[QUOTE=cdr248;42770194]the 50gb is probably that shitty 'technology' they boasted about that adds billions of unnecessary polys to everything.[/QUOTE]
Alternatively they just didn't bother with optimization and cutting corners for PC architecture this time because 1) they didn't seem to care about the PC version anyway and 2) they can still use this for the next-gen consoles that use very similar architecture but are sufficiently beefy to run it with these specs. So this might just be the XBone/PS4 version with minimum porting effort.
- snip -
[QUOTE=NoobSauce;42769482]World at War and Black OPs are arguably one of the best CoD games, obviously made by Treyarch. With Infinity Ward it feels like they really don't give a shit anymore.[/QUOTE]
Don't ever forget Call Of Duty 3
The one game they made awesome, especially in multiplayer.
Cars, motorcycles and tanks... I miss that shit.
World at War was pretty good too, though. They should have made Call Of Duty 3 once more, with a WaW-type system.
[QUOTE=Yummy Pie;42769351]He's got a point about Treyarch. Their CoD games have always been better than IW's.[/QUOTE]
imo Treyarch should keep making CoD games, or a spiritual successor, every other year and keep players busy with larger map/weapon packs during the gap year while IW goes off and does something else... or die off after a few years
[QUOTE=JustGman;42770683]why would they get rid of the emblem editor[/QUOTE]
It's there
[sp]For clans only and the only way to edit it is to use the iphone app[/sp]
[QUOTE=kazookie;42770780]Don't ever forget Call Of Duty 3
The one game they made awesome, especially in multiplayer.
Cars, motorcycles and tanks... I miss that shit.
World at War was pretty good too, though. They should have made Call Of Duty 3 once more, with a WaW-type system.[/QUOTE]
Uh uh, look to United Offensive for having vehicles
I think I had the most fun with CoD when it still had vehicles
We really need a shooter Renaissance. Even Battlefield is going to outlive its charm eventually.
He spends almost half of the video in menus. Good ol' TotalBiscuit.
[QUOTE=Alxnotorious;42770837]We really need a shooter Renaissance. Even Battlefield is going to outlive its charm eventually.[/QUOTE]
It already did for me.
I wonder if the Singleplayer mode is any good. Oh wait, this is Infinity Ward we're talking about!
I actually reinstalled BFBC2 because my roommate got BF4. It's still a good game.
I've been a pretty big Call of Duty fan since CoD 4, missed WaW and played every one after that for hours (minus MW3), and I GENUINELY didn't even know that this came out today....
Wow Activision seriously pulled a bullshit move throwing a cease and desist on that FOV slider. I get physically sick playing this fucking game.
Does Singleplayer at least look better than MP?
[QUOTE=Frosty701;42771153]Does Singleplayer at least look better than MP?[/QUOTE]
I thought Singleplayer has always been better than multiplayer.
[QUOTE=Alxnotorious;42771038]I actually reinstalled BFBC2 because my roommate got BF4. It's still a good game.[/QUOTE]
No reason to ever uninstall Bad Company 2. Though it can't achieve the same scale of Battlefield 3 or Battlefield 4, it's still my favourite Battlefield game to date
[QUOTE=Alxnotorious;42770837]We really need a shooter Renaissance. Even Battlefield is going to outlive its charm eventually.[/QUOTE]
Well, the way I see it is that publishers will throw money at things that are guaranteed a good return, as evidenced by the fact that Call of Duty is a thing. To this end, if you wish to see this "shooter renaissance", which sounds rather appealing if you're talking about the kind of renaissance I'm thinking of, then we need to ensure that games such as Shadow Warrior and Rise of the Triad and similar shooters hit significant sales figures, in other words making sure people buy actual shooters once again.
This way, in theory, publishers will catch on to the presented fact that twitch-maze off-their-rocker shooters are selling very well on PC, and commission studios to produce more games in the style of Serious Sam 3, Shadow Warrior, Doom 3, etc. Combined with the lowered sales of spunkgargleweewee-style games, we could see a shift away from being dragged down obfuscated corridors and having boring modern guns, and a shift towards levels that require navigation and reward exploration, with guns that look cool and shoot amazing things like lightning shurikens and have attachments like flaming tits.
Also, another problem of sorts with modern military shooters is, as stated many times and oft, the health system and the nature of damage being taken. Bullets travel very fast, and in most games are almost impossible to dodge, though having those manners of weapons, coupled with the nature of regrowing your face when you get behind cover, removes two important gameplay elements called resource management and damage avoidance. If your health regenerates fully at high speeds, and your enemies attacks are almost always going to hit due to the nature of their weapons firing things too small and too fast to dodge, you are not managing your available resources or able to avoid damage. If you look at something like Doom, a lot of the attacks in that game were not hitscan (with the exception of the human zombie enemies), but instead were either projectiles with size and motion, or melee attacks; both of which are avoidable things, and both of which force you to manage your available resources.
