[QUOTE=Plobo;51889605]I'm getting some strong Mike Stoklasa vibes from this video and I love it.[/QUOTE]
Just waiting for him to go to E3 and lie on the floor dead at the Ubisoft show.
[QUOTE=Raidyr;51895592]He had a solid landing.[/QUOTE]
[video=youtube;kqBXQVxS-qk]https://www.youtube.com/watch?v=kqBXQVxS-qk[/video]
STEEEEEEEEEEEEEEVE
tbh this game was the last chance for me to properly enjoy an ME game again. i never had high hopes for it but i so desperately wanted to enjoy the universe of ME again, without the awful, [I]awful[/I] shadow of ME3 looming over me.
a spin off in an unrelated galaxy seemed neat, but it being plagued with typical bioware jankiness and the story not looking insanely stellar really killed any motivation for me to check it out. ill probably still play it, just one day in the far, far future.
[QUOTE=WillerinV1.02;51896649]
a spin off in an unrelated galaxy seemed neat, but it being plagued with typical bioware jankiness and the story not looking insanely stellar really killed any motivation for me to check it out. ill probably still play it, just one day in the far, far future.[/QUOTE]
I'm with you there.. Perhaps after all of the DLC is out and they successfully re-write the ending 2-3 times?
How the hell do you get to become a professional animator and still be this bad and show no improvement? Youtube animators are better than this and Respawn Entertainment had the brains to hire the guy that does those funny reloads to do their reloads for TF|2 and they're all great
[QUOTE=Dr.C;51896741]How the hell do you get to become a professional animator and still be this bad and show no improvement? Youtube animators are better than this and Respawn Entertainment had the brains to hire the guy that does those funny reloads to do their reloads for TF|2 and they're all great[/QUOTE]I suspect the issue isn't money or talent, but rather [i]time[/i] - I suspect the sheer amount of animations being dumped onto each animator is such that, combined with deadlines and bad project management, they can't refine their work and fix obvious issues without drowning in the deluge, so we get rough, buggy not-entirely-refined motion capture.
[url=http://www.pcgamer.com/the-witcher-3s-animators-created-7000-new-animations-in-one-year-for-the-dlc/]CDPR spoke about having a similar issue recently[/url], having to produce 7000 new animations for the Witcher 3 DLCs in one year, without any support from their programming team. (For comparison, the base game's 16000 animations were done over three years!)
[QUOTE=TheJoey;51896549]
please describe cortez's character without describing his job, physical appearance or his sexuality.[/QUOTE]
Dead husband.
[QUOTE=TheJoey;51896549]
please describe cortez's character without describing his job, physical appearance or his sexuality.[/QUOTE]
Gears of War reject
[editline]2nd March 2017[/editline]
His biceps weren't enough to handle a chainsaw gun
[QUOTE=J!NX;51894389]I literally have forgotten about all of them except maybe that one black guy that I had shep hit on but even he was the most snorefest character ever
for a game that focus's on characters and unique dialogue everyone sure is bethesda-tier.
just listen to this garbage
[video=youtube;UXLVFnl3WcE]http://www.youtube.com/watch?v=UXLVFnl3WcE[/video]
*SPINS AROUND*
HOLD THE LINE
*STOCKSOUNDTHUNDER*[/QUOTE]
I always think of Kirrahee when this comes on the radio
[video=youtube;htgr3pvBr-I]https://www.youtube.com/watch?v=htgr3pvBr-I[/video]
[QUOTE=Loadingue;51895485]Well you've got me right
Kai Leng is so forgettable that I had forgotten him.
Anyway... in short: everything bad about the writing in ME3 relates to either [B]Cerberus, the Quarian/Geth arc, or the ending[/B].[/QUOTE]
so like, 60% of the game lol
I enjoyed it, up to the ending, but the writing in retrospect is not so good
[QUOTE=RikohZX;51895638]A man so evil, so bad that he ate Anderson's cereal to fuck with them.
