[QUOTE=itisjuly;49104207]The engine is seriously reaching the limits. It's obvious that not even the developers can handle it. They really should consider making a new one or using a different one. Tacking some shit onto current one is really hurting the quality of their games.[/QUOTE]
Perhaps they are afraid they won't be able to make it as customizable for modders like TES and F3/NV was.
[QUOTE=HumanAbyss;49106030]Do you think it's a good idea for a company to spend 8-10 years developing an engine and technology for the future which is highly uncertain? Is there no reason to suspect that could be a bad idea? Are there no precedents for that?[/QUOTE]
There are a fuckload of companies doing the same. Heck, even CDProjekt Red did that. A company with recognition and caliber of Bethesda should be more than able to handle such shit. They just don't want to bother.
[editline]13th November 2015[/editline]
[QUOTE=RichyZ;49109556]
unity or ue4 could easily achieve the modability they want[/QUOTE]
You're absolutely right. I'm not trying to justify the fuckers for using their shit-as-ever engine btw, I'm really upset that they choose to stick to this fucking mess. There's no good excuse for that.
[QUOTE=RichyZ;49109556]i hear theres a bug on the bone where if you use a certain speed of hdd the game just doesnt work straight up
[editline]13th November 2015[/editline]
unity or ue4 could easily achieve the modability they want[/QUOTE]
i'll full well admit I don't know anything about the difficulty of creating for UE4/Unity vs Gamebyro, my impressions wouldn't lead me to believe that's entirely true, is it really that easy for hobbyists to create for UE4/Unity?
I'd also really not want the game to be on Unity, it's good for some games but I can't really imagine it working for a bethesda style RPG.
[QUOTE=Dark RaveN;49109563]There are a fuckload of companies doing the same. Heck, even CDProjekt Red did that. A company with recognition and caliber of Bethesda should be more than able to handle such shit. They just don't want to bother.
[/QUOTE]
I don't really think that's quite the same thing.
They don't develop their games or engines on that long of time scales. UE4 wasn't an 8 year development length, not as far as internet research can tell anyways. They're developed for shorter term time scales, 5 years or so sure, but 8-10 years is not a viable length because no one knows what technology will be like 10 years down the road, 5 years you can somewhat manage, but 10 years you really can't.
I'm actually glad i haven't bought this on day one, don't mind waiting a month or so.
i hope the drop in framerate in urban areas sees a fix soon. i get great framerate everywhere except for the city areas. it's maddening.
also i've never used the sarcastic dialogue option because it's so fucking vague. i'm afraid my character is gonna say something that i don't actually want him to say
the only bug i've encountered so far has been sometimes certain buttons stop working for certain things - like, I can't press tab to go back, but I can click on back at the bottom of the menu
same with like pressing e to activate something, especially annoying where if you press e as someone activates a door to another worldspace, it bugs out for a bit because it acts like you just closed the door they just opened
all in all, i'm happy with it. it's not the best game ever, it doesn't beat new vegas, it definitely doesn't beat modded new vegas, but it's not bad.
In regards to the posts about the engine, while there are better engines from a technical standpoint, the reason why Bethesda keeps sticking with what is essentially a fork of Gamebryo is because of their familiarity with it rather than because of how good it is. It gets the job done in a way they're used to, and they know all the quirks with it.
As much of a potentially better choice that UE4/Cryengine would be (especially since UE4 supports large open worlds), I can only imagine how much more janky Bethesda's next game would be because of their unfamiliarity with the new engine. I mean, if Bethesda can't seem to get a grasp on their own engine at times, imagine how they'd do with a completely different one.
As for the dated visuals, I'd argue that's more due to Bethesda insisting on using low res textures, shitty lighting setups, and low quality meshes rather than the engine itself. With its new physically based rendering system, the Creation Engine could POTENTIALLY provide visuals that equal those of MGSV, but with Bethesda insisting on using low quality assets (for what I can only assume is for optimization) and not knowing how lighting works (especially indoors), it comes off more as a slightly spruced up game from 2010 rather than something that looks "modern." Just wait for mods like usual though. I'm actually sort of excited to see what the new version of Creation could produce with some actual nice assets.
It just doesn't work.
