the purple house... thing(?) doesn't read well at all and looks like it's from a different painting because the colours are completely different to the way the wetland is lit
so i guess the second one works better but the second one also has really dodgy composition. i can't really describe everything here because a lot of the basic fundamentals are messy but you should read up on the rule of thirds as a start and do more studies/look into some basic colour theory
[editline]20th March 2013[/editline]
@eltro on the last page
I tried to follow along with what you wrote and kinda had a hard time, but I did find this link which will probably be really useful to me in the future since i'm starting to get real with drawing:
[url]http://www.automotiveillustrations.com/tutorials/perspective-foreshortened.html[/url]
hope this helps all of you too
[editline]20th March 2013[/editline]
that post was @ mako
[editline]20th March 2013[/editline]
[QUOTE=lucky;39984332][img]http://i.imgur.com/6cfL3cX.png[/img][/QUOTE]
wait how are you sure of even spacing here? it seems to me like you're just drawing it as you see it rather than being mathematical about it but maybe i'm just not understanding.
You draw one line then go from the end of it to the horizon and where it crosses the first line is where the next pole goes. Bring all diagonal lines to the same point.
oh i understand now. i tried it for myself too. thanks!
[img]http://i.imgur.com/i8CNoDF.png[/img]
rained like crazy today
[img] http://filesmelt.com/dl/im_dying1.png[/img]
so I'm trying to understand how to match the perspective of this box in the image, [B]if only given the horizon line and bottom plane of the box[/B]. i can't figure it out though.
oops forget about it, already been said.
[QUOTE=MakoSkyDub;39873526]Well SB isn't for rendering or anything, so yeah you will have a lot of trouble trying to paint with it :v:[/QUOTE]
Oh. . . :I
You wouldn't know of any good rendering programs for iOS would you? I know of PS touch, but I kind of doubt that it is the same product as PS CS6.
Sorry for responding so late.
[QUOTE=Frying Dutchman;39983444][IMG]http://fc07.deviantart.net/fs71/f/2013/079/e/c/ec967f4d2ead8317935e4621f3620adb-d5yomqt.png[/IMG][/QUOTE]
Do you have a higher resolution of this? I want this to be my BG.
[img]https://dl.dropbox.com/u/9580892/bun.png[/img]
maybe i should actually do my school work instead of doodle
if only i didn't get my best ideas and motivation to draw during school hours sigh
It looks good but holy shit it scared the shit out of me.
that's how it usually goes. that was originally supposed to be an old woman
something went horribly wrong in the process
why would you draw an old woman in that situation anyway good lord
[editline]21st March 2013[/editline]
actually one of our life drawing models was this old-ass old lady which was disconcerting
[editline]21st March 2013[/editline]
and a guy that looked you right in the eye with a deathly stare as you drew his knob and bollocks
[editline]21st March 2013[/editline]
but then we got a hot as blond lady which was great so it all balanced out
[QUOTE=Juniez;39986709][/QUOTE]
Personally I think the pelvic gap between the legs is a touch too wide, the shoulders a touch too thin, and the head a touch too large, but the rendering is awesome.
I like the pelvic gap
but that might just be my, uh, personal preference
Well it's not like I don't appreciate some saucy anatomy, but I've spent plenty of time looking at uh...women...for figure references and it's a little exaggerated proportionally.
[IMG]http://i.imgur.com/ZKrEUkj.png[/IMG]
[IMG]http://i.imgur.com/XFu2WTm.png[/IMG]
been slacking lately, need to kick things back into gear
[editline]21st March 2013[/editline]
oh, and there's this. whatever the hell it is
[IMG]http://i.imgur.com/IuZxlyA.png[/IMG]
I really hate having shit stolen. Even if it's some small thing and nobody really sees it on the stolen versions page it still feels fucking terrible :'(
[QUOTE=ZombieDawgs;39983864]There's a perspective technique for this but I can't for the life of me remember it, something with crossed boxes that works it out precisely.[/QUOTE]
There's several
[img]http://puu.sh/2liXq[/img]
[img]http://puu.sh/2liRB[/img]
[img]http://puu.sh/2liRU[/img]
[img]http://puu.sh/2liSf[/img]
[img]http://puu.sh/2liSo[/img]
[img]http://puu.sh/2liSC[/img]
[img]http://puu.sh/2liSP[/img]
tl;dr:
[img]http://puu.sh/2liWo[/img]
[QUOTE=DOG-GY;39985054][img] http://filesmelt.com/dl/im_dying1.png[/img]
so I'm trying to understand how to match the perspective of this box in the image, [B]if only given the horizon line and bottom plane of the box[/B]. i can't figure it out though.[/QUOTE]
What do you mean by "match the perspective" exactly?
