[QUOTE=Sprockethead;40058418]Well i know youre not supposed to backtalk.
but its not meant to be anatomical. Its supposed to be purely characteristic, and the far right one isnt serious at all, but a charicature of a friend.[/QUOTE]
don't use "it's stylized" as an excuse for your lack of knowledge over facial anatomy and expressions. your stuff looks wonky, the mouth/nose/eyes point at different angles and they're all sized weirdly. subtle movements and expressions change the facial composition in its entirety (a bunch of muscles move so the mouth can grin, for example) and you don't seem to understand that properly. so start doing a few studies! :)
At it's simplest take the hair on their heads, and move it down so the top of their hair is in the same place that it begins on their forehead. Aka they've got big foreheads.
The first and third one need work, but the second is actually a pretty good caricature of the amazing atheist.
[QUOTE=MenteR;40059356]don't use "it's stylized" as an excuse for your lack of knowledge over facial anatomy and expressions. your stuff looks wonky, the mouth/nose/eyes point at different angles and they're all sized weirdly. subtle movements and expressions change the facial composition in its entirety (a bunch of muscles move so the mouth can grin, for example) and you don't seem to understand that properly. so start doing a few studies! :)[/QUOTE]
Well i throughoutly disagree.
Weird, the second I saw them I got the vibe that the faces were drawn like that on purpose, and not because he's shit or whatever.
I think you guys might over-analyse shit too much in this thread.
[QUOTE=Sprockethead;40062093]Well i throughoutly disagree.[/QUOTE]
then you're wrong!!
[QUOTE=Sprockethead;40062093]Well i throughoutly disagree.[/QUOTE]
If you want to improve you better learn to do things the right way first instead of going for a 'stylized' way. Get the basics down, start doing weird shit with those skills and get proper weird faces.
[QUOTE=The-Chairman;40062633]If you want to improve you better learn to do things the right way first instead of going for a 'stylized' way. Get the basics down, start doing weird shit with those skills and get proper weird faces.[/QUOTE]
I reject the notion that im supposed to draw more 'anatomically correct'.
Not to shield myself from critisism, i agree that there is much i still need to learn, but as my art teacher says, the camera is already invented.
your faces look like crap because you don't know the anatomy of a face and you don't know what to exaggerate or how
[QUOTE=Eltro102;40062966]your faces look like crap because you don't know the anatomy of a face and you don't know what to exaggerate or how[/QUOTE]
thanks alot
[QUOTE=Sprockethead;40062980]thanks alot[/QUOTE]
Well look at it this way. You're free to do what you want, no one here really has any say in that beyond typing a message into a box. But, there's really not much to lose from practicing anatomy, besides some spare time, you only stand to gain from it.
[QUOTE=Biscuit-Boy;40063046]Well look at it this way. You're free to do what you want, no one here really has any say in that beyond typing a message into a box. But, there's really not much to lose from practicing anatomy, besides some spare time, you only stand to gain from it.[/QUOTE]
Well i know this already. But thanks, this was potentially a useful responce.
I hope what we can take away from this is that this eltro person has little conversational finesse, or indeed prowess, i looked, but he doesnt put any of his work here for anyone to scrutinize.
[QUOTE=Sprockethead;40063212]Well i know this already. But thanks, this was potentially a useful responce.
I hope what we can take away from this is that this eltro person has little conversational finesse, or indeed prowess, i looked, but he doesnt put any of his work here for anyone to scrutinize.[/QUOTE]
Can we refrain from ad Hominem please? You have quite the unconventional manner of speaking yourself.
[QUOTE=Biscuit-Boy;40063283]Can we refrain from ad Hominem please? You have quite the unconventional manner of speaking yourself.[/QUOTE]
No.
Ill call an asshole an asshole. Its the duty of every soldier in the fight against bullshit.
[QUOTE=Sprockethead;40063331]No.
Ill call an asshole an asshole. Its the duty of every soldier in the fight against bullshit.[/QUOTE]
Stop whining and get over it. I hope you have enough tissues. Christ I'm tempted to jump all-the-fuck-up at you.