I've been playing the game since launch, and it runs pretty much stable, constant 60 fps and I've only crashed about 3-4 times. Loading times however, do vary and depends on which area, going back and forth from a place is usually quick but fast travel always takes a decent amount of load time.
As for technical glitches, I guess I can provide some screenshots. Not going to tag them because I don't want to clog up a thread with images.
[url]http://images.akamai.steamusercontent.com/ugc/394424245382080345/440FC2FFC958C25225A913A766A4956FDACED342/[/url]
[url]http://images.akamai.steamusercontent.com/ugc/394424245378870915/4C804F88FB7D09F366E471402407E69FF0756036/[/url]
[url]http://images.akamai.steamusercontent.com/ugc/394424245375092761/ADE08B05E0491E6901A7FD9973EF99BFB0DBD3D1/[/url]
[url]http://images.akamai.steamusercontent.com/ugc/394423611560117915/05CD45B5B87B309DD3326A3952EC319E87DA4A3B/[/url]
I also play the game on ultra, since playing on high causes issues like this.
[url]http://images.akamai.steamusercontent.com/ugc/394423611559749962/93C4EDC25A1461A89334BA76E57605608A8CDE66/[/url]
[url]http://images.akamai.steamusercontent.com/ugc/394423611559729939/F4954559718BDA330A88F96DED1F563B54739405/[/url]
[url]http://images.akamai.steamusercontent.com/ugc/394424245387729623/0F452EA6748D092FE700408E80DEEED442946AE1/[/url]
With the exception of the last image, which I believe I caused by opening the steam overlay as I activated the elevator.
I've also had other weird things like recieving extra fusion cores from reloading a save.
But overall my experience with Fallout 4 has been pretty fun, at least, for someone like me who's never played a Fallout game before.
I haven't had much trouble with Fallout 4 in general, and most of the bugs I've seen were very minor such as a character's pathfinding being wonky or a companion teleporting to catch up to me (not really a bug, and a hell of a lot better than the companion just getting stuck until you fast travel). I agree with SBH in that the writing is pretty awful in comparison to New Vegas and games like The Witcher 3, and the quests have definitely lost a lot of the dynamic qualities and variance they had in Oblivion such as the whodunit quest.
The game still has some technical issues on PC such as the inability to rebind some keybindings (the loot key), forced mouse acceleration and smoothing, input lag inducing v-sync with no obvious option to turn it off, and so on. Those are all fixable aside from the keybindings in the .ini files, but there's no excuse to the fact that we don't have an easy way to adjust those settings or why a triple A developer can't get the mouse controls to work properly by default. Some of SBH's technical criticisms are a little unfounded though. The character movement in this game is actually really phenomenal. The "delay" he mentions is probably the result of the game actually having momentum in character movement. In every Bethesda game in the past, the player would just instantly move forward at full speed when you hit WASD and stop as soon as you let go. In real life and in literally every other FPS game it takes a small amount of time to accelerate and stop moving. I think SBH isn't used to a Bethesda game having momentum in the movement and he misinterpreted that as "delay". Personally, I think the new movement system feels more natural and less robotic than previous games. I feel like I have more control over my character. Something else that's also great about it is that walking in power armor and waking on foot feels very different. Power armor feels slower and more lumbering than walking on foot, but walking on foot feels faster and more nimble. It really does a good job of making me feel like I'm in power armor. Another possible explanation for his complaint is that he may have had v-sync on, and that can introduce really awful input delay. Regardless of all that though, there's really no reason anyone should ever have to go rooting around in an .ini file to make the game control properly. I also don't understand SBH when he says that Skyrim had better presentation. The Capitol Wasteland and Boston are really kind of a beautiful wreck in Fallout 4, and the lighting effects are absolutely astonishing. There are all sorts of amazing sights and environments in Fallout 4 that really look pretty great. There are also aspects of this game that are ten fold more polished than Skyrim ever was. The movement feels better, the characters behave in a more life-like manner, their routines are more believable, companions will now sandbox and do stuff when you're idle in town such as sitting in chairs or drinking at a bar, companions will now comment on stuff the player character does such as dialogue choices he makes or actions in the environment (killing certain enemies or stealing/lockpicking), a lot of actions are fully animated such as loading a tape into the pipboy or using a stimpak, I could go on and on about the massive amounts of polish they've brought to Fallout 4 and I think SBH is massively wrong on this count.
