• AVGN: Big Rigs Over the Road Racing
    74 replies, posted
[QUOTE=A_Pigeon;44291853]He even renamed the exe CarZ I see what you did there[/QUOTE] Oh no, don't think it's a clever joke that's literally the name of the EXE
[QUOTE=A_Pigeon;44291853]He even renamed the exe CarZ I see what you did there[/QUOTE] I'm pretty sure the EXE's original name is CarZ. It's like "Cars" but with a Z
[QUOTE=Ray-The-Sun;44293041]It does cap, though [media]http://www.youtube.com/watch?v=R8X7Vj6JXPk[/media] Top speed reached: [sp]12.3 Undecillion MPH, or 12,300,000,000,000,000,000,000,000,000,000,000,000[/sp][/QUOTE] Apparently that's 18.34 octillion times the speed of light. That's assuming I didn't screw up the math somewhere. :v: Anyone who is better at math than me want to confirm/correct me?
[QUOTE=ShaunOfTheLive;44293240]That baffles me. It would need to use a 128-bit integer to get that high, but no major language supports that type out of the box. And a 128-bit signed integer would be able to go all the way to -170 undecillion. I don't even.[/QUOTE] [url]http://en.wikipedia.org/wiki/Double-precision_floating-point_format[/url] Computers are more than capable of representing this number, though not nessicarily as an integer.
[QUOTE=CapellanCitizen;44303579][url]http://en.wikipedia.org/wiki/Double-precision_floating-point_format[/url][/QUOTE] What's your point? Double precision gives you 53 bits, or only 16 decimal digits. It's really annoying when you're using Javascript, which stores everything as a double, and you can't even store a full 64-bit integer.
[QUOTE=ShaunOfTheLive;44303768]What's your point? Double precision gives you 53 bits, or only 16 decimal digits. It's really annoying when you're using Javascript, which stores everything as a double, and you can't even store a full 64-bit integer.[/QUOTE] With the significand precision yeah but you're forgetting the exponent.
Holy shit. I had no idea that Sergey Titov, the mastermind behind WarZ, was the producer of this game. It all makes sense now.
[QUOTE=J$ Psychotic;44303932]Holy shit. I had no idea that Sergey Titov, the mastermind behind WarZ, was the producer of this game. It all makes sense now.[/QUOTE] I wish he would've googled his name and saw all the WarZ stuff.
Has someone ever contacted the people who made this and went "So uh whats up with this game you made?"
The moment the truck started accelerating while going backwards my sides left the orbit. That sound it makes is just hilariously funny to me.
[QUOTE=Ray-The-Sun;44293041]It does cap, though [media]http://www.youtube.com/watch?v=R8X7Vj6JXPk[/media] Top speed reached: [sp]12.3 Undecillion MPH, or 12,300,000,000,000,000,000,000,000,000,000,000,000[/sp][/QUOTE] hey wait, that actually makes the whole game make perfect sense. no seriously, think about it: this is a universe where relativity existed, but the speed of light can be surpassed with extreme ease - the complete breakdown of sense is clearly just an effect of the speed of light being exceeded, violating causality as a result, and creating a closed timelike curve in which the notion of logic now seems dark and comic.
Who would have thought that Big Rigs: Over The Road Racing was this dense.
[QUOTE=FunkyDarkKnight;44293644]Pretty good, but felt like a regular Let's Play at parts. I tried. [IMG]http://i.imgur.com/CsyssJr.gif[/IMG] - [IMG]http://i.imgur.com/HJsLfh7.gif[/IMG][/QUOTE] very big thank you <3
-snip-
[QUOTE=Philly c;44303816]With the significand precision yeah but you're forgetting the exponent.[/QUOTE] Yeah, true, I had a bit of a brain-fart there. But still, I don't understand how they're continuing to decrement the number. If you just run a loop that decrements by 0.1 every iteration, then there's a certain point where the number will stop decrementing (specifically, once it hits -1,125,899,906,842,624).
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