• Creative Work That Doesn't Deserve A Thread - Detlef's Detlef edition
    3,002 replies, posted
Hey, Detlef, how do you choose your colors? I am not very adept at choosing ones that go or work well with eachother (and I think your colors are pretty).
Why does everyone recommend setting the brush opacity/flow to slightly lower? Why not just press down 10% lighter, sure it's harder, but mastering it and gaining 100% control over the amount of pressure you apply to your brush, rather than letting the computer do it for you with less control, is like an automatic car being easier while a manual car is harder to learn but has more control. [editline]5th May 2011[/editline] [QUOTE=Toastador;29620780]Hey, Detlef, how do you choose your colors? I am not very adept at choosing ones that go or work well with eachother (and I think your colors are pretty).[/QUOTE] In that one she seems to use mostly a complimentary color scheme, I'm not sure though, what I see there is just use of blue and orange working in gradiation, with a temperature ratio of 80% warm. I could type up essays about colors, but unfortuntely I don't have the time, if you want to learn more complex color schemes, try looking up stuff like analogous, double analogous, triadic colors, tetrad colors. Those can often give the most variety in colors and still keep a nice looking harmonious feel to them. Artgerm from deviant art sticks very closely to these kind of color schemes.
[QUOTE=Detlef;29620019]bg for ZW EAST SIDE MALL, im so creative [img_thumb]http://i.imgur.com/9JsIL.png[/img_thumb][/QUOTE] Looks nice, but there are some small issues. Compared to the rest of the perspective, the vanishing point of the curb seems a bit exaggerated as it comes off almost 2nd at the end of the image. Also the windows and soda machines in the background seem to conflict with the set up perspective. On a final note, that column is slanting out, so the base should be brighter then the top, the shadow at the bottom adds the confusion to the shape.
[QUOTE=Rusty100;29614235]this is how it prints [url]http://dl.dropbox.com/u/1482927/snake%20%282%29.jpg[/url] ( for comparion sake the original [url]http://dl.dropbox.com/u/1482927/Posters/efnyFAAACE.png[/url] ) which i feel makes it lose something. as an artist i want my stuff to look how i intended it and it has a totally different feeling with such dark and muted colours damn you printers you will be the bane of my existence[/QUOTE] You used a green that is out of the spectrum of cmyk what did you expect? Unless you've got a spot color handy you're out of luck.
blue and orange... [editline]4th May 2011[/editline] also. on devart. who the fuck is pepper? and why is she everywhere?
Prelim sketch, trying to find a flow for the armor: [img]http://i305.photobucket.com/albums/nn229/1chains1/armor-1.jpg[/img]
[QUOTE=1chains1;29624242]Prelim sketch, trying to find a flow for the armor: [img_thumb]http://i305.photobucket.com/albums/nn229/1chains1/armor-1.jpg[/img_thumb][/QUOTE] god i remember just last year when we all used to post our art work in threads and we'd think they were really good and we'd all give each other cc and be happy and stuff. I remember onox and truewolf(lazylion) and you and i the most and looking back i absolutely love how much we've grown and gotten better at our artwork. it's really sombering as much as it is upbringing.
[QUOTE=k00lwhip;29624572]god i remember just last year when we all used to post our art work in threads and we'd think they were really good and we'd all give each other cc and be happy and stuff. I remember onox and truewolf(lazylion) and you and i the most and looking back i absolutely love how much we've grown and gotten better at our artwork. it's really sombering as much as it is upbringing.[/QUOTE] Yea I love feeling all that nostalgia, in fact I found an old notebook containing some old drawings, its like going back in time. Feels so different man. Also I am still sad you gave up moderator, you were a good one. edit- actaully a smell comes to mind. Cholaches. I used to eat those all the time, just don't seem to have time to pick them up anymore.
