I really hope Japanese VO is an option. Their English voice directors have always been pretty bad to the point of actually hurting serious moments in their stories even when they get really good voice actors.
That being said I'm actually hyped for this, I've always wanted to see a modern take on FF7 for some reason.
I'm glad they're straying away from the turn based combat which only existed because of hardware limitations. I mean some games have some pretty good turn base (Paper Mario) but it's getting dull. Don't get me wrong I still like turn based, Lost Odyssey was one of my favorite JRPGs in a long long time but the turn based style gets stale after a while when it's used constantly.
I just noticed, is that the player actually controlling Barret i see? I am perfectly happy with realtime if we get to choose which character we are playing as in our party too.
[QUOTE=Bloodshot12;49253620]I just noticed, is that the player actually controlling Barret i see? I am perfectly happy with realtime if we get to choose which character we are playing as in our party too.[/QUOTE]
Hopefully the AI is competent enough to compensate when you're not controlling them. Barring that, being able to use tactics and some sort of strategy instead of them running off doing whatever the fuck they want.
That would be really cool if the AI in your party could do certain support abilities on their own to make them easier to attack or something. Or using special items/magic if there's an enemy that stun locks you and stuff like that.
[QUOTE=Water-Marine;49252639]Visually looks nice...But lip-sync is terribly off and what the fuck even is that voice acting?
Also, is Bob Odenkirk voicing Wedge? :v:[/QUOTE]
Lip syncing is always off. It's animated to Japanese voice overs, not English.
It's neat that Cloud's hair looks like its covered in hair gel
Oh god I'm getting excited just thinking about the visuals. So many places in FF7 had really good atmosphere and it's gonna be crazy to see it all rendered in realtime at this level of detail.
Another new change to note is that next to Cloud's and Barret's names, there's a gauge that fills with each hit they landed and turned red upon filling up. A lot of idiots are claiming "ATB GAUGE", but it seems to be a special attack combo gauge that lets you pull off special melee moves when it fills up, while the Limit gauge is still doing its own thing to the side. Probably to vary up the main combat up a bit when you're not using Materia and Summons.
Visually this looks awesome. Seems to be PS4 only so I won't get to play it, but I'll be looking up some of my favourite parts from FF7 on youtube when it's out.
[QUOTE=Burnyhands;49253774]Visually this looks awesome. Seems to be PS4 only so I won't get to play it, but I'll be looking up some of my favourite parts from FF7 on youtube when it's out.[/QUOTE]
"Play it first on Playstation 4"
It's a timed exclusive, although it's probably only going to be split between PS4 and Xbox One unless they decide to bring it to the PC market some time after
I'm hoping they do considering the FF re-releases they had on PC recently
Hey wait a minute, that looks familiar...
[media]http://www.youtube.com/watch?v=uQ7MwTXYLpg[/media]
So THAT'S where that build went!
[QUOTE=Water-Marine;49252639]Visually looks nice...But lip-sync is terribly off[/QUOTE]
Probably because its a Japanese game.
I hope barrett loses those corny glasses.
As a side-note, the PS4 port of the PC version of FFVII is now on the Playstation Store. Comes with an FFVII theme that has the menu sounds and a piano rendition of Aerith's theme.
Personally, I want to see more of the game before I come to any major and significant conclusions. The battle system is definitely going to be more intense than Crisis Core from what little we've seen, at least when we're Cloud. The art style change being more modern is something I was expecting from the trailer earlier this year and the Compilation materials gradually getting more and more modern. Personally, my biggest question is how they'll handle not only the cutscenes throughout the story, but also the world map and sidequests / extra content. Will the snowboarding and chocobo races remain, or get removed or revisioned? Will parts of the game be entirely reformulated? And how will the new gameplay style blend over into dungeon design, given that FFVII had some pretty weird and puzzle-y dungeons throughout its length?
The trailer does what a trailer's meant to do; peak your interest and make you want to know more.
The combat is in realtime... and more like kingdom hearts? oh my god have my money, have ALL of it
Man this is gonna need a huge budget to maintain that level of quality through the entire game.
But I'm sold, its nice to have a different experience rather than just the same traditional combat system with a fresh look.
pretty cool how they're totally remaking the game.
makes me wish they'd do the same for legend of dragoon, but I don't think that game would ever receive the same treatment
[QUOTE=Waffle cones.;49252605]I... Don't know how I feel about them using the Kingdom Hearts/Final Fantasy XV combat system[/QUOTE]
It might breath new life, as fans of the game can see familiar settings and battles from a new perspective. It might be quite smart actually.
[QUOTE=God of Ashes;49254993]pretty cool how they're totally remaking the game.
makes me wish they'd do the same for legend of dragoon, but I don't think that game would ever receive the same treatment[/QUOTE]
Legend of Dragoon's been shafted unnecessarily hard. They even planned Dart for All-Stars Battle Royale and had a model and everything, but it got canned.
Fucking love it, i don't get why people are so like "but i want it like turn based" real time fighting is alot more intense and fun ( imo )
so will this be coming out in 2017 or earlier?
Is this just a bad reupload or does the game actually drop mad frames? Watching the combat footage looked really stuttery.
Holy shit, I love kingdom heart's battle system. I can't wait.
[QUOTE=srobins;49255172]Is this just a bad reupload or does the game actually drop mad frames? Watching the combat footage looked really stuttery.[/QUOTE]
Seems like it has some of the issues of FFXV.
Hopefully, both get their frame drops fixed. FFVII might be due to all the mad particles in this most likely early build.
I remember hearing that the remake's been in development for at least two years before this, although I imagine that Nomura ditching XV to work on FF7R and KH3 is when they started making some serious progress. Odds are they already have a lot of work done, just not the whole game obviously.
I'm so glad they put in the KH/FFXV battle system. I hate turn based combat unless it's a tactics style game or pokemon.
Have to keep in mind with this remake, they probably won't adopt every story sequence, sidequest and minigame of the original. FFVII was BIG, and budgets only stretch so far with these kind of production values.
[QUOTE=Clavus;49255356]Have to keep in mind with this remake, they probably won't adopt every story sequence, sidequest and minigame of the original. FFVII was BIG, and budgets only stretch so far with these kind of production values.[/QUOTE]
FFVII was big, but not absolutely ginormous. The game isn't as large as some think it was, and it's mainly the fact that the game was spread between three discs due to the FMV space. Especially since besides dungeons, you revisit certain locations a lot throughout the game as the story pads itself out occasionally. There was an entire underwater part of the world map, but this was just for accessing a handful of places and finding the elusive key to the city of the Ancients.
Honestly, it was mainly Battle Square, chocobo breeding and other shit like that which [i]really[/i] stretched out the game length.
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