• How 343 treats halo
    85 replies, posted
[QUOTE=SpartanXC9;52724832]You're dumb, plain and simple. Halo 1-3 & Reach are Arena Shooters. Halo 4&5 are Arcade Shooters. Mario Kart 8 and Mario Kart Double Dash are both kart racers [highlight](User was banned for this post ("Flaming / Rude" - Kiwi))[/highlight][/QUOTE] You are the last person who should be calling people dumb when it comes to Halo. This has been established time and time again over the past 7 years on the halo thread.
[QUOTE=Cpt.Funkymonk;52724979]I'm still angry that they ruined the Pelican. [IMG]http://i.imgur.com/AAoiori.png[/IMG] From a strong defined iconic ship to this ugly curve hind-d wanna be. The hell is up with those little thursters on the bottom? Those can't do shit. So much wastes space on the sides of the cockpit, why would you get in through the sides when you've always been able to go in through the back?[/QUOTE] wait, I've never played a halo game before, which one is which
[QUOTE=Cpt.Funkymonk;52724979]I'm still angry that they ruined the Pelican. [IMG]http://i.imgur.com/AAoiori.png[/IMG] From a strong defined iconic ship to this ugly curve hind-d wanna be. The hell is up with those little thursters on the bottom? Those can't do shit. So much wastes space on the sides of the cockpit, why would you get in through the sides when you've always been able to go in through the back?[/QUOTE] They decided to redesign everything because they felt like they needed to for some reason. Unfortunately it seems that every artist they hired is obsessed with making stuff as greebly as humanly possible before even considering functionality. I have to bring up the Elites again because oh my god how do you fail to understand that mandible armour is supposed to, you know, protect your mandibles
I don't understand the thought processes behind any of 343's decisions. They've treated the franchise so carelessly since day 1, relying only on the name of the franchise to carry their products for them because it's the only thing that [I]hasn't[/I] changed. The plot is edging closer to science fantasy all the time, the art direction is shit, the levels are linear and generic and the gameplay doesn't feel like any of Bungie's Halos. Even HCS is a complete shitshow now. For the "caretaker" of the franchise, they sure aren't taking care of it.
[QUOTE=WhyNott;52725900]wait, I've never played a halo game before, which one is which[/QUOTE] The one on the left is the 343 redesign, the one on the right is the original design.
[img]https://news.microsoft.com/stories/halo5/_media/images/02-history/halo-5-elites.jpg[/img] Like, what the fuck. Not pictured: The fact that the Halo 5 ones are like, double in mass and now walk like gorillas for some reason
[QUOTE=Cpt.Funkymonk;52724979]I'm still angry that they ruined the Pelican. [IMG]http://i.imgur.com/AAoiori.png[/IMG] From a strong defined iconic ship to this ugly curve hind-d wanna be. The hell is up with those little thursters on the bottom? Those can't do shit. So much wastes space on the sides of the cockpit, why would you get in through the sides when you've always been able to go in through the back?[/QUOTE] full disclosure, i never had an xbox and basically only ever played halo at friend's houses, but i really thought the pelican and the human vehicles were some of the coolest vehicle designs that a game has ever had like, real simplistic stuff, but just looked the part - like the warthog, incredibly simple but great looking vehicle the pelican looked so sick that i wanted a game where you could fly it, it was the quintessential halo vehicle for someone who never owned it the 343 one is ugly as sin and never should have been made
[QUOTE=Cpt.Funkymonk;52724979]I'm still angry that they ruined the Pelican. [IMG]http://i.imgur.com/AAoiori.png[/IMG] From a strong defined iconic ship to this ugly curve hind-d wanna be. The hell is up with those little thursters on the bottom? Those can't do shit. So much wastes space on the sides of the cockpit, why would you get in through the sides when you've always been able to go in through the back?[/QUOTE] They put so much greeble on everything. Look at the shotgun for example: [t]https://i.imgur.com/8AsoIbW.png[/t] It goes from Halo 1 down to Halo 5. Look at the first 3 designs. The shotgun is simple, as it should be. It's literally just two tubes, one to store shells, one to shoot shells. They're simple and iconic. The Halo 4 shotgun is the first one that adds significant detail. The same shotgun is there, there is just a bit more greeble. Then the Halo 5 shotgun comes around. I mean just look at it in game: [t]https://i.imgur.com/maAkvgc.png[/t] What the fuck is that? Why does it have that raised section in the middle? Why is it so huge? It just looks absolutely ridiculous and doesn't even resemble the shotgun from the last 4 games.
Ugh I forgot how awful the 4 and 5 shotguns look. Doesn't help them that the original Halo shotguns are some of the best video game shotguns period IMO. The look, sound, and feel of them is just top-notch. [editline]28th September 2017[/editline] Also they threw out the SPNKR, that's like a Halo cardinal sin.
