• Creative Work That Doesn't Deserve A Thread
    2,350 replies, posted
[QUOTE=MakoSkyDub;39620350]It's apparent what's meant when someone says to work on poses, he produced a stiff pose that needs more weight and life to it. Anti is a better artist than I am, I wouldn't presume to tell him to do his homework with gesture practice or tutorials or anything else. It's not like a Detlef scenario, he's not sticking to a mistake for personal reasons or something. Just telling him what he should work on is enough if he's not asking for specifics, he's got a very solid base of competency to work from. It'd be different if he was a beginner. Besides which I didn't rate either of them anything that I remember, but giving giving Lilyo agrees is justified because he was right, and giving freakyme boxes is justified because he's a pretty crappy contributor around here and he tried a dumb passive aggressive zing on Lilyo who is a good contributor[/QUOTE] No, not really. There are tons of way poses can be worked on, and it's undescriptive as hell. I don't see what skill level has to do with it, flaws are flaws no matter the skill level. What's so bad about giving people references to what we mean and think about the matter? Does it hurt him and us mentally to be constructive with our criticism and make him understand what we are thinking about? I didn't say that you rated him, I said "everyone" as in, those that rated. Giving Lilyo an agree is ok enough because the pose wasn't very good, but there was no reason to give FreakyMe a dumb because he was right as well and what the fuck does contribution have to do with being right or wrong? Why does that matter? Shouldn't we care about rights and wrongs instead of who said something? Sounds really elitist.
[QUOTE=dgg;39620444]No, not really. There are tons of way poses can be worked on, and it's undescriptive as hell. I don't see what skill level has to do with it, flaws are flaws no matter the skill level. What's so bad about giving people references to what we mean and think about the matter? Does it hurt him and us mentally to be constructive with our criticism and make him understand what we are thinking about? I didn't say that you rated him, I said "everyone" as in, those that rated. Giving Lilyo an agree is ok enough because the pose wasn't very good, but there was no reason to give FreakyMe a dumb because he was right as well and what the fuck does contribution have to do with being right or wrong? Why does that matter? Shouldn't we care about rights and wrongs instead of who said something? Sounds really elitist.[/QUOTE] Your acting as if the original comment wasn't constructive. It was, it may not have been a detailed description, but it wasn't non constructive. It wasn't a statement of "oh that sucks scrap it", he pointed out what his main problem with it is. (Actually I disagree with your detailed description, fluid poses are good for some things but not for others. Something more mechanical for example probably should not be "fluid" but it should be grounded, and make sense the same as most any pose. This is why people don't necessarily give specifics in that because posing varies depending on what you are working with.)
[QUOTE=Rhenae;39620919]Your acting as if the original comment wasn't constructive. It was, it may not have been a detailed description, but it wasn't non constructive. It wasn't a statement of "oh that sucks scrap it", he pointed out what his main problem with it is. (Actually I disagree with your detailed description, fluid poses are good for some things but not for others. Something more mechanical for example probably should not be "fluid" but it should be grounded, and make sense the same as most any pose. This is why people don't necessarily give specifics in that because posing varies depending on what you are working with.)[/QUOTE] It wasn't, it was basically like saying "be better" or "draw better". It pinpointed what he didn't like, but not why nor how it could have been improved. It was criticism, not constructive criticism. I wasn't criticizing a mechanical construction, that's an entirely different matter, I was talking about the pose of beings, I specifically mentioned beings and their life, not mechnical constructions and their functions. Mechanical constructions can benefit from dynamic poses or dynamic compositions/angles.
[QUOTE=dgg;39620995]It wasn't, it was basically like saying "be better" or "draw better". It pinpointed what he didn't like, but not why nor how it could have been improved. It was criticism, not constructive criticism. I wasn't criticizing a mechanical construction, that's an entirely different matter, I was talking about the pose of beings, I specifically mentioned beings and their life, not mechnical constructions and their functions. Mechanical constructions can benefit from dynamic poses or dynamic compositions/angles.[/QUOTE] You are talking about fluidity in relation to his mech-vampire. Although dynamics do apply I think a strong grounded pose would suit more to a character like this, rather than a particularly fluid posing structure. I looked at your link also an a lot of the "fluidity" he is discussing is in body form and fluidity in the figure form. Again something I don't feel at all applies to a vampire wearing a mech suit, which would be better to have a more angular and possibly bulky appearance than a "fluid" one. So although you have added a wonderful little detail critique, it doesn't seem very helpful to this specific situation at all. Anyway, I personally feel the original picture would just look a ton better if his arms weren't stuck out to his sides a bit like a chicken, and his left leg looks sort of dislocated, since it seems rotated at the hip joint outward. His legs also seem quite short, compared to his torso.