Because he was an adrenaline junkie and enjoyed being where he was.[/QUOTE]
Anderson beat the ever loving shit out of Kai Leng in the books.
[QUOTE]On his way through the Academy, Leng hears Grayson in the distance, prompting both he and Nick to hide in a nearby empty room. Leng intends to ambush Grayson using Nick's biotics, but when the attempt fails, Leng tries to steal Grayson's weapon. He fails and is almost killed, only to be saved by Anderson, who kills the Reaper-controlled Grayson with a shotgun.
Anderson refuses to simply let Leng escape; however, Nick has been shot and is badly hurt. Anderson has to choose between saving Nick and letting Leng go, eventually choosing to help Nick - though not before shooting Leng in each leg to try and slow him down. Despite his injuries, Leng still manages to get back to the shuttle and escape. He is able to report to the Illusive Man, who assures him that despite the failures of his mission, he is still an asset to Cerberus.[/QUOTE]
[QUOTE=The Kins;51896915]I suspect the issue isn't money or talent, but rather [i]time[/i] - I suspect the sheer amount of animations being dumped onto each animator is such that, combined with deadlines and bad project management, they can't refine their work and fix obvious issues without drowning in the deluge, so we get rough, buggy not-entirely-refined motion capture.
[url=http://www.pcgamer.com/the-witcher-3s-animators-created-7000-new-animations-in-one-year-for-the-dlc/]CDPR spoke about having a similar issue recently[/url], having to produce 7000 new animations for the Witcher 3 DLCs in one year, without any support from their programming team. (For comparison, the base game's 16000 animations were done over three years!)[/QUOTE]
And yet, despite the incredibly tight deadlines, the animation in the Witcher 3 DLC's is outstanding. I have a hard time believing that, with the resources at Bioware/EA's disposal, they can't pull off better animations. Same goes for Bethesda, honestly.
I'm not even looking for Witcher 3 caliber animation either as that's really more the exception than the rule, but I have to believe they can do better than this.
[QUOTE=HumanAbyss;51897103]so like, 60% of the game lol
I enjoyed it, up to the ending, but the writing in retrospect is not so good[/QUOTE]
ME3 had a [I]lot[/I] of character arcs to wrap up and I think it manages to actually bring closure to most of them fairly well [I]during[/I] the game, not after its ending.
The core issue is that the one arc they really can't manage to wrap up nicely was the reapers, which is what left the most lasting impression on people because it's the last thing you see in the game.
However, and this may be a very unpopular opinion, I don't think the reapers are actually that important in the trilogy. It may seem like they are because they are the primary antagonist and driving force of the whole thing, but in my own experience of these games, the individual relationships and discoveries you as the player and shepard as a character make far outweigh any impact the reapers had.
The reapers were just loud space squids. The squad you assemble, maintain, evolve with and see grow up and accomplish their lifetime goals (or find a meaning to their own life) was so much more meaningful to me. That whole part where you say your goodbyes to each of your remaining squadmates before the final push to the catalyst was legitimately heart-wrenching for me, I cared about all of these butter-faced motherfuckers more than I could ever care about big dumb space robots.
I just feel a bit differently. Everything's you say is right to a greater degree but at the same time the whole problem of the reapers is what made ME a series to look out for. The first game setup a truly mythic opponent. The proceeding games tear that illusion down through poor writing and an utter lack of planning.
They do a good job making the individual arcs enjoyable and I think all 3 games are great at that but the larger existential crisis of the series hurts me.
[QUOTE=Loadingue;51895485]Well you've got me right
Kai Leng is so forgettable that I had forgotten him.
Anyway... in short: everything bad about the writing in ME3 relates to either Cerberus, the Quarian/Geth arc, or the ending.[/QUOTE]
I disagree. Everything bad about the writing relates to the Crucible. I remember the highlights of the game being the Tuchanka arc and getting the Krogans on your side and juggling that with the Salarian and Turian politics since that felt like it was written before Mac Walters fucked it up
Also, while a lot of people hate what the ending of ME3 became before its launch, I think not enough praise is given to the Extended Cut for actually fixing a lot of the grievances people had and explaining things a lot better.
