Really nice. Only recognized a few but Clem's house was nice to see.
Was hoping to see the Raccoon Police station or something from Deus Ex but oh well.
[QUOTE=PieClock;46137102]That was utterly fantastic. Well done. Been a fan of your stuff for yeeeaars.
Was hoping for a Dark Souls one at the back of my mind saying the architecture and areas in those games are very memorable.[/QUOTE]
I can at least share some with you in wallpaper format
[url]https://drive.google.com/file/d/0B_gMG1oTusb_amU3dXdRal9Pbms/view?usp=sharing[/url]
[url]https://drive.google.com/file/d/0B_gMG1oTusb_M2U2cTlPc3M1N1E/view?usp=sharing[/url]
[url]https://drive.google.com/file/d/0B_gMG1oTusb_dDRFdkZuQjUxMFU/view?usp=sharing[/url]
[QUOTE=booster;46139306]IMO the graphics of Mirror's Edge 1 looks stunning even today.[/QUOTE]
It's the relatively spartan style and the amazing bursts of color imo. Lets you make things look fucking gorgeous (like this video) without adding a bunch of greeble to it. I wouldn't mind at all living in a city designed like that.
[QUOTE=-Rusty-;46146684]Really nice. Only recognized a few but Clem's house was nice to see.
Was hoping to see the Raccoon Police station or something from Deus Ex but oh well.[/QUOTE]
If I had seen the R.P.D., I'm pretty sure I'd have lost it. Would have been fucking fantastic I'm sure.
I'm a huge fan if ya couldn't tell already. :v:
that hl one was beautiful
i'd kill to see a breakdown of how this is done
Didn't like Chernarus (even after seeing what actually was that I still don't see the similarity), the rest were top notch
Please make some fake HL3 teaser shit, I'd would be all over the internet
Everything about this video was absolutely beautiful. The textures, the lighting, the music and all the little details.
This (and the first video game location video) made me think of all the fantastic games I have played through the years, and it really made me cherish the memory of each one.
I really have to thank you for making this video, I'm getting all nostalgic and emotional now.
Did you model the stuff using reference geometry from the game, or did you do it all by eye?
This is stunning, great work!
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