[QUOTE=1chains1;29624242]Prelim sketch, trying to find a flow for the armor: [img_thumb]http://i305.photobucket.com/albums/nn229/1chains1/armor-1.jpg[/img_thumb][/QUOTE] Nice job man, isn't it a bit much of detail for a prelim sketch? Anyways, it's nice so far, though I think the shoulders might be need to be raised a bit, they're sagging just a little. Something else that's throwing me off is the spinal area isn't popping out, it's somewhat flat, if I look at this from a distance it kind of looks like the spine is going in rather than coming outward. I think this might be because the spinal vertebrae thing is darker in value than the rib like things jutting out of it, pushing it back a bit much. And generally i see you used darker colors to indicate what is farther back kind of, so those rib plate things being a lot brighter than the spinal vertebrae also throws the consistency off. [QUOTE=Detlef;29620019]bg for ZW EAST SIDE MALL, im so creative [img_thumb]http://i.imgur.com/9JsIL.png[/img_thumb][/QUOTE] Nice piece, though the simple color overlays you used I think are a bit too simple for a background. I think it's time you try implementing some temperature change into your shadows to give the whole piece a bit more variety and something more pleasing to the eye. Also I see you applied some atmospheric perspective to the buildings far out into the distance, although usually atmospheric perspective tints thing in a lighter blue rather than a warm orange, even in a desert you'd most likely see the sand get cooler and cooler as your eyes travel farther and farther into the distance.. It would also give your piece a greater sense of depth to add atmospheric perspective to everything. Like those bushes seem a bit too dark compared to most of the stuff in the foreground. [QUOTE=k00lwhip;29624572]god i remember just last year when we all used to post our art work in threads and we'd think they were really good and we'd all give each other cc and be happy and stuff. I remember onox and truewolf(lazylion) and you and i the most and looking back i absolutely love how much we've grown and gotten better at our artwork. it's really sombering as much as it is upbringing.[/QUOTE] I remember the times where people got feedback from their own threads rather than this one, good times. Although I can say that this thread did help build a somewhat tighter community, albeit an angry one :v: [QUOTE=k00lwhip;29623693]blue and orange... [editline]4th May 2011[/editline] also. on devart. who the fuck is pepper? and why is she everywhere?[/QUOTE] Ah, she's this character I think Artgerm invented that everyone loved and started making fan art for.
[img]http://filesmelt.com/dl/gfgfgfgftrtrtrtr.png[/img] Just started learning how to model in Maya. Trying to make the Demo-man's grenade launcher.
I think there's a thread for specifically for 3D stuff.
[QUOTE=Rusty100;29609489]i deciphered one other thing you said - with the text on it you realise those are stills from the movie right?[/QUOTE] So was a floppy dick in the middle and end of the movie, regardless I don't think that art style fits with the movie's concept.
[QUOTE=theLazyLion;29625257] Nice piece, though the simple color overlays you used I think are a bit too simple for a background. I think it's time you try implementing some temperature change into your shadows to give the whole piece a bit more variety and something more pleasing to the eye. Also I see you applied some atmospheric perspective to the buildings far out into the distance, although usually atmospheric perspective tints thing in a lighter blue rather than a warm orange, even in a desert you'd most likely see the sand get cooler and cooler as your eyes travel farther and farther into the distance.. It would also give your piece a greater sense of depth to add atmospheric perspective to everything. Like those bushes seem a bit too dark compared to most of the stuff in the foreground. [/QUOTE] It's a background for my comic so I can't go full detail mode. Also it's not done but thanks for cc
[QUOTE=Maya2008;29615403]What is the color of your paper? [editline]4th May 2011[/editline] as that will affect the output as well. [editline]4th May 2011[/editline] was that with the canon software? or via photoshop.[/QUOTE] this was with photoshop, i've done 3 so far. one with the canon software, one with photoshop set to cannon settings, and one with photoshop set to photoshop settings. all 3 are virtually indistinguishable, but the canon one's being slightly more vivid.
Some minecraft textures I've done in the last week or two for CCOF: [img]http://i.imgur.com/SN1T7.png[/img] It's been around 11 years since I've done any texturing, so some CC would be appreciated.
