[QUOTE=Pvt. Martin;50646564]Oh who fucking cares about the difference?[/QUOTE]
Anyone who wants know what they're talking about, which apparently doesn't include you.
If the entire AAA industry suddenly adds a competent VR component to their games it would likely not be a bad thing, even if it was a very basic implementation. Tools like trackir never got widespread enough traction for them to be worth buying unless you were a flight sim addict, but suddenly if you can use your headset in everything it gets a lot more valuable. And independent head and aim tracking adds sooo much to the experience, even seated.
[QUOTE=Pvt. Martin;50646379]Remember when everyone thought Motion Controls were cool? Remember when Nintendo made Motion control gaming look like the future?
Nintendo still holds onto the damn thing, Microsoft ditched it last year, and no one even remembers Sony's lollipop.[/QUOTE]
I can see where you are coming from. Even if the Wii's motion controls were even close to par with these vr controllers, it still wouldn't translate well because there is a disconnect between you and the screen, and without stereoscopic vision having 3 dimensional control would be pretty redundant. But when you are basically [I]in the screen[/I] (for lack of a better term), being able to control things in three dimensions in your virtual space becomes super intuitive, immersive, and all together just beneficial for the experience.
My entire point isn't VR and Motion Controls are the same thing.
My point was [b]I fear that a careless AAA Gaming Industry might VR into the ground like it did with Motion Control gaming.[/b]
[QUOTE=Pvt. Martin;50646676]My entire point isn't VR and Motion Controls are the same thing.
My point was [b]I fear that a careless AAA Gaming Industry might VR into the ground like it did with Motion Control gaming.[/b][/QUOTE]
The only motion control gaming I can think of in the past that failed is Kinect, but along with being run into the ground the technology just sucked from a gameplay perspective in the first place. Mostly due to the delay that came with it, which is like one of the primary focuses of VR R&D teams.
[QUOTE=Pvt. Martin;50646676]My entire point isn't VR and Motion Controls are the same thing.
My point was [b]I fear that a careless AAA Gaming Industry might VR into the ground like it did with Motion Control gaming.[/b][/QUOTE]
The only thing that killed motion control gaming is the tech not being quite there yet (with the Wii, although I think some of Nintendo's strongest first party games of the last 20 years came out on the Wii) and it being utterly useless for gaming itself (Kinect was grossly mis-marketed as a gaming device imo).
Current VR has neither of these issues. The technology is currently pretty great, and due to shorter hardware cycles by being released on PC issues are going to get ironed out way quicker compared to the usual 6-8 years of a console generation. The biggest issue is barrier to entry, £500-£750 is way too fucking much right now, and that will come down in time.
VR enhances good gameplay concepts so much that even games which look like fullbright source maps but with a cool idea can be an absolute blast to play. With easy access to development too I think AAA industry is going to have some strong competition, so they will absolutely have to put their best foot forward first if they want to be with VR in the long term.
I went from being firmly on the VR hype train to not really giving a shit when it turned out to be the PS3 2.0; far too expensive and not very useful.
[QUOTE=Levelog;50646408]That's why I'm waiting around to see if Razer's headset isn't a hot pile of shit. $400 for what may basically be a vive/oculus without the controllers or much movement is perfect for my uses.[/QUOTE]
That's what I've been thinking too, as a HTC Vive in Denmark costs about 7500DKK ($1100) so it'd be nice if I can get a brand new headset, and then maybe the controllers off eBay or a cheap chinese alternative.
[QUOTE=Scot;50646795]I went from being firmly on the VR hype train to not really giving a shit when it turned out to be the PS3 2.0; far too expensive and not very useful.[/QUOTE]
Just wait a few years for the technology to improve, prices to go down and more content to be made for them.
The screen in the Oculus is bad imo, and the Vive apparently doesn't fare any better.
I'm definitely going to wait until they get better screens.
[QUOTE=Pvt. Martin;50646379]Remember when everyone thought Motion Controls were cool? Remember when Nintendo made Motion control gaming look like the future?
Nintendo still holds onto the damn thing, Microsoft ditched it last year, and no one even remembers Sony's lollipop.[/QUOTE]
funny that you're talking bad about wii, which was a successful console
[editline]4th July 2016[/editline]
[QUOTE=Cold Finger;50646891]The screen in the Oculus is bad imo, and the Vive apparently doesn't fare any better.
I'm definitely going to wait until they get better screens.[/QUOTE]
1200p resolution is good for anything nix VR
its a good screen and even if you have 20/20, a good resolution, but it could be improved by a slant of a margin. For VR even 4k might not be quite enough, but that's just my opinion.
