• Sean Murray shows off No Man's Sky on The Late Show with Stephen Colbert
    87 replies, posted
[QUOTE=PelPix123;48820363]Yes, but it's a [I]science[/I] fiction game. The colors of plants tend to group along certain wavelengths, leading to a homogeneous color for plants across an entire planet. This would hold true even on other planets and even if the plants had totally different mechanisms for using solar energy. It's universally true. [editline]3rd October 2015[/editline] If they want to keep it accurate and still keep variety up, they should have a visor that the player wears that can tune into different bands on the EM spectrum, and then widen their algorithm to generate objects with primaries outside visible light. Then you could get some seriously freaky shit and it'd all be totally accurate.[/QUOTE] In the science fiction genre, the writer is free to decide the [I]science to fiction ratio[/I]. Why are you seriously arguing about the color of the grass in a video game that is not trying to represent reality?
[QUOTE=PelPix123;48820535]It's not a biological rule, it's literally down to the most essential laws of physics related to electromagnetism. Even if you're building a [I]machine[/I] that absorbs EM radiation, it's [I]still[/I] most efficient to obey this rule. This image doesn't even demonstrate your point because this is actually a viable palette.[/QUOTE] the only thing you know the most efficient way to do is suck your own dick
[QUOTE=PelPix123;48820427]The reason is mathematical and relates to literally the basest of basics of physics, so it holds true even with X elements with unknown spectral characteristics. It's to optimize absorption of solar energy. On our planet under our atmosphere, it makes sense to absorb blue, yellow, orange, and red light, so plants are green. This rule would hold true for any organism that absorbs light by any mechanism, even with X-elements involved. Having two common (planet-wide) plants of two different colors is improbable, and having them cleanly separated by location (ground vs trees) is impossible. Sci-fi novel covers generally don't break this rule. In fact, if you google "sci-fi landscape" you'll find pictures that break the rule are pretty scarce.[/QUOTE] nobody cares. it's not supposed to be taken that seriously.
I don't think he was doing a good enough job explaining the game; he seemed to just want to show it off but really I haven't learned much about it. He also seemed to be simplifying the engineering behind it quite a lot. Instead of talking about procedural generation (which is a growing trend in videogames and could've made quite a good discussion), he just said "maths" and wanted to show it off.
[QUOTE=proboardslol;48825996]I don't think he was doing a good enough job explaining the game; he seemed to just want to show it off but really I haven't learned much about it. He also seemed to be simplifying the engineering behind it quite a lot. Instead of talking about procedural generation (which is a growing trend in videogames and could've made quite a good discussion), he just said "maths" and wanted to show it off.[/QUOTE] To be fair, on a live broadcast to thousands of people, you don't want to go into specifics in the case that you'd bore the audience away. Keep it short, quick, and show the cool stuff.
[QUOTE=proboardslol;48825996]I don't think he was doing a good enough job explaining the game; he seemed to just want to show it off but really I haven't learned much about it. He also seemed to be simplifying the engineering behind it quite a lot. Instead of talking about procedural generation (which is a growing trend in videogames and could've made quite a good discussion), he just said "maths" and wanted to show it off.[/QUOTE] It's because this isn't E3. The vast majority of people watching the show aren't gamers and maybe don't even understand games at all.
[QUOTE=PelPix123;48819349]Green trees and red grass? That's...not really how it works.[/QUOTE] ah fuck, game cancelled, blunder of the fuckin century
[QUOTE=megafat;48820247]It looks like Kimmel gives so little of a fuck.[/QUOTE] Probably because Mark gets paid much more :smug: [QUOTE=PelPix123;48820363]If they want to keep it accurate and still keep variety up, they should have [B]a visor that the player wears that can tune into different bands on the EM spectrum, and then widen their algorithm to generate objects with primaries outside visible light[/B]. Then you could get some seriously freaky shit and it'd all be totally accurate.[/QUOTE] That sounds really fucking cool actually, bioluminescent stuff could also be awesome.
