If we're talking GOTY, there's no doubt in my mind that either Fallout 4 or MGSV are going to win it.
Fallout 4 simply because of popularity and the fact that it's currently fresh in everyone's minds, MGSV because either Konami will pay out the ass for it, or because it's Kojima's last Metal Gear game, so the fans will vote for it for Kojima's sake.
My personal GOTYs of the year are Witcher 3 and Undertale, but neither are close to the sheer popularity of Fallout 4 (and Witcher 3 was pretty popular), so I don't think they have any chances at any sorts of GOTY awards.
[QUOTE=Rossy167;49109409]Reports say consoles are the worst for it. But maybe I'm wrong because a few people on Facepunch with Xbones were fine.[/QUOTE]
I have fallout 4 on the one and it's been running fine so far, the only glitches I have seen is when dog meat gets stuck in the door once or twice and the companions have a mind of their own like paladin danse just wondering off and not helping me fight the glowing one. I have no clue if todd Howard made these npcs have a mind of their own to be smart asses or he's making them dumb.
The only points I disagree with is how Bunnyhop has such an "innovation" boner.
Shit like the lock-picking and hacking minigames are perfect the way they are. They take a small level of effort, but don't come across as horribly tedious.
The people saying "oh bethesda should just use a different engine" don't realize that Bethesda isn't actually that big of a developer, they're made up of like a 100 people. Them ditching the engine that they're super familiar with would mean they'd either have to spend like twice the development time which would ruin them business-wise or they'd have to massively scale down the game. The reason why they're able to make these huge worlds with so much stuff in them is because they are so familiar and used to working with the engine.
[QUOTE=simkas;49125966]The people saying "oh bethesda should just use a different engine" don't realize that Bethesda isn't actually that big of a developer, they're made up of like a 100 people. Them ditching the engine that they're super familiar with would mean they'd either have to spend like twice the development time which would ruin them business-wise or they'd have to massively scale down the game. The reason why they're able to make these huge worlds with so much stuff in them is because they are so familiar and used to working with the engine.[/QUOTE]
Ive heard that even the devs hate the engine, and that in fo3 the animations were shit because the software they had to do them with was so infuriating that they stopped caring at some point.
[QUOTE=OzzyCockroach;49125998]Ive heard that even the devs hate the engine, and that in fo3 the animations were shit because the software they had to do them with was so infuriating that they stopped caring at some point.[/QUOTE]
Eh, at least Bethesda's animations have improved since the days of Todd Howard's friend from high school doing most of the animations in their games (I think up to Oblivion).
They just need to find a way to make their animations less robotic and more natural, and that new Havok animation system they started using since Skryim alone isn't going to do that if your core animations are just bad to begin with.
And Bethesda isn't small. They have more than 100 people. They just usually allocate 100 people or so to a team to work on a game. And even if it was only 100 developers, that actually isn't all that small anymore, especially when we have 50 people indie teams who seem to be creating open world games that are just as elaborate and fun to explore as your typical Bethesda game. Sometimes, in shorter amounts of time even.
Bethesda's issue isn't the amount of developers it has, it's how skilled and talented those developers are. Simply put, Bethesda needs more skilled people among their ranks.
[QUOTE=Rahu X;49126407]And Bethesda isn't small. They have more than 100 people. They just usually allocate 100 people or so to a team to work on a game. And even if it was only 100 developers, that actually isn't all that small anymore, especially when we have 50 people indie teams who seem to be creating open world games that are just as elaborate and fun to explore as your typical Bethesda game. Sometimes, in shorter amounts of time even.[/QUOTE]
Uhhh that's not really true at all, point me to one other game that has a world as big and as filled with all kinds of stuff as Bethesda games have that was made by a smaller team. And don't say Witcher 3 cause CD Projekt Red has almost twice as many people as Bethesda does.
