[QUOTE=LTJGPliskin;47856934]I want the Doomguy to grab an assault rifle 5 minutes into the game, snap it in half, and pick up a pump-action shotgun.[/QUOTE]
Or even better, he picks up a bunch of assault rifles, finds a garage, and breaks the rifles down to construct a rudimentary Nordenfelt gun like the one Duke has. Why settle for one barrel when you can strap six together and have more dakka?
[QUOTE=wauterboi;47851911]It's amazing that people still think this joke is funny.[/QUOTE]
It's not a joke as much as it is a criticism for the game. Maybe if you spent more time actually thinking about what you've read rather than trying to figure out 'the joke' like this is some kind of image board you'd understand that.
[QUOTE=LTJGPliskin;47856934]I want the Doomguy to grab an assault rifle 5 minutes into the game, snap it in half, and pick up a pump-action shotgun.[/QUOTE]
[QUOTE=ironman17;47856951]Or even better, he picks up a bunch of assault rifles, finds a garage, and breaks the rifles down to construct a rudimentary Nordenfelt gun like the one Duke has. Why settle for one barrel when you can strap six together and have more dakka?[/QUOTE]
Instead of ~epic zingers~ against modern FPS games and stupid shit that belongs in Duke Nukem, how about we have a game that takes itself seriously and doesn't have to wave it's dick around and yell "Hey, I'm BETTER THEN YOU GUYS!"?
Like seriously, Doom was kinda crazy, but it was never like that, and for the most part it was serious. There wasn't any wacky action like strapping assault rifles together as a makeshift weapon or jabs at other games of it's time. It was a simple game about killing lots of shit.
Feels like too many people read the doom comic and think it's a design document.
Games that do the HEH LOOK AT THIS WE'RE TRASHING MODERN SHOOTERS shtick seem tacky as fuck. See Duke Nukem Forever, Saints Row 4, etc.
[QUOTE=MrDestroyer;47857077]Games that do the HEH LOOK AT THIS WE'RE TRASHING MODERN SHOOTERS shtick seem tacky as fuck. See Duke Nukem Forever, Saints Row 4, etc.[/QUOTE]
It's just a childish grab for attention, in my opinion. A good game shouldn't need to put down other people's efforts to make themselves stand out.
are you guys confusing duke nukem and doom or something
[QUOTE=Ezhik;47857160]are you guys confusing duke nukem and doom or something[/QUOTE]
Must be blue balls from Duke Nukem Forever. :v:
Doom gets bundled up with that obnoxious "shooter games shouldn't be serious" stuff like Serious Sam all the time. Probably because of Brutal Doom v19 with its new deluxe blood effects and over 37 new executions.
[QUOTE=Ezhik;47857160]are you guys confusing duke nukem and doom or something[/QUOTE]
No.
I just want a little humor in the game.
Doom was never 100% serious. Doom II had a bunch of Commander Keens lynched in the back room of Map 32. Doom 3 was even less serious. There was a PDA entry about Pentagram etiquette.
[QUOTE=LTJGPliskin;47857398]No.
I just want a little humor in the game.
Doom was never 100% serious. Doom II had a bunch of Commander Keens lynched in the back room of Map 32. Doom 3 was even less serious. There was a PDA entry about Pentagram etiquette.[/QUOTE]
Doom indeed never was 100% serious, and a little humor is fine. My issue is with the ideas that it should go off dissing other modern FPS games because "Epic Retro gamin so much better guiz!!!". That's childish and immature.
Breaking an assault rifle in half (Doomguy is not a superhuman Arnold Schwarzenegger action hero) is something that should remain in the realms of Duke Nukem, or other games that are designed to have prominent humor, which is something Doom never had.
[URL="http://www.glassdoor.com/Reviews/Employee-Review-id-Software-RVW4012058.htm"]This is a taste of what happened here[/URL]
This is footage of an iteration of Doom that had the same sort of feature creep that DNF did. Management had no fucking clue what direction to go in and they were just picking "modern features" left and right with no regard as to whether or not it would actually work in the game.
The only small saving grace it would have had was Danny Trejo.
