• Dunkey - Difficulty in Videogames
    80 replies, posted
[QUOTE=usaokay;50835234]I've beaten Halo 5 on legendary solo after 15 hours, 200 deaths, and 1,000 f-bombs.[/QUOTE] I have no idea how Halos after reach work difficulty wise but I've completed all of them from reach to combat evolved on Legendary (some with even some skulls on) and I have to say they were ok difficulty wise.
I remember Resident Evil 4 having a decent difficulty system where you'd just play the game once at the fixed difficulty and then unlock a tougher setting where enemies learn to flank you and are generally smarter.
I recently replayed Bioshock Infinite on the hardest difficulty and spent the entire game using nothing but the rifle and the sniper, hiding at the very back of the map just headshotting people before they could instantly destroy me Doing hardest is an interesting challenge but if its the first time I have more fun putting games on normal and not having to worry about anything
I LOVE this format.
[QUOTE=codemaster85;50837405]the worst game to do this in recent memory is XCOM2. the game is incredible and enjoyable, but fuck me does the difficulty either sway balls to the wall hard on normal, or piss easy on easy. normal your hit chance with rookies is like 60-70% but on easy its always around 80%. the game just feels terrible when its literally just decreasing your rolls instead of making the AI smarter.[/QUOTE] The difficulty jump between Normal and Classic is fucking massive because the basic troops have 4 hit points instead of 3. Same with XCOM: EU, where Thin Men got 4 instead of 3 when you went up to Classic. Which means that if a normal rifle (which does 2-4 damage) scores a hit, there's only a 33% chance of 1HKO instead of a 66%. Not accounting for the token crit chance, of course
[QUOTE=codemaster85;50837405]the worst game to do this in recent memory is XCOM2. the game is incredible and enjoyable, but fuck me does the difficulty either sway balls to the wall hard on normal, or piss easy on easy. normal your hit chance with rookies is like 60-70% but on easy its always around 80%. the game just feels terrible when its literally just decreasing your rolls instead of making the AI smarter.[/QUOTE] I remember trying classic, hoping it would be like X-Com (the first one), but all it was horrible chances of hitting anything, and all the aliens scoring crits whenever in half cover, and scoring crits 50% in full cover, I really didn't feel like anything I tried tactically really caught up with the insane crit rate on the enemies.
[QUOTE=ScottyWired;50838208]The difficulty jump between Normal and Classic is fucking massive because the basic troops have 4 hit points instead of 3. Same with XCOM: EU, where Thin Men got 4 instead of 3 when you went up to Classic. Which means that if a normal rifle (which does 2-4 damage) scores a hit, there's only a 33% chance of 1HKO instead of a 66%. Not accounting for the token crit chance, of course[/QUOTE] In EU you pretty much had to rely on explosives.
I think Metal Gear Rising did this pretty well too. It didn't just change how much damage the enemy did/you did, it also changed what enemies you encounter throughout the game.
[QUOTE=PyroCF;50838235]I think Metal Gear Rising did this pretty well too. It didn't just change how much damage the enemy did/you did, it also changed what enemies you encounter throughout the game.[/QUOTE] Metal Gear Rising is probably the only game that's actually made me want to play it again on a higher difficulty. Armstrong was a piece of shit though, regardless of what you had it set on.
This actually drives me up the wall all the time. I'm the most indecisive person of all time when it comes to choosing difficulty because I generally only play through most games once, and I want to get the game as it was meant to be played while still getting a genuine challenge out of it.
[QUOTE=Simplemac3;50838300]This actually drives me up the wall all the time. I'm the most indecisive person of all time when it comes to choosing difficulty because I generally only play through most games once, and I want to get the game as it was meant to be played while still getting a genuine challenge out of it.[/QUOTE]What really is the "way it was meant to be played" for any game though? Surely if multiple difficulties are offered, then each one is a way it was meant to be played.
