[QUOTE=REMBER;50854035]Game developers should just stop focusing on procedural content and design levels themselves.[/QUOTE]
It isn't like games are a rare commodity. Why not both? I don't see why it makes any sense to restrict the experiences we have available to one specific type of thing. If you don't like those kinds of games, just don't buy them.
Personally No Man's Sky looks awesome and is exactly what I've been looking for out of a game like it. All this month I've been dying to play a "chillout" game, something I can unwind with before bed. I'm stressed out from my job and dealing with all the stuff I need to get done during the day so as such I've just not had the patience to play anything that actually demands I spend a big chunk of time per play session or has real difficulty behind it. I have a thousand games I can play that all demand I spend mental energy getting good at it or completing it, and not one that lets me just casually immerse myself in and wander around at a slow pace.
[editline]9th August 2016[/editline]
[QUOTE=Morbo!!!;50855015]This game honestly looks like arse from everything I've seen on it in the last few days. Flight, combat, "survival", crafting, all look boring boring boring. Even the procedural generation, when it comes to the flora/fauna was way overblown and is nowhere near as sophisticated as one were lead to believe. The only remarkable quality is the aesthetic and that's it. As someone above said, "Wide as an ocean, shallow as a puddle".[/QUOTE]
If you went into it with any of these expectations then I don't know what to say
They've literally done nothing but show it off exactly how it is now with loose goals. This isn't a game you play because you want to be sucked in with a specific mechanic or some kind of story. It's a game you play to unwind and explore.
This is the last game on earth I'd buy if I wanted to play a game for a challenge or a specific fun gameplay loop. It's like saying you were interested in Minecraft for the story or the combat. It isn't what the game is about at all, even if it might have loose mechanics that involve those things.
If you wonder if you will like this game, just download Noctis IV CE. It is the exact premise of this game, except with 2000's era visuals and [I]zero[/I] gameplay mechanics outside of exploring and charting. If you find the idea of playing around in something like Noctis not for you, then it really isn't the style of game for you - nothing more. I don't understand why that makes games like NMS any less valid, just because the style of game it is doesn't appeal to your tastes. In this case you are literally judging a game as poor simply because it is a genre you don't like instead of by its own merits. I don't care puzzle or adventure games but it would be silly for me to piss all over Monkey Island because there isn't much there that interests me.
[QUOTE=KorJax;50855243]It isn't like games are a rare commodity. Why not both? I don't see why it makes any sense to restrict the experiences we have available to one specific type of thing. If you don't like those kinds of games, just don't buy them.
Personally No Man's Sky looks awesome and is exactly what I've been looking for out of a game like it. All this month I've been dying to play a "chillout" game, something I can unwind with before bed. I'm stressed out from my job and dealing with all the stuff I need to get done during the day so as such I've just not had the patience to play anything that actually demands I spend a big chunk of time per play session or has real difficulty behind it. I have a thousand games I can play that all demand I spend mental energy getting good at it or completing it, and not one that lets me just casually immerse myself in and wander around at a slow pace.
[editline]9th August 2016[/editline]
If you went into it with any of these expectations then I don't know what to say
They've literally done nothing but show it off exactly how it is now with loose goals. This isn't a game you play because you want to be sucked in with a specific mechanic or some kind of story. It's a game you play to unwind and explore.
This is the last game on earth I'd buy if I wanted to play a game for a challenge or a specific fun gameplay loop. It's like saying you were interested in Minecraft for the story or the combat. It isn't what the game is about at all, even if it might have loose mechanics that involve those things.
If you wonder if you will like this game, just download Noctis IV CE. It is the exact premise of this game, except with 2000's era visuals and [I]zero[/I] gameplay mechanics outside of exploring and charting. If you find the idea of playing around in something like Noctis not for you, then it really isn't the style of game for you - nothing more. I don't understand why that makes games like NMS any less valid, just because the style of game it is doesn't appeal to your tastes. In this case you are literally judging a game as poor simply because it is a genre you don't like instead of by its own merits. I don't care puzzle or adventure games but it would be silly for me to piss all over Monkey Island because there isn't much there that interests me.[/QUOTE]
Good look trying to use reason, there is a real anti no mans sky agenda on facepunch.
[QUOTE=Mark364;50855679]Good look trying to use reason, there is a real anti no mans sky agenda on facepunch.[/QUOTE]
I know. Facepunch as a community has always been conservative when it comes to games.
[QUOTE=KorJax;50855243]
If you wonder if you will like this game, just download Noctis IV CE. It is the exact premise of this game, except with 2000's era visuals and [I]zero[/I] gameplay mechanics outside of exploring and charting. If you find the idea of playing around in something like Noctis not for you, then it really isn't the style of game for you - nothing more. I don't understand why that makes games like NMS any less valid, just because the style of game it is doesn't appeal to your tastes. In this case you are literally judging a game as poor simply because it is a genre you don't like instead of by its own merits. I don't care puzzle or adventure games but it would be silly for me to piss all over Monkey Island because there isn't much there that interests me.[/QUOTE]
I played Noctis back in the day and absolutely loved it. Hours of just traveling around trying to find the weirdest shit on alien planets. So naturally, I was looking forward to what NMS has to offer. I'm still on the fence about it.
Where NMS falls short isn't in gameplay mechanic depth or anything, like you said, it's an unwind and explore game. Where it falls short, in my opinion, is the lack of variety. In Noctis, sometimes you'd find planets absolutely flat and barren, others heavily forested and mountainous. Finding life was a big deal, you could visit hundreds of planets before finding anything that moves around.
