[QUOTE=99p;40257403]What about a gun that fires bullet, that's a lot like a shotgun shell that fires after a set time. So, you're basically shooting a shotgun shell. Or perhaps it could fire when any obstacle, enemy or otherwise, comes within a certain range of it.[/QUOTE]
Please set that up on your avatar.
But nice idea, kinda like a turret?
[B]The Blindspot Gun:[/B]
Primary: Fires a bunch of projectiles in a shotgun like spread in a burst fire rate, spreading anywhere but center, so there's pretty much a large blind spot on you. The projectiles in question bounce on walls, but they move pretty straight for a while until a certain alloted time where they just explode, freezing any fools near it
Secondary:It fires a Continual Laser that goes straight forward, continually eating all your ammo(If you had full ammo, it would take 5 seconds for it to completely eat it up), Slowing down anyone unfortunate enough to stand in your way. It also instantly freezes weak enemies.
[QUOTE=CGNick;40252293]How exactly would an NPC destabilize/deteriorate? I can't visually see that happening.[/QUOTE]
By gradually emitting more and more "heatwave" effects, maybe a burning noise with those explosion particles ( the little black flakes with the yellow trail) etc. etc.
A gun that shoots vomit at people, temporarily stuns enemies.
[editline]13th April 2013[/editline]
Secondary fire makes vomit acidic so that it eats away at the enemies flesh.
[B]The Warmaker[/B]
Primary Fire: It fires a super bouncy, arced grenade, and it doesn't detonate, until another grenade is shot(It means if you fire a grenade, as long as you don't fire another grenade, it won't blow up. When you do fire another grenade, the previous grenade instantly explodes) When a grenade is shot, using the last of the ammo pool, it functions like a normal grenade
Secondary Fire: It fires a Special Grenade, that proceeds to fire bullets in every friggin direction after 3 seconds, and then it detonates after 8 seconds
[URL="http://images4.wikia.nocookie.net/__cb20121023191005/grimadventures/images/4/41/Hoss_Chainsaw.png"]The Delgado: Crossbow that shoots chainsaws.[/URL]
[QUOTE=LondierX;40265617][B]The Warmaker[/B]
Primary Fire: It fires a super bouncy, arced grenade, and it doesn't detonate, until another grenade is shot(It means if you fire a grenade, as long as you don't fire another grenade, it won't blow up. When you do fire another grenade, the previous grenade instantly explodes) When a grenade is shot, using the last of the ammo pool, it functions like a normal grenade
Secondary Fire: It fires a Special Grenade, that proceeds to fire bullets in every friggin direction after 3 seconds, and then it detonates after 8 seconds[/QUOTE]
I like the bullet in every direction thing, but try replacing the grenade concept.
Reworked Warmaker:
The Rusty Ranger:
Primary: Automatic Nailgun that fires flaming nails
Secondary: Fires a special grenade that fires nails in every direction after 3 seconds after it was launched, and then it explodes 8 seconds after it's launched. It makes loud noises before it fires the nails as a warning for the player to get the hell out.
[editline]30th April 2013[/editline]
[B]The Glue Gun[/B]
Primary: It Fires Glue, which slows down NPCs , functioning like a flamethrower
Charged: It Fires a Glob of Glue, using all the ammo reserves, the Glob acting like a rocket and an arced projectile, Slowing down, and knocking back anyone in it's path in a splash damage manner
[B]The Cyrogenator[/B]
Primary: It functions like a flamethrower, without the afterburn, and it slows down players
Charged: It fires a huge burst of ice, draining a quarter of the ammo and half of the victim's health
[B]The Mini-Black Hole Generator:[/B]
Primary: Fires a miniature black hole that pulls NPCs towards you
Charged: The gun freezes the NPC in place for 3 seconds and then the NPC gibs into pieces.
[B]The SKullErator:[/B]
Primary: Fires a flaming skull that does little to no damage, and if you actually manage to KILL someone with it, it gets a point in the soul meter. The higher the soul meter is, the more damage the flaming skull deals
Charged: It uses all of the soul meter to fire a giant flaming skull with a Green flames that penetrate enemies and instantly kills them. The higher the soul meter is, the more powerful the charge and more players he penetrates.
[B]Stiffy[/B]
A laser weapon that on hit turns things into statues for a period of time dealing damage over time and if the target dies it shatters into pieces and jumps to the next closest enemy
charged the laser hits a target turning it into a statue and deals a dramatically increased amount of damage and upon shattering, shoots out 6 extra beams that go towards the nearest enemies applying the uncharged laser on each
[editline]1st May 2013[/editline]
it's a sniper
Wait so, is it some sort of entity, that jumps from 1 to the other?
[QUOTE=CGNick;40487552]Wait so, is it some sort of entity, that jumps from 1 to the other?[/QUOTE]
yeah
[QUOTE=Fire Kracker;40488150]yeah[/QUOTE]
I like the idea, but the weapon itself doesn't really stand up as a fast offensive weapon. More of a plant it there and wait it out kind of weapon, which isn't something I'm looking for atm.
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