I don't want to ruin my mood reading all the drama, can somebody please explain in two words why every one is arguing?
[QUOTE=Rhenae;39621104]You are talking about fluidity in relation to his mech-vampire. Although dynamics do apply I think a strong grounded pose would suit more to a character like this, rather than a particularly fluid posing structure. I looked at your link also an a lot of the "fluidity" he is discussing is in body form and fluidity in the figure form. Again something I don't feel at all applies to a vampire wearing a mech suit, which would be better to have a more angular and possibly bulky appearance than a "fluid" one. So although you have added a wonderful little detail critique, it doesn't seem very helpful to this specific situation at all. Anyway, I personally feel the original picture would just look a ton better if his arms weren't stuck out to his sides a bit like a chicken, and his left leg looks sort of dislocated, since it seems rotated at the hip joint outward. His legs also seem quite short, compared to his torso.[/QUOTE] I think you missed out on the part where I said what's important is having the character do something, be it flexing, taking a smoke or leaning towards something, just have his body do something that tells a bit about him and his situation. It also seems like you connect fluid poses directly to organic poses, although [url=http://2.bp.blogspot.com/-DjLJjZFus8c/UI23mN_ILuI/AAAAAAAAA3k/oKhm28kVOio/s1600/space_marines700p.jpg]this[/url] and [url=http://media.pcgamer.com/files/2010/07/space-marine-5.jpg]this[/url] have fluid poses despite being space marines in big chunky suits that puts tons of weight and limitations on their movability. [url=http://fc01.deviantart.net/fs50/f/2009/262/2/8/warhammer_40k_space_marine_by_PabelBilly.jpg]They[/url] [url=http://images2.wikia.nocookie.net/__cb20120117153453/warhammer40k/images/a/a0/SpaceMarineLibrarian.jpg]are[/url] [url=http://images3.wikia.nocookie.net/__cb20110415040312/warhammer40k/images/5/5a/Doom_Eagles_Assault_Marine.jpg]all[/url] [url=http://cache.io9.com/assets/images/8/2011/09/wh01.jpg]doing[/url] [url=http://images3.wikia.nocookie.net/__cb20121011234134/warhammer40k/images/e/e2/Ultramarines_Artificer_Armour.jpg]something.[/url] [QUOTE=J. F. Christ;39621329]I don't want to ruin my mood reading all the drama, can somebody please explain in two words why every one is arguing?[/QUOTE] [del]Constructive[/del] criticism.
Aw guys :D [img]http://puu.sh/243RD[/img]
[QUOTE=dgg;39621397]I think you missed out on the part where I said what's important is having the character do something, be it flexing, taking a smoke or leaning towards something, just have his body do something that tells a bit about him and his situation. It also seems like you connect fluid poses directly to organic poses, although [url=http://2.bp.blogspot.com/-DjLJjZFus8c/UI23mN_ILuI/AAAAAAAAA3k/oKhm28kVOio/s1600/space_marines700p.jpg]this[/url] and [url=http://media.pcgamer.com/files/2010/07/space-marine-5.jpg]this[/url] have fluid poses despite being space marines in big chunky suits that puts tons of weight and limitations on their movability. [url=http://fc01.deviantart.net/fs50/f/2009/262/2/8/warhammer_40k_space_marine_by_PabelBilly.jpg]They[/url] [url=http://images2.wikia.nocookie.net/__cb20120117153453/warhammer40k/images/a/a0/SpaceMarineLibrarian.jpg]are[/url] [url=http://images3.wikia.nocookie.net/__cb20110415040312/warhammer40k/images/5/5a/Doom_Eagles_Assault_Marine.jpg]all[/url] [url=http://cache.io9.com/assets/images/8/2011/09/wh01.jpg]doing[/url] [url=http://images3.wikia.nocookie.net/__cb20121011234134/warhammer40k/images/e/e2/Ultramarines_Artificer_Armour.jpg]something.[/url] [del]Constructive[/del] criticism.[/QUOTE] dude im on da joint task force and it looks like you need anotha rip of dis fat j!!!!
[IMG]http://i.imgur.com/uNDASGX.jpg[/IMG]
[QUOTE=Biscuit-Boy;39621428]Aw guys :D [img]http://puu.sh/243RD[/img][/QUOTE] I'm partially colorblind so when I saw this I changed the colors in Photoshop. Needless to say my feelings were hurt. You meanie.
Decided to draw a Wind Waker-esque chu jelly. [IMG]http://i.imgur.com/O8UK7yr.png[/IMG] It feels kind of off the me, any tips or critique?
