• Creative Work That Doesn't Deserve A Thread
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[QUOTE=Ereunity;39766084]Some vent art I did when a family member pushed the wrong buttons. Original (When I was venting):[img_thumb]http://i.imgur.com/xBbq96z.jpg[/img_thumb].[/QUOTE] Anatomy good shading bad. [QUOTE=milkandcooki;39771140][img]http://i.imgur.com/Lq8vsa7.png[/img] Oh man, I am super hype abut all this shit I'm finally able to draw. Going to tkae a break from fun stuff and try to do some crazy poses[/QUOTE] By crazy poses maybe you should just draw basic figures. This anatomy is fucked. There's a three foot gap from one leg to the other, and his torso is almost literally a rectangle. Even thought it's some furry wolfman starfox robocross thing you still need to base the body off of a human being.
Your anatomy is way off, you should use references (real photos, not drawings) and perhaps read up on the subject. It's gonna make your characters look believeable and so much better. You'll see when you look back at these after a few months of studying.
*snippers broke my automerge*
[QUOTE=milkandcooki;39771140][img]http://i.imgur.com/cyDMHzw.png[/img] friend helped me out with a few sai tricks and perspective junk, now i'm just goofing off my coloring's really messy but i really like that i can actually sort of digital art now.[/QUOTE] What perspective? What? [QUOTE=milkandcooki;39771140] Oh man, I am super hype abut all this shit I'm finally able to draw. Going to tkae a break from fun stuff and try to do some crazy poses[/QUOTE] What the fuck slow down First thing you need to do is ditch digital and pick up a pencil, then start from the very beginning When you're good at that you can justify buying a tablet Then maybe in a year or something you'll be able to draw and you can try some crazy poses or whatever
[QUOTE=MakoSkyDub;39755560][img]http://i.imgur.com/Z8zY7wm.png[/img][/QUOTE] The thing on her head is hair. Apart from that, thanks for the detail, it helped. [QUOTE=Boone_Sedford;39757415]I wouldn't worry too much on a nit-picking anatomy on a drawing outline if I were you.[/QUOTE] I'm generally not good with sticking to something long enough to go in depth and create something more than a sketch/neatened sketch and because of this when it comes to something being particularly anatomically correct, (ignoring exaggerations such as leg length,) I want it to be good and I don't want to pick up bad habits such as drawing things significantly low/high/long/short. I appreciate what you're saying though, especially when style can have input on proportions and whatever else. Thanks for that.
[img]http://fc00.deviantart.net/fs71/i/2013/061/7/6/strawberry_summit_by_xephio-d5wq0hf.png[/img] fuk, now i look at it i think i shouldve made the sky blue. seems so desaturated
Gray gives it a nice atmosphere
I reaaaaaaaal like the low contrast shadow on that range of hills - gives a nice sense of light falling in front of it
Made some progress [img]http://filesmelt.com/dl/Golemthingy2.png[/img]
[QUOTE=Dtmech;39775092]Made some progress [img]http://filesmelt.com/dl/Golemthingy2.png[/img][/QUOTE] All of the lava crack things are the same width so it kind of throws off the depth.
This started as a doodle in my notebook so the anatomy/structure kind of falls apart below the neck but I wanted to play with colored linework and flat shading because I've really been into [url=www.afuchan.com]Afu Chan[/url] lately. [img]http://fc03.deviantart.net/fs71/f/2013/061/8/2/shakad___lyssl_nadali_by_theta_ix-d5wqrx6.jpg[/img]
I just started reading some of Andrew Loomis's stuff. It's pretty damn great.
[QUOTE=Dtmech;39775092]Made some progress [img]http://filesmelt.com/dl/Golemthingy2.png[/img][/QUOTE] Looked better before [QUOTE=Allie;39773862]The thing on her head is hair. Apart from that, thanks for the detail, it helped.[/QUOTE] Anytime
[QUOTE=milkandcooki;39771140] ... [img]http://i.imgur.com/Lq8vsa7.png[/img] Oh man, I am super hype abut all this shit I'm finally able to draw. Going to tkae a break from fun stuff and try to do some crazy poses[/QUOTE] [QUOTE=Ereunity;39766084] [img_thumb]http://i.imgur.com/xBbq96z.jpg[/img_thumb] [/QUOTE]
[QUOTE][IMG]http://i.imgur.com/ZnrtnQ5.png[/IMG][/QUOTE] Character design I'm working on... I feel like it's still lacking something. Suggestions? (art quality wise this is just a cleaned up concept sketch so yeah)
Not finished yet: acryllic remake of oil portrait of British artist Richie Culver. Only my sixth painting ever and first portrait. And I only have a week to do it. [IMG]http://i46.tinypic.com/kt635.jpg[/IMG]
Dude that's awesome, Matisyahu rules [editline]3rd March 2013[/editline] insert shit eating grin [editline]3rd March 2013[/editline] [QUOTE=Rhenae;39779786]Character design I'm working on... I feel like it's still lacking something. Suggestions? (art quality wise this is just a cleaned up concept sketch so yeah)[/QUOTE] I love the design, but I think the color is kind of weak. The blue and yellow don't complement each other very well, the skin color looks Asian or Middle Eastern but then he has this very light brown hair which looks weird. Also all the colors are very muted. I think with some better color it'd look super awesome. Also, minor thing: there's a horizon line up and behind his feet, but the feet look like they're drawn at eye level--they should be sloping down a little more. Or you could move the line down.
you decide wtf it is [IMG]http://www.filedump.net/dumped/facerape1362296707.png[/IMG]
Well it's almost exactly the things from Amnesia? I like it, accordingly [editline]3rd March 2013[/editline] [QUOTE=Rhenae;39779786]Character design I'm working on... I feel like it's still lacking something. Suggestions? (art quality wise this is just a cleaned up concept sketch so yeah)[/QUOTE] Colours could definitely be better, and also as TH said the horizon is messing it up a bit, could stand to go. I'm confused about what those things are behind his hands too Beyond that stuff I'm not sure what to say about improving it, if the result you want is something super stylised and vectory looking like that then I think you're pretty much done. I could say lose the outlines add a light source etc etc etc but that would be making it a different kind of piece entirely, in which case it would be better to just start again.
