• Allison Road - Prototype Gameplay (AKA P.T Mk.2)
    44 replies, posted
[QUOTE=Blazedol;48093211]yeah but would you really be that surprised if they tried to send a cease and desist.[/QUOTE] The Cease and Desist would not work... because they are not infringing on any of Konami's rights
yeah unless konami really wants to claim that they have a copyright on scary house ghost simulators
Too bad the thing at the end looks like something straight out of gmod.
The monster just looks like a regular zombie you would see out of like l4d or Dying Light. Other than that, it looks good. Probably won't get it however. Five nights for the game really limits it, unless they add a ton of stuff per night. Though the game makes me want to see like a game where actual human NPC try and break in/freak you out like that one movie (that I don't remember)
They need to get rid of the voiceover. It doesn't add anything, it just ruins the immersion
Beautiful game, but why can't there be anything with this level of detail, but isn't a horror game? I find having to escape debt collectors or investigating the disappearance of a relative or friend much more interesting than "Lights out, BOO! someone took a shit on your wall"
[QUOTE=SilverDragon619;48100516]Beautiful game, but why can't there be anything with this level of detail, but isn't a horror game? I find having to escape debt collectors or investigating the disappearance of a relative or friend much more interesting than "Lights out, BOO! someone took a shit on your wall"[/QUOTE] Agree, I really like psychological thrillers that use eerie environments and such but stay away from monsters and demons and more focus on "outlandish but plausible" scenarios
I really felt the environment for this demo was really well done. Pretty amazing visually, but watching this I felt it progress from safe to unsafe. How simply walking around outside made it apparent what kind of things you couldn't see while you are inside was pretty cool. And I didn't [I]mind[/I] the monster because of the atmosphere, but it did get generic horror movie after that. Still, I have a good feeling given how uneasy they were able to make me just from the house alone. Also wtf was up with the protag? "huh a wedding magazine" "what's that?" like does this dude not live in his own house or something?
they could make some real good use of the blur on those windows or when you pick up an item. like, have an equippable item set up in a way that when you pick it up something ~spooky~ passes right in front of you, right when you're not paying attention. or have something appear or change slightly in a room you were just in, but only when you go outside and have to look through the window
That looks good enough that I would believe it's one of Kojima's marketing pranks.
[QUOTE=SilverDragon619;48100516]Beautiful game, but why can't there be anything with this level of detail, but isn't a horror game? I find having to escape debt collectors or investigating the disappearance of a relative or friend much more interesting than "Lights out, BOO! someone took a shit on your wall"[/QUOTE] why not both johnny had to get away from luciano's goons one way or another, but little did he know the only escape route was through [I]a haunted house[/I]
I really wish they would just release this without a trailer or anything.
This one feels like it was trying too hard to be horror and scary. It look stunning but the horror elements are so cliche. "OOOOHHHH spooky blood down the walls". Also the voiceover is unnecessary, you wanna be spooked so you have to be like the player, not role-playing someone else with a gruff voice talking about the ps4 controller and asprin. I do really hope it ends up being good.
I suffered about ten years of common night terrors and sleep paralysis. It's given me insomnia that I can only guess is permanent, since it's still going on. At night I used to see patches of darkness that seemed closer than they should be, and now I see vivid shadow shapes like flurries of arms soaring through the air or faces floating by. (which is why I now sleep with a blanket wrapped around my head.) Also, once or twice every one or two years, I get an audio hallucination which knocks my sleep schedule out of whack for weeks to months. I'd love to have a PT-style game using my own life experiences for the horror schemes and what not. Lemme tell you. My night terrors weren't waking up somewhere else, they were waking up in my bed, everything going normal, until I realised I couldn't speak and then I realise that it isn't me looking back in the window's reflection. If I could recreate the warm fear trickling down my spine as I hear a nonexistant dog growling at the foot of my bed, or to smell burning rubber in the daytime, or to doubletake in real life because you got deja vu from something you experienced in a night terror.
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