Not to mention that the original ending that was planned for ME3 was, from what we know, also kind of mediocre. I don't think Bioware would have been able to wrap up the ending in a satisfactory way with or without the original writer, considering what they had in stock even before he left.
[QUOTE=Ganerumo;51897352]Also, while a lot of people hate what the ending of ME3 became before its launch, I think not enough praise is given to the Extended Cut for actually fixing a lot of the grievances people had and explaining things a lot better.
Not to mention that the original ending that was planned for ME3 was, from what we know, also kind of mediocre. I don't think Bioware would have been able to wrap up the ending in a satisfactory way with or without the original writer, considering what they had in stock even before he left.[/QUOTE]
It softened the blow a bit but honestly that ending needs a total rewrite to fit with the rest of the trilogy. As others have said, it felt like an ending to a different game. I still don't understand how they ever thought Starchild could say "Synthetics and Organics will always come to conflict" when literally 15 hours of the game is devoted to disproving that idea with the Rannoch plot.
Just very bizarre.
Oh don't even get me started on the fucking promise of the Rachni which Bioware pretty much nipped in the bud and relegated to a worthless decision.
Sure, the characters were good, but I felt the arc that Shepard personally went through is so heavily tied to the Reapers, and the events in the games, that when Bioware dropped the ball with those things, everything important really came crashing down with it too.
I really truly stopped giving a fuck about the game when my choice about the Rachni was relegated to a "Yeah that was a thing, it didn't matter", it was just the straw that broke the camels back in terms of annoying writing.
[QUOTE=Ganerumo;51897352]Also, while a lot of people hate what the ending of ME3 became before its launch,[B] I think not enough praise is given to the Extended Cut for actually fixing a lot of the grievances people had and explaining things a lot better.[/B]
Not to mention that the original ending that was planned for ME3 was, from what we know, also kind of mediocre. I don't think Bioware would have been able to wrap up the ending in a satisfactory way with or without the original writer, considering what they had in stock even before he left.[/QUOTE]
We didn't need that ending to be "explained a bit better" though. We understood it. It was just really bad. I actually felt a bit patronized when I played the extended cut DLC, expecting the ending to be revamped. Instead, it was a lot of explaining concepts that we didn't like in the first place.
I also disagree about the original ending being kind of mediocre. I thought it was a good idea, and either way, it's a multitudes times more complex and interesting than the ending we got.
[QUOTE=Jackald;51890133]I remember when Bioware was a byword for quality. I miss those simpler times...
[media]http://www.youtube.com/watch?v=oeBoTQ4Sjmo[/media]
Mass Effect 3 killed the entire franchise for me. Since beating ME3, I've not felt the urge to play any of the mass effect games ever. Up til that point, I'd replayed ME1 maybe 8 times, ME2 maybe 15 times, but ME3? One play was all I needed. I'll never stop being mad about ME3. It ruined my favorite franchise, and I'll always carry that resentment for Bioware.[/QUOTE]
Back when the villain had good music and felt like an actual threat.
[video=youtube;MEc1OTFaWnI]https://www.youtube.com/watch?v=MEc1OTFaWnI[/video]
[QUOTE=WillerinV1.02;51897455]We didn't need that ending to be "explained a bit better" though. We understood it. It was just really bad. I actually felt a bit patronized when I played the extended cut DLC, expecting the ending to be revamped. Instead, it was a lot of explaining concepts that we didn't like in the first place.
I also disagree about the original ending being kind of mediocre. I thought it was a good idea, and either way, it's a multitudes times more complex and interesting than the ending we got.[/QUOTE]
It would have replaced the whole discourse about AI being a threat that somehow went completely unnoticed to you for three games with another discourse about dark matter being a threat that somehow went completely unnoticed to you for three games.
And it would have likely ended up with the same color swap ending because that's how ME1 and ME2 ended as well.
