• Odd weaponry ideas?
    101 replies, posted
[QUOTE=CGNick;40195094]A flamethrower is again like the minigun a very powerful weapon concept, which kind of makes it so that you can just hold down the trigger for 1 second in front of a group and they are instantly killed. I need weapon concepts that their primary focuses on only a handful enemies like 1-3 at max, while the secondary is welcome to areal effects. Kinda like what I did with the Revolver idea which I added to OP yesterday.[/QUOTE] In this case, it could instead shoot plasma bolts, and its secondary is "Plasma burn," a small area is saturated with liquid plasma, or something to that effect, causing damage to anything on top of it.
Which is something I already added with the revolver to the OP. You know, the goop and stuff? Just check the OP.
Revolving grenade pistol. Normal shots shoot one shell like normal, charged shoots all shells rapidly. [editline]7th April 2013[/editline] Radiochemical shotgun thing, normal shoots radiochemical goop bombs, charged shot is a radioactive corrosive beam.
Quad barrelled shotgun.
a jar of wasps [img]http://cache.jezebel.com/assets/images/8/2010/02/defendor.jpg[/img]
Revolver is already used. Shotgun is already quad. What's it gonna take to make people start reading to OP?
Blade Disc Gun. Mouse 1 fires a vertically spinning lethal blade disc that bounces and accelerates when it travels on the floor. This disk is quick, does quite a lot of damage but falls apart after a short while. Mouse 2 fires a horizontally spinning disc that travels in a gentle arc for a long distance. Much slower than the vertical one, but has more range.
[QUOTE=Mikkelmann;40200015]Blade Disc Gun. Mouse 1 fires a vertically spinning lethal blade disc that bounces and accelerates when it travels on the floor. This disk is quick, does quite a lot of damage but falls apart after a short while. Mouse 2 fires a horizontally spinning disc that travels in a gentle arc for a long distance. Much slower than the vertical one, but has more range.[/QUOTE] [IMG]http://kf-wiki.com/images/5/5b/Trader_BuzzSaw_bow.png[/IMG] ? [IMG]http://www.wshin.com/images/games_2/Unreal_Tournament/weapons/Ripper.jpg[/IMG] ??
A gun that shoots live bear traps? alt fire makes them explode. no?
A gun that fires a Lightning Bolt Alt Fire makes that weak blinding light into a powerful, yet more focused, concentrated laser that slows down the enemy When the Gun is fired in Water, it Overcharges and Kills everyone, including the user, in the water The Overcharge V2 A Powerful Minigun like Electrical Gun that fires WEAK electrical bolts and it fires at a rate of an Slow Firing Machine Gun. It's Secondary Fire fires a Powerful, yet slow moving shot and just firing it causes huge knockback for the player. This Projectile then Acts like a BFG9000, killing many players, of course, it depletes all the ammo of the gun The Life Leecher A Gun that fires a concentrated Laser at it's target, slowly draining the target's health, armor, and speed, with an obvious green tracer effect, and the player steals some of that health and speed The Secondary Fire Fires an unearthly substance that can cover players or the floor, causing anyonee who steps on it to lose their Health The Quad Rocket Launcher Primary:A Rocket Launcher that Fires 4 Weak Rockets all at once, with a 8 degree Projectile deviation Secondary: It fires a normal Rocket
Also, what's your opinion on the "NERF" gun?
The revolver already half functions like the NERF gun idea. Also your other ideas are good, but too powerful of a concept. The idea is to make weapons to use for interesting kills, and not just kill anything you instantly see.
[B]God's Touch: It can create, destroy, and heal![/B] Mode 1: It functions like a Mortar, where you charge the Shot to determine how far it goes. The Further it goes, the more damage it does Mode 2: It fires bricks, which can be used to create walls and block paths. It's easily destroyable by bullets and things Mode 3: The laser It Fires a laser that Heals Allies, but it requires ammo. To obtain said ammo, you fire a laser at the enemy, leeching their health, and adding into the gun's ammo pool. [B]The Sticky Launcher[/B] Primary: It fires one sticky Secondary: It detonates the bombs Tertiary: It Fires the Entire Clip [B]The Glue Gun[/B] Primary: It Fires Glue, which slows down players, functioning like a flamethrower Secondary: It Fires a Glob of Glue, using all the ammo reserves, the Glob acting like a rocket and an arced projectile, Slowing down anyone in it's path in a splash damage manner [B]Divine Wrath[/B] Primary: It Fires a single Lightning Bolt, Taking like 4 Seconds to recharge Secondary: Scope Charged Shot: It fires a beacon, which then fires a lasers everywhere [B]Hell's Kitchenry(It's a Fork Launcher)[/B] Primary: It fires a flaming fork Secondary: You Charge foward with the Butterknife Bayonnet Charged: It fires a Liquid Nitrogen Covered Spoon, Freezing anyone hit with it [B]The Dummy[/B] Primary: It fires a fake Health Kit that explodes on contact Secondary: It fires a large decoy Health Kit [B]The Cyrogenator[/B] Primary: It functions like a flamethrower, without the afterburn, and it slows down players Secondary: It fires a huge burst of ice, draining a quarter of the ammo and half of the victim's health
I think you are aiming for the wrong enemy here. The enemy isn't gonna be other player, it's gonna be NPCs.