They did it to EVERYTHING [img]https://news.microsoft.com/stories/halo5/_media/images/02-history/halo-5-jackals.jpg[/img] I have to find the grunt one because they have no idea what they were doing and in the process designed a grunt that would die in every environment because they can't fucking breathe
[QUOTE=Protocol7;52726421]They put so much greeble on everything. Look at the shotgun for example: [t]https://i.imgur.com/8AsoIbW.png[/t] It goes from Halo 1 down to Halo 5.[/QUOTE] Correction, the fourth one down is the Halo: Reach design. The last one being the design they used in both Halo 4 and 5.
I still dig the Reach shotty. It's more greebly but still looks nice and fits the gritty style Reach was going for. 4 and 5's just look like a mess.
I'm okay with greebly shotguns - the Doom 2016 pump shotgun is pretty awesome - but the Halo 4 and 5 just look straight-up bad.
[QUOTE=Cloak Raider;52726362]full disclosure, i never had an xbox and basically only ever played halo at friend's houses, but i really thought the pelican and the human vehicles were some of the coolest vehicle designs that a game has ever had like, real simplistic stuff, but just looked the part - like the warthog, incredibly simple but great looking vehicle the pelican looked so sick that i wanted a game where you could fly it, it was the quintessential halo vehicle for someone who never owned it the 343 one is ugly as sin and never should have been made[/QUOTE] I can't think of a vehicle I've ever wanted to fly more than the original pelican. Every GMOD spacebuild server I would make a my space ship out of the Pelican. When they finally let us fly the pelican (new design) in Halo 4 is was one of the most bitter sweet moments. Finally to fly the machine I adore, but is it still even the same design?
[QUOTE=Zeos;52726475]They did it to EVERYTHING [img]https://news.microsoft.com/stories/halo5/_media/images/02-history/halo-5-jackals.jpg[/img] I have to find the grunt one because they have no idea what they were doing and in the process designed a grunt that would die in every environment because they can't fucking breathe[/QUOTE] The Jackals don't bother me too much because Reach already showed us there are different "breeds" of Jackals like the Skirmishers, and IIRC that's why they look so different. And I think the design itself is alright as long as that's the case. One of the very few times I'll defend Halo 4/5's art.
[QUOTE=Zeos;52726475]They did it to EVERYTHING [img]https://news.microsoft.com/stories/halo5/_media/images/02-history/halo-5-jackals.jpg[/img] I have to find the grunt one because they have no idea what they were doing and in the process designed a grunt that would die in every environment because they can't fucking breathe[/QUOTE] Jackals aren't that bad. And a Grunt version doesn't exist. There are however, versions for the Ghost and Wraith - from [URL="https://news.microsoft.com/stories/halo5/"]here[/URL] [IMG]https://news.microsoft.com/stories/halo5/_media/images/02-history/halo-5-wraiths.jpg[/IMG] [IMG]https://news.microsoft.com/stories/halo5/_media/images/02-history/halo-5-ghosts.jpg[/IMG] Ghost is good IMO, Wraith looks terrible. But better yet - [QUOTE]Art Director Nicolas “Sparth” Bouvier described the approach to “Halo” art, “We can’t just make whatever comes to mind. We have to walk a middle path. Our artistic work is embedded in the legacy of ‘Halo’ so we have to service the past style but also make some bold choices of new characters, vehicles, armor and weapons.”[/QUOTE] pffft
Oh god I just remembered what they did to the Forward Into Dawn...
Oh are we posting about the shit art style now? [video=youtube;NaZKnweWtaQ]https://www.youtube.com/watch?v=NaZKnweWtaQ[/video]
[QUOTE=Zeos;52726475]They did it to EVERYTHING [img]https://news.microsoft.com/stories/halo5/_media/images/02-history/halo-5-jackals.jpg[/img] I have to find the grunt one because they have no idea what they were doing and in the process designed a grunt that would die in every environment because they can't fucking breathe[/QUOTE] Oh yeah that was the first thing I noticed in Halo 4. The grunts aren't wearing their breathing apparatus, now they're wearing some nose clips or just have a coke bottle in their mouths They did a good job in the Halo 1 and 2 remaster though.
Man I wish I could go back and experience the golden years of Halo. Halo lan parties with all my friends were some of the best memories I had as a kid.
[QUOTE=Skyward;52726617]Oh god I just remembered what they did to the Forward Into Dawn...[/QUOTE] For reference: The original design: [t]https://vignette2.wikia.nocookie.net/halo/images/d/d5/H3_UNSC_FUD_HigherSide.png/revision/latest?cb=20130912001345[/t] According to 343, the same ship: [t]https://cdna.artstation.com/p/assets/images/images/001/170/766/large/sparth-sparth-fud-forwarduntodawn-earlyconcept.jpg?1443926494[/t] What a failure. [t]https://i.imgur.com/iVxlyWW.jpg[/t]
[t]https://shadowofthevoid.files.wordpress.com/2013/01/grunt-comparison02.png[/t]
[QUOTE=RichyZ;52724943]halo 5 is objectively an arena shooter, they're characterized by the same loadouts on spawn with emphasis on map control to keep powerful weapons and gear/armor away from the enemy/team [b]reach and 4 both have loadout systems, are they both arcade shooters then?[/b] just because you don't like something doesn't mean its a different genre[/QUOTE] People keep saying this about Reach and it's not actually true. Reach didn't have a loadout system, at least not in the way that people usually use that term I.E. like in games such as Halo 4 and CoD. Reach did not have custom player-bound loadouts that were tied to an external progression system. It had [i]game-mode[/i] based loadouts that were specific to that game-mode and were the same for every player in the match. They really only existed to give custom games more creative power.
