• TotalBiscuit: My thoughts on Doom Multiplayer Beta
    56 replies, posted
[QUOTE=Tunak Mk. II;50157235]I mean I play shooters all the time below 60fps without losing my mind, like most of the gaming population. If I'm able to run a game at 60fps or higher, great, more power to me, but I also like to being able to afford food, shelter, etc. over whatever it takes these days to run a game at full specs. If a game that runs below 60fps is unplayable, I'd wager there's more broken with it than just the frame rate, and I'd also argue that people who prioritize the importance of >60fps are probably in gaming for the wrong reasons.[/QUOTE] Well excuse me for wanting a game to actually play properly. I mean, I can't ecen run Doom because the pc is so outdated that it doesn't launches it at all, and even then I think 60fps is a must.
[QUOTE=Rahu X;50159814]Loadouts are bad, progression system needs to go, melee needs to be reworked, the Titanfall burn card-esque "hack" system needs to go, movement needs to be a bit faster (and have more options), and some weapons really need re-balancing. Other than that, it's ok. It's not amazing/good, it's not shit/bad. It's just ok. Doesn't really do anything to stand out from the crowd of modern shooters, or to evolve from id's heritage of arena shooters (even though id didn't make the MP portion). TB is pretty much right on the money about the MP having an identity crisis of sorts, because the impressions I got from my time playing it is that it's like Halo with some UT/Quake-espue influences and a DOOM skin. That's not necessarily a bad thing, it's just that as of right now, the game really doesn't do anything that elevates it over the games it is clearly taking influence from. It only just manages to be better than the new Halo games in my opinion, though admittedly, that isn't very hard to do.[/QUOTE]I'm really getting sick of these mediocre homogenized indistinguishable games only being marginally better than the last wave of mediocre homogenized indistinguishable games
Did Doom have strafe-jumping? He says he doesn't like the jetpack because it doesn't have the same degree of control as strafe jumping, but I had always though strafe-jumping didn't become a thing until Quake.
[QUOTE=artDecor;50161759]I'm really getting sick of these mediocre homogenized indistinguishable games only being marginally better than the last wave of mediocre homogenized indistinguishable games[/QUOTE] Well your savior's open beta begins May 5th.
[QUOTE=V12US;50160786]Call of Doomty[/QUOTE] It isn't anything like COD though.
[QUOTE=Tuskin;50162526]It isn't anything like COD though.[/QUOTE] But it is [I]Something[/I] like CoD though, it's also something like Halo, Titan Fall, Quake Live and Doom as well. I wouldn't say it's a good or bad thing i havent formed an opinion, but only carrying 2 guns, load outs? That's certainly not from Doom.
[QUOTE=Fr3ddi3;50162632]But it is [I]Something[/I] like CoD though, it's also something like Halo, Titan Fall, Quake Live and Doom as well. I wouldn't say it's a good or bad thing i havent formed an opinion, but only carrying 2 guns, load outs? That's certainly not from Doom.[/QUOTE] In classic Doom multiplayer you'd end up using 2 weapons anyway if you have all of em. In fact I have to question people who don't like Doom 4 because it's not like they remember are aware, that Arena FPS games are minorities for a long time and barely played by new people (Quake Live had a lot of new people, till Bethesda decided to make it paid). I am somewhat happy that a Loadout is there, it gives a chance for a new player to be prepared beforehand and the only thing he has to worry is the health, since it doesn't regenerate. That's pretty much enough for today's gamers who are new to this genre.
Why spend full price on this when Unreal Tournament is free?
I love how loadouts, as a specific thing altogether, is something only and inherently Call of Duty and not just modern shooters in general, and thus something must be inherently terrible for having something from Call of Duty. Then again people are whiny about ironsights in shooters obviously transforming something into Call of Duty as well. Just look at the initial shitstorm that happened with Halo 5 over the smart scope feature, until people realized the devs didn't penalize the series-standard hipfiring whatsoever and the scope feature was for nothing more than a little extra accuracy at range.