[QUOTE=xalener;47857543][URL="http://www.glassdoor.com/Reviews/Employee-Review-id-Software-RVW4012058.htm"]This is a taste of what happened here[/URL][/QUOTE]
Well shit, there goes my hype for the game. This sounds exactly like what happened to Daikatana.
[QUOTE=LTJGPliskin;47857398]No.
I just want a little humor in the game.
Doom was never 100% serious. Doom II had a bunch of Commander Keens lynched in the back room of Map 32. Doom 3 was even less serious. There was a PDA entry about Pentagram etiquette.[/QUOTE]
Those are just little things you spot if you really look out for them. It doesn't interfere with the main gameplay.
You can completely ignore them and in some cases probably won't even spot them on your first run through.
[QUOTE=Ganerumo;47857563]Well shit, there goes my hype for the game. This sounds exactly like what happened to Daikatana.[/QUOTE]
He's not talking about the new one that Zenimax is going to show at E3. He's talking about the cancelled version. That was scrapped a while ago and replaced with an all new, and reportedly much more faithful version.
[QUOTE=Water-Marine;47850206]Didn't even know there was a game buried before the reboot.
Graphically looks nice, but the theme felt really generic for some reason[/QUOTE]
That's the Doom 3 theme, and don't you diss it!
[QUOTE=Starlight 456;47857594]He's not talking about the new one that Zenimax is going to show at E3. He's talking about the cancelled version. That was scrapped a while ago and replaced with an all new, and reportedly much more faithful version.[/QUOTE]
Which is made by the same team as the one that came up with the old gritty reboot, except with far less employees.
Daikatana turned to shit because of an utter lack of direction, completely incompetent management and constant reboots and reworks leading to a massive loss of money as well as a loss of trust and funding from the publisher. This is the exact same thing that these people are describing as what's been going on in the company for a few years now, and these posts are from less than a year ago.
So either Zenimax had enough of the upper management's shit and they sent competent people to take over, or they pressured them enough into putting together an actually presentable version (it's a quite common publisher tactic to use the public announcement of the game as a means to pressure an otherwise slow or lazy dev team).
This also happened to plenty of other games that went through incompetent management, a lack of direction, internal conflicts and too many alterations/reboots through development. Spore, Xmen Destiny, and Duke Nukem Forever are all good examples.
Long story short, if this is the kind of testimony we get from the guts of ID, then pessimism is the most realistic way to proceed with any upcoming title from them. You can't put together a good game if your upper management is garbage and you have to constantly rework the game from the ground up.
[QUOTE=LTJGPliskin;47857398]No.
I just want a little humor in the game.
Doom was never 100% serious. Doom II had a bunch of Commander Keens lynched in the back room of Map 32. Doom 3 was even less serious. There was a PDA entry about Pentagram etiquette.[/QUOTE]
I think we have different ideas about serious I suppose. Doom 3 felt several orders of magnitude more serious than Doom 1 and II, especially because darkness is very serious.
[QUOTE=thisispain;47857187]Doom gets bundled up with that obnoxious "shooter games shouldn't be serious" stuff like Serious Sam all the time. Probably because of Brutal Doom v19 with its new deluxe blood effects and over 37 new executions.[/QUOTE]
According to the impressions from what they showed at Quakecon, it sounds like they're taking a lot of inspiration from Brutal Doom. Lot of rip and tear melee stuff and executions
The thing about the classic Dooms were that they were at least self-aware to a degree because it was made to be an action romp and even had most of its story ideas pulled out by Carmack for the sake of demon blasting fun. Especially with some of the stranger level designs, or maps like Gotcha! where they casually throw the big two boss monsters 30 seconds in just to fuck with you. There were more ambient and darker areas, but the game really didn't pretend to be more than it really was, and the intermissions and episode end dialogs were pretty nonchalant to a degree too.
Doom 3 had its quirks, its easter eggs and such, but the jump scares, the ambient horror, the darkness and the emphasis on disgusting gore in the environment rather than enemy gibbing gore completely turned the tides of style. Characters were cheesy, but played their lines entirely straight-faced despite Betruger being the most blatant stereotype of an evil scientist antagonist he could be. The self-awareness was more of the hidden jokes and the game tried to act super serious about ancient martian ancestors to humanity who also opened a hellgate, complete with a mural depicting the Doom 1 cover.