[QUOTE=CGNick;40232719]I think you are aiming for the wrong enemy here. The enemy isn't gonna be other player, it's gonna be NPCs.[/QUOTE] This has suddenly opened up a doorway into a whole new world of weapons.
[QUOTE=Minelayer;40236663]This has suddenly opened up a doorway into a whole new world of weapons.[/QUOTE] Well take note, you won't really be fighting something that would have the same abilities as the player. You know, something who is just stuck to 1 tactic, has less HP and the only thing it can depend on is strength in numbers.
Then if its NPCs, then ALOT of my weapons would work Heck, if its NPC based, Miniguns and Rocket Launchers should be Acceptable if you even encounter an enemy like a brute or a TANK [editline]11th April 2013[/editline] [B]The Hellraiser[/B] A powerful Rifle capable of Spreading Flames and Destruction The 1st mode: It's a concentrated laser gun that can be fired constantly, dealing like 3 damage at a time. When the laser is held on the target long enough, the victim spontaneously combusts. The 2nd mode: It fires a Grenade, which then explodes into 4 miniature, yet super bouncy grenades, which then explode into flames, lighting everything on fire [B]The P-Gun[/B] Primary Fire: It fires Peas that do little to no damage, but it gets the enemies' attention(Great for leading into pits :D) Secondary Fire: It fires an electrical burst, which acts as a rocket shot from a rocket launcher, but slow moving and significantly less powerful. [U][B]The Supergun[/B][/U] [url]http://facepunch.com/showthread.php?t=1258843&page=2[/url] On Primary Fire: It fires a Railgun Shot, activates the Flamethrower and the minigun, the SPUD rocket launcher, the cannon, an Ion beam cannon, a particle detiraorator, the Saw blade shooter, a grenade, a flaming Crossbow bolt, a Rocket from the Black Box(Gain 15 health if it hits a target), and The Black Hole Generator Secondary Fire: You activate the Time Travel Unit
But the point isn't to overkill them. The point is to make it so you kill them interestingly, and you know, not just hold down your mouse button.
What about a plutonium powered dildo rocket.
[QUOTE=cocknugget;40244974]What about a plutonium powered dildo rocket.[/QUOTE] which releases lego blocks upon impact. radioactive lego blocks [editline]11th April 2013[/editline] What about a rifle that shoots antimatter?
[QUOTE=spinpoint F3;40246370]which releases lego blocks upon impact. radioactive lego blocks[/QUOTE] Whoever steps on them dies and gets irradiated at once. Therefore they become radioactive zombie allies.
[QUOTE=Drury;40246421]Whoever steps on them dies and gets irradiated at once. Therefore they become radioactive zombie allies.[/QUOTE] With dildos... pls
Quad Minigun. With shotguns on the side.
[QUOTE=Mike Tyson;40246984]Quad Minigun. With shotguns on the side.[/QUOTE] what about a 20,000 barrel shotgun?
The Destabilizer (?) Each 'bullet' deals more and more damage to the npc. This ability stacks, by the way. Especially useful in multiplayer against powerful npcs. To visually represent the stacked damage, maybe the 'heatwave' effect. Medium-slow rate of fire. Secondary ability causes the gun to shoot a charged shot. It causes the target to slowly deteriorate, and take initial damage from contact from the projectile. The more charged it is, the more the npc deteriorates. So the npc: is destabilized. Takes extra damage from all other weapons as well.
How exactly would an NPC destabilize/deteriorate? I can't visually see that happening.
[QUOTE=cocknugget;40244974]What about a plutonium powered dildo rocket.[/QUOTE] I'm just going to quote this because it clearly is the best idea
[quote]Odd weaponry ideas?[/quote] A bow that fires a shotgun, that shoots an arrow after a certain amount of distance?
[QUOTE=MrN;40256785]A bow that fires a shotgun, that shoots a Max payne doing bullet time, shooting enriched uranium pellets shooting an arrow that then shoots radioactive lego after a certain amount of distance?[/QUOTE]
[QUOTE=MrN;40256785]A bow that fires a shotgun, that shoots an arrow after a certain amount of distance?[/QUOTE] What about a gun that fires bullet, that's a lot like a shotgun shell that fires after a set time. So, you're basically shooting a shotgun shell. Or perhaps it could fire when any obstacle, enemy or otherwise, comes within a certain range of it.
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