[QUOTE=Niklas;50162798]Why spend full price on this when Unreal Tournament is free?[/QUOTE] Two different games with different playstyles. The new UT is pretty, fast but also ridiculous. Wallrunning ,sliding, walljumpiing in any direction, it's just madness. Feels like a Matrix game with UT on it instead of Bullet Time.
[QUOTE=Tunak Mk. II;50157235]I mean I play shooters all the time below 60fps without losing my mind, like most of the gaming population. If I'm able to run a game at 60fps or higher, great, more power to me, but I also like to being able to afford food, shelter, etc. over whatever it takes these days to run a game at full specs. If a game that runs below 60fps is unplayable, I'd wager there's more broken with it than just the frame rate, and I'd also argue that people who prioritize the importance of >60fps are probably in gaming for the wrong reasons.[/QUOTE] Limiting people to any "standard", no matter how high it is, is not okay. Your personal preference is not a justification to being an asshole towards people who have differing preferences. Besides, I wager you'd be saying the same as TB if you had a monitor that can display more than 60 fps. Shit gets fucking godly around 120hz, and you'd understand why people spend hundreds of dollars extra just for that.
it actually bothers me that people would compare this game to COD. Shit like progression is meaningless windowdressing, the actual gameplay is nothing like COD. Ask yourself this: when is the last time you saw a AAA multiplayer shooter with a health bar and non-regenerating health? Without sprint and ironsights? The gunplay and movement is comparable to earlier halo games, but that's a good thing. We've been stuck with modern military shooters for too long to complain about that. If you want a quake/ut style game where you're rocket jumping and bunnyhopping at a million miles an hour then this isn't it, but you can just play the new ut anyway. Doom 2016 is it's own game, and I hope they change nothing.
If the files ripped out of the beta are correct, there will be 'classic' game modes.
I hope they change loadouts. the gameplay is perfectly fine imo. its a bit halo-like, especially in styling of armor (which makes sense since the MP is actually developed by people that made halo 4 and such) but thats not a problem. the only real problem that ive seen is loadouts and lack of weapon pickups making every map feel just about the same. no competing over rocket launchers and such because you can just fucking get every gun outside of one super powerful one, and most people you'll find only use 2 of them anyways because of the loadout system. maybe choosing between 1 or 2 guns at the most, like how halo reach did it, so people have a bit of a choice.
[QUOTE=Naught;50163422]I hope they change loadouts. the gameplay is perfectly fine imo. its a bit halo-like, especially in styling of armor (which makes sense since the MP is actually developed by people that made halo 4 and such) but thats not a problem. the only real problem that ive seen is loadouts and lack of weapon pickups making every map feel just about the same. no competing over rocket launchers and such because you can just fucking get every gun outside of one super powerful one, and most people you'll find only use 2 of them anyways because of the loadout system. maybe choosing between 1 or 2 guns at the most, like how halo reach did it, so people have a bit of a choice.[/QUOTE] From datamining the alpha and beta, there's rumor of a Classic setting for multiplayer, but because Id and Bethesda are being incredibly tightlipped about everything not the main multiplayer, we have no idea if it'll be there. The alpha also had latent bots that could be cracked open, but also no confirmation on whether they'll be in the final product either.
While he had some valid points, his disgusted attitude towards console gaming kind of annoyed me. I thought he was over this.
[QUOTE=Niklas;50162798]Why spend full price on this when Unreal Tournament is free?[/QUOTE] I too wonder why people keep demanding a fast-paced arena shooter and shitting on games that try to be a new arena shooter(Toxxik, that other game) when this exists.
