[QUOTE=kisaraji;49674563]I feel like people tend to misunderstand what Doom was about, the design of the original one was heavily inspired by the 90's culture, it has heavy metal, D&D and Aliens mixed together, and it's gameplay wasn't RIP AND TEAR HUGE GUTS like people think, especially if you play with a keyboard only, it was mostly about selecting your targets and gadgets to survive encounters.
DOOM tries to mix elements from the original while also adopting elements from nowadays games, and IMO, it looks like it's doing a good job at that, since it's still fast, has a lot of mobility, maintains the attacks of the enemies with some new twists, and mix risk and reward with what to me initially seemed a tacked on mechanic that is the glory skill system, which stops you for a second (if I understood those "hands-on" articles right, it looks like they are faster than the trailers show) but offers you more supplies. And it also gets the original aesthetic and updates it to modern standards, it looks more complex and bulky, but it's because it's what Sci-fi nowadays looks like, just like the original marine looked like the ones from Aliens it takes inspiration from what's trending nowadays.
But really, all we have are a bunch of trailers and an early version of the multiplayer to judge right now, so we can't really judge how everything ties in until we actually have it released to the public, but to anyone who says it doesn't look like Doom, seriously, play it game using Chocolate Doom and try inserting yourself in the context of the original game. The new one is more similar than it looks like at first glance.[/QUOTE]
Wasn't HUGE GUTS RIP AND TEAR ridiculed when it came out because it was so off?
[QUOTE=TornadoAP;49673929]You do realize by the way that sorta also happened in the original too, right? The chainsaw in the originals basically made you sit and wait for the enemy to be killed for a couple seconds.[/QUOTE]
Except not. You could run around with it and get out of the way.
[QUOTE=Sam Za Nemesis;49674901]No one from the original team works for id software anymore.[/QUOTE]
Kevin Cloud is still at id, he's been with them since '92.
[QUOTE=TornadoAP;49673929]You do realize by the way that sorta also happened in the original too, right? The chainsaw in the originals basically made you sit and wait for the enemy to be killed for a couple seconds.[/QUOTE]
sure, but there's no doubt in my mind that free chainsaw usage that doesn't stop the gameplay is the most satisfying thing. like dead rising 1's chainsaw
[media]https://www.youtube.com/watch?v=XjHjuz1exbk[/media]
this is how doom should work, but in first person
[QUOTE=Rusty100;49674975]sure, but there's no doubt in my mind that free chainsaw usage that doesn't stop the gameplay is the most satisfying thing. like dead rising 1's chainsaw
[media]https://www.youtube.com/watch?v=XjHjuz1exbk[/media]
this is how doom should work, but in first person[/QUOTE]
That's not even a constant buzz, that's hyping Frank up to be so goddamn fast he's swinging the chainsaw like a sword at rapid speeds.
[QUOTE=RikohZX;49674991]That's not even a constant buzz, that's hyping Frank up to be so goddamn fast he's swinging the chainsaw like a sword at rapid speeds.[/QUOTE]
yeah and its really fun
Honestly, I think the chainsaw should function similarly to how it does in Project Brutality, which is basically a spinoff mod of Brutal Doom. You can either gut enemies like the original Doom 1 chainsaw, or you can do a horizontal slice that cuts enemies in half. It's quick and satisfying.
Even tough the trailer is called The Campaign it doesn't have any sort of narration, which is good. Also the music kicks ass. Can't wait for soundtrack to be released too.
I must be the only one who doesn't want instant slice-through chainsaw. At that point if they were to do that I'd rather just have a sword since it'd be functionally the same gameplay wise as one.
[QUOTE=Bloodshot12;49675370]I must be the only one who doesn't want instant slice-through chainsaw. At that point if they were to do that I'd rather just have a sword since it'd be functionally the same gameplay wise as one.[/QUOTE]
Yeah, I always thought chainsaws as weapons were cool because they're slow, gritty, and visceral. If I wanted quick fast slices, I would just rather have a sword or something similar.