[QUOTE=Auphe;29626074][img_thumb]http://filesmelt.com/dl/gfgfgfgftrtrtrtr.png[/img_thumb] Just started learning how to model in Maya. Trying to make the Demo-man's grenade launcher.[/QUOTE] [url=http://www.facepunch.com/threads/1062648-Digital-3D-Art-V7?p=29628454#post29628454]Put it here you'll get much better feedback[/url] [editline]5th May 2011[/editline] [QUOTE=not_Morph53;29628525]Some minecraft textures I've done in the last week or two for CCOF: [img_thumb]http://i.imgur.com/SN1T7.png[/img_thumb] It's been around 11 years since I've done any texturing, so some CC would be appreciated.[/QUOTE] to be honest they look quite bad, firstly minecraft with a texture pack of that resolution is a recipe for disaster, not only that but you've filter raped -or so it seems- most of the textures making them look more or less effortless. here are some suggestions for a minecraft TP: - highest resolution should be 32 bit any more and it'll be shunned upon my most of the minecraft thread - be original, I know that this is vague but your dispenser looks exactly like the default one - make the textures fit one theme, unless your theme is filter rape then it's not going to work -don't add too much contrast, the better the blocks blend the better your pack is - lastly make it something that you yourself would use, I can already tell that that pack isn't going to look good in game soley on the fact that it's just too amateur and does not posses any real imagination. This is by no way telling you to stop working on any texture pack, I'm just telling you that this one isn't working
[QUOTE=not_Morph53;29628525]Some minecraft textures I've done in the last week or two for CCOF: [img_thumb]http://i.imgur.com/SN1T7.png[/img_thumb] It's been around 11 years since I've done any texturing, so some CC would be appreciated.[/QUOTE] almost every single one has had at least one photoshop filter applied that is very very very bad very bad
[QUOTE=Back_Slash;29614759]Finally somebody other than me who will draw army guys.(hurp durp realistically) My advice is use a ruler. Work on your perspective also.[/QUOTE] Yeah, well it was only a 15 min doodle so...
[QUOTE=1chains1;29624242]Prelim sketch, trying to find a flow for the armor: [img_thumb]http://i305.photobucket.com/albums/nn229/1chains1/armor-1.jpg[/img_thumb][/QUOTE] this is great. very nice design.
it bears an uncanny resemblance to the first nanosuit [editline]5th May 2011[/editline] [img]http://img199.imageshack.us/img199/35/cryc.jpg[/img]
[QUOTE=Rusty100;29630167]it bears an uncanny resemblance to the first nanosuit [editline]5th May 2011[/editline] [img_thumb]http://img199.imageshack.us/img199/35/cryc.jpg[/img_thumb][/QUOTE] I thought it was the first nano suit
it's not exactly, but it's definitely either heavily inspired by it or a rip off of it
[QUOTE=Rusty100;29630308]it's not exactly, but it's definitely either heavily inspired by it or a rip off of it[/QUOTE] yeah when I first saw it I was going to ask if he used the first nano suit as a reference, and can you reply to my PM, please.
[QUOTE=Rusty100;29630308]it's not exactly, but it's definitely either heavily inspired by it or a rip off of it[/QUOTE] It does have some inspiration from it, but the nanosuit above is made from layers of muscular fiber, while mine will be made from simple modular armor. I can see where the confusion can come from since I have not rendered certain pieces so they come off flat and thus look like those muscular strips. Also the sketch will be heavily revised through the process according to what the guy wants, so it will probably look much different.
[QUOTE=1chains1;29630427]It does have some inspiration from it, but the nanosuit above is made from layers of muscular fiber, while mine will be made from simple modular armor. I can see where the confusion can come from since I have not rendered certain pieces so they come off flat and thus look like those muscular strips. Also the sketch will be heavily revised through the process according to what the guy wants, so it will probably look much different.[/QUOTE] once you're done give it to the 3D thread to make it into a crysis 2 skin :v:
[QUOTE=1chains1;29630427]It does have some inspiration from it, but the nanosuit above is made from layers of muscular fiber, while mine will be made from simple modular armor. I can see where the confusion can come from since I have not rendered certain pieces so they come off flat and thus look like those muscular strips. Also the sketch will be heavily revised through the process according to what the guy wants, so it will probably look much different.[/QUOTE] excuses about the fictional suits materials it still looks incredibly similar so much so most people would mistake it for the same thing unless they had side by side images to really closely compare - even then
blatant ripoff
even the colours are the same [editline]5th May 2011[/editline] seriously chains, it is a blatant ripoff even if u didnt meant for it to be
[QUOTE=Rusty100;29630461]excuses about the fictional suits materials it still looks incredibly similar so much so most people would mistake it for the same thing unless they had side by side images to really closely compare - even then[/QUOTE] Actually as a general concept artist, you want to define the materials you are using to properly paint them and or proper story boarding. That is how we know that the nanosuit is made of nano technology, or how the spartan's armor from halo is not made of metal but in fact a very hard synthetic material. But as said it is being revised and will look different in the end. edit- The nanosuit uses black and gold, I am using green, white and dark grey?
[QUOTE=Rusty100;29630480]even the colours are the same [editline]5th May 2011[/editline] seriously chains, it is a blatant ripoff even if u didnt meant for it to be[/QUOTE] it is but it still looks really good
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