[QUOTE=PunchedInFac;30239148]Just the tools they give you make the game. It's id. Kings of fun weaponry.[/QUOTE]
You mean the company who always puts the standard collection of pistol, shotgun, some kind of SMG/assault rifle, chaingun, rocket launcher and a plasma gun in almost every one of their games? Sure they're fun to use and pretty well made, but it's hardly the "king of fun weaponry".
Compare that to UT, which has the flak cannon, bio rifle, shock rifle, multi-barrel rocket launcher, etc. Now that's fun weaponry.
To be honest they did spice up their weapons a bit this time, but it still seems like they're afraid to try new stuff and just stick to well tested classics, we've seen all this stuff in other games already.
RAGE looks like a good game, but I don't think I'm going to buy it at launch. It looks pretty, looks solid, and has tons of content, but it just doesn't appeal to me.
after watching this, the game looks terrible.
In case anyone here doesn't know, the big selling point of the engine is the way it handles textures. It uses a technology called megatexturing, or sparse virtual textures, that lets each texture in the game to be unique and almost as detailed as you want, limited only by the space on the disk, with absolutely no performance impact.
It works by taking texture streaming to the next level, making the textures virtual in just the same way that virtual memory does with regular ram.
[QUOTE=Disfunction;30241305]In case anyone here doesn't know, the big selling point of the engine is the way it handles textures. It uses a technology called megatexturing, or sparse virtual textures, that lets each texture in the game to be unique and almost as detailed as you want, limited only by the space on the disk, with absolutely no performance impact.
It works by taking texture streaming to the next level, making the textures virtual in just the same way that virtual memory does with regular ram.[/QUOTE]
I remember that they said textures in the game are truly massive. Bigger than any other texture files used these days.
That weapon/ammo selection system looks like it was designed for dual analogue sticks, hopefully the PC version will have an alternative.
The way (that I would like and would be comfortable for me) is:
select weapon with number key->Q->number key for ammo.
Or maybe throw all that out and make a slow down time cyclic selection.
[QUOTE=booster;30238062]They should make the black outlines thinner.[/QUOTE]
There are no outlines.
[QUOTE=SgtTupelo;30237585]LA Noire has raised my standards for facial animations far too high. Every person talking in other games looks so unrealistic now.
This game makes me think of Borderlands.[/QUOTE]
Because people buy games to look at facial animations right?
[QUOTE=C0linSSX;30241459]That weapon/ammo selection system looks like it was designed for dual analogue sticks, hopefully the PC version will have an alternative.[/QUOTE]
Indeed. This is one game that must NOT suffer from consolitis shit
[QUOTE=BenJammin';30228733]Well, if people really need a comparison I guess that's fine. Also, being a realistic borderlands is not a bad thing at all.
In my opinion all the past ID games (except for doom 3) had that simple, yet complex and fun FPS gameplay. It was always satisfying and addicting, and didn't get really boring till a very long time for me. Borderlands in my opinion also had that polished satisfying gameplay. Maybe that's it?
Also if you look at the Quayola box it says 64 shades of brown.[/QUOTE]
Doom 3 was amazing get outta here
[editline]4th June 2011[/editline]
[QUOTE=Smug Bastard;30245023]Because people buy games to look at facial animations right?[/QUOTE]
Yes because during conversations, when someone's mouth is not synced very well to their words, it's really not an immersion breaker at all
[QUOTE=kaze4159;30239324]Anyone else pick up the Quake 2 sound effect when he picked up the Quayola box?[/QUOTE]
the Quayola has the quake logo as the Q too
Is this PC gameplay? Because it looks much better than when I last saw it, the graphics are looking really good and the framerate seems smoother.
[QUOTE=Generic.Monk;30245794]the Quayola has the quake logo as the Q too
Is this PC gameplay? Because it looks much better than when I last saw it, the graphics are looking really good and the framerate seems smoother.[/QUOTE]
It is indeed PC gameplay, as evidenced by the "press e to talk" at the bar part
[QUOTE=Eric95;30237358]It still astonishes me how 7 years later hardly any engine has facial animation as good as Source from 2007. LA Noire doesn't count, that's mocap.[/QUOTE]
Source was released in 2004.
Looks fantastic in this video, much more so than the other trailers for it!
I'm going to buy the fuck out of this game.
Looks okay, I guess. I don't see why everyone says its so amazing.
Those look like some extremely satisfying death animations
That was [B]intense![/B]
Am I the only one bothered with the gun bobbying movement? :/
[QUOTE=kaze4159;30239324]Anyone else pick up the Quake 2 sound effect when he picked up the Quayola box?[/QUOTE]
And the sound effect when he picked up the "Pinkies"... pure nostalgia :v:
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