Still doesn't look particularly faithful to the original games.
Avoiding getting hyped because I know the multiplayer will just end up being Call of Duty with a Doom 3 skin pack aswell as no mods.
Doom was a game that was defined by the 90s and defined the FPS genre. DOOM is a game being made 20 years later by a major game developer with a multi-million dollar budget in a completely different business and cultural environment. There is absolutely no way it's just gonna be Doom 1 and 2 with shinier graphics.
The amount of execution animations look annoying as fuck, We better be able to avoid them.
Not looking too bad though aside from that.
[QUOTE=RikohZX;49674991]That's not even a constant buzz, that's hyping Frank up to be so goddamn fast he's swinging the chainsaw like a sword at rapid speeds.[/QUOTE]
yeah but even when he's not on quickstep, you can run full speed while swinging the chainsaw. no stopping.
[QUOTE=Ilwrath;49671223]I'm still really annoyed that the chainsaw grinds the gameplay to a halt everytime you kill an enemy as it plays a predefined animation for the kill.[/QUOTE]
Heh. In Doom 1 and 2 when you decided to use the chainsaw (Which was rarely a good idea) you were caught dry humping the fuck out of whatever you were killing for a few seconds before it died. At least now it gives you a more meaty/gory feeling.
Then again, using a chainsaw doesn't seem like a great idea when most demons are generally stronger in close-quarters, especially if the baron has an instant-kill attack.
[QUOTE=Bloodshot12;49675370]I must be the only one who doesn't want instant slice-through chainsaw. At that point if they were to do that I'd rather just have a sword since it'd be functionally the same gameplay wise as one.[/QUOTE]
I don't think you've read through the rest of the thread. It's been put out there that the chainsaw requires it's own ammunition to use, so it isn't just a "KILL EVERYTHING" weapon. According to the developers, it's really only supposed to be used if you have difficulty killing something with the other weapons you're provided. It's also a slow-ish animation so it's not going to just immediately kill things, sort of like in the original Doom.
Doesn't even look that fast, to be honest. They pride the game on playing super fast like the original games, but it just seems slow in everything that isn't the multiplayer from what I've seen.
Maybe because they've mostly shown it off on consoles, and playing FPS games with gamepads pretty much always results in them looking slow?
I honestly can't say I'm hyped for it. I mean yeah, it's obviously not going to be like Doom 1 or 2, but it seems like a game that could only be fun for a couple of days before getting bored and tired of all the gore and execution animations.
At least Mick Gordon did a stellar job with the soundtrack and sound design. Guy is a fucking Aussie sound wizard.
[QUOTE=TornadoAP;49675618]I don't think you've read through the rest of the thread. It's been put out there that the chainsaw requires it's own ammunition to use, so it isn't just a "KILL EVERYTHING" weapon. According to the developers, it's really only supposed to be used if you have difficulty killing something with the other weapons you're provided. It's also a slow-ish animation so it's not going to just immediately kill things, sort of like in the original Doom.[/QUOTE]
What? I was responding to the people talking about how the chainsaw should be, not what it is in the new game.
I actually [I]like[/I] it which is why i made that comment
[QUOTE=Stinky;49675545]Doom was a game that was defined by the 90s and defined the FPS genre. DOOM is a game being made 20 years later by a major game developer with a multi-million dollar budget in a completely different business and cultural environment. There is absolutely no way it's just gonna be Doom 1 and 2 with shinier graphics.[/QUOTE]
i dont think anyone expects that, but at least Doom 3 did something -new- with the IP
this just kinda seems meh, and the few bits of gameplay we do have doesn't help change my mind or quite a few people ive talked to's minds.
i mean it definitely looks like an OK game, but it doesn't look superb either.
[QUOTE=Bloodshot12;49675654]What? I was responding to the people talking about how the chainsaw should be, not what it is in the new game.
I actually [I]like[/I] it which is why i made that comment[/QUOTE]
Oh sorry, I thought you were interpreting all the gameplay trailers as if the chainsaw would be quick with no fuel limit.
[QUOTE=salty peanut v2;49674644]it only nuked/heavily damaged whatever you were looking towards[/QUOTE]
Isn't that the definition of a panic button weapon though
Or wait do you just mean that's how it literally functioned in the old doom games with the hitscan bullshit
It looks pretty fun tbh, I might even pick it up on release if the reviews are good (and if I don't like it, based steam refunds).
[QUOTE=RikohZX;49674691]I don't even know how to begin to describe how weird the original BFG worked. Apparently it calculated its damage off of where you fired from concurrent with your position when it goes off and sprays hitscan tracers everywhere accordingly or something like that?[/QUOTE]
You're pretty close.
Damage was applied when the round exploded, but it was calculated from your FOV. It would cast a crapton of rays from your FOV at the time of explosion and everything hit was hit with full BFG damage, regardless of how many rays hit a target.
The original BFG was a rapid fire super powerful plasma cannon but it was found to tank even the best processors of the era so it was scrapped in favor of the panic button room clearing nuke.
The killmoves look awesome! ... When edited into a trailer where you're watching and not playing and they're all leading one into another with no repeating animations.
They still look like they'll murder the pacing in the actual game.
[QUOTE=jmazouri;49672329]This trailer is way more hype-inducing than the garbage box art
[img]http://i.imgur.com/WwHMCaw.jpg[/img][/QUOTE]
From Neogaf:
[t]http://i.imgur.com/KVGv8Ls.jpg[/t]
[t]http://i.imgur.com/jk9mhI5.jpg[/t]
[t]http://i.imgur.com/g9aSGHy.jpg[/t]
[t]http://i.imgur.com/feE5iZ4.jpg[/t]
[t]http://i.imgur.com/GDdYhk7.jpg[/t]
It looks really good but I can't wait for those animations to get annoying as hell. I swear I saw the same stomp like three times.
[editline]5th February 2016[/editline]
[QUOTE=proboardslol;49671776]I dunno if I'd want to play this. I was born after the DOOM era, so I played it like, 15 years after it was first released and it was pretty boring to me. I understand that the in that era, [B]storytelling wasn't as important in a game as actual gameplay,[/B] but IMO the DOOM format isn't that fun. It gets repetitive really quick.
edit:
hey guys I want to sincerely apologize for having an opinion, that was seriously uncool of me[/QUOTE]
its not that you had an opinion, it's because you said a retarded wrong thing lol
[QUOTE=Re1nhardt;49675500]Still doesn't look particularly faithful to the original games.
Avoiding getting hyped because I know the multiplayer will just end up being Call of Duty with a Doom 3 skin pack aswell as no mods.[/QUOTE]
Who plays Doom for the Multiplayer?
[editline]5th February 2016[/editline]
[QUOTE=aussiedropbear;49675555]The amount of execution animations look annoying as fuck, We better be able to avoid them.[/QUOTE]
You can. Just shoot them instead of hitting the button to do it.
[editline]5th February 2016[/editline]
[QUOTE=Skyward;49677548]
They still look like they'll murder the pacing in the actual game.[/QUOTE]
They're optional, just don't hit the button to do them.
I'm still skeptical if the game will be good but I'm really looking forward to the soundtrack
[QUOTE=TornadoAP;49674254]True, but unless you chainsawed all the way through it was basically useless to use it.[/QUOTE]
You could also damage enemies and finish them off with chainsaw or melee in the originals, without having to go through a lengthy and repeating animation everytime you decided to do so.
And let's not forget that it could kill weaker enemies rapidly in originals, so you could more or less run through a crowd easily enough with it.
[QUOTE=LoneWolf_Recon;49671192]Hopefully a lot less heavily scripted and QTE like Dead Space.
Its ID though, so we have nothing to worry about.[/QUOTE]
ID is known for excellent tech but less than stellar gameplay though.
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