• Outlast 2 gameplay (pax east)
    68 replies, posted
Nice graphics and cool setting. Got a True Detective Season 1 setting vibe.
[QUOTE=Higurashi;50193441]If you think that was scary you should try [url=http://store.steampowered.com/app/391720/?l=english]Layers of Fear[/url][/QUOTE] That looks really good. Very out of the vein of most horror games these days.
[QUOTE=Higurashi;50193441]If you think that was scary you should try [url=http://store.steampowered.com/app/391720/?l=english]Layers of Fear[/url][/QUOTE] Layers of Fear is considerably shorter and much more "classic" (i.e. relying on jumpscares and traditional psychological horror). Still a decent game, but it's a kind of walking simulator.
Layers of Fear was just boring. It was the same gimmick that got old after the first 3 times used over and over again for 2 hours. And as someone who is a total pussy when it comes to scary games, it literally didn't do anything for me. Not scary at all. The writing was bad, the voice acting was worse, and all the "choices" were totally arbitrary and pointlessly obscure. It looked nice, and while the gimmick was overused to hell and back, it worked well the first couple times. That's the only praise I can give it.
[QUOTE=xZippy;50193513]Does it top Amnesia: The Dark Descent?[/QUOTE] Certainly not in any way, but it is similar in the way it presents a horrific approach on a past period of history, and toys with the player's perception of reality. [editline]24th April 2016[/editline] [QUOTE=Skyward;50193574]Layers of Fear was just boring. It was the same gimmick that got old after the first 3 times used over and over again for 2 hours. And as someone who is a total pussy when it comes to scary games, it literally didn't do anything for me. Not scary at all.[/QUOTE] I understand where you're coming from, but I really didn't find it boring, or not scary. It wasn't [I]very[/I] scary, but it wasn't [I]not scary at all[/I]. You were in the wrong mood perhaps?
[QUOTE=Higurashi;50193471]I wasn't hating on Outlast, even really enjoyed Outlast myself and am hyped for the sequel right now. It's just that Layers of Fear did a better job at scaring me while being pretty creative and was less predictable imo. For some people it's a walking simulator though.[/QUOTE] dude i dont know if we played the same game, but when i played layers of fear, i was so god awful bored because i was predicting literally everything. it kept using the same gimmick that it introduced within the first 5 minutes
who the fuck smudges their thumb across their glasses to clean them, that's just going to make everything worse
[QUOTE=Anti Christ;50193601] it kept using the same gimmick that it introduced within the first 5 minutes[/QUOTE] And which exactly? The changing of the environment?
YES, this is amazing. I love Outlast and the dlc, asylum settings and occult themes will always be my favorites
[QUOTE=Higurashi;50193506]Yeah that was actually the worst part of the entire game but the rest is really good. Like rooms changing just after turn around, stuff coming out of paintings etc[/QUOTE] Too bad any horror it might've had got ruined by the fact that you can't fail the game in any way , at least for me.
[QUOTE=ffalsa;50193723]Too bad any horror it might've had got ruined by the fact that you can't fail the game in any way , at least for me.[/QUOTE] Well you can't actually die, but you can definitely fail the game if you take the wrong paths since it has 3 different endings. The failing one in which [sp]your painting, the only reason why you came back to your mansion to do it right this time, turned out to be just another failed painting[/sp]
Hopefully it is also longer than the first game, I would be pissed if I had bought it full price and beating it in a mere 3 hours after
Outlast 2: the game where fucked up shit is happening all the time, but the player continues to walk about like nothing out of the ordinary is happening.
this western quarrytown style looks interesting, reminds me of The Descent and real-life ghost towns like [URL="https://upload.wikimedia.org/wikipedia/commons/8/83/RobsartHospital.jpg"]Robsart, Saskatchewan[/URL].
Loving the volumetric lights, looks awesome. Also from what I've seen so far the setting seems much more interesting. The first game was really well made, but I found the whole asylum setting kinda boring since it's been done in so many games before.
5 minutes of a chase scene in a low-visibility corn field and not a single jump scare. Good on you Outlast 2
I like the theme of the village as well which seems to be like farmer villages in the 30's - 40's, the theme being related to Christianity is no doubt going to spark some flame in some news outlets but i personally love it. Also the details such as using your hands to push away the corn and such is really awesome
[QUOTE=Cuon Alpinus;50197297]5 minutes of a chase scene in a low-visibility corn field and not a single jump scare. Good on you Outlast 2[/QUOTE] Well... There was that bird. :v:
[QUOTE=Skipcast;50197905]Well... There was that bird. :v:[/QUOTE] I jumped like hell from that.