[QUOTE=Doctor Zedacon;50838305]What really is the "way it was meant to be played" for any game though? Surely if multiple difficulties are offered, then each one is a way it was meant to be played.[/QUOTE] I wouldn't agree with that. There are difficulties a game was balanced for, and there are difficulties that are intended to be a challenge mode where you pull out all the stops. It could be argued that a game that isn't balanced for all difficulties isn't a very good one, but that's just how it is. Halo like Dunkey mentioned would be one of my prime examples, a lot of the weapons are just straight up useless on Legendary.
[QUOTE=Sector 7;50836522]I was hoping he would bring up Resident Evil 4. That game is the king of difficulty balance IMO - first play through, you'll beat it, but you'll almost never have more than a handful of bullets and half of your health bar at any given time. Incredibly tense and enormously rewarding.[/QUOTE] I think this stems from people having played the game poorly and/or when they were young and inexperienced with the more methodical approach to a shooter (head shots are the only shots and apply liberal use of the knife/stun system to conserve ammo). I remember playing it when it was first released and used the pistol almost the entire game. Headshots are easy in RE4 and you can make the pistol or TMP rounds go a long ways. I had so much ammo I sold them in the thousands. I recently played the Steam version, after not touching the game since the original run, and took screenshots of my inventory every now and again (I like archiving my experiences). Half way through Chapter 2 [IMG]http://images.akamai.steamusercontent.com/ugc/561011132800029942/219163443E5FAF458A4099642C9EE19A67EC94D0/[/IMG] End of Veteran Chapter 5 [IMG]http://images.akamai.steamusercontent.com/ugc/368534884785461591/619DC34397D7FCB7ABEDF0F4A75D44582769B4A8/[/IMG] Those are almost exactly the same as my first play through all those years ago (in fact I still have that save file, though the console isn't hooked up), although I probably had less herbs because I wanted more ammo. This time around I used the knife so much I didn't care either way. The only real difficulty of RE4 is the ass tank controls and awful aiming. The Wii version of the game proved that using an aiming system from a recent [I]decade[/I] makes the game so stupidly easy that people complained it ruined the experience. If the game is hard because the controls were nonsense at launch then it's not actually difficult or balanced—it's just tedious. RE4 is still a good game of course since the other elements were competently made, even if the QTE are cancer.
[QUOTE=MightyLOLZOR;50838294]Metal Gear Rising is probably the only game that's actually made me want to play it again on a higher difficulty. Armstrong was a piece of shit though, regardless of what you had it set on.[/QUOTE] MGR is amazing for replaying on a harder difficulty, I managed to get 20 hours out of a 4-5~ hour game, mostly rematching the boss fights for fun Except Armstrong though, that fight is a pain in the ass
Different difficulties can be done well, but often isn't because it's a cheap bandaid to avoid actually balancing the game, which is exactly how skyrim and fallout do it. More interesting ways are to actually change mechanics (in Doom enemies respawn, in Quake additional enemies spawn in new locations, shit like that) I'm also a fan of the way Dark Souls and other RPGs do it where since you can grind infinitely if someone is too hard you'll always eventually reach a point where it becomes easier, this method is especially nice if the game offers you multiple routes so if you get pissed off from one boss you can just go do something else and take it down later. I think this strategy is fun and encourages you to try (because it's fun to brag 'i beat X boss at level 4') but it's hard to get the balance just right so grinding doesn't trivialise the game.
