[QUOTE=Rofl_copter;49685380]aside from the gore, why does it even have to go back to doom 1/2 style as if it's somehow like the set design? it felt like doom 3 was pushing the series forward and it became a pretty different, intense game
nothing wrong with doom 1/2 but im pretty dissappointed they didnt continue where 3 left off as it's one of my favorite games. don't we have enough straight up run and gun stuff already?[/QUOTE]
Uh
Except we don't have [I][B]any[/B][/I] straight up run and gun stuff.
[QUOTE=Smug Bastard;49692024]Uh
Except we don't have [I][B]any[/B][/I] straight up run and gun stuff.[/QUOTE]
this is just an ignorant post
there's quite a resurgence of that genre, and it's pretty obvious if you looked beyond major AAA games.
Also with Shadow Warrior 2 coming out how can you really say theres no "run and gun games".
I imagine E1M1 would be more like a secret level akin to both of the recent Wolfenstein games having Wolfenstein 3D's first episode levels hidden away, or alternatively a sample map for Snapmap.
oh no there will be a reference to the old doom don't forget Super Turkey Puncher 3
[QUOTE=theevilldeadII;49694065]oh no there will be a reference to the old doom some same don't forget Super Turkey Puncher 3[/QUOTE]
Uuuhhhheehhh??
[QUOTE=Ganerumo;49681420]You see another thing that's good about L4D2's gore system is that it uses dedicated generic damage models that replace parts of the existing model, allowing for small, localized damage on the exact places you shoot.
[B]As paradoxal as this may sound, small, local, handcrafted damage feels more impactful than a generic shower of gibs[/B].[/QUOTE]
you really do look for things to complain about don't you
[QUOTE=RikohZX;49692301]I imagine E1M1 would be more like a secret level akin to both of the recent Wolfenstein games having Wolfenstein 3D's first episode levels hidden away, or alternatively a sample map for Snapmap.[/QUOTE]
Reminds me of how in Doom 2 they had a secret Wolfenstein level.
[QUOTE=The_J_Hat;49691097]If it's not in the game, someone is going to remake it in snapmap. Guaranteed.[/QUOTE]
I feel like for at least the first six solid months of the game's post-release 90% of snapmap content is going to be variably poorly done renditions of doom I/II levels. I will legitimately be very surprised if this is [i]not[/i] the case
[QUOTE=Blargtastic;49696081]I feel like for at least the first six solid months of the game's post-release 90% of snapmap content is going to be variably poorly done renditions of doom I/II levels. I will legitimately be very surprised if this is [i]not[/i] the case[/QUOTE]
I wouldn't mind that compared to what we saw from Forge in Halo Reach. 100s of bait maps released as "NAKED WOMAN Real please DOWNLOAD," and "MASTER CHIEF Armour Unlock TUTORIAL."
One day a single doom 64 level is released. On that day we will know peace and triumph.
You know what would be funny? if the Snapmap tutorial (if there is one) has you recreate a Doom I/II level
[QUOTE=Tuskin;49697377]You know what would be funny? if the Snapmap tutorial (if there is one) has you recreate a Doom I/II level[/QUOTE]
Probably e1m1 considering how small it is.
I feel incredibly ignorant, but I had no idea that another DOOM game was being made.
Bethesda can be hit and miss.
I will await its release and decide post-facto whether to get it.
Doom 2 was the first game I ever played (5yo), so the franchise has a place in my heart.
[QUOTE=Bradyns;49697767]
Bethesda can be hit and miss.[/QUOTE]
Uh...
I hope there's at least a little story before I go killin' again.
I liked Doom 3 because at least I got to see shit hit the fan before I started going to murder town.
The PDA diaries definitely added to the pre slaughter spook factor.
[QUOTE=Bradyns;49697767]I feel incredibly ignorant, but I had no idea that another DOOM game was being made.
Bethesda can be hit and miss.
I will await its release and decide post-facto whether to get it.
Doom 2 was the first game I ever played (5yo), so the franchise has a place in my heart.[/QUOTE]
Bethesda is only the publisher. ID is making it.