[QUOTE=Ganerumo;51897510]It would have replaced the whole discourse about AI being a threat that somehow went completely unnoticed to you for three games with another discourse about dark matter being a threat that somehow went completely unnoticed to you for three games.
And it would have likely ended up with the same color swap ending because that's how ME1 and ME2 ended as well.[/QUOTE]
I mean to be fair, they dropped the ball with "Element 0" after ME1, and never really go into that again, they dropped the ball with handling AI/sentient conflict.
The ending of the games is just an exacerbation of their already lackluster writing on their grander themes.
The only meaningful foreshadowing of Element Zero somehow being a threat to all life in the galaxy is that one sun in Mass Effect 2 that cerberus blew up. You rescue Tali on a planet orbiting that sun, and that's the last time it's ever mentioned.
[QUOTE=Ganerumo;51897541]The only meaningful foreshadowing of Element Zero somehow being a threat to all life in the galaxy is that one sun in Mass Effect 2 that cerberus blew up. You rescue Tali on a planet orbiting that sun, and that's the last time it's ever mentioned.[/QUOTE]
No I know, I mean they set it up in the first games 30 minutes as a relatively big deal.
It's then promptly forgot about despite being the backbone for the entirety of how biotic powers are justified
[QUOTE=HumanAbyss;51897572]No I know, I mean they set it up in the first games 30 minutes as a relatively big deal.
It's then promptly forgot about despite being the backbone for the entirety of how biotic powers are justified[/QUOTE]
Not just biotic powers, but the entire phenomenon the series is called after.
The whole point being that the dark matter generated by Eezo can "infect" nearby suns and cause them to pop into a red giant way too early, and that supposedly is what the reapers were initially trying to stop before it was rewritten into the current AI stuff.
If I recall it was left ambiguous whether Dholen's accelerated aging was a natural occurrence or some species fucking up, and it was implied that the Reapers started to make their move because of this one planet prematurely going supernova.
questionable animations aside, people tend to forget that Inquisition was a really damn good game.
[QUOTE=TheJoey;51896549]please describe cortez's character without describing his job, physical appearance or his sexuality.[/QUOTE]
He's an honest man who tries to drown out his sorrow by working hard and focusing on his objectives. Shepard avenged his dead husband in a way and that's why he's 100% with him, even though (Paragon) Shepard wants him to let go and be himself again. As the game progresses, Shepard gets to know the real Steve more and more as he opens up, and it eventually benefits him by motivating him to stay alive and help Shepard until the end, something he wouldn't have foreseen, being stuck in thinking a focused workaholic was what Shepard needed to beat the Reapers.
He also has a tight relationship with James, though I wish the game would expand on that more since they make a great pair. And yet it's implied Steve is kind of an introvert kinda guy, since apart from James and Shepard, he doesn't seem keen on socializing with anyone on the ship, probably feeling he shouldn't stray too far from his intended role to avoid losing focus.
Alright, that's it.
Title reminded me of something.
[video=youtube;wisHcuBzTCM]https://www.youtube.com/watch?v=wisHcuBzTCM[/video]
[QUOTE=Ganerumo;51897352]Also, while a lot of people hate what the ending of ME3 became before its launch, I think not enough praise is given to the Extended Cut for actually fixing a lot of the grievances people had and explaining things a lot better.[/QUOTE]
Yes, the extended cut was brilliant. My favourite part is where they visualise "the essence of organic and synthetic life splice into a new DNA" for Synthesis, and there's literally some kind of dust attaches itself to a... DNA molecule? Whatever the fuck that is.
[t]http://i.imgur.com/6OQABUQ.jpg[/t]
And it all happens because Shepard has some cybernetic pars in him, so he's apparently both synthetic and organic. I loved it.
Wait, no, actually Extended cut didn't fix anything. It made some things way worse by trying to explain incomprehensible 'sci-fi' magic mumbo-jumbo and failing miserably.
[QUOTE=redBadger;51897827]questionable animations aside, people tend to forget that Inquisition was a really damn good game.[/QUOTE]
listen here mate im downloading inquisition right now based solely on this so don't you let me down
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