[QUOTE=Axznma;50838380]I think this stems from people having played the game poorly and/or when they were young and inexperienced with the more methodical approach to a shooter (head shots are the only shots and apply liberal use of the knife/stun system to conserve ammo). I remember playing it when it was first released and used the pistol almost the entire game. Headshots are easy in RE4 and you can make the pistol or TMP rounds go a long ways. I had so much ammo I sold them in the thousands. I recently played the Steam version, after not touching the game since the original run, and took screenshots of my inventory every now and again (I like archiving my experiences). Half way through Chapter 2 [IMG]http://images.akamai.steamusercontent.com/ugc/561011132800029942/219163443E5FAF458A4099642C9EE19A67EC94D0/[/IMG] End of Veteran Chapter 5 [IMG]http://images.akamai.steamusercontent.com/ugc/368534884785461591/619DC34397D7FCB7ABEDF0F4A75D44582769B4A8/[/IMG] Those are almost exactly the same as my first play through all those years ago (in fact I still have that save file, though the console isn't hooked up), although I probably had less herbs because I wanted more ammo. This time around I used the knife so much I didn't care either way. The only real difficulty of RE4 is the ass tank controls and awful aiming. The Wii version of the game proved that using an aiming system from a recent [I]decade[/I] makes the game so stupidly easy that people complained it ruined the experience. If the game is hard because the controls were nonsense at launch then it's not actually difficult or balanced—it's just tedious. RE4 is still a good game of course since the other elements were competently made, even if the QTE are cancer.[/QUOTE] I agree with you, but even by using the right techniques, it's quite close to a perfect difficulty balance since you can't mess around too much and you have to make good decisions. Chapter 4: [t]http://images.akamai.steamusercontent.com/ugc/1623931106801381475/77FBE0C91AC9B9273E1A9447CE8994802DDD1A99/[/t] [t]http://images.akamai.steamusercontent.com/ugc/1623931106801383576/AE56FF441869C2CEC13F70B3BCFF23944AF5AEA0/[/t] And this was right after my *huge* failed attempt at fighting the two wolverines. That's what happens when you play like a complete dumbass. :v: Of course I didn't save there, and I'll try to redo that passage properly (I'm not even sure I could have survived what comes next). By the way, I love RE4's inventory system. Are there other games that come close to it ? [QUOTE=MightyLOLZOR;50836780]Who even uses the sniper rifle though, unless you need it for a boss fight?[/QUOTE] You'll need it along with a special scope in order to efficiently kill Regenerators.
[QUOTE=Nabile13;50838519]I agree with you, but even by using the right techniques, it's quite close to a perfect difficulty balance since you can't mess around too much and you have to make good decisions. Chapter 4: [t]http://images.akamai.steamusercontent.com/ugc/1623931106801381475/77FBE0C91AC9B9273E1A9447CE8994802DDD1A99/[/t] [t]http://images.akamai.steamusercontent.com/ugc/1623931106801383576/AE56FF441869C2CEC13F70B3BCFF23944AF5AEA0/[/t] And this was right after my *huge* failed attempt at fighting the two wolverines. That's what happens when you play like a complete dumbass. :v: Of course I didn't save there, and I'll try to redo that passage properly (I'm not even sure I could have survived what comes next). By the way, I love RE4's inventory system. Are there other games that come close to it ? You'll need it along with a special scope in order to efficiently kill Regenerators.[/QUOTE] [quote][B]since you can't mess around too much[/B][/quote] Both of my playthroughs from recent memory gave me grenades and herbs like curveballs :v:... [t]http://fotos.fotoflexer.com/780a7f42feb3ceede1f12e691fe9e8eb.jpg[/t]
[QUOTE=Simplemac3;50838315]I wouldn't agree with that. There are difficulties a game was balanced for, and there are difficulties that are intended to be a challenge mode where you pull out all the stops. It could be argued that a game that isn't balanced for all difficulties isn't a very good one, but that's just how it is. Halo like Dunkey mentioned would be one of my prime examples, a lot of the weapons are just straight up useless on Legendary.[/QUOTE] I disagree I finished Halo CE on Legendary using the Assault Rifle and the Plasma Rifle, which aren't regarded as really powerful. Usually the super combo is Pistol-Plasma Pistol/Needler but it's not fun for me. It all depends on your playstyle, the only reason my AR-PR combo works is because I play aggressively, disregarding my safety to kill that darn elite. I'm usually fine [editline]6th August 2016[/editline] The Halo 2 pistol, now that's a really useless weapon even on Easy
[QUOTE=Sector 7;50836522]I was hoping he would bring up Resident Evil 4. That game is the king of difficulty balance IMO - first play through, you'll beat it, but you'll almost never have more than a handful of bullets and half of your health bar at any given time. Incredibly tense and enormously rewarding.[/QUOTE] I remember beating all the difficulties in the Wii port of RE4 (without using the OP and shit special weapons as well). Even on Professional my ammo supply was never particularly dry. Professional was a fairly interesting difficulty to be honest, it had moments of "oh come the fuck on that's not cool", but most of it could be avoided if you were aware of your surroundings. Enemies still took around the same number of shots, ammo was scarcer, and hits fucked you up. But it was still basically the same game outside of that. [editline]6th August 2016[/editline] [QUOTE=MightyLOLZOR;50838294]Metal Gear Rising is probably the only game that's actually made me want to play it again on a higher difficulty. Armstrong was a piece of shit though, regardless of what you had it set on.[/QUOTE] The higher difficulties of Revengance will FUCK YOU UP. Everything up to Very Hard has a vastly different AI aggression system. Enemies will take it in turns to slap you, get parried and die. Once you go past hard things start getting fun as enemies will just come at you, all at once if needed. It took me a few fights to readjust to this. Better be good at parrying everything lads.