The procedural generation seed in NMS just seems to have had too many limiting factors. There was too much, "We need to restrict the extremes of planets in order to let players have a fighting chance at all times," so now all the planets look somewhat similar with slight changes in atmosphere and fauna. In Noctis, you can get stranded if you mismanage fuel if I remember correctly. You should be fucked in NMS if you landed on a barren flat wasteland planet with no more fuel left, the ability for that to happen should exist, it adds thrill to the exploration. You should be able to experience a Empire Strikes Back scenario where you land on a swamp planet and it swallows your ship, leaving you stranded until you can scrounge up enough tech from ancient ruins spread hundreds of miles apart all over the planet.
NMS looks like they wanted the scope of Noctis without the slow pace of Noctis. Instead of landing on a planet and wandering for hours looking for life or secrets, they want you to land on a planet and immediately see everything it has to offer. Really ruins the exploration and wonder elements Noctis had.
Jesus Christ more people are bagging on this dude's voice than talking about the game. I didn't even find his voice that bad.
[QUOTE=MaverickIB;50856575]I played Noctis back in the day and absolutely loved it. Hours of just traveling around trying to find the weirdest shit on alien planets. So naturally, I was looking forward to what NMS has to offer. I'm still on the fence about it.
Where NMS falls short isn't in gameplay mechanic depth or anything, like you said, it's an unwind and explore game. Where it falls short, in my opinion, is the lack of variety. In Noctis, sometimes you'd find planets absolutely flat and barren, others heavily forested and mountainous. Finding life was a big deal, you could visit hundreds of planets before finding anything that moves around.
The procedural generation seed in NMS just seems to have had too many limiting factors. There was too much, "We need to restrict the extremes of planets in order to let players have a fighting chance at all times," so now all the planets look somewhat similar with slight changes in atmosphere and fauna. In Noctis, you can get stranded if you mismanage fuel if I remember correctly. You should be fucked in NMS if you landed on a barren flat wasteland planet with no more fuel left, the ability for that to happen should exist, it adds thrill to the exploration. You should be able to experience a Empire Strikes Back scenario where you land on a swamp planet and it swallows your ship, leaving you stranded until you can scrounge up enough tech from ancient ruins spread hundreds of miles apart all over the planet.
NMS looks like they wanted the scope of Noctis without the slow pace of Noctis. Instead of landing on a planet and wandering for hours looking for life or secrets, they want you to land on a planet and immediately see everything it has to offer. Really ruins the exploration and wonder elements Noctis had.[/QUOTE]
if it's worth anything I've been playing for nearly 7 hours and I've seen plenty of variety. The only thing I can say that doesn't vary much is the outposts, but there are some instances where you come across a rare building type and it's cool. I've seen completely barren planets, planets with simple earthlike beings, planets with extreme sandstorms and radiation, with i've come across one lush(ish) jungle planet so far that was beautiful, out of all the planets I've explored so far (15 or 16), I definitely spent most of my time on the lush one.
Also I have been stranded on a planet, but mostly because it was my own fault. I ran out of the fuel needed for launch thrusters and couldn't find any deposits for it. Spent a good hour or two ducking into caves to get out of extreme radiation storms until I found a single deposit. Shit was harsh.
There are things you will see repeat, almost right away. But think of them as "common" types, they make the cooler things stand out that much more. I understand it's not for everybody, but for me it's quickly becoming my favourite exploration game.
I think this would be a really great game for children. I don't mean to downplay it as a children's game at all, I just mean that the exploration and wonderment of finding new things I think would have been something I really valued in me younger years. I could imagine getting my hypothetical daughter/son this game and having them never put it down.
[QUOTE=Mark364;50855679]Good look trying to use reason, there is a real anti no mans sky agenda on facepunch.[/QUOTE]
"Anti-No Man's Sky agenda" aka criticising a game for being marketed and priced as something much more substantial than it actually is. If you take that as having "an agenda", I'd wager you're one of the people who blindly bought into the hype and will be more disappointed than the rest of us. Every aspect looks sub par, the procedural generation, while a nice way to add longevity and dynamism to the game, doesn't constitute a selling point if the game it's adding to has little substance of its own. If you like seeing a million iterations of a flying cow, sure, there's enjoyment to be found, but that's something I'd only be happy with as a background detail to a fun and engaging game.
[QUOTE=adadadsd;50858763]I think this would be a really great game for children. I don't mean to downplay it as a children's game at all, I just mean that the exploration and wonderment of finding new things I think would have been something I really valued in me younger years. I could imagine getting my hypothetical daughter/son this game and having them never put it down.[/QUOTE]
"Look daddy! I find this creature called P3n1sVag1na on the planet Cunt Destroyer"
[QUOTE=adadadsd;50858763]I think this would be a really great game for children. I don't mean to downplay it as a children's game at all, I just mean that the exploration and wonderment of finding new things I think would have been something I really valued in me younger years. I could imagine getting my hypothetical daughter/son this game and having them never put it down.[/QUOTE]
Garrys mod taught me how to be creative and think outside of the box
Even if I'm not better than other players in games I naturally figure things out far faster.
and then it taught me how to be a legit cunt
I wish I grow up on NMS and space engineers instead tbh
I think the game will be fun but the (lack of) gameplay depth just does not justify a $60 pricetag. That's really my big deal, I'd have no problems paying $20 and in fact I'd be certain I'd get $20 worth of entertainment out of it, but I hated how shallow Elite: Dangerous gameplay is and I think this is even shallower somehow.
[QUOTE=Lolkork;50853252]This is a rushed review for clicks, wait for a more serious review if you are looking for good information.
Reviewers got their keys late, so they didn't have much time before the embargo was over.[/QUOTE]
We still haven't gotten PC keys yet, plenty of reviewers just picked it up on PS4 to get content done.
[QUOTE=KorJax;50855962]I know. Facepunch as a community has always been conservative when it comes to games.[/QUOTE]
...what?
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