[QUOTE=Cold Finger;50646891]The screen in the Oculus is bad imo, and the Vive apparently doesn't fare any better.
I'm definitely going to wait until they get better screens.[/QUOTE]
The Oculus is the better of the two, definately, but honestly if you're focusing on the pixels you aren't immersed in the experience yet. It takes me about 3-5 minutes to fully stop caring about how sharp the image is. Tunnel vision is kinda a great thing for VR. Make sure to adjust your straps perfectly and adjust the IPD for best results.
[QUOTE=Pvt. Martin;50646564]
In a few years everyone will go from liking VR and it's potentials, to hating it and making fun of it for being used for third-party games, porn, and as a broken mechanic for AAA games trying to shove it in to make money of off all the VR equipment that costs money.
[/QUOTE]
you should really toxx to this.
[QUOTE=Pvt. Martin;50646379]Remember when everyone thought Motion Controls were cool? Remember when Nintendo made Motion control gaming look like the future?
Nintendo still holds onto the damn thing, Microsoft ditched it last year, and no one even remembers Sony's lollipop.[/QUOTE]
that's not even close to what VR is. at all.
Go to Best Buy. Try out the [URL="https://live.oculus.com/"]Rift[/URL] or [URL="https://www.playstation.com/en-us/explore/playstation-vr/trial/"]PSVR[/URL]. Or head on over to [URL="http://www.gamestop.com/gs/pages/events/HTCVIVE-Demo/"]Gamestop[/URL] or the [URL="https://www.microsoft.com/en-us/store/locations/HTCVive"]Microsoft Store[/URL] (or Micro Center, idk where to find these) and try out the Vive. You have no excuse not to (unless you're not around the areas they're demoing them at, fair enough) and I think if you aren't convinced, you'll at least understand why this isn't just another Wii. It's so much better than the Wii and is a completely different experience that's pretty much indescribable.
[QUOTE=Pvt. Martin;50646379]Remember when everyone thought Motion Controls were cool? Remember when Nintendo made Motion control gaming look like the future?
Nintendo still holds onto the damn thing, Microsoft ditched it last year, and no one even remembers Sony's lollipop.[/QUOTE]
to be totally fair i thought the wii at the time was a break through in terms of feeling like you were in the game
it wasn't complete VR but the interactivity for games like wii sports and even mario kart felt pretty incredible
I find it funny that people are still giving Nintendo crap for the first-gen Wiimote as if that's the only motion control tech that even the Wii alone had. As someone who's used both, Wii MotionPlus is more than comparable to the fidelity of something like a Razer Hydra for most end-user purposes (and even the IR pointer from the original Wiimote was adequate for many shooters.)
Plus, if you [i]really[/i] care about "real" motion control, the Sixense tech behind the Hydra is still the best motion control solution out there right now. Optical tracking is all well and good, but nothing's gonna beat a high-sensitivity electromagnetic coil. VR's infrared controllers are child's play compared to Sixense tech. No line-of-sight necessary and completely immune to any sort of tracking interference from mundane objects.
With regards to the hydra/sixense, have they come up with a solution for range? Last I saw it was only practical for sitting play (with <90cm to base station).
Honestly I still don't get all the hate for the wii and kinect and stuff. Looking back the wii was a great console and the motion controls were actually a big part of that, they were a ton of fun for a lot of games, have some great family memories with that console. The kinect was admittedly pretty shit for gaming but it's been used a decent amount for outside applications.
[editline]6th July 2016[/editline]
[QUOTE=fruxodaily;50656325]to be totally fair i thought the wii at the time was a break through in terms of feeling like you were in the game
it wasn't complete VR but the interactivity for games like wii sports and even mario kart felt pretty incredible[/QUOTE]
I feel the same. The wiis motion controls are still the best way to play the prime games imo
[QUOTE=Em See;50657256]With regards to the hydra/sixense, have they come up with a solution for range? Last I saw it was only practical for sitting play (with <90cm to base station).[/QUOTE]
Their upcoming STEM (which - to be fair - has been in development hell for a while; current release is slated for October) has a base coil that's twice as large, which also increases the usable distance to eight feet from the base. You can also sync multiple bases to extend that field.
[QUOTE=fruxodaily;50656325]to be totally fair i thought the wii at the time was a break through in terms of feeling like you were in the game
it wasn't complete VR but the interactivity for games like wii sports and even mario kart felt pretty incredible[/QUOTE]
Yeah I can't say I'd want to play Silent Hill: Shattered Memories any other way than with motion controls.
I still play racing games with the Wii Wheel. FAST Racing NEO was a blast with it; it was pretty much everything I wanted from a "serious" racer.
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