• Creative Work That Doesn't Deserve A Thread - Detlef's Detlef edition
    3,002 replies, posted
Donation prize for my webcomic That's why it's so small COPYRIGHT DO NOAT STEAL!!!!!!11 [IMG]http://i.imgur.com/ROQ8h.png[/IMG]
[QUOTE=Oicani Gonzales;29559696][img_thumb]http://dl.dropbox.com/u/4861882/autismcraft/FuckingPosers/war.png[/img_thumb] Did I do the typography thing right?[/QUOTE] I don't know why ''weekends'' is light gray, you'd want it and the url below it to have the same amount of emphasis.
[QUOTE=Detlef;29566793]Donation prize for my webcomic That's why it's so small COPYRIGHT DO NOAT STEAL!!!!!!11 [img_thumb]http://i.imgur.com/ROQ8h.png[/img_thumb][/QUOTE] A perfect fit for my 800x600 res monitor [img]http://dl.dropbox.com/u/13290261/wallie.jpg[/img] muhahah
[QUOTE=Oicani Gonzales;29559696][img_thumb]http://dl.dropbox.com/u/4861882/autismcraft/FuckingPosers/war.png[/img_thumb] Did I do the typography thing right?[/QUOTE] You've got underlined text, all caps text, those summary dots and all kinds of stuff happening all over the place. I took the liberty of making it a bit more simpler. I hope you don't mind. [img]http://i.imgur.com/3RGLP.png[/img] Not so much going on but gets the point across. This is just a quick mock up of how I'd do it though , but I think this is a whole lot easier on the eye than yours.
[QUOTE=kevlar jens;29568593]A perfect fit for my 800x600 res monitor [img_thumb]http://dl.dropbox.com/u/13290261/wallie.jpg[/img_thumb] muhahah[/QUOTE] nooooooOOOOOOO [editline]2nd May 2011[/editline] I should have watermarked it COPYRIGHTED DO NAT STEEAL [editline]2nd May 2011[/editline] cuz that's what all the pro's do
[img]http://dl.dropbox.com/u/1482927/copy%20rite.png[/img]
[img]http://gyazo.com/0c6b28844314feb97bd52fb722073f91.png[/img] still gonna add some detail and colour it. critique please
why is some of the hammer missing
composition is too heavy. make suhr the objects you are drawing fit the image. also the teeth are not following any perspektive rules. make wood on desk and wood on hammer have diifferent value scales.
My teacher asked me to make some posters for the olympic values for their ambassador program or something [img]http://i.cubeupload.com/iTySum.png[/img]
In what way?
[QUOTE=Oicani Gonzales;29571364]the and the olympics font is bad[/QUOTE] not really, just poorly placed
[img]http://dl.dropbox.com/u/13290261/eyepatchstudy.png[/img]
[img]http://fc06.deviantart.net/fs70/f/2011/122/0/3/how_do_i_draw_girlz_by_mranonymas-d3feuho.jpg[/img] how do i draw girlz
The anatomy on the hippie girl looks really off, like her legs are 1/2 of what they should be [editline]2nd May 2011[/editline] I know u wanted to make her look short, but that isn't how it works
she looks like a midget its freakin me oUt1!!
but i have a midget girl in my school :'( [editline]2nd May 2011[/editline] Nah, but I'm okay, I know what you mean guys, it's just it doesn't surprise me at the first sight but it's not like I don't take your comments into consideration. Your comments are still appreciated
I appreciate you.
kevlar jens what happened to that movie you posted a couple of stills of earlier, i want to see that
[QUOTE=strider;29572894]kevlar jens what happened to that movie you posted a couple of stills of earlier, i want to see that[/QUOTE] It's done but when I uploaded it to yt the audio fell out of sync so I dunno I'll give it another shot soon.
[img]http://i54.tinypic.com/nn45na.png[/img] Made this in my free time in my high school multimedia class. I would remake it with more AA, but I don't feel like spending forever on my gradients again. And that little drip thing looks really bad.