[QUOTE=proboardslol;48825996]I don't think he was doing a good enough job explaining the game; he seemed to just want to show it off but really I haven't learned much about it. He also seemed to be simplifying the engineering behind it quite a lot. Instead of talking about procedural generation (which is a growing trend in videogames and could've made quite a good discussion), he just said "maths" and wanted to show it off.[/QUOTE] Have you never spoked to non-tech people? I mean even the world [B]algorithm [/B] would be too much to digest for some :v:
[QUOTE=PelPix123;48819349]Green trees and red grass? That's...not really how it works.[/QUOTE] everything in the universe centers around earth's modern biology even the earth didn't have grass and trees early on, it was all fungus, including tree-sized mushrooms and layers of sprawling fungal networks coating the ground. Those come in a [url=http://cdn.shopify.com/s/files/1/0131/6922/files/mushroom-2.jpg?298]lot[/url] of colors outside of green [QUOTE=PelPix123;48820427]In fact, if you google "sci-fi landscape" you'll find pictures that break the rule are pretty scarce.[/QUOTE] here's tom cruise walking through a terraformative rgrowth of "Red Weed" in War of the Worlds. It was originally described by H.G. Wells as a plant native to mars [i]back in 1897[/i] [img]http://vignette2.wikia.nocookie.net/waroftheworlds/images/5/5e/WOTWRedWeed.jpg/revision/latest?cb=20070123014443[/img]
I'll retract my previous statements on this game. It's an amazing display of math and technology. It's like the same awe I had from playing Noctis way back in the days, all over. This is the sort of game I would play in my depressive periods just to blast away some time and think deep philosophical thoughts to myself. Virtually living out a pipe dream I have had for as long as I can remember. I want this game now, I need this game right now, just flying around, exploring, naming things, laughing and shooting at the flock of Clitosauruses on planet Hitler in the Fartfuck system.
[QUOTE=proboardslol;48825996]I don't think he was doing a good enough job explaining the game; he seemed to just want to show it off but really I haven't learned much about it. He also seemed to be simplifying the engineering behind it quite a lot. Instead of talking about procedural generation (which is a growing trend in videogames and could've made quite a good discussion), he just said "maths" and wanted to show it off.[/QUOTE] Someone made a compilation of every video trailer and interview about the game since launch (most of it anyway) [media]https://www.youtube.com/watch?v=FRzMBAZq6ko[/media] Timestamps for your leisure courtesy of description: [quote]If you want to see how the 18 minute game play should have turned out, go to: 2:41:53 If this is all TL:TW then just go to 3:16:17 to get the crash course version of No Man’s Sky No Man’s Sky Visual Trailers: 0:00:12 & 0:29:15 -December 8, 2013 No Man’s Sky Announcement Trailer [url]https://youtu.be/RRpDn5qPp3s[/url] 0:02:15 & 0:31:25 -June 9, 2014 No Man’s Sky Infinite Worlds Trailer [url]https://youtu.be/0APP5WcX8v8[/url] 0:03:48 & 0:32:58 -June 9, 2014 No Man’s Sky E3 2014 Gameplay [url]https://youtu.be/MZO40WBNA60[/url] 0:07:03 & 1:21:35 -December 5, 2014 No Man’s Sky Portal Gameplay Trailer [url]https://youtu.be/WQhSP82uhY4[/url] 0:09:16 & 1:23:51 -December 6, 2014 No Man’s Sky Galaxy Gameplay Trailer [url]https://youtu.be/xpcoO7bTV48[/url] 0:13:58 & 1:28:07 - December 16, 2014 PlayStation Experience A Night Under No Man’s Sky [url]https://youtu.be/BIXIl1lUY_s[/url] 1:43:25 & 1:44:17 (video) - June 17, 2015 – PC Gamer No Man’s Sky PC