• Creative Work That Doesn't Deserve A Thread
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[QUOTE=mac338;39393627]I did a fake bus ticket for the bustrip home from school once. It worked just fine. But it depends where you are. I'm in Norway and public transportation here isn't much different than it was before the industrial revolution. The rest of western Europe is miles ahead, and they might have some electronicy tickety thingamabob.[/QUOTE] Tbh, the mobile-bought bus tickets you get in Denmark are incredibly easy to fake too. They've even been putting up guilt-tripping campaign posters around schools to remind people what happens when you get caught with a fake bus ticket.
[QUOTE=StonedGamer;39393514]is it possible to create a fake bus pass for stagecoach buses? my friend claims hes done it but hes never proven it[/QUOTE] probably easier just to break the encryption on your oyster card and give yourself loads of funny-money
[QUOTE=Haunted;39392553][IMG]http://i.imgur.com/CD1aCA4l.jpg[/IMG] Got lazy half way through a study so just decided to go nuts with color dodge and hard light layers. It was quite fun at least.[/QUOTE] waar awesome, i like it.
[QUOTE=Eltro102;39393746]probably easier just to break the encryption on your oyster card and give yourself loads of funny-money[/QUOTE] We don't have oyster cards round here, i know what they are though they have them in London
[QUOTE=StonedGamer;39393514]is it possible to create a fake bus pass for stagecoach buses? my friend claims hes done it but hes never proven it[/QUOTE] You have two options: 1)Don't be a cunt 2)find a discarded note with an expiry number a week/month from now and replace the days etc.
Am I doing commission advertising correctly? The advertisement is the 'Commissions' box on the right-hand side of the page. [url]http://zacharyhogan.deviantart.com/[/url] I know that as a freelance artist you generally charge by-the-hour, but at the moment while I'm still figuring out my own skills and speed, I'm happy to charge set prices.
[QUOTE='Rain [Amber];39389758']I figure if anyone can help me it's you lads in this thread What is the best method for taking pictures of a traditional drawing on paper? Like for the best results. Direct light on the image, flat on a desk, etc. I feel kinda lost on this aspect. Hell, even a specific recommended ISO or anything? I'll take any help I can get at this point in time, my current scanner is fucking awful[/QUOTE] I'm not much of a camera man, but I've found the best thing to do is to hang it up on a wall in a well-lit (preferably with natural light) room at eye level, then take a picture of it. Try to get the lighting so you don't need the flash.
[QUOTE=Maloof?;39396072]I know that as a freelance artist you generally charge by-the-hour, but at the moment while I'm still figuring out my own skills and speed, I'm happy to charge set prices.[/QUOTE] i imagine it's far more standard to pay a single fixed price for work on deviantart from the start. that said, prices in freelance illustration are usually fixed anyway, the only difference being that, if you have the luxury of setting the pay, you calculate it based off what you think is your hourly rate (which again is based off a lot of different criterion and a great deal of speculation and/or experience). the only time you usually charge an actual hourly rate is when you're working in-house - because the employer can actually see the hours you're working for example, say i am offered a job and they ask what my charge is. at that point i'd look at the brief and decide how long i think it will take me, based off past experience, and calculate a final pay cheque using an hourly rate that i think is applicable to myself (based on my skill level, living costs, financial situation, desire to work, etc. etc.). any additional hours that weren't calculated, usually because of revisions asked of me by the client, are simply my own issue... unless i specifically said i would charge a set amount for each revision. on the other hand though i might be offered a job in which i work in-house in normal working hours for the client. in that case i'd be charged an actual hourly rate and the final pay is calculated from that only once the job is complete. FREELANCE IS COMPLEX so yeh just charge a low, fixed rate on DA. that said i wouldn't be optimistic about seeing much business. it can be fun and a nice start to get little bits of money here and there for your art though
[IMG]https://dl.dropbox.com/u/34397004/Node/Shazzle.png[/IMG]
I love the green guy You should put together some actual sprite sheets man, with different views/stages of movement. I'm 100% sure somebody around the forum would be excited to put together a game with you if you had a good concept and kept putting out artwork like that
[QUOTE=MakoSkyDub;39398936]I love the green guy You should put together some actual sprite sheets man, with different views/stages of movement. I'm 100% sure somebody around the forum would be excited to put together a game with you if you had a good concept and kept putting out artwork like that[/QUOTE] i'm contracted by two people, textures and sprite work, and i have two additional paid projects outside those, so it's kinda like vacation to mix up some art in a few minutes outside of the *work-zone*.