Before this thread goes to shit here's a piece of shit I made for an English class assignment. Three or four hours, no regrets. Progress is...progress.
[img]http://puu.sh/2p9BE[/img]
[QUOTE=Biscuit-Boy;40063415]Stop whining and get over it. I hope you have enough tissues. Christ I'm tempted to jump all-the-fuck-up at you.[/QUOTE]
I like how you assume its in any way stressing to type words in a chatbox
[QUOTE=Sprockethead;40063469]I like how you assume its in any way stressing to type words in a chatbox[/QUOTE]
Please stop.
Anyway, yea, back to content.
[QUOTE][IMG]http://www.filedump.net/dumped/demonessface1364423837.png[/IMG][/QUOTE]
[QUOTE=Sprockethead;40063331]No.
Ill call an asshole an asshole. Its the duty of every soldier in the fight against bullshit.[/QUOTE]
It's common knowledge to any cartoonist, animator or commercial artist that if you want to draw un-realistic faces well, you should know the basics of anatomy and placement of features. Only this will allow you to break those realistic rules and proportions in ways that give your character the exaggerated attributes that you want to give them.
If you're going for fine art, then sure, you don't need to learn any of that stuff; it's more about the concept, and a fine art teacher will tell you that stick figures look good if they express the concept you're trying to express.
But if you're going for a commercial (comics, animation, illustration, etc) output then it's best if you learn anatomy and design and all the rest of it.
I like your general aesthetic but anatomy would help a lot.
--
Your first mistake was telling Menter that he's not supposed to 'back talk'. If you don't want anybody to critique your work, say so, and (I think) they won't; sometimes we all just need people to point out what they like about our stuff instead of criticising it, especially if we've had a hard day. But he wasn't 'back talking' (and using that phrase makes it seem as though you consider yourself to be a superior/parental figure, so perhaps choose your words better next time), he was giving critique; if you're going into art then you need to understand what critique is and how to deal with it.
Well the back talk thing was in referral to myself.
Like, im not supposed to retort when someone criticises.
I suppose im just generally bad at taking critique, because ill make people back up what they say.
But what people say usually sinks in regardless, at least thats the pattern of the past.
What the fuck is happening shut up you wankers you all suck at art
omg lilyo
[QUOTE=Biscuit-Boy;40063415]Stop whining and get over it. I hope you have enough tissues. Christ I'm tempted to jump all-the-fuck-up at you.
Before this thread goes to shit here's a piece of shit I made for an English class assignment. Three or four hours, no regrets. Progress is...progress.
[img]http://puu.sh/2p9BE[/img][/QUOTE]
This looks like it needs a lot more varied values, you have some proper shadow on the chestplate just under the arm and a few other spots giving that better form but everything else is very flat. Greyscale studies might help if you wanted to do some, a general rule i use for myself is that somewhere on the character the shading should go all the way to lack (or near black) and somewhere there should be a complete or near white highlight, and working my contrast from there.
Its not completely accurate but it did help majorly in getting me out of my cartooned light shading habits.
[QUOTE=Biscuit-Boy;40063415]Stop whining and get over it. I hope you have enough tissues. Christ I'm tempted to jump all-the-fuck-up at you.
Before this thread goes to shit here's a piece of shit I made for an English class assignment. Three or four hours, no regrets. Progress is...progress.
[img]http://puu.sh/2p9BE[/img][/QUOTE]
try to fix up your values, the shoulder-pad looks ok but everything else looks pretty plain and muddy (try desaturating the picture to see what I mean)
[editline]27th March 2013[/editline]
[QUOTE=Sprockethead;40063703]Well the back talk thing was in referral to myself.
Like, im not supposed to retort when someone criticises.
I suppose im just generally bad at taking critique, because ill make people back up what they say.
But what people say usually sinks in regardless, at least thats the pattern of the past.[/QUOTE]
i didn't read this post but
who cares
Beam me up scotty, this planet has creatures who excuse lack of practice with "maaan, it's a style choice, you're not seeing my artistic view jajajaja"
No affence.