Gaming Show [url]https://youtu.be/2VAA3piB4qU[/url] 1:45:07 (audio and video) - June 22, 2015 No Man’s Sky E3 2015 Gameplay [url]https://youtu.be/v5sBbjckyzU[/url] 1:51:12 & 1:56:27 & 2:01:42 (briefly) - June 23, 2015 Cobra TV No Man’s Sky Extended Footage with all sound [url]https://youtu.be/PDQoVVtvdhc[/url] 2:03:25 - July 6, 2015 – IGN First No Man’s Sky 18 Minute Gameplay Demo [url]https://youtu.be/CLcjvIQJns0[/url] 2:21:05 - July 8, 2015 – IGN First No Man’s Sky How the Economy Works [url]https://youtu.be/BXUrOFVItgs[/url] 2:24:35 - July 13, 2015 – IGN First No Man’s Sky Humble Beginnings [url]https://youtu.be/icw5tg-H3xc[/url] 2:28:29 (video) - July 17, 2015 – IGN First No Man’s Sky A Tour of 5 New Planets [url]https://youtu.be/ytPJWfrsU0g[/url] 2:30:23 - July 20, 2015 – IGN First No Man’s Sky 6 Minutes of Exploration Gameplay [url]https://youtu.be/qfpMRoZwzpk[/url] ***2:35:23 (audio and video)- July 22, 2015 – IGN First No Man’s Sky How No Man’s Sky Infinite Universe Actually Works [url]https://youtu.be/ueBCC1PCf84[/url] (used in various parts toward the end) July 10, 2015 – IGN First Part 2 of the 18 Minute Gameplay (in Italian) [url]https://vid.me/oD20[/url] 2014 Interview Excerpts Included: 0:00:12 -Interview 1: June 10, 2014 – Playstation E3 2014 No Man’s Sky Live Coverage [url]https://youtu.be/U9muD249qNM[/url] 0:08:35 -Interview 2 – June 10, 2014 – IGN No Man’s Sky Developer Commentary [url]https://youtu.be/1bXANFZkcO4[/url] 0:13:58 -Interview 3 – June 10, 2014 – GameSpot No Man’s Sky Stage Demo E3 2014 [url]https://youtu.be/YwX0g4ZkMH0[/url] 0:25:31 -Interview 4 – June 10, 2014 – IGN No Man’s Sky The Story, the Gameplay, and Multiplayer Explained [url]https://youtu.be/tYoGN2zgXQU[/url] 0:30:53 - Interview 5 – June 19 2014 – Joystiq E3 2014 Discussing No Man’s Sky with Sean Murray [url]https://youtu.be/b_q_mGO0g_c[/url] 0:36:10 (audio and video) - Interview 6 – June 27, 2014 – Playstation Incredible Story of No Man’s Sky [url]https://youtu.be/OqFm2voOBdk[/url] 0:43:02 (audio and video) - Interview 7 – July 10, 2014 – GameSpot How Does No Man’s Sky Universe Actually Work [url]https://youtu.be/ZVl1Hmth3HE[/url] 0:49:58 (audio and video) - Interview 8 – December 5, 2014 Game Informer A Behind the Scenes Tour of No Man’s Sky Technology [url]https://youtu.be/h-kifCYToAU[/url] 3:16:17 - Interview 9 – December 13, 2014 Game Informer 70 Questions and Answsers About No Man’s Sky [url]https://youtu.be/n0uYnwqlslU[/url] 1:21:35 - Interview 10 – December 13, 2014 Shacknews No Man’s Sky Hello Games Interview [url]https://youtu.be/_Q4FgoC6EDw[/url] 2015 Interview Excerpts Included: 1:26:18 - Interview 1 – February 18, 2015 Gamecrate No Man’s Sky Interview with Hello Games Founder Sean Murray [url]https://youtu.be/wsLAdsjbLiE[/url] 1:35:06 - Interview 2 – February 23, 2015 Shacknews No Man’s Sky Gameplay Interview [url]https://youtu.be/Tl9oF8nW_Og[/url] 1:42:14 (audio) - Interview 3 – June 17, 2015 – PC Gamer No Man’s Sky PC Gaming Show [url]https://youtu.be/2VAA3piB4qU[/url] 1:51:12 - Interview 4 – June 17, 2015 – GameSpot Stage Demo No Man’s Sky E3 2015 [url]https://youtu.be/jfFlk7BAtPM[/url] 2:03:25 - Interview 5 – July 6, 2015 – IGN First No Man’s Sky 18 Minute Gameplay Demo [url]https://youtu.be/CLcjvIQJns0[/url] 2:21:05 - Interview 6 – July 8, 2015 – IGN First No Man’s Sky How the Economy Works [url]https://youtu.be/BXUrOFVItgs[/url] 2:24:35 - Interview 7 – July 13, 2015 – IGN First No Man’s Sky Humble Beginnings [url]https://youtu.be/icw5tg-H3xc[/url] 2:28:29 Interview 8 – July 15, 2015 – IGN First No Man’s Sky Sci Fi Inspirations [url]https://youtu.be/UgFNPg9qUXI[/url] ***2:35:23 (