[QUOTE=usaokay;50197489]Thank fuck the character talks now.[/QUOTE] I just wished he mentioned something about the first body he saw in the house. He goes from all panicky and omg im hurt help pls to oh nice battery dont mind that guy with his brains on the table. looks great besides that though
[QUOTE=usaokay;50201599]Yeah, that's what bothered me the most. He could have provided some expository dialogue about his situation looking grim and he should find a way out, or that he realizes the town is dangerous and must get out of dodge. Here's my idea for what should have gone down: [Player discovers body] Player: Oh shit... [Picks up battery] Player: Sorry, but I need this. [Player goes outside] Player: Fuck. I have to go through this town.[/QUOTE] player voice during gameplay for a horror game is like the worst idea ever dude it completely takes you out of it
[QUOTE=usaokay;50201599]Yeah, that's what bothered me the most. He could have provided some expository dialogue about his situation looking grim and he should find a way out, or that he realizes the town is dangerous and must get out of dodge. Here's my idea for what should have gone down: [Player discovers body] Player: Oh shit... [Picks up battery] Player: Sorry, but I need this. [Player goes outside] Player: Fuck. I have to go through this town.[/QUOTE] That's probably most cringeworthy dialogue i've heard in awhile. You are the one supposed to be thinking shit like "Fuck I have to go through this town", not the character saying it out loud.
the whole point of horror is to scare you, the player, not the protagonist. you don't need to see someone else being scared to feel scared - if anything that really ruins any effect the horror could have because it feels more like it's happening to someone else rather than yourself. i can't suspend my disbelief when my idiot character is narrating everything i do, like yeah, i know i'm doing that, i did it. shut the hell up
This looks really cool but i'm disappointed that it isn't going to take place in the other asylum where they sent all the women to from the first game. Not sure what ties the two games together here or how Walrider fits into it all.
[QUOTE=IceWarrior98;50205058]This looks really cool but i'm disappointed that it isn't going to take place in the other asylum where they sent all the women to from the first game. Not sure what ties the two games together here or how Walrider fits into it all.[/QUOTE] [sp]My guess is that the town is the "Other Bigger Experiment" they mentioned in the first game.[/sp]
[QUOTE=Rusty100;50202950]the whole point of horror is to scare you, the player, not the protagonist. you don't need to see someone else being scared to feel scared - if anything that really ruins any effect the horror could have because it feels more like it's happening to someone else rather than yourself. i can't suspend my disbelief when my idiot character is narrating everything i do, like yeah, i know i'm doing that, i did it. shut the hell up[/QUOTE] I always felt that way about Amnesia. The dude you played as hyperventilating and going temporarily insane at every stupid predictable jumpscare was so immersion breaking I couldn't take the game seriously.
[QUOTE=QueenSasha24;50206859][sp]My guess is that the town is the "Other Bigger Experiment" they mentioned in the first game.[/sp][/QUOTE] There was mention of other experiments but mostly the second asylum where they moved all the women because they were way bat shit crazy and had to be separated. I don't recall mention of a town or village being referenced, ever. Hence my surprise that there is a completely new setting for this game and no hint at Walrider. Also I don't believe there is a need to spoiler protect Outlast. It's been out long enough now.
tbh i thought walrider really wasn't interesting, it was some thing that could fly around and kill everything. I like the build-up more of it about how you need to be batshit insane in order to control the thing. Perhaps this is related to the Murkoff Corporation.
[QUOTE=darth-veger;50214531]tbh i thought walrider really wasn't interesting, it was some thing that could fly around and kill everything. I like the build-up more of it about how you need to be batshit insane in order to control the thing. Perhaps this is related to the Murkoff Corporation.[/QUOTE] Walrider isn't interesting no, but the origins of it is. There is a lot of occult influence for sure but nothing that really explains Walrider's existence, just that they wanted to weaponize it. I mean if they're going to go the route of the occult then I suspect that there will be more Walrider-esque stuff involved in some way. Though this could also be something that Walrider did itself. It needs someone who is absolutely ruined to be it's host (not in control of it, it in control of you), perhaps it wants to make more? That is generally where such creatures tend to lean towards in terms of general horror settings, they almost always want there to be more of them. All in all it's really hard to speculate what the sequel is aiming for when there is so much back story for it to go on. If it wants to go the way of Resident Evil and have mindless villagers be the enemies I'm okay with that. But let's face it, Outlast 2: Bitches Be Trippin', would have been nice too.
Gonna bump this with more unseen gameplay. [media]https://www.youtube.com/watch?v=t3xn4oFqYHE[/media] Dude this legit looks a lot more terrifying then the first one, i got some serious nightmare on elm street vibes from the school section
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