Another example is a game like Shadow Warrior, where most enemies either smack you about or fire visible moving projectiles at you, with the exception of some of Zilla's mooks who use bring guns to a chi-filled swordfight, but those guys are easily slapped about by Wang in a Wangtastic display of swordplay and chi-based "magic". The way health works in that game is very much the traditional system with health pickups, the occasional bit of armour, and (mostly) avoidable attacks, with one difference involving one of Wang's chi powers; tapping right twice then holding the right mouse button triggers a form of moderate steady health regeneration that restores your health up to a point, so you can't go back to full health on Chi Healing alone but you can get relatively close, about 60-odd percent of Lo Wang's max health. And from personal experience I can say it definitely works; you gotta put in more of an effort to keep yourself alive, but if you fuck up you can still avoid the perils of running around with no health and no pickups to restore you, just not at max capacity. Always nice to have a safety net, but we should have to put in an effort to make the net work, rather than have it set up automatically.
But to conclude, we need more games like RotT and Shadow Warrior and Serious Sam to bring us away from the unnecessary dull grit of games like Call of Duty, Gears of War, and Battlefield, although Battlefield is still interesting despite being in the same toilet bowl as CoD and GoW. And for having a health system that is forgiving but only if we make the effort to please it, there are definitely examples out there that do it well. But for a system that discriminates between avoidable damage and unavoidable damage, how's this for an idea; if you are hit by a hitscan weapon like a bullet or a laser, the damage dealt by it is walked off and restored on the fly, but damage from avoidable things like projectiles and melee attacks is not regenerated and can only be restored through health pickups or the protagonist knowing some special healing technique/being able to perform first aid on themselves.
It would be interesting to see someone do a split screen comparison video between Call of Duty 4 and Ghosts, just to see how much graphical progress has been made.
I really have been defending CoD since the controversy about MW2, but this is just...too much for me, and I can't do it anymore.
So glad I didn't get this. Modern Warfare 3 to Ghosts is definitely a "Fool me once, shame on you, fool me twice, shame on me" affair. I think it's finally become clear that the remains of Infinity Ward simply can't live up to the standards of their predecessors or even Treyarch.
Related: Genuinely eager to see what Treyarch does next year. They haven't made a CoD game I haven't liked. Black Ops 2 had it's technical and balance issues but it was still a fun game ala BFBC2.
The only thing that interests me in this game is the actually magnified scopes. Probably the first triple-A title to do it. If BF4 does it, my computer would probably melt.
[QUOTE=RikohZX;42769609]TotalBiscuit's gonna have to watch himself. He used an external FoV changer (you can notice at 21:50 that you can see inside the arm when he picks up the LMG), but IW's banning people that use it unlike MW3.[/QUOTE]
I double checked and asked EA's support if changing my FOV from whatever ME3's default is (Around 6o to 65) to something a bit more reasonable that wouldn't make me sick (75 to 80 is what I generally like) would get me banned. They said Yes. An origin wide account ban.
I did it anyway. It was fine. If IW is banning people for it then shame on them. Whoever made that decision is an idiot
I agree that BF4's better, but holy shit TB is dickriding the game like it's the second coming of Jesus.
[QUOTE=Cuon Alpinus;42773257]I agree that BF4's better, but holy shit TB is dickriding the game like it's the second coming of Jesus.[/QUOTE]
Did you actually see his video on BF4? Because that's not at all the case.
[QUOTE=Cuon Alpinus;42773257]I agree that BF4's better, but holy shit TB is dickriding the game like it's the second coming of Jesus.[/QUOTE]
Not really? He just seems to enjoy the game considering he was able to play the multiplayer without getting fucked over by numerous things, and he acknowledges various problems as well as the fact that the game probably just won't attract those that didn't like Battlefield 3 already.
[QUOTE=Lamar;42772484]It would be interesting to see someone do a split screen comparison video between Call of Duty 4 and Ghosts, just to see how much graphical progress has been made.[/QUOTE]
[img]http://megagames.com/sites/default/files/game-content-images/Call_of_Duty_4_Modern_Warfare_-_Console__1.jpg[/img]
CoD4. Console version, apparently. I think it looks better than Ghosts, personally, because it isn't layering post processing like a cake
[QUOTE=Raidyr;42772857]So glad I didn't get this. Modern Warfare 3 to Ghosts is definitely a "Fool me once, shame on you, fool me twice, shame on me" affair. I think it's finally become clear that the remains of Infinity Ward simply can't live up to the standards of their predecessors or even Treyarch.
Related: Genuinely eager to see what Treyarch does next year. They haven't made a CoD game I haven't liked. Black Ops 2 had it's technical and balance issues but it was still a fun game ala BFBC2.[/QUOTE]
Wow you even like Call of Duty 3?
[QUOTE=Mr. Tripp;42773344]Wow you even like Call of Duty 3?[/QUOTE]
It was okay. Definitely their weakest.
It baffles me how indie developers these days can make games better than whatever clowns made this garbage.
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