[QUOTE=geogzm;49115085]you'd think their QA team would've at least nailed the dialogue
i'm level 20 so far and i'm fucking loving it, regardless of the bugs and things that could be better about the game. my main gripes are with how inefficient most weapons feel starting out, i had to turn my game down to easy because i found myself completely exhausting myself of my ammo supplies every time i wanted to go somewhere or do something[/QUOTE]
really? I still have some ammo problems but I've been able do ok on survival and my ammo supplies are starting to get better now that I'm getting to 20-30 hours. (don't have any ammo perks) I adored the first 10-15 hours and how dangerous going anywhere in the wasteland felt. But I'm also loving the feeling of adapting to the wasteland too
As a AAA company with the budget, the resources and the fanbase that bethesda has refuses to invest in a new platform for the "next gen" games purely because id cost them "time", "money" or "resources" then what the fuck are you expecting to do with that money. why people supports this bullshit and bends over in favor of something that looks, feels and even performs worse than a title in the same franchise relased 7 years ago, and go as far as to say they're doing it to "support the modding comunity". i'd be the same as to say "we gave two shits about our consumer experience but we did it for our consumers!" imagine Blizzard relasing Warcraft 4 using a buffed up, patched version of the Warcraft 3 Engine purely because "it'd be harder to mod".
how shortsigthed could you ever be to not see that developing a brand new engine could not only benefit you as a developer our your consumer experience, but also represent a lot of time and resources that you wont spend optimizing an already outdated piece of shit (or even license it to third parties). hell, Source has been great for over a decade, but even as great as it could be its already outdated for today and any future standards.
Man, Bethesda fucked up big time with F4. and the worst part is is that people will go as far as to defend and support them purely because "it just works".
[QUOTE=Metaru;49126700]how shortsigthed could you ever be to not see that developing a brand new engine could not only benefit you as a developer our your consumer experience, but also represent a lot of time and resources that you wont spend optimizing an already outdated piece of shit (or even license it to third parties). hell, Source has been great for over a decade, but even as great as it could be its already outdated for today and any future standards.[/QUOTE]
Because that would double their development time which would most likely put them out of business.
instead of relasing NV and cash in the hype of F3 they should had started working on a new engine for F4.
all that development time they "saved" will now be wasted fixing and finding all the shit that is clogging F4, even if they bother doing it - seems like they're pretty hesitant towards letting the community fix it.
[QUOTE=Metaru;49126773]instead of relasing NV and cash in the hype of F3 they should had started working on a new engine for F4.
all that development time they "saved" will now be wasted fixing and finding all the shit that is clogging F4, even if they bother doing it - seems like they're pretty hesitant towards letting the community fix it.[/QUOTE]
Bethesda didn't make NV, they were making Skyrim at the time. And they're a business, they can't spend so much time without putting out a game, they'd go out of business.
[QUOTE=Metaru;49126773]instead of relasing NV and cash in the hype of F3 they should had started working on a new engine for F4.
all that development time they "saved" will now be wasted fixing and finding all the shit that is clogging F4, even if they bother doing it - seems like they're pretty hesitant towards letting the community fix it.[/QUOTE]
But no, Creation Engine totally is a new engine and isn't just Gamebryo with a newer scripting language.:v:
Also, making a completely new engine doesn't mean that their games are going to be any less buggy. Their version of Gamebryo pretty much is their own engine at this point. They've used it for so many years (since Morrowind if you count NetImmerse which is essentially Gamebryo) that they should know all of its quirks and how to prevent a lot of the same bugs from happening.
However, it's clear that they don't, or they just don't care because they can just patch them out later. Instead of just delaying the release of the game to polish out some rather obvious and annoying bugs, they'd rather release the game, let everyone deal with the bugs, and then patch them out later. And everyone comes to expect this from Bethesda, which is why they always get a free pass when they release a buggy game.
its the absolutely opposite of Valve.
[QUOTE=Metaru;49126883]its the absolutely opposite of Valve.[/QUOTE]
Except that Valve always has a ton of money coming in from Steam and all the microtransaction-y stuff from TF2, CSGO and DOTA2, so they don't need to put out a game that often. Bethesda only has their games to make money off so they can't spend so much time on one game.
[QUOTE=simkas;49126899]Except that Valve always has a ton of money coming in from Steam and all the microtransaction-y stuff from TF2, CSGO and DOTA2, so they don't need to put out a game that often. Bethesda only has their games to make money off so they can't spend so much time on one game.[/QUOTE]
While it's true that Valve makes a lot of money, so does Zenimax, the company that owns Bethesda.