Ah alright, well keep it up
[QUOTE=ChestyMcGee;39397542]i imagine it's far more standard to pay a single fixed price for work on deviantart from the start. that said, prices in freelance illustration are usually fixed anyway, the only difference being that, if you have the luxury of setting the pay, you calculate it based off what you think is your hourly rate (which again is based off a lot of different criterion and a great deal of speculation and/or experience). the only time you usually charge an actual hourly rate is when you're working in-house - because the employer can actually see the hours you're working for example, say i am offered a job and they ask what my charge is. at that point i'd look at the brief and decide how long i think it will take me, based off past experience, and calculate a final pay cheque using an hourly rate that i think is applicable to myself (based on my skill level, living costs, financial situation, desire to work, etc. etc.). any additional hours that weren't calculated, usually because of revisions asked of me by the client, are simply my own issue... unless i specifically said i would charge a set amount for each revision. on the other hand though i might be offered a job in which i work in-house in normal working hours for the client. in that case i'd be charged an actual hourly rate and the final pay is calculated from that only once the job is complete. FREELANCE IS COMPLEX so yeh just charge a low, fixed rate on DA. that said i wouldn't be optimistic about seeing much business. it can be fun and a nice start to get little bits of money here and there for your art though[/QUOTE] You should always put it in the contract that you charge for revisions. (always make a contract or you're buttfucked if they're acting like idiots (of course not talking about comissons, they'll be satisfied with whatever you came up with on the first try anyways))
Does anyone know any good books/resources on color theory specifically that go pretty deep into it?
[QUOTE=lucky;39400270]Does anyone know any good books/resources on color theory specifically that go pretty deep into it?[/QUOTE] Looked to see if there was anything in the [url=http://conceptart.org/forums/showthread.php?131116-Hundreds-of-Free-Art-E-Books]Hundreds of Free Art E-Books[/url] on Conceptart. Nothing there, but in the signature of the OP there were these three links: [url=http://www.huevaluechroma.com/]The Dimension of Colour[/url] and it's forum thread; [url=http://conceptart.org/forums/showthread.php?112049-The-Dimensions-of-Colour-a-colour-theory-discussion-thread]Colour Theory Discussion Thread[/url] as well as [url=https://sites.google.com/site/djcbriggs/]Drawing/Anatomy/Colour links and classes[/url].
[QUOTE=lucky;39400270]Does anyone know any good books/resources on color theory specifically that go pretty deep into it?[/QUOTE] [url]http://www.amazon.co.uk/Color-Light-Guide-Realist-Painter/dp/0740797719[/url]
Oooookay... seems that I can't stop petting lines while I'm drawing and now trying to smooth things out for the outlines. Everytime I'm sketching sonething and try to draw thing smoothly, it seems that my drawing seem a bit... off. Question, though. When's a good time to pet lines?
when u wanna create a terrible-looking drawing
[QUOTE=kevlar jens;39401170]when u wanna create a terrible-looking drawing[/QUOTE] [QUOTE=Noov;39351838][img]http://25.media.tumblr.com/3dd549bf66c79e0b782a9e8bce733cf0/tumblr_mh4zfsnBXA1rv1nxto1_1280.jpg[/img] rats & a pig![/QUOTE] I don't really feel the scratchiness took away at all from this piece, If it were to have clean lines it wouldn't have the same movement to it.
