[QUOTE=Simplemac3;50838300]This actually drives me up the wall all the time.
I'm the most indecisive person of all time when it comes to choosing difficulty because I generally only play through most games once, and I want to get the game as it was meant to be played while still getting a genuine challenge out of it.[/QUOTE]
I like it when some games let you change difficulty mid-play. I was having fun with DOOM 2016 but slowly noticed that I was pretty easily making it through every fight and rarely dying. So kicked up the difficulty a notch - now I get beat up a lot more but the edge of my seat challenge is a lot more fulfilling.
I don't understand me2 on insanity, I'm replaying it on hardcore and finding it borderline too difficult. It might be because I'm playing a Vanguard, playing an infiltrator would make it much easier since cloaking is op.
I remember when I had to restart Darksiders 2 on hard mode because normal mode was way way WAY too fucking easy
And hard mode was STILL too easy, for like 90% of it.
[QUOTE=Rocâ„¢;50840465]Have you watched Two Best Friend's playthrough of RE4?
You'll love it :v:[/QUOTE]
[media]http://www.youtube.com/watch?v=5J3_IApDFHA[/media]
The best LP on Youtube.
Elder Scrolls games are some of the worst offenders I have ever faced with this tbh. One of the main things that put me off playing Oblivion/Skyrim so much is that on 'normal' difficulties the game feels way too easy, but as soon as you whack it up enemies become sponges and a lot of the time you are forced to find ways to cheese the AI to win.
The biggest offense in general is the idea that higher difficulty = spongier enemies. I can deal with enemies having much higher damage, faster detection, new/more challenging attack types, better AI, but increasing enemy health is a sure fire way to make your harder difficulty completely unfun.
Call of Duty has some bad difficulty settings. I remember playing Modern Warfare 2 on Veteran and having to depend on my braindead AI squadmates take 30 seconds to kill one guy while I sat behind a wall almost dead from getting shot once.
The original Devil May Cry was cool with it's difficulty.
You start the game on [B]Normal[/B], which provides a good challenge.
Once you beat Normal, you move to [B]Hard[/B], where many encounters are changed and enemies deal more damage, requiring better tactics. There's some other subtle changes too.
After Hard, you move to [B]Dante Must Die[/B], where enemies will power up if you don't kill them quickly, Devil Trigger no longer heals you and bosses have 250% health (my least favorite part). Interestingly normal enemies have slightly less health.
So each difficulty mode gives you something new.
[QUOTE=Samiam22;50836620]Really?
[img_thumb]http://images.akamai.steamusercontent.com/ugc/3317204693834232971/20F667A800E51DCA16B5B695D2374050F226D378/[/img_thumb]
Pictured: My first playthrough of RE4[/QUOTE]
Same here, but I remember a certain part, I forgot which probably during the castle segments or the Island, where all my ammo magically went away.
[QUOTE=IronBar;50853152]The original Devil May Cry was cool with it's difficulty.
You start the game on [B]Normal[/B], which provides a good challenge.
Once you beat Normal, you move to [B]Hard[/B], where many encounters are changed and enemies deal more damage, requiring better tactics. There's some other subtle changes too.
After Hard, you move to [B]Dante Must Die[/B], where enemies will power up if you don't kill them quickly, Devil Trigger no longer heals you and bosses have 250% health (my least favorite part). Interestingly normal enemies have slightly less health.
So each difficulty mode gives you something new.[/QUOTE]
Making the player AND the enemy deal more damage is a good way to increase difficulty imo. Speeding up the fights is usually far more fun than slowing them down (lookin' at you bethesda)
[QUOTE=Dr.C;50840305]I still can't beat the double GRAD boss fight in MGR on revengeance difficulty. It's just so bullshit since they keep stunning me by blowing up the the explosive containers and at that difficulty, I'm dead in 2 hits[/QUOTE]
GRADs become extremely tough to deal with when there's 2 of them because of their insanely powerful ranged attacks and general unpredictability.
The only way to do it is to either use ripper mode or stun grenades. I used ripper mode. Activate it just as the battle starts. Run forwards and wait for the first GRAD to go in for an attack, which it will [B]always[/B] do. Get a parry-riposte on it; this will reduce it to about 50% health. Keep at it and whenever the opportunity presents itself, parry-riposte. These generally deal about half their health in that boss fight (otherwise it's a OHKO). Killing them quickly enough means they don't have time to run all over the place and turn the place into a Michael Bay film. After you deal with one, the other becomes a lot easier because you can just keep the pressure on.