[QUOTE=Skyward;52726617]Oh god I just remembered what they did to the Forward Into Dawn...[/QUOTE] [QUOTE=JeSuisIkea;52727017]For reference: The original design: [t]https://vignette2.wikia.nocookie.net/halo/images/d/d5/H3_UNSC_FUD_HigherSide.png/revision/latest?cb=20130912001345[/t] According to 343, the same ship: [t]https://cdna.artstation.com/p/assets/images/images/001/170/766/large/sparth-sparth-fud-forwarduntodawn-earlyconcept.jpg?1443926494[/t] What a failure. [t]https://i.imgur.com/iVxlyWW.jpg[/t][/QUOTE] They actually back peddled on that a while back, if they ever show the Dawn or a ship of its class again it will look how it did in Halo 3. [editline]28th September 2017[/editline] [QUOTE=Dr.C;52726843] They did a good job in the Halo 1 and 2 remaster though.[/QUOTE] Well Halo 1 and 2 Remaster were not directly made by 343, they were handled mostly by Sabre interactive. I do like the Halo 2 Anniversary Elites [t]https://i.imgur.com/lzMdbo9.png[/t]
halo 3 had the best art style
[QUOTE=Mio Akiyama;52727025][t]https://shadowofthevoid.files.wordpress.com/2013/01/grunt-comparison02.png[/t][/QUOTE] man the iridescent sheen on the halo 3 and reach versions still looks pretty good 10 years later. there's textures in games today that still fuck that effect up
[QUOTE=Delta616;52725753]You are the last person who should be calling people dumb when it comes to Halo. This has been established time and time again over the past 7 years on the halo thread.[/QUOTE] Lmao what? You mean when I comment time and time again that 343i is consistently ruining Halo and they have no idea what they're doing and then everyone outside of that thread agreeing with me? Hell look at the thread right now. Everything is complaining about 343i and there is absolutely no positive comments for Halo 6. Hell look at this thread everyone is talking about how 343i completely messed up the art style and story
[QUOTE=Cpt.Funkymonk;52724979]I'm still angry that they ruined the Pelican. [IMG]http://i.imgur.com/AAoiori.png[/IMG] From a strong defined iconic ship to this ugly curve hind-d wanna be. The hell is up with those little thursters on the bottom? Those can't do shit. So much wastes space on the sides of the cockpit, why would you get in through the sides when you've always been able to go in through the back?[/QUOTE] More like Pelican't.
Looking back at what Bungie did to make Halo great, I legit feel like crying over how badly 343 fucked everything over.
I think the things that bug me most about 343's art style changes is that there's no reason for it. 5 years passed in-universe between Halo 3 and 4, and in that time humanity repurposed covenant and forerunner tech, so I can understand an industrial boom in the rebuilding of their colonies and civilization, but everything suddenly looks completely different. Chief has SPARTAN-IV esque armor because nanomachines, but the aforementioned Forward Unto Dawn looks absolutely nothing like it did in 3, and almost nothing remotely resembles what it should - the FUD even has the modern and updated weaponry, because that's how they always were apparently. And the Forerunner technology went from strange, clunky but functional shapes of almost-mystical glowing stuff and massive metal structures to the modern sci-fi trend of tons of mini-angles everywhere with glowing tron lines and blindingly reflective in bloomy light. If they had made their own series, even if it was loosely based in the Halo universe but in the far future, maybe people could accept these things more. Instead now we know everything about the mysterious Forerunner and in five years the universe underwent a cosmic retcon of design that the developers keep flip-flopping between what actually changed and what was always that way. And that's the biggest problem, 343 has demonstrated that outside of maybe multiplayer, they're stumbling about trying to continue Halo when they should've just let it be and done their own thing, and now the series is a massive jumbled mess of tomfoolery that clearly has no idea what the fuck it's even trying to do or be. It wants to be Halo, but it also wants to be Call of Duty, but it also wants to have an epic space story except "WHOOPS LET'S IGNORE ALL THAT EXCESS ADVERTISING WE WERE DOING AND HAVE THE PLOT BASICALLY IGNORE IT, just go Avengers with the new SPARTAN-IV team plus Buck as we unsubtly try to phase Chief out of the protag role for our newer plank of wood and [sp]oh yeah evil yandere Cortana[/sp]", except it can't even stick to its guns on that.
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