So I found some interesting looking pixel art someone did on tumblr: [img]http://i.imgur.com/jbzyj.jpg[/img] [i]Matt Smith as Doctor Who and the sexy Amy Pond played by Karen Gillan. Also TARDIS, played by Morgan Freeman.[/i] So I thought I'd have a go at turning them into useable sprites and try making a game with them. I basically just copied them into 8-bit lookin' format by hand to get this: [img]http://i.imgur.com/XMiIA.png[/img] I'm no artist, though, so I was wondering if anyone wanted to try their hand at animating the sprites walking, idling, jumping, using buttons, that sort of thing. I'm going to have a go at it myself, but I suck really bad at drawing, so if anyone wants to help out I'd be most appreciative!
[QUOTE=ADT;29571570][img_thumb]http://fc06.deviantart.net/fs70/f/2011/122/0/3/how_do_i_draw_girlz_by_mranonymas-d3feuho.jpg[/img_thumb] how do i draw girlz[/QUOTE] Man, you draw hands exactly the way I used to when I wasn't too good at improvising them. Yeah and the problem with the hippie girl is that her legs are too short in proportion to her arms, it's alright to draw someone with shorter stubbier legs to make them look shorter, but make sure your arms are also in proportion. As in, if you were to extend your arms down flat on your sides, your finger tips would hit the mid section of your thighs, keep that in mind. Also she is off balance, she's in a contrapposto stance, at least halfway, which is bad. Top half of her body suggests she's leaning on one leg, while both legs are going straight down which means she's resting her weight on both. If you want a contrapposto stance, have the leg that's on the side of the hip that's raised up, be the leg that shoots straight down holding all the weight, while the side where the hip is lower, the leg would be extended outward to the side. Head should align with the leg that's going straight down. [img]http://dl.dropbox.com/u/12913216/Critiques/Untitled-1.jpg[/img] [img]http://emptyeasel.com/wp-content/uploads/2007/12/michelangelosdavid.jpg[/img]
I suck at hands :sigh:
[QUOTE=JoeyZ;29578304]I suck at hands :sigh:[/QUOTE] Draw 250 10 minute drawings of different hand angles with reference and by the end, you'd be able to confidently say the opposite.
[QUOTE=theLazyLion;29578235]Man, you draw hands exactly the way I used to when I wasn't too good at improvising them. Yeah and the problem with the hippie girl is that her legs are too short in proportion to her arms, it's alright to draw someone with shorter stubbier legs to make them look shorter, but make sure your arms are also in proportion. As in, if you were to extend your arms down flat on your sides, your finger tips would hit the mid section of your thighs, keep that in mind. Also she is off balance, she's in a contrapposto stance, at least halfway, which is bad. Top half of her body suggests she's leaning on one leg, while both legs are going straight down which means she's resting her weight on both. If you want a contrapposto stance, have the leg that's on the side of the hip that's raised up, be the leg that shoots straight down holding all the weight, while the side where the hip is lower, the leg would be extended outward to the side. Head should align with the leg that's going straight down. [img_thumb]http://dl.dropbox.com/u/12913216/Critiques/Untitled-1.jpg[/img_thumb] [img_thumb]http://emptyeasel.com/wp-content/uploads/2007/12/michelangelosdavid.jpg[/img_thumb][/QUOTE] now I've seen everything Thank you so much man ! Your advice is pretty useful.
