• Creative Work That Doesn't Deserve A Thread
    2,350 replies, posted
what [I]is[/I] that?
an avant-garde toilet?
ugh, you people do not understand true *+~[I]art[/I]~+*, ignorant haterzzz... no, ok I guess itd be a stretch before anybody would get what that really is supposed to be. Its a set of stairs that is like a tunnel. We were given an exercise where wed have to build any set of stairs that went 4m high I think. And since most people were just doing simple, one or two way stairs, I tried to do something different and created that. For the actual position, you have to turn it around. Also that yellow thing is styrodur(?)(something like styrofoam but more compressed or something) which I melted with acetone to get the hole through
[img_thumb]http://imageflock.com/img/1357253666.jpg[/img_thumb] muffins.
no one else wants to...see my video?
Trying a new style, trying to capture the grim graphic novel feel. [IMG]http://i.imgur.com/8cgwe.png[/IMG]
[QUOTE=Dr. Fishtastic;39086449]no one else wants to...see my video?[/QUOTE] I tried to watch it earlier but this dude started yelling at me so I panicked and closed the tab. I'm also usually wrong about things like this so I didn't bother posting about it. Anyway, nitpick alert! I agree with MakoSkyDub. In particular, the cuts right around 1:00 break the 180 degree rule. First we're looking at the cops, which are facing to the right of the camera. It'd work better if that shot was followed with the raccoon facing left. I think it would look more cohesive if we saw the hedgehog at roughly the same angle, almost to the side or something. The perspective of the camera sends of mixed messages about how it is told - should I be watching it from the perspective of the raccoon or as a casual observer? If you wanted to shoot the cops from the front it might be a good idea to use a [url=http://en.wikipedia.org/wiki/Shot_reverse_shot]shot-reverse shot[/url] or whatever they call it, with the camera looking over the back of the animal. The composition of the shots are kind of weird. There's this bright light which seems like it is the focal point, when it is in fact the cops which are performing actions. Around 1:44 the dude which is talking is only visible from below the eyes. Some of the shots taken from the raccoon's point of view have both guys to the right, leaving the other half empty. I don't understand why the pizza guy falls over. Sometimes important dialogue is inaudible (what comes before "he's trying to trick us!"?) The whole thing seems like it should be a setup to the ending joke, but there isn't really anything to indicate that. I don't think it added anything to the skit. The vignetting and film grain might be a bit much anywho. The skinny guy keeps looking at something off set. What is it? Whatever, I think it's good. [editline]3rd January 2013[/editline] [QUOTE=Daniel Smith;39087074]Trying a new style, trying to capture the grim graphic novel feel. [IMG]http://i.imgur.com/8cgwe.png[/IMG][/QUOTE] Again, ignore me because I'm often wrong. Your drawings are entirely in symbols. You're not depicting eyes, noses and mouths, but you're simply pasting cartoons of said features onto a flat face-shape. Everything will look more realistic and quite a bit better if more attention was paid to the highlights and shadows of the face. [url]http://www.banksy.co.uk/menu.html[/url] Look at how banksy depicts faces, for example. He uses just two values, shadows for eyes, noses and mouths, and creates a more believable and realistic face than yours. Anatomy is also very important to this end, though. Anyway, the 'grim graphic novel feel' relies on low-key lighting so yeah do shadows. Another thing you might want to look into is line weight- graphic novels rely on this quite heavily too, but most of the lines on the face are about the same thickness. Perspective on the hat and head could use some work. You're petting your lines quite a bit, too. It's noticeable particularly around the neck and nose. [editline]3rd January 2013[/editline] I think everyone agrees that it's better to start out on pencil and paper.