[img]https://dl.dropbox.com/u/34397004/Node/fence.png[/img]
[QUOTE=Biscuit-Boy;40063415]Stop whining and get over it. I hope you have enough tissues. Christ I'm tempted to jump all-the-fuck-up at you.
Before this thread goes to shit here's a piece of shit I made for an English class assignment. Three or four hours, no regrets. Progress is...progress.
[img]http://puu.sh/2p9BE[/img][/QUOTE]
Quick shitty edit... maybe it'll help you a bit. You have to define the shapes better, don't be afraid to go a lot darker with the shadows and highlights. Try to stick away from smooth gradients for facial features and try to move towards more uniform brushwork by using larger brushes and more effective strokes (i didn't bother with that lol)
[IMG]http://i.imgur.com/XCO5Nc9.png[/IMG]
skin tone studies would be good too, as well as a tiny bit of reading into subsurface scattering
[QUOTE=Maloof?;40056568]bridge concept
[IMG]http://fc03.deviantart.net/fs70/f/2013/086/6/7/bridge_concept_1_by_zacharyhogan-d5zffnh.jpg[/IMG]
did some Da Vinci-ass plans in a sketchbook to flesh out how the bridge operates, designed a simple gear system and everything; might post about it when I can[/QUOTE]
Great comp
Did you use a plate?
(I think that every time I see a value painting after that FZ vid :v:)
[QUOTE=J. F. Christ;40056565]drawing dump[/QUOTE]
Your hatching creates nice textures in its own right, however in the context of each piece with lighting and depth and planar analysis in mind you're not making correct use of it at all. It's all arbitrary and flattens everything out.
[QUOTE=Sprockethead;40063212]Well i know this already. But thanks, this was potentially a useful responce.
I hope what we can take away from this is that this eltro person has little conversational finesse, or indeed prowess, i looked, but [b]he doesnt put any of his work here for anyone to scrutinize.[/b][/QUOTE]
I'm not on anybodies' side here but this argument is completely irrelevant, everybody knows you don't have to be a director to critique a film and so on
[QUOTE=Biscuit-Boy;40063415]Stop whining and get over it. I hope you have enough tissues. Christ I'm tempted to jump all-the-fuck-up at you.[/QUOTE]
This followed by "please stop"
Made yourself look like a total plum there mate :v:
I'm going to attempt to a do a bulk response since there's a lot going on here.
Mako, let it go bro, ain't even a thang.
And yes, I'm nowhere near proficient (nor confident) enough to make bold, 'efficient' (aka talented) brush strokes, and yes I do practice in almost exclusively grayscale but even with a reference I end up airbrushing because I haven't had the time or practice to understand how to represent value with large brushes. As well I'm not confident enough to add contrast without blotching it up, especially once color is brought it (I needed to do it in color for the assignment) as that makes it even more intimidating.
Anyways here's an update on a grayscale study I've been working on with extensive use of reference. Note I am still horrible at painting.
[img]http://puu.sh/2pdQ9[/img]
[IMG]http://i14.photobucket.com/albums/a345/ajackss/the_system_zps7248214e.jpg?t=1364440554[/IMG]
Acrylic painting for a class assignment, had to use 8 12x12" panels, assignment was "inside outside" with the requirements that we had to have 5 layers of paint (to get the lazy people to actually put some paint down) but I decided to do something I'd enjoy more, since I don't need to prove I can paint, so I constructed bases for the panels to lift them off the wall at 5 different layers, it's going to be an interesting critique since I didn't follow the assignment.
I'm not fond of the arrangement at the moment, but it works for now.
Also, another bit of today's work, my table is coming together nicely, I've become a routing boss.
[img]http://i14.photobucket.com/albums/a345/ajackss/table_zps5ba0635c.jpg?t=1364441577[/img]
Also here is my render of the project,
[img]http://i14.photobucket.com/albums/a345/ajackss/Portfolio/desk-1.jpg[/img]
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