[QUOTE=k00lwhip;29559664]WHATCHYU KNOW ABOUT ART DAWG [img_thumb]http://s3.amazonaws.com/data.tumblr.com/tumblr_lkjm4dsjfc1qg4tzxo1_1280.png?AWSAccessKeyId=AKIAJ6IHWSU3BX3X7X3Q&Expires=1304383838&Signature=TRCJCRhDgDx2fGEDnLYf78yNbK8%3D[/img_thumb] So Kansas City Art Institute is basically the best school ever. in my opinion. I'm so glad I got a 20,000 dollar scholarship there. This bust can actually be found at the Nelson Atkins museum next to the campus, which is gorgeous by the way. And I loosely based the painting on that bust. the logo on the side of the headphones is a :iiam: (to you atleast :3:) but yeah. I'm going to be releasing more like this, probably will put it in its own thread. just a preview for yous guys. also i'm not done yet. this was only what i accomplished in an hour. i'm still fleshing out details.[/QUOTE] Alright, so here I go. First off I like the blending you used, very smooth and soft without giving it too much of a blurry look. The only thing I really have issues with in this piece is the eyes, and the values you chose on the overall piece itself. First I'll just go over the eyes, the eye off in the distance is too flat, If this was a master statue (sculpted by a master), i doubt the eye would have been made that way. You have the eye back there too small and too flat proportionally. Obviously to fix this, you'd have to shade the eye to be a lot rounder than what it is. Also make it a bit bigger. Sure since it's in the back it should be smaller than the eye in the front, but you didn't keep that exaggeration consistent with the rest of the face, that eye is the only thing that's too small on that side of the face. The eye is also a bit too far away from the nose, the proper distance between two eyes would be an eye's length in between them from the front view. However I'd say from this 3/4 angle the spacing between the eyes should probably be less than an eyes length. So it's definitely too far the eyes look like they're even more than an eye's length apart. You could fix the issues of the eye being too small and spacing too far by making the eye bigger towards the top left, the nose would be hiding a bit more of the eye too. As for the shading/values. Like I said, great use of blending with your values, however the usage of values is lacking. It's not that I mind the lack of contrast, it's just you'd need a better placement of values. Let me explain. For instance, the eye is in shadow right? the eye socket should be in shadow, while for some reason, the eyelid even if not in shadow is still producing the same value and highlight as the forehead. Now in terms of drawing this shows that the eyelid is at the same level of the forehead which is weird for a Caucasian, somewhat normal for Asians as their sockets aren't as deep as other races. So it would be better for this piece to just dumb a lower value over the entire socket to push it back just a bit farther than the forehead, doesn't have to be a huge contrast, just a notable difference between the two. This was an example of just one part with this issue, though it does consist throughout the piece, such as there is no difference between the values on the top plane of the nose and forehead/cheek. Also try to push your neck farther back than where it is, wash it out with a grayer mid-tone and give it the least amount of contrast in comparison to the face. This will help push the face/head out without forcing yourself to use more contrast than you'd like. However pushing the contrast in the face also helps too. The thing with your highlights is an issue too, using the same value of highlights throughout the entire piece gives your piece a flatter look, as in, if you were to look at the value of some specs of highlights placed in the back with the hair and the value on the cheek, although they're obviously on different levels of depth, those highlights pull them back to each other flattening the piece out and clashing with what you did with the shading/pushing back the hair. So make sure your highlights aren't the same value, and the brightest highlight should be the closest to the light source, even if your local value for something is lighter than the local value closest to the light source. Also the type of highlights you used make the piece look like it's wet, not sure if that was intended, but sharp tiny specs of highlight will give a shine/wet look. If you want more of a clay look, don't give contrasting highlights in terms of value, and for shape, they should be thick/rounder and cloudier. Also good use of plane changes throughout the piece.
Well I was hoping I wouldn't get trapped on the bottom of the page again. Eh well. Very WIP little island scene I'm painting my mom for a surpise mother's day gift. Snatched some colors off of this, it's my only reference. [url]http://www2.ambientdesign.com/gallery/files/7/5/9/desert_island_original.jpg[/url] [img]http://img251.imageshack.us/img251/2821/mothersdayisland.jpg[/img]
[QUOTE=theLazyLion;29580067]Alright, so here I go. [/QUOTE] you know I love you right? thanks again for the words man. a+ read. will take to heart.
[QUOTE=ADT;29571570][img_thumb]http://fc06.deviantart.net/fs70/f/2011/122/0/3/how_do_i_draw_girlz_by_mranonymas-d3feuho.jpg[/img_thumb] how do i draw girlz[/QUOTE] I like the one on the top right :] but I think the bottom right girl should be more like this: [img]http://img854.imageshack.us/img854/8900/unled1cl.png[/img] as mentioned by others.
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