[QUOTE=Krinkels;39087092]I tried to watch it earlier but this dude started yelling at me so I panicked and closed the tab. I'm also usually wrong about things like this so I didn't bother posting about it. Anyway, nitpick alert! I agree with MakoSkyDub. In particular, the cuts right around 1:00 break the 180 degree rule. First we're looking at the cops, which are facing to the right of the camera. It'd work better if that shot was followed with the raccoon facing left. I think it would look more cohesive if we saw the hedgehog at roughly the same angle, almost to the side or something. The perspective of the camera sends of mixed messages about how it is told - should I be watching it from the perspective of the raccoon or as a casual observer? If you wanted to shoot the cops from the front it might be a good idea to use a [url=http://en.wikipedia.org/wiki/Shot_reverse_shot]shot-reverse shot[/url] or whatever they call it, with the camera looking over the back of the animal. The composition of the shots are kind of weird. There's this bright light which seems like it is the focal point, when it is in fact the cops which are performing actions. Around 1:44 the dude which is talking is only visible from below the eyes. Some of the shots taken from the raccoon's point of view have both guys to the right, leaving the other half empty. I don't understand why the pizza guy falls over. Sometimes important dialogue is inaudible (what comes before "he's trying to trick us!"?) The whole thing seems like it should be a setup to the ending joke, but there isn't really anything to indicate that. I don't think it added anything to the skit. The vignetting and film grain might be a bit much anywho. The skinny guy keeps looking at something off set. What is it? Whatever, I think it's good. [editline]3rd January 2013[/editline] Again, ignore me because I'm often wrong. Your drawings are entirely in symbols. You're not depicting eyes, noses and mouths, but you're simply pasting cartoons of said features onto a flat face-shape. Everything will look more realistic and quite a bit better if more attention was paid to the highlights and shadows of the face. [url]http://www.banksy.co.uk/menu.html[/url] Look at how banksy depicts faces, for example. He uses just two values, shadows for eyes, noses and mouths, and creates a more believable and realistic face than yours. Anatomy is also very important to this end, though. Anyway, the 'grim graphic novel feel' relies on low-key lighting so yeah do shadows. Another thing you might want to look into is line weight- graphic novels rely on this quite heavily too, but most of the lines on the face are about the same thickness. Perspective on the hat and head could use some work. You're petting your lines quite a bit, too. It's noticeable particularly around the neck and nose. [editline]3rd January 2013[/editline] I think everyone agrees that it's better to start out on pencil and paper.[/QUOTE] I second making use of line thickness in particular, your lines are very unrefined and all the same size. What program are you using?
[QUOTE=Rhenae;39082404][IMG]http://fc01.deviantart.net/fs70/f/2013/002/2/2/tiger_sketch_by_lily_fae-d5q7vei.png[/IMG] Tried to make a painted version but that went terribly so far. Still trying. Ohgod I am so out of practice... stock reference: [url]http://fc05.deviantart.net/fs71/i/2012/204/4/9/show_me_your_teeth_by_peg353-d58alci.jpg[/url] Main things I have noticed myself is the muzzle is too short on mine,[/QUOTE] All of those strokes with like a 1px brush, that's a crazy amount of work for a very mediocre result - very few animals have wiry enough hair to be represented like that. Tigers don't have long coats at all, most of the weight is in their "loose" skin. Golden retrievers and some other dogs have a similar bagginess. Rather than rendering something difficult like that with line or doing a line version and a painted version, try doing less detailed sketches and then making a layer underneath and blocking out value, then you can get rid of the sketch layer and work out the colours, render, etc. It's a good sketch btw just overworked
[QUOTE=MakoSkyDub;39087572]All of those strokes with like a 1px brush, that's a crazy amount of work for a very mediocre result - very few animals have wiry enough hair to be represented like that. Tigers don't have long coats at all, most of the weight is in their "loose" skin. Golden retrievers and some other dogs have a similar bagginess. Rather than rendering something difficult like that with line or doing a line version and a painted version, try doing less detailed sketches and then making a layer underneath and blocking out value, then you can get rid of the sketch layer and work out the colours, render, etc. It's a good sketch btw just overworked[/QUOTE] That is what I intended to do actually! A simple sketch to work into a sketch. I just sorta felt like continuing on it. I got a bit carried away with enjoying my first realistic sketch in eons. As a sketch not a preliminary would though is there any other critique for it's self as a stand alone piece, other than the fur texture being too long/wiry? Also do you think the texture would be better if I painted a layer of colour underneath it, so the white doesn't show through as harshly? edit: Sometimes I just like wasting time on details that are wholely unnecessary btw so it isn't completely time wasted :D, like making a sketch of a dragon and then detailing in every single little scale. Sort a fun time passing thing for me. I think I am going to need to render this into a simpler sketch to work over with my painting though the detail is making it difficult.