[IMG]http://puu.sh/1UqnF[/IMG] Never really dedicated to study hands before. I always seem to avoid doing hands at all cost.
[QUOTE=Noov;39400946]Oooookay... seems that I can't stop petting lines while I'm drawing and now trying to smooth things out for the outlines. Everytime I'm sketching sonething and try to draw thing smoothly, it seems that my drawing seem a bit... off. Question, though. When's a good time to pet lines?[/QUOTE] Of course it looks off when you don't pet the lines. The entire purpose for petting lines is to mask the mistakes in the drawing.
[QUOTE=Tovip;39401222]I don't really feel the scratchiness took away at all from this piece, If it were to have clean lines it wouldn't have the same movement to it.[/QUOTE] Clean lines don't mean stiff line-tool looking lineart. You can have nice sweeping broken strokes with tonnes of movement (that's what you should aim for in scene sketches) and pet none of your lines.
[QUOTE=Noov;39400946]Oooookay... seems that I can't stop petting lines while I'm drawing and now trying to smooth things out for the outlines. Everytime I'm sketching sonething and try to draw thing smoothly, it seems that my drawing seem a bit... off. Question, though. When's a good time to pet lines?[/QUOTE] I recommend trying to draw bigger, like really big. When you are working on a much larger scale you can't do the tiny little petting motions to build up a line as long as your forearm, it just doesnt work right. You'll get more used to not doing it that way and it should transfer back down to smaller drawing in longer more confident lines.
[QUOTE=Rhenae;39402066]I recommend trying to draw bigger, like really big. When you are working on a much larger scale you can't do the tiny little petting motions to build up a line as long as your forearm, it just doesnt work right. You'll get more used to not doing it that way and it should transfer back down to smaller drawing in longer more confident lines.[/QUOTE] Scale itself has nothing to do with it. Trying to not pet your lines is the only thing that will help, how you solve that is up to each individual. Drawing bigger and forcing yourself to have clean lines, that works. Just drawing bigger alone in hope that it will help will just make you pet more because you have to stop and begin your lines more often to get far enough. [img]https://dl.dropbox.com/u/3655193/Petting.jpg[/img] a.k.a the best possible method to not pet lines is to work hard on not doing it, stopping yourself whenever you do. Then find various ways of testing yourself. Also not using your hand to draw, but your elbow instead.
Still doing my thing (trying shit/different techniques in AE). This one's basically the same throughout, so don't bother watching it all. [media]http://www.youtube.com/watch?v=_RUwHSlGuUY[/media] Bonus: [url]http://i.imgur.com/l5HXVCO.png[/url] [url]http://i.imgur.com/QILicKJ.png[/url] [url]http://i.imgur.com/HBi8q8z.png[/url] Doodlings made when I'm sitting in a boring class.
I thought I'd give art a try again. [IMG]http://i.imgur.com/hRKkU5Z.png[/IMG]
Im not much of an artist at all but i bought a wacom tablet because it was £40, its unfinished but here is my second piece of work using a tablet and photoshop, [t]http://i.imgur.com/r2yg8XA.jpg[/t] Really need to fix the eyes and parts of the nose but i was pretty proud of myself for this :)
it's pretty good for a start, but the shadows and dark parts need more colour (it looks like you've just smooth-shaded them with a black brush on low opacity/hardness), shadows are usually more saturated and have a slight tint based on the skin and light etc might wanna try using harder brushes too
[QUOTE=k0dex;39405413]Im not much of an artist at all but i bought a wacom tablet because it was £40, its unfinished but here is my second piece of work using a tablet and photoshop, Really need to fix the eyes and parts of the nose but i was pretty proud of myself for this :)[/QUOTE] Not shabby at all, it's a great start IMO
Was bored so I did an ear painting study then turned it into a design study! [IMG]http://i48.tinypic.com/17snxe.png[/IMG]
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