• Amnesia Grunt in Real Life
    41 replies, posted
[media]http://www.youtube.com/watch?v=YPN6_qqoqpU[/media] Exactly what would happen
Fun fact: one of the ways in which this creature is so effective at scaring us is that it takes advantage of our natural disgust at "sick" beings. To see a human figure hobble along as it does is disturbing on a primordial level; the current theory is that having a physiological response to illness like that would help species weed out bad individuals from the breeding pool and minimize exposure to potential sources of disease. It is similar to how most people feel the need to vomit when they see rotting food or human excrement. The gruesome, carved-up, bloated nature of the figure enhances this powerful feeling of disgust. The video is also scary because the shaking camera lends the footage a sense of realism (off-setting some of the shortcomings of CGI) and because the creature is rapidly catching up with the viewer. A final interesting thing to note about this video is that it builds fear using the "nature of the beast" whereas the developers of Amnesia relied on our fear of darkness to improve the effectiveness of the terror induced by the monster. This clearly demonstrates that skilled creature design can make for scary monsters in even the most benign, typical environments.
[QUOTE=ChristopherB;29627393]Fun fact: one of the ways in which this creature is so effective at scaring us is that it takes advantage of our natural disgust at "sick" beings. To see a human figure hobble along as it does is disturbing on a primordial level; the current theory is that having a physiological response to illness like that would help species weed out bad individuals from the breeding pool and minimize exposure to potential sources of disease. It is similar to how most people feel the need to vomit when they see rotting food or human excrement. The gruesome, carved-up, bloated nature of the figure enhances this powerful feeling of disgust. The video is also scary because the shaking camera lends the footage a sense of realism (off-setting some of the shortcomings of CGI) and because the creature is rapidly catching up with the viewer. A final interesting thing to note about this video is that it builds fear using the "nature of the beast" whereas the developers of Amnesia relied on our fear of darkness to improve the effectiveness of the terror induced by the monster. This clearly demonstrates that skilled creature design can make for scary monsters in even the most benign, typical environments.[/QUOTE] I don't think it's some ingrained fear of "sick beings". I think it's fear of fucked up things. The way it walks is fucked up, thus making it creepier.
i haven't even played amnesia and i'm terrified of the screeching music that plays when those dudes show up
[QUOTE=XanKriegor;29615501]IRL I'd just drop kick the bitch and stomp it's already-fucked-up head in. The only reason why Amnesia was scary was because you couldn't fight back (despite the fact there were many tools and items laying around which you could use effectively as a weapon). The only time I wouldn't consider at least trying to knock them down is if there were two or more. Which then, I can most defiantly haul ass faster than I can in Amnesia.[/QUOTE] um amnesia isnt scary
NOPE. NOPE NOPE NOPE NOPE NOPE NOPE NOPE. Made me lean back away from my monitor.
[QUOTE=XanKriegor;29615501]IRL I'd just drop kick the bitch and stomp it's already-fucked-up head in. [/QUOTE] what a big boy :3:
[QUOTE=ChristopherB;29627393]Fun fact: one of the ways in which this creature is so effective at scaring us is that it takes advantage of our natural disgust at "sick" beings. To see a human figure hobble along as it does is disturbing on a primordial level; the current theory is that having a physiological response to illness like that would help species weed out bad individuals from the breeding pool and minimize exposure to potential sources of disease. It is similar to how most people feel the need to vomit when they see rotting food or human excrement. The gruesome, carved-up, bloated nature of the figure enhances this powerful feeling of disgust. The video is also scary because the shaking camera lends the footage a sense of realism (off-setting some of the shortcomings of CGI) and because the creature is rapidly catching up with the viewer. A final interesting thing to note about this video is that it builds fear using the "nature of the beast" whereas the developers of Amnesia relied on our fear of darkness to improve the effectiveness of the terror induced by the monster. This clearly demonstrates that skilled creature design can make for scary monsters in even the most benign, typical environments.[/QUOTE] Never, ever change your avatar, I read your posts in Caine's voice, it's amazing.
[QUOTE=Ekalektik_1;29614795]What was that audio from? I'm kinda curious now. Also, the OP video is nightmare fuel. Good thing I watched this while it was light out.[/QUOTE] [media]http://www.youtube.com/watch?v=WfzMAhsp1pw&feature=related[/media]
You sir, owe me one new laptop.
[QUOTE=Anonymuzz;29627715]i haven't even played amnesia and i'm terrified of the screeching music that plays when those dudes show up[/QUOTE] It's fucking terrible. Like something crawling up my back.
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