Yeah it's the colour part of the design I'm having a little bit of a hard time with. I'll try re-doing it with some more saturated colours on the clothing, and try editing his skin tone. His skin is probably more yellow than it is on my screen, I keep forgetting my colour settings are off. I really should fix those. Thanks for the advice guys! I'll move the horizon line, I just through it in at the end to mark off (makes anything like this look better since it isn't floating in no-where space :v:) Edit: [QUOTE][IMG]http://i.imgur.com/H49VxyE.png[/IMG][/QUOTE][QUOTE][IMG]http://i.imgur.com/AvO61E1.png[/IMG][/QUOTE] If I had my phone I could check how over yellow he is now but since I don't I'll just have to roll with it for now :v: Hopefully his feet arn't wayyy too yellow now.
Looks better! Also, another thing you could experiment with is colored linework. It can add [url=http://farm5.staticflickr.com/4145/5197737836_c90cbf1b60_o.jpg]a ton of life[/url] to a [url=http://www.afuchan.com/images/main_streetfight2012.jpg]cartoony drawing[/url]. It's something I've been experimenting with lately (e.g. that space lizards drawing I just posted). There's different ways to do it--the first one, by Annie Wu, has really colorful outlines. The second one, by Afu Chan, uses lots of colored lines inside the shapes, but uses black outlines to make the characters pop out from the background, which is part of why he's able to get away with using such uniform line width. Definitely try some different things, throw a bunch at the wall and see what sticks :)
[QUOTE=TH89;39781136]Looks better! Also, another thing you could experiment with is colored linework. It can add [url=http://farm5.staticflickr.com/4145/5197737836_c90cbf1b60_o.jpg]a ton of life[/url] to a [url=http://www.afuchan.com/images/main_streetfight2012.jpg]cartoony drawing[/url]. It's something I've been experimenting with lately (e.g. that space lizards drawing I just posted). There's different ways to do it--the first one, by Annie Wu, has really colorful outlines. The second one, by Afu Chan, uses lots of colored lines inside the shapes, but uses black outlines to make the characters pop out from the background, which is part of why he's able to get away with using such uniform line width. Definitely try some different things, throw a bunch at the wall and see what sticks :)[/QUOTE] Thanks! I haven't really tried a lot of different coloured outline types, but I use it some myself :) [QUOTE][IMG]http://fc05.deviantart.net/fs70/i/2013/040/4/0/beyond___aure_by_lily_fae-d5udqxu.png[/IMG][/QUOTE] Stuff like this mostly. Maybe I'll play around with coloured lines some more actually
[QUOTE=squids_eye;39775498]All of the lava crack things are the same width so it kind of throws off the depth.[/QUOTE] Better? [img]http://filesmelt.com/dl/Golemthingy3.png[/img] I am still working on the cracks though.
Dreaded honey vortex golem
[QUOTE=MakoSkyDub;39781386]Dreaded honey vortex golem[/QUOTE] [IMG]http://filesmelt.com/dl/Buzz2.png[/IMG] ?
[QUOTE=Dtmech;39781299]Better? [img]http://filesmelt.com/dl/Golemthingy3.png[/img] I am still working on the cracks though.[/QUOTE] Try to make them look less like lines and more like cracks. At the moment they just look painted onto his surface, the closest ones could do with proper shading to show that they actually have depth. The shading on the rest of him looks a little too smooth for a rock monster too. Try and use some harder edges and ridges so it looks more like rocks and less like dull metal.
I content-aware scaled some [url=http://img252.imageshack.us/img252/2589/img0322pe.jpg]people playtesting[/url] at my school, and drew over it. [img]http://i.imgur.com/vp8WEtS.jpg[/img] Was surprisingly entertaining.
[img]http://25.media.tumblr.com/f659508e9e7f61ecbccce4a0cabcb303/tumblr_mj2xglCm3g1rv1nxto1_1280.jpg[/img] Well, I'm done with this one. Any where could I find some decent references for some photostudies on snow? I think I kinda sucked on that in this one.
[t]http://i.imgur.com/bKafKcp.png[/t] Took me about 20 minutes, at most. I didn't really feel like going any further with it.
[QUOTE=Dtmech;39781299]Better? [img]http://filesmelt.com/dl/Golemthingy3.png[/img] I am still working on the cracks though.[/QUOTE] Definitely better, but you still are under-doing the lines on the arm right up in our face compared to how big the lines are so far away from us. Either you need to reduce the line-width on the body or increase the line width on the arm, because in relation to eachother the cracks on the arm there should be much bigger. Also give the cracks more chipping, and remember to give it some depth with shading when you've decided how it will be of course. Although I like the look of the shading right now I think it could improve by having some harder transitions between highlights and shadow since he is a rock after all, shapes on rocks tends to be quite defined which in turn reduces the amount of smooth spread of lightning, but I don't think you should overdo it because it looks good as is.
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