Dunno what you guys are on about, but I haven't encountered any bugs or glitches that takes away from the experience. Im having a blast playing the game and it was worth the money
[QUOTE=MILKE;49113419]Dunno what you guys are on about, but I haven't encountered any bugs or glitches that takes away from the experience. Im having a blast playing the game and it was worth the money[/QUOTE]
Well, you're lucky.
My game got stuck in an elevator for 1 hour before it loaded in the next section. I had a escort mission fail because the NPC kept falling (somehow?) while standing still on the ground, killing him.
Right as [sp]I left vault 111[/sp] and went into vats, the game sent me flying through the air leading to me dying at the other side of the map.
I'm missing something. People are constnatly saying Fallout 4 runs on Gamebryo, when it runs on Creation. What did I miss?
[QUOTE=LegndNikko;49113675]I'm missing something. People are constnatly saying Fallout 4 runs on Gamebryo, when it runs on Creation. What did I miss?[/QUOTE]
Creation is just a branch of Gamebryo, same base engine.
Anyone know where I can get a set of T-51 or T-60 Power armor? Thanks.
[QUOTE=glitchvid;49113757]Creation is just a branch of Gamebryo, same base engine.[/QUOTE]
It's greatly improved but still, besides familiarity it really is showing its limits big time. And I thought we saw its limits back in Skyrim.
[QUOTE=MILKE;49113419]Dunno what you guys are on about, but I haven't encountered any bugs or glitches that takes away from the experience. Im having a blast playing the game and it was worth the money[/QUOTE]
yes, because people can't have different experiences with bugs and such in the game?
I haven't had any but I've crashed more times than I can count at random points, during crafting and loading screens mainly.
probably the best part about fallout 4 is that skipping dialogue makes your character go 'mhm' and 'uh huhh' like you're rushing them along.
[QUOTE=DMGaina;49108148]Stuff that happened so far for me
Codsworth randomly punching a friendly NPC in his face, turning everyone hostile
Even tough it claimed it Autosaved multiple times, it did not, after I died I lost almost 30 minutes of progress
Unlimited ammo
NPCs refusing to talk to me
Spazzing out models and ragdolls in areas where they were hand placed (part of the level design)
I can't shoot anymore
Pipboy and weapons are invisible
Dogmeat pushes himself into a cliff and disappears for good
Subtitles are freezing
TAB not working
Workshop claims that I have no steel anymore when I repair the power armor, however the workshop bench had over 600 pieces of steel left.
Textures are not loading properly
Securitron corspes in some areas are invisible, however, they still have damage decals on them
Turrets spawn invisible pieces that can be looted but not seen
Even when the wind is calm, trees and bushes shake at high speed, it's like watching a time lapse
Very rarely, it takes up to 6 minutes to load a save.
Diamond City Radio - very long awkward pauses of absolute silence
The game is not launching when I play it in fullscreen
But I played for only 17 hours so far so the list WILL grow[/QUOTE]
when i first started the game up it crashed 5 minutes in, at the exact moment the bomb dropped
what a great first impression
you'd think their QA team would've at least nailed the dialogue
i'm level 20 so far and i'm fucking loving it, regardless of the bugs and things that could be better about the game. my main gripes are with how inefficient most weapons feel starting out, i had to turn my game down to easy because i found myself completely exhausting myself of my ammo supplies every time i wanted to go somewhere or do something
[QUOTE=MILKE;49113419]Dunno what you guys are on about, but I haven't encountered any bugs or glitches that takes away from the experience. Im having a blast playing the game and it was worth the money[/QUOTE]
I haven't had many problems either, but don't say this crap... Your anecdotal experience doesn't mean the game doesn't have problems.
[QUOTE=LZTYBRN;49114425]when i first started the game up it crashed 5 minutes in, at the exact moment the bomb dropped
what a great first impression[/QUOTE]
i guess this game's quality
dropped the bombshell on you
[QUOTE=MILKE;49113419]Dunno what you guys are on about, but I haven't encountered any bugs or glitches that takes away from the experience. Im having a blast playing the game and it was worth the money[/QUOTE]
While I haven't had many bugs, I can't exactly say I've had fun with the game, simply because the quest writing is just terrible.