[QUOTE=DMGaina;50163536]While he had some valid points, his disgusted attitude towards console gaming kind of annoyed me. I thought he was over this.[/QUOTE] he plays console games too though
This thread sucks. [highlight](User was banned for this post ("Why reply" - Craptasket))[/highlight]
[QUOTE=DMGaina;50163536]While he had some valid points, his disgusted attitude towards console gaming kind of annoyed me. I thought he was over this.[/QUOTE] A PC fps being consolized is a pretty huge issue, the game design gets all fucked up because suddenly the devs are assuming nobody can aim properly as with a mouse and that leads to small maps, big hitboxes, slow movement, low time to kill, lower complexity, everything that makes an awful PC shooter with a low skill range. Which is exactly what you see in the video. Weapons dont even drop and there's loadouts in an arena shooter, it's dead on arrival.
[QUOTE=Niklas;50162798]Why spend full price on this when Unreal Tournament is free?[/QUOTE] Because it has a campaign? Unless there's a new Unreal game tied to UT4 that I'm unaware of. I doubt most people would be buying this for the competitive MP especially seeing as how ID isn't even making that portion.
[QUOTE=Janus Vesta;50162026]Did Doom have strafe-jumping? He says he doesn't like the jetpack because it doesn't have the same degree of control as strafe jumping, but I had always though strafe-jumping didn't become a thing until Quake.[/QUOTE] Doom and Doom 2 didn't even have a jump input or the ability to look at any angle than directly horizontal It only repurposed campaign levels to play on and no consideration for balance was in place this is what Doom deathmatch really was [media]https://www.youtube.com/watch?v=xoSvNXdWqxU[/media]
And that video also nicely demonstrates that everyone just spams the SSG or the BFG constantly, if the latter is available. People who expected Quake DM out of the new Doom would be disappointed with the old Doom as well. They've got nobody but themselves to blame, since Bethesda doesn't advertise Quake style gameplay, but arena style gameplay.
[QUOTE=Mattk50;50165605]A PC fps being consolized is a pretty huge issue, the game design gets all fucked up because suddenly the devs are assuming nobody can aim properly as with a mouse and that leads to small maps, big hitboxes, slow movement, low time to kill, lower complexity, everything that makes an awful PC shooter with a low skill range. Which is exactly what you see in the video. Weapons dont even drop and there's loadouts in an arena shooter, it's dead on arrival.[/QUOTE] I don't know about dead on arrival, but given how lackluster the game plays currently as well as the whole thing with DLC packs definitely means it's going to die at some point. The only reason why DLC packs work with games like CoD is because there's pretty much always been a new CoD every year, so instead of buying the DLC packs, you could just jump on the new one that everyone else is also destined to jump on. I doubt the same is going to apply for DOOM, and as such, the community will become fragmented and people will start to leave it for the "next big shooter." [QUOTE=Bloodshot12;50165771]Because it has a campaign? Unless there's a new Unreal game tied to UT4 that I'm unaware of. I doubt most people would be buying this for the competitive MP especially seeing as how ID isn't even making that portion.[/QUOTE] Given how heavily Bethesda has been marketing the MP, and how gaming audiences these days have been basically trained to ignore the campaigns in modern shooters (because most of them aren't that great), I wouldn't be surprised if a lot of people just outright ignore it. Besides, at the end of the day, you're still spending $60 on a rather mediocre attempt at an arena shooter. UT4 is a much better experience, in my opinion, and is absolutely free. Not to mention the potential for mods for it instead of being locked down to a system like SnapMap.
People have been making basic mods for the beta, its just text file edit though. We know how to unpack and repack their storage files.
Yeah if you want some good arena FPS action just go play the new UT or Reflex [editline]21st April 2016[/editline] This looks like a mess to be honest
[QUOTE=CLungcancer;50174047]Yeah if you want some good arena FPS action just go play the new UT or Reflex [editline]21st April 2016[/editline] This looks like a mess to be honest[/QUOTE] except its not? the balance for a beta is pretty supurb and the movement still feels fast without leaving console players at an disadvantage. Its probably the most fun ive had in an arena shooter since i played UT99 on my dreamcast.
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