I still can't beat the double GRAD boss fight in MGR on revengeance difficulty. It's just so bullshit since they keep stunning me by blowing up the the explosive containers and at that difficulty, I'm dead in 2 hits
[QUOTE=Combine 177;50838088]I have no idea how Halos after reach work difficulty wise but I've completed all of them from reach to combat evolved on Legendary (some with even some skulls on) and I have to say they were ok difficulty wise.[/QUOTE] I've heard that Halo 4 and 5 are both bullshit on Legendary, primarily because the 343 Industries campaigns aren't designed nearly as well as the ones by Bungie.
I'm just playing starbound and dont starve in turns. God, DS really highlights the faults Starbound has in balancing. A real shame it went and developer the same flaws (too much rng, mining grinding, ridiculous balance) terraria had
[QUOTE=E.C.S;50836648]Jesus, are you trying to kill me? Organize your inventory.[/QUOTE] Have you watched Two Best Friend's playthrough of RE4? You'll love it :v:
I wish dunkey had played God Hand, that game has an adaptive difficulty level. The better you do, the harder the game gets, and if you do poorly or keep dying, the difficulty gets lower, you can even grovel at your enemies to lower the difficulty, which also makes a laugh track play :v:
[QUOTE=codemaster85;50837405]the worst game to do this in recent memory is XCOM2. the game is incredible and enjoyable, but fuck me does the difficulty either sway balls to the wall hard on normal, or piss easy on easy. normal your hit chance with rookies is like 60-70% but on easy its always around 80%. the game just feels terrible when its literally just decreasing your rolls instead of making the AI smarter.[/QUOTE] Balls to the walls hard on NORMAL? I skipped straight to Commander difficulty on my first playthrough. THat did bust my ass a few times. Also, the game does not cheat with rolls to make itself harder. In fact, if it ever cheats, it only cheats in favour of the player, like with giving you a [B]bonus[/B] on Easy, and having an invisible modifier that makes hits more likely if you miss multiple times in a row.
I finished Ratchet gladiator on the hardest difficulty (Exterminator) I felt like i accomplished something.
Shadow Warrior made the enemies tougher if you killed them by mixing up your sword techniques
[QUOTE=Dr.C;50841046]Shadow Warrior made the enemies tougher if you killed them by mixing up your sword techniques[/QUOTE] What the fuck is even the point of that? You'd think you want mechanics to encourage using your whole arsenal, not just make spamming one type of attack the optimal way to play.
[QUOTE=Mmrnmhrm;50841141]What the fuck is even the point of that? You'd think you want mechanics to encourage using your whole arsenal, not just make spamming one type of attack the optimal way to play.[/QUOTE] If this is the recent Shadow Warrior at least, you'd get a shit combat rating for doing that. The game encourages you to be stylish and badass, and tries to create a feedback loop where being more of a badass creates more badass situations for you to be an even bigger badass in. All to bump up that combat rating a bit.
[QUOTE=Simplemac3;50838300]This actually drives me up the wall all the time. I'm the most indecisive person of all time when it comes to choosing difficulty because I generally only play through most games once, and I want to get the game as it was meant to be played while still getting a genuine challenge out of it.[/QUOTE] I agree, especially with "customizable difficulties. I feel like tweaking individual difficulty sliders will just lead me down a rabbit hole of forever second-guessing exactly what the optimal level of challenge is.
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