It's all about tactics.
S.T.A.L.K.E.R. did its difficulty [I]really[/I] weirdly, because every level below the maximum difficulty was gimping both yourself and your enemies. On the lower difficulty levels, everyone's bullets do less damage. It also makes it so that bullets have a random chance (inversely linked to difficulty level) of just [I]not doing damage[/I] if they hit someone. This makes it so that you can safely stand out in the open without getting ventilated for your troubles, and you'll be pouring fire at your enemies so you're not likely to notice that it takes five bullets to kill a bandit. On the absolute highest difficulty, all bullets that meet their target are guaranteed to hit, and they're guaranteed to hit as hard as possible. Basically, if you can aim well and understand the basics of cover, Master difficulty is [I]easier than Starter difficulty.[/I]
[QUOTE=eatdembeanz;50854055]S.T.A.L.K.E.R. did its difficulty [I]really[/I] weirdly, because every level below the maximum difficulty was gimping both yourself and your enemies. On the lower difficulty levels, everyone's bullets do less damage. It also makes it so that bullets have a random chance (inversely linked to difficulty level) of just [I]not doing damage[/I] if they hit someone. This makes it so that you can safely stand out in the open without getting ventilated for your troubles, and you'll be pouring fire at your enemies so you're not likely to notice that it takes five bullets to kill a bandit. On the absolute highest difficulty, all bullets that meet their target are guaranteed to hit, and they're guaranteed to hit as hard as possible. Basically, if you can aim well and understand the basics of cover, Master difficulty is [I]easier than Starter difficulty.[/I][/QUOTE]
Stalker is essentially designed with just one difficulty, just as say Mario 64 is. The difficulties other than Master are just slapped on.
[QUOTE=codemaster85;50837405]the worst game to do this in recent memory is XCOM2.
the game is incredible and enjoyable, but fuck me does the difficulty either sway balls to the wall hard on normal, or piss easy on easy.
normal your hit chance with rookies is like 60-70% but on easy its always around 80%. the game just feels terrible when its literally just decreasing your rolls instead of making the AI smarter.[/QUOTE]
Not as bad as the variance within a difficulty imo. The game actually tends to get easier as your dudes get better but then the last mission comes up and it's pure masochism.
[QUOTE=-Chief-;50852309]Call of Duty has some bad difficulty settings. I remember playing Modern Warfare 2 on Veteran and having to depend on my braindead AI squadmates take 30 seconds to kill one guy while I sat behind a wall almost dead from getting shot once.[/QUOTE]
The difference between CoD3's normal and hard is that hard is consistently difficult while normal has difficulty spikes every once in a while.
[QUOTE=JgcxCub;50853639]GRADs become extremely tough to deal with when there's 2 of them because of their insanely powerful ranged attacks and general unpredictability.
The only way to do it is to either use ripper mode or stun grenades. I used ripper mode. Activate it just as the battle starts. Run forwards and wait for the first GRAD to go in for an attack, which it will [B]always[/B] do. Get a parry-riposte on it; this will reduce it to about 50% health. Keep at it and whenever the opportunity presents itself, parry-riposte. These generally deal about half their health in that boss fight (otherwise it's a OHKO). Killing them quickly enough means they don't have time to run all over the place and turn the place into a Michael Bay film. After you deal with one, the other becomes a lot easier because you can just keep the pressure on.
It's all about tactics.[/QUOTE]
except you don't get ripper mode if you go through a NG run since it resets all the things you unlocked
the best strategy to fight the GRADs back at R-02 is to put all your pressure on the grad that appears in the back since he has less HP than the front one
MGR is occasionally fun but it constantly drives me up the wall because I am too stupid to grasp the mechanics and the camera fights me at every turn
[QUOTE=Empty_Shadow;50853511]Making the player AND the enemy deal more damage is a good way to increase difficulty imo. Speeding up the fights is usually far more fun than slowing them down (lookin' at you bethesda)[/QUOTE]
Well there was "heaven or hell" difficulty, where everything (you and bosses included) dies in one hit, which was usually pretty easy because you have pistols but the vampire chick had fairly long invincibility stages with huge AOE :v:
Sorry, you need to Log In to post a reply to this thread.