[QUOTE=MakoSkyDub;39988485]What do you mean by "match the perspective" exactly?[/QUOTE]
I think he means
find the vanishing points so that he can build a scene around it with the same perspective
the wireframe of that blue box is a screengrab from Max with like a 15mm or something lens. since coming straight from a 3d app it's essentially the same as if i actually took a camera and pointed it at a bigass box; it's equivocal to a real life example of 3 point perspective. i was wanting to know if there was a way to figure out how, assuming you're only given the bottom plane of the box and obviously the horizon line, you could get photographically correct perspective for the box at any arbitrary height. maybe my lack of ability to grasp this is because I need to be using the mm of the lens or dimensions of the frame as reference?
i just dont like the idea of setting an arbitrary 3rd vanishing point since it can easily cause incorrect skewing (at least from my attempts) and want to be able to draw stuff perfectly as if it were from a camera lens, and drawing perfect 90 degree vertical lines feels limiting and unrealistic.
this is ignoring lens distortion
Ohhh
Maybe use google sketchup as a quick way to lay out some forms in your given viewpoint, then work with that as a reference? or use a screenshot as a scene in whatever program that is and work on top of it
[editline]21st March 2013[/editline]
Why did I listen to you Mal
Vertical lines are the way to go Dog, realistically speaking they will stay vertical unless your viewpoint is very close to something/ you're looking up or down something big like a skyscraper, in which case you'll break into 3-point.
So yeah pick your height for your box somewhere on the closest vertical to the viewer, then draw lines to each vanishing point from that point. If you can see the back corner of the top plane, then do likewise with each of the two "middle" corners, where they cross over will complete the top plane.
I figured it out, mostly. All you have to do is figure the desired height of the 3rd vanishing point and put the point in dead in the center of the canvas. all "vertical" lines realistically go straight to that no matter what and boom perfect perspective to a camera lens, no incorrect skewing. I dunno if this is something I should already know but this was never taught in my fundamentals.
The problem with straight up verticals is that even small objects in life won't have perfect verticals. It might be "good enough" to just assume straight up 90% of the time but i guess im ocd as fuck and wanna understand it mathematically!! it also helps if i want to draw very wide angle lenses correctly
if you want to match a specific lens in mm without using a base photo or 3d image (which i want to) then you'd need to do a calculation for that based on the desired mm and the canvas (sensor frame) ratio but i've got to get up in 5 hours so i'll figure it out later.
[img]http://filesmelt.com/dl/perspective.png[/img]
the shaded box i drew in is in correct perspective for an 8mm camera lens for this canvas size ratio, but i made it already knowing the 3rd vanishing point from my original 3ds Max viewport screenshot. so now all i gotta do is figure out the 3rd points height from the givens.
[editline]21st March 2013[/editline]
this image shows how the further away from the center of the frame, the more skewed the vertical lines. if you're doing a widescreen shot even with like a 35mm lens this is something that could have a big effect on the sense of scale so it's useful to figure out how to draw from scratch.
[img]http://24.media.tumblr.com/6552986b0ec3bd1491d9d020afff2a65/tumblr_mjyse2KXzQ1rv1nxto2_1280.jpg[/img]
[img]http://24.media.tumblr.com/ba37b2bfb9ffab7c5e0588e3dee56bac/tumblr_mjyse2KXzQ1rv1nxto3_1280.jpg[/img]
[img]http://25.media.tumblr.com/c71311e90c8653643aa4fde34643a090/tumblr_mjyse2KXzQ1rv1nxto4_1280.jpg[/img]
Name that game dev!
[img_thumb]http://filesmelt.com/dl/gabe_null.png[/img_thumb]
i got two
You chose the perfect Gabe Newell face to draw
I only recognize Molyneux, Gaben, Miyamoto, Schafer, Kojima, and Wright. I'm a bad person.
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