[IMG]http://i.imgur.com/ytacAFu.png[/IMG] :v:
Is this a good way to do colour blending? Just a rough little test thingy. [img]http://imgkk.com/i/y6lr.png[/img] 90% hardness brush at 1% flow, working well for me in my opinion.
[QUOTE=Toasted Lemon;39623415]Decided to draw a Wind Waker-esque chu jelly. [IMG]http://i.imgur.com/O8UK7yr.png[/IMG] It feels kind of off the me, any tips or critique?[/QUOTE] Start from the very beginning. Grab a pencil, open up google and learn perspective, draw cubes, draw cubes in compositions, draw cubes and shade them, learn how to construct shadows, learn about composition, values, how light works and it's laws, draw everything you find in your house, draw from photos, understand what you draw and why you are doing it, why is that shadow there, why is this wall slightly darker near the top and brighter near the ground, not just copy what you see, after many months start using paint, learn lots of stuff like color theory and practice with paint, draw stuff around the house and from photos, after a few years of hard work you will be a master and will be able to draw or paing anything, especially imaginary, unrealistic objects. Because when you know how real life works you can transform and distort it, not the other way around. This is why the best comic/anime/whatever artists are the ones who learned how to draw real people and stuff first. ^ This is of course if you really want to learn to draw. If it's just doodle and you don't wish to do anything serious I can't give you any tips/critique because, and I'm not looking to offend you, there's nothing right with it to begin with. Good luck! :smile:
[QUOTE=kaine123;39623395]I'm partially colorblind so when I saw this I changed the colors in Photoshop. Needless to say my feelings were hurt.[/QUOTE] It's funny because that's what I'd already done so that I could see it :P
[QUOTE=The-Chairman;39623646][IMG]http://i.imgur.com/ytacAFu.png[/IMG] :v:[/QUOTE] Nice! That horizontal triangle in the foreground breaks the composition a little though [editline]18th February 2013[/editline] [QUOTE=MakoSkyDub;39619820]Who are you anyway[/QUOTE] omg sorry should hav introduced myself -maloof?
[QUOTE=Maloof?;39623773]Nice! That horizontal triangle in the foreground breaks the composition a little though [editline]18th February 2013[/editline] Well, do you have a problem wi omg sorry should hav introduced myself -maloof?[/QUOTE] Well, do you have a problem with the triangle?
[QUOTE=The-Chairman;39624069]Well, do you have a problem with the triangle?[/QUOTE] yeah tell him to stay away from my girlfriend
[QUOTE=J. F. Christ;39623693]Start from the very beginning. Grab a pencil, open up google and learn perspective, draw cubes, draw cubes in compositions, draw cubes and shade them, learn how to construct shadows, learn about composition, values, how light works and it's laws, draw everything you find in your house, draw from photos, understand what you draw and why you are doing it, why is that shadow there, why is this wall slightly darker near the top and brighter near the ground, not just copy what you see, after many months start using paint, learn lots of stuff like color theory and practice with paint, draw stuff around the house and from photos, after a few years of hard work you will be a master and will be able to draw or paing anything, especially imaginary, unrealistic objects. Because when you know how real life works you can transform and distort it, not the other way around. This is why the best comic/anime/whatever artists are the ones who learned how to draw real people and stuff first. ^ This is of course if you really want to learn to draw. If it's just doodle and you don't wish to do anything serious I can't give you any tips/critique because, and I'm not looking to offend you, [B]there's nothing right with it to begin with.[/B] Good luck! :smile:[/QUOTE] Although your first sentiment was fair enough, I dissagree with this. His perspective looks fine (Its consistent) and I like his colour choice. Needs some lighting work though, so that would be what I recommend studying first. The anatomy and function of the whole world doesn't matter too much to a little cute blobby creature floating in nowhere space :v:
I can't master all of the art :( [sp]I miss :saddowns:[/sp]
[IMG]https://dl.dropbox.com/u/34397004/Node/Gush.png[/IMG] [IMG]https://dl.dropbox.com/u/34397004/Node/Sketchnaser.png[/IMG] [IMG]https://dl.dropbox.com/u/34397004/Node/Survivalvania.png[/IMG] [IMG]https://dl.dropbox.com/u/34397004/Node/ye.png[/IMG]
[QUOTE=The-Chairman;39624069]Well, do you have a problem with the triangle?[/QUOTE] He called me fat do you know how much that hurts [editline]18th February 2013[/editline] The triangle is a pretty strong part of the foreground and it's really pointy. If it was an equilateral triangle then it wouldn't really 'point' at anything, so it wouldn't be an issue. This triangle of yours though is really pointy - like an arrow, pointing us to look to the left. If it were my painting (with my limited knowledge of composition) I'd go and make the foreground lead our eye into the background and towards that tower
-snip- huge image size, back in a second [img_thumb]https://dl.dropbox.com/u/8557473/Drawings/img011.jpg[/img_thumb] [img_thumb]https://dl.dropbox.com/u/8557473/Drawings/img015.jpg[/img_thumb] [img_thumb]https://dl.dropbox.com/u/8557473/Drawings/DSC_0177.jpg[/img_thumb] Just somethings that Ive draw recently that I liked, what do people think?
