• Independent game development project
    35 replies, posted
[QUOTE=JakeAM;40483048]Why the heck do I need to register to download it...[/QUOTE] sorry about that its on the home page now just i didn't want people geting a build before i made it available to the public
Alright from what I've played the collisions are really bad making it unplayable in narrow paths, I don't know how you have it set up exactly but for a smoother collision you can make it so that the player can't move one way if there is a collision in that direction, rather than pushing the player back. it would be something like [quote]if (keyboard_check(ord("D"))) { if (place_free(x+4,y)) { hspeed+=2; } }[/quote] as for the actual game you have an interesting aesthetic going and the random dungeon generator is really cool but the gameplay of going around shooting things get's pretty tiring after the first dungeon and I don't really see it scaling up very well for a full game even if the enemies can roam about, still interested to see what you make of it though.
[QUOTE=Tovip;40484455]Alright from what I've played the collisions are really bad making it unplayable in narrow paths, I don't know how you have it set up exactly but for a smoother collision you can make it so that the player can't move one way if there is a collision in that direction, rather than pushing the player back. it would be something like as for the actual game you have an interesting aesthetic going and the random dungeon generator is really cool but the gameplay of going around shooting things get's pretty tiring after the first dungeon and I don't really see it scaling up very well for a full game even if the enemies can roam about, still interested to see what you make of it though.[/QUOTE] Yeah, the bounce thing that's happening isn't working for the game at the moment. Like he said, when there are small pathways and turns, it makes it very difficult to move about.
[QUOTE=Tovip;40484455]Alright from what I've played the collisions are really bad making it unplayable in narrow paths, I don't know how you have it set up exactly but for a smoother collision you can make it so that the player can't move one way if there is a collision in that direction, rather than pushing the player back. it would be something like as for the actual game you have an interesting aesthetic going and the random dungeon generator is really cool but the gameplay of going around shooting things get's pretty tiring after the first dungeon and I don't really see it scaling up very well for a full game even if the enemies can roam about, still interested to see what you make of it though.[/QUOTE] I know this i have been working on it in build 2 and theres going to be ai and leveling and more wepons and bosses. this was just a test to see if people could find things i couldn't. thanks!
[QUOTE=Tovip;40484455]Alright from what I've played the collisions are really bad making it unplayable in narrow paths, I don't know how you have it set up exactly but for a smoother collision you can make it so that the player can't move one way if there is a collision in that direction, rather than pushing the player back. it would be something like as for the actual game you have an interesting aesthetic going and the random dungeon generator is really cool but the gameplay of going around shooting things get's pretty tiring after the first dungeon and I don't really see it scaling up very well for a full game even if the enemies can roam about, still interested to see what you make of it though.[/QUOTE] [media]http://www.youtube.com/watch?v=nwB2YRIt7fQ[/media]
[media]http://www.youtube.com/watch?v=BCFCSgrnL24&feature=youtu.be[/media]working on customization system new player collisions and world genration
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