[QUOTE=Rhenae;39087477]I second making use of line thickness in particular, your lines are very unrefined and all the same size. What program are you using?[/QUOTE] Adobe Flash
[QUOTE=Krinkels;39087092]I tried to watch it earlier but this dude started yelling at me so I panicked and closed the tab. I'm also usually wrong about things like this so I didn't bother posting about it. Anyway, nitpick alert! I agree with MakoSkyDub. In particular, the cuts right around 1:00 break the 180 degree rule. First we're looking at the cops, which are facing to the right of the camera. It'd work better if that shot was followed with the raccoon facing left. I think it would look more cohesive if we saw the hedgehog at roughly the same angle, almost to the side or something. The perspective of the camera sends of mixed messages about how it is told - should I be watching it from the perspective of the raccoon or as a casual observer? If you wanted to shoot the cops from the front it might be a good idea to use a [url=http://en.wikipedia.org/wiki/Shot_reverse_shot]shot-reverse shot[/url] or whatever they call it, with the camera looking over the back of the animal. The composition of the shots are kind of weird. There's this bright light which seems like it is the focal point, when it is in fact the cops which are performing actions. Around 1:44 the dude which is talking is only visible from below the eyes. Some of the shots taken from the raccoon's point of view have both guys to the right, leaving the other half empty. I don't understand why the pizza guy falls over. Sometimes important dialogue is inaudible (what comes before "he's trying to trick us!"?) The whole thing seems like it should be a setup to the ending joke, but there isn't really anything to indicate that. I don't think it added anything to the skit. The vignetting and film grain might be a bit much anywho. The skinny guy keeps looking at something off set. What is it? Whatever, I think it's good. [/QUOTE] Thanks for the feedback! I did kind of realize that the camera angles and shot choices were a bit odd, but it was done mostly due to time and location constraints (I shot the whole shebang in 3 hours, and my actors were, honestly, antsy to work with, redoing and reframing shots was limited) The video was shot in a massive TV broadcast studio set, and the specific location of where we shot everything was the back corner of the room, where there were black curtains to simulate a black wall. I would've had to rotate the table set just to simulate an entire room with 4 walls, it's hard to explain, but for the sake of not having to bother with continuity, I didn't really do much with that. Also, I was forced to use the camera's mic for this, and I'd rather have had slight inaudibility than horrible peaking
[QUOTE=Daniel Smith;39087739]Adobe Flash[/QUOTE] And are you using a tablet or a mouse/trackpad? (i hadn't thought to ask but flash can simulate pen pressure so it could be either)
[QUOTE=Rhenae;39088570]And are you using a tablet or a mouse/trackpad? (i hadn't thought to ask but flash can simulate pen pressure so it could be either)[/QUOTE] I am using a tablet and I'm still getting used to it
What the fuck happened to conceptart forums? They were down for couple of days, then really buggy for a day and now this: [img]http://puu.sh/1Jjhf[/img]
[IMG]http://i.imgur.com/GTLIC.png[/IMG] I'm still not very good at perspective
Well the thing with sketches is you shouldn't add more detail than will carry directly across into your painting - so if you spend a bit of time drawing the eyes of the subject and make them look detailed and nice, that can be alright because you can paint straight over it and it'll stay. But something like fur or hair, any excess linework you do is going to be lost when you turn off the sketch (or paint over it), and you'll be rendering it all again from scratch. So draw with shapes, proportions, composition and flow in mind at first, and everything else will have its turn at a later stage. It might be hard to resist if you aren't already great at painting so you're tempted to just keep going with the drawing because it'll keep getting better, but you have to push yourself out of your comfort zone to improve. As a piece on its own, proportionally it looks good, it is a nice tiger. Even with the fur aside I don't care for your brush size, it's a really laborious way to build up tone and only works properly when read from a distance, when seen at full size it's verrry scribbly and messy. Your outline in places is too stark and flattening, I.E the line under his chin, his ear, above his nose. Fire alarm red on white isn't the most pleasing combo to look at. And to answer your question I don't think it would be wise to paint colour under the sketch, I don't know if you planned to leave it red but that could be a bit disastrous [editline]4th January 2013[/editline] Whoops I did nay see the new page All that is @ you Rhenae
[QUOTE=MakoSkyDub;39089513] Whoops I did nay see the new page All that is @ you Rhenae[/QUOTE] That explains everything, I was confused when you mentioned tiger.