[QUOTE=Mr cake fingers;39624944]-snip- huge image size, back in a second [img_thumb]https://dl.dropbox.com/u/8557473/Drawings/DSC_0177.jpg[/img_thumb] Just somethings that Ive draw recently that I liked, what do people think?[/QUOTE] I like it! Be careful with your perspective though - that upstairs bit coming towards us at the front shows some really nice perspective, but that chunk of house behind it doesn't. Your lines look really polished though. Is that black line around the frontmost uppermost roof bit supposed to be a dark roof panel? At the moment it looks a lot like a cartoon outline. Ensuring that the rest of the roof-edge gets the same treatment could help to remedy this, as could making sure that the thick outline gets thinner as it goes further away from us due to perspective. Does anybody have a good line-drawing video or explanation that talks about line weight? I understand using a heavy outline to imply shadow and a thin outline to imply a highlighted edge, but beyond that it's all a mystery to me
[QUOTE=Mr cake fingers;39624944] Just somethings that Ive draw recently that I liked, what do people think?[/QUOTE] Pretty good, but what's going on with the second floor's roof perspective?
[QUOTE=Maloof?;39625012]I like it! Be careful with your perspective though - that upstairs bit coming towards us at the front shows some really nice perspective, but that chunk of house behind it doesn't. Your lines look really polished though. Is that black line around the frontmost uppermost roof bit supposed to be a dark roof panel? At the moment it looks a lot like a cartoon outline. Ensuring that the rest of the roof-edge gets the same treatment could help to remedy this, as could making sure that the thick outline gets thinner as it goes further away from us due to perspective. Does anybody have a good line-drawing video or explanation that talks about line weight? I understand using a heavy outline to imply shadow and a thin outline to imply a highlighted edge, but beyond that it's all a mystery to me[/QUOTE] Thanks a lot, yeh the thicker line is meant to be roof tiling but I guess that didnt work out all that well, but ill try applying the same kind of thing to the rest of the roof and see if that helps like you say. Would giving the block of house behind it give a better result for perspective? [editline]17th February 2013[/editline] [QUOTE=iliketokill;39622644][IMG]http://i.imgur.com/uNDASGX.jpg[/IMG][/QUOTE] This has a lot of life and movement and the colour is great, but I'm slightly confused as to what is happening in the background?
Portraits are hard. Sorry for the image quality, can't do much about that right now. [img]https://dl.dropbox.com/u/1840934/bowie.jpg[/img]
[QUOTE=Yur|ko;39625439]Portraits are hard. Sorry for the image quality, can't do much about that right now. [img]https://dl.dropbox.com/u/1840934/bowie.jpg[/img][/QUOTE] Face seems pretty big for the head. Unless that's what you were going for.
[QUOTE=Yur|ko;39625439]Portraits are hard. Sorry for the image quality, can't do much about that right now. [img]https://dl.dropbox.com/u/1840934/bowie.jpg[/img][/QUOTE] Looks like you would probably benefit from studying some face anatomy, there's usually some pretty good stuff online for that sort of thing (if you can find one that isn't for anime at least :v:)
[QUOTE=dgg;39620444]No, not really. There are tons of way poses can be worked on, and it's undescriptive as hell. I don't see what skill level has to do with it, flaws are flaws no matter the skill level. What's so bad about giving people references to what we mean and think about the matter? Does it hurt him and us mentally to be constructive with our criticism and make him understand what we are thinking about? I didn't say that you rated him, I said "everyone" as in, those that rated. Giving Lilyo an agree is ok enough because the pose wasn't very good, but there was no reason to give FreakyMe a dumb because he was right as well and what the fuck does contribution have to do with being right or wrong? Why does that matter? Shouldn't we care about rights and wrongs instead of who said something? Sounds really elitist.[/QUOTE] I was about to launch into a reply but then I realised this back and forth shit could go on forever with you and I'm happy that Rhenae took over cause it gives me a chance to leg it :v: [QUOTE=Maloof?;39625012] Does anybody have a good line-drawing video or explanation that talks about line weight? I understand using a heavy outline to imply shadow and a thin outline to imply a highlighted edge, but beyond that it's all a mystery to me[/QUOTE] ha ha time for that autoplaying line weight video
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