What worries me is that there's going to be action this time around, no doubt, but the first teaser last year with its dramatic voice over sounds like this game's going to leave the self-awareness to the easter eggs and play the hellish invasion of Mars for the third time entirely straight again.
I'm not asking for Duke "Power Armor is for pussies" Nukem, or even a voice-acted Doom Marine. But I certainly don't come to Doom for any sort of riveting plot that acts like it's more than it really is.
Well, shit. That looks horrible for the Doom brand.
I'm glad it's been rebooted.
[QUOTE=Ganerumo;47857653]Which is made by the same team as the one that came up with the old gritty reboot, except with far less employees.
...
So either Zenimax had enough of the upper management's shit and they sent competent people to take over, or they pressured them enough into putting together an actually presentable version (it's a quite common publisher tactic to use the public announcement of the game as a means to pressure an otherwise slow or lazy dev team).[/QUOTE]
That's what reportedly happened so we're in the clear for this one
[QUOTE=xalener;47858111]That's what reportedly happened so we're in the clear for this one[/QUOTE]
Which of the two happened, them replacing the team or them pushing for a reveal ? Because the latter is not a good sigh.
[editline]2nd June 2015[/editline]
[QUOTE=MaddaCheeb;47857975]Well, shit. That looks horrible for the Doom brand.
I'm glad it's been rebooted.[/QUOTE]
It didn't go very well when they tried it on Wolfenstein back in 2009, that's for sure.
[QUOTE=Bread_Baron;47857640]That's the Doom 3 theme, and don't you diss it![/QUOTE]
I think he meant the tone of the whole game in the video, not the actual music in it.
[QUOTE=Ganerumo;47858252]Which of the two happened, them replacing the team or them pushing for a reveal ? Because the latter is not a good sig[B]n[/B].
[/QUOTE]
The management was shaken up gutted and replaced (from what I heard) and the demo they showed was (by their own admittance) their entire development effort up to that. The upcoming doom is using everything they made for that demo as a base. Could end up good. Could end up bad. Depends on where they focus their efforts.
[QUOTE=Ganerumo;47858252]Which of the two happened, them replacing the team or them pushing for a reveal ? Because the latter is not a good sigh.[/QUOTE]
At the time iD was juggling a bunch of different projects and couldn't manage them all, so the upper management had to step in, cancel all the other projects, and consolidate the teams to focus on Doom 4. One of the cancelled projects was Rage 2 and when the Rage/Doom teams merged, they had some issues working together and eventually a lot of key employees have left.
This information is based on a report from 2 years ago, so who knows what the team looks like now. Since then, they've hired one of the main graphical engineers from Crytek to work on iDtech6 so there is hope that they can still be technologically impressive without John Carmack.
Is anyone else really tired of the talkative partner character who you have to follow everywhere for 90% of the game shtick
it just feels like a lazy way to limit the pace of the game, most of the time they're not even likable or interesting, it just slows things down
[QUOTE=Starlight 456;47857451]Doomguy is not a superhuman Arnold Schwarzenegger action hero[/QUOTE]
The Doomguy died, went to Hell, proceeded to kick Hell's ass, and then fought his way back to Earth, only to kick it's ass [I]again.[/I]
He kind of is a superhuman action hero. He can also carry 200 pounds of equipment and [I]outrun his own rockets.[/I]
[QUOTE=ForgottenKane;47856979]It's not a joke as much as it is a criticism for the game. Maybe if you spent more time actually thinking about what you've read rather than trying to figure out 'the joke' like this is some kind of image board you'd understand that.[/QUOTE]
This was the intention. That's the shortest way I can summarize how it looks without downright saying "its gay lol". It was even called "call of doomy" by its own creators, if I'm not mistaken.
I am very glad we're not going to see this Doom.
A lot of the current perceived tone of Doom comes half from the game and half from the promotional material
Doom (as far as 1 and 2 are concerned) is an over the top first person shooter on steroids where you move ultra fast and you can punch enemies so hard they turn into a pile of gibs, so the tone is by extension far from being serious. It however does not go out of its way to be comedic or funny, so it's simply not a serious game.
Oh and the story is balls deep retarded and only serves an excuse to blow shit up, because back then Carmack didn't give two shits about the story and made it very clear very frequently.
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