[img]http://24.media.tumblr.com/bffe995ab4f85cc2a179fc96ba97d731/tumblr_mg3vyhoBXX1rv1nxto1_500.jpg[/img] my first photoshop coloring. I think I can get the hang of it.
Made an in depth-tutorial for drawing trams and other machinery: [IMG]http://i.imgur.com/akLzM.jpg[/IMG] Missing link for boring people: [IMG]http://i.imgur.com/9rfvX.jpg[/IMG]
sharpen your pencils more often during drawing
[QUOTE=Eltro102;39094782]sharpen your pencils more often during drawing[/QUOTE] More like get a scanner. All signs are perfectly readable and were made by a mechanical pencil, on photo they look like... well you see how they look :v:
[img]http://i.imgur.com/qfmsg.png[/img]
after a couple of weeks of having about 6" of desk real-estate, I am finally ready to art [img]http://sphotos-h.ak.fbcdn.net/hphotos-ak-snc7/1231_10151345246175795_1140901345_n.jpg[/img] it sucks that this occasion coincides with exam time.
[QUOTE=Daniel Smith;39088985]I am using a tablet and I'm still getting used to it[/QUOTE] I would recommend, unless you are just doodling in flash to get used to the program (so you can use it for animation later) that you switch to an alternate program which gives you more control over your lines. I recommend Paint Tool Sai personally, it is my favourite line-wise but Gimp is a free equivalent that is widely used.
[img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/sculpture1.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/sculpture4.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/teddy.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/SkullandCandles.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/room1p.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/room2p.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/ArtRoom.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/house.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/sitting.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/pose4.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/pose3.png[/img][img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/pose2.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/anat.png[/img]
[QUOTE=lucky;38810928][img]http://i.imgur.com/qSk9g.png[/img][/QUOTE] Brilliant. [editline]4th January 2013[/editline] [QUOTE=Ausare;39098719][img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/sculpture1.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/sculpture4.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/teddy.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/SkullandCandles.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/room1p.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/room2p.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/ArtRoom.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/house.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/sitting.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/pose4.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/pose3.png[/img][img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/pose2.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/anat.png[/img][/QUOTE] You sir, have won.
So I did more work on this [IMG]http://img9.imageshack.us/img9/9203/sketch1color.png[/IMG] Also some pixel art characters for a game mockup [IMG]http://i.imgur.com/HCaGc.png[/IMG] Also this watercolor [IMG]http://media1.myfolio.com/users/GerardDalbon/images/6o9vxbqbah.png[/IMG]
[QUOTE=Ausare;39098719][img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/sculpture1.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/sculpture4.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/teddy.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/SkullandCandles.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/room1p.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/room2p.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/ArtRoom.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/house.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/sitting.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/pose4.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/pose3.png[/img][img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/pose2.png[/img] [img]http://i135.photobucket.com/albums/q132/Dr_Charlatan/Drawings/Traditional/anat.png[/img][/QUOTE] Perspectives are pretty cool practice. Your guys look really short in the legs though, need to ref more from whatever your drawing from proportion-wise. The headless guy looks better on that but the shading is weird, for one the book-thing on his lap seems to lack a shadow of any sort, and seems to almost be thrown in so you wouldn't have to draw part of it, since it seems so disconnected. He has looks like its angled weird, but it may very well have been. What is the first sketch of?
You all do nay need to quote all of Ausare's drawings :v: [editline]5th January 2013[/editline] [QUOTE=CookieEpic;39100895] You sir, have won.[/QUOTE] You do nay need to post at all until you're older actually
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