You know it's not made by Bethesda when it's not using that shitty gamebryo engine
This is an extremely minor nitpick I have but I really hope they fix this:
[img]http://i.imgur.com/8DhrGgT.png[/img]
[QUOTE=Szraneraxtq;49698924]This is an extremely minor nitpick I have but I really hope they fix this:
[img]http://i.imgur.com/8DhrGgT.png[/img][/QUOTE]
Ah, Doom.
Demons, Gore, and Blood-Soaked-Semen.
[QUOTE=AaronM202;49698930]Ah, Doom.
Demons, Gore, and Blood-Soaked-Semen.[/QUOTE]
i didn't know the demons were that hard
[QUOTE=Szraneraxtq;49698924]This is an extremely minor nitpick I have but I really hope they fix this:
[img]http://i.imgur.com/8DhrGgT.png[/img][/QUOTE]
Don't worry, they won't
[QUOTE=Tuskin;49698684]Bethesda is only the publisher. ID is making it.[/QUOTE]
I thought ID had sold the IP years back.
They're name was in this trailer, but I thought that was for recognition purposes.
Neat.
[QUOTE=Bradyns;49703513]I thought ID had sold the IP years back.
They're name was in this trailer, but I thought that was for recognition purposes.
Neat.[/QUOTE]
To be fair none of Id's original team is working on this. The title's been in limbo for like eight years because the shitty management kept forcing the devs to restart the whole project several times over.
[QUOTE=Ganerumo;49703945]To be fair none of Id's original team is working on this. The title's been in limbo for like eight years because the shitty management kept forcing the devs to restart the whole project several times over.[/QUOTE]
That was because their previous versions were basically Call Of Duty with demons.
[QUOTE=Durrsly;49706196]That was because their previous versions were basically Call Of Duty with demons.[/QUOTE]
The infamous version with danny trejo sure, but there's supposedly been a lot more versions than that.
[QUOTE=Ganerumo;49707012]The infamous version with danny trejo sure, but there's supposedly been a lot more versions than that.[/QUOTE]
IIRC they were rejected for similar reasons.
As far as I know, there were two cancelled versions, the first being unknown and the second being the Danny Trejo Call of Doom version (which early image leaks either mistook for being RAGE 2, or guessed it was Doom 4 with a Hell on Earth Doom 2 style). Doomworld's probably still got the topics on that shitstorm lying around, a few ideas were neat but the mass sum of it was just not Doom whatsoever. Either it was someone at management or Bethesda themselves that stepped in and said they had absolutely no direction and it just wasn't Doom whatsoever so they started up into this version.
It's playing it safe, but I far prefer this game to the alternatives that could've happened as far as I can tell. Some people also noticed that one of the plot points of the Call of Doom, a central helltower that is related to the portal and the Demons coming through, looks like it's carrying into this version given the emphasis on that Mars tower that probably serves as our Episode 1 conclusion equivalent.
I wonder if the bunny will come back.
[QUOTE=Ganerumo;49703945]To be fair none of Id's original team is working on this. The title's been in limbo for like eight years because the shitty management kept forcing the devs to restart the whole project several times over.[/QUOTE]
Well, apparently SnapMap was an old enough project for Carmak to have worked on it, so I think it's possible that there might be some bits left over in this game that had veteran hands on it.
[QUOTE=Szraneraxtq;49698924]This is an extremely minor nitpick I have but I really hope they fix this:
[img]http://i.imgur.com/8DhrGgT.png[/img][/QUOTE]
There's not really anything that can be fixed here. Those white outlines are just gonna happen when you have a bunch of different channels that have a hard transition from one material to another. The glossyness and transparency and the color map all have to be aligned, and mipmaps and just a lowish resolution in general can knock that shit out of alignment and result in those white lines. If you've seen Halo 5, you've seen this effect where the further away you get from the MP spartans, thick white lines appear in the transitions between the hard armor and the soft undersuit because the color mask switches to a lower resolution and the resulting fuzzy edges push the mask in. It's like a feathered choked matte if you've use Photoshop or After Effects. That's probably what you're seeing here.
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