Not to mention that Bethesda also makes money from games it publishes, and that every game from now on that wants to use idTech has to be published by Bethesda.
Bethesda isn't exactly starving for dosh (especially given the combined sales of Skyrim and now Fallout 4), and their games are usually developed on for 4 years at a time, so the same bugs appearing over and over again just keeps showing how much Bethesda seems to not care. I could understand it if they were pumping out games yearly like Ubisoft does, but they aren't.
I really do appreciate Bethesda's efforts, but I feel their resources should be spent more on QA and higher quality quest writing rather than trying to shove in whatever features they think are "cool."
[QUOTE=Rahu X;49126980]Bethesda isn't exactly starving for dosh (especially given the combined sales of Skyrim and now Fallout 4), and their games are usually developed on for 4 years at a time, so the same bugs appearing over and over again just keeps showing how much Bethesda seems to not care. I could understand it if they were pumping out games yearly like Ubisoft does, but they aren't.[/QUOTE]
Yeah but Bethesda's games are huge open worlds with a ton of shit in them, it probably takes the majority of those 4 years just to develop all the mechanics they need and build the whole world.
[QUOTE=simkas;49126466]And don't say Witcher 3 cause CD Projekt Red has almost twice as many people as Bethesda does.[/QUOTE]
God this so much. It amazes me how many people have convinced themselves that Witcher 3 was made by 5 people on a single computer in the back of a van or some shit.
[QUOTE=Skyward;49127049]God this so much. It amazes me how many people have convinced themselves that Witcher 3 was made by 5 people on a single computer in the back of a van or some shit.[/QUOTE]
They're Slavic, they did it in between squatting sessions obviously!
/s
[QUOTE=bdd458;49127074]They're Slavic, they did it in between squatting sessions obviously!
/s[/QUOTE]
And they had such a short budget they all had to share the same tracksuit.
/s
The only glitch I've run into was at the beginning of the game, the Deathclaw in the town got stuck in that small underground area at the end of the street. Just pounded him with the minigun, there was nothing he could do. At first I thought he was stuck under the map.
[QUOTE=OzzyCockroach;49125998]Ive heard that even the devs hate the engine, and that in fo3 the animations were shit because the software they had to do them with was so infuriating that they stopped caring at some point.[/QUOTE]
Untrue. The animations in Skyrim and Fallout are done in 3ds, and the animators assigned to them literally did TWO, seriously I mean TWO keyframes and interpolated the rest, which is literally the LAZIEST method of animating anything on planet earth.
IDK I'm a huge bethesda critic and I'm having hardly 10% of the problems the video in the OP is having, and other people in this thread
Some of the points he was starting to make halfway through were also cringe worthy nit picking. AKA when someone who nit picks at something and is completely unaware they are doing it. Really hurts my ability to take a critical review seriously.
Despite that, I totally agree with his statement at the start: these games have the kinds of bugs and problems and jankiness that would get huge backlash from any other developer. But because it's "bethesda" they magically get a free pass. The age of thier engine is becoming really damn noticable, and they'd be able to make much better games if they started new. But I know for a fact that'll likely never happen because so much of their development process relies on the same ol' engine (just read/watch talks done by their lead level designer on their process - it is so specific to their engine that coming up with a new process on a new engine alone would add years to dev time, outside of the time needed to make the engine).
Frankly, a large part of it too is they likely want to keep their modding community alive. That would be really hard to do on a new engine to the same level they can now. They'd lose so much more money/fans by ditching that in favor of a modern engine than they would by staying on the same damn thing for decades. Even if such a thought is absurd with how wealthy and successful they are.
[QUOTE=27X;49136131]Untrue. The animations in Skyrim and Fallout are done in 3ds, and the animators assigned to them literally did TWO, seriously I mean TWO keyframes and interpolated the rest, which is literally the LAZIEST method of animating anything on planet earth.[/QUOTE]
jesus christ
that can't be real
[editline]17th November 2015[/editline]
source please
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