The core gameplay has potential to be fun, but when paired with the rather overly streamlined RPG mechanics, I just don't find it nearly as engaging as New Vegas was. Same applies to the dialog.
Essentially, if Obsidian took Fallout 4's engine, introduced some more comprehensive RPG mechanics, and did away with a limited choice dialog wheel while incorporating their awesome writing chops (admittedly probably less awesome since Chris Avellone left), you'd have potentially one of my favorite games in the series.
As it stands now, it's a game that had a lot of potential that Bethesda never truly realized. Kind of like how Skyrim was to me in the end, but at least Skyrim had me captivated and not relatively uninterested from the start.
I will give kudos to Bethesda where it is due though. The addition of a "Survival" difficulty is awesome and should be the way the game should be played (even though I do wish there was a hardcore mode as well), and the way they implemented power armor is SO MUCH BETTER than it was in FO3/NV. Not only does it feel like actual power armor, but it functions closer to how it does in actual Fallout lore in comparison to the previous games. If there was some way a modder could bring Fallout 4's power armor system to New Vegas, I would give all of my money to that modder in a heart beat.
Funny, I found FO4's start much better than skyrim's with the boring wagon ride and hammy dialogue. I never even finished the main quest in it because I disliked the focus on dragons so much.
I'm enjoying the gameplay but I can already tell I hate these new RPG mechanics.
They didn't even use the skyrim system, they just threw out everything and made it more inline with more recent RPGlite games like Inquisition.
Plus the fact that Charisma is the only thing affecting dialogue basically makes a lot of what Fallout actually Fallout are now completely gone.
[editline]14th November 2015[/editline]
[QUOTE=cdr248;49108083]I wont deny that the games are fun, but I just dont like the concept that even today I still have to wrestle with the game.
To just have to sit there and say "oh its just bethesda" is getting tiring[/QUOTE]
No no but you see, its a 'lifestyle choice' to go with Bethesda games. Whatever the fuck that means.
[QUOTE=Xonax;49105654]Why do people bend over when it's Bethesda?[/QUOTE]
It's not THAT bad.
It's not good, but lets not exagerate either.
[QUOTE=kweh;49118837]It's not THAT bad.
It's not good, but lets not exagerate either.[/QUOTE]
I would say the same thing people said in the past about Skyrim and Fallout 3.
It borders on mediocrity where it's not funny, but it's not horrible. Its more infuriating because you can see the glimmers of what more time and polish could have created but they just shoved it out there.
[QUOTE=Swilly;49118852]I would say the same thing people said in the past about Skyrim and Fallout 3.
It borders on mediocrity where it's not funny, but it's not horrible. Its more infuriating because you can see the glimmers of what more time and polish could have created but they just shoved it out there.[/QUOTE]
Precisely.
Since I've talked a lot of shit about Beth and Fo4 I just want to put it on the record that I don't hate Beth or the game, I just always see lots and lots of lost potential in their games. Sometimes this lost potential is made up in mods, sometimes it isn't. For a game that's supposed to be the biggest of the year, it feels wrong to dial back my expectations, not because of hype, but because of the developer track record.
[QUOTE=cdr248;49124464]Precisely.
Since I've talked a lot of shit about Beth and Fo4 I just want to put it on the record that I don't hate Beth or the game, I just always see lots and lots of lost potential in their games. Sometimes this lost potential is made up in mods, sometimes it isn't. For a game that's supposed to be the biggest of the year, it feels wrong to dial back my expectations, not because of hype, but because of the developer track record.[/QUOTE]
I never thought this was the biggest title of the year, I was under the impression TW3 was the real big drop of 2015
[QUOTE=HumanAbyss;49124792]I never thought this was the biggest title of the year, I was under the impression TW3 was the real big drop of 2015[/QUOTE]
It still is. My brother considers Fallout 4 a GOTY bait title because of Bethesda and their track record, but in the end The Witcher 3 is pretty much the most polished, refined and definitive game - or at least RPG - of the year. But then Dragon Age Inquisition literally came out like not even a month before last year's "video game awards", and it nabbed several awards because it was a Bioware game that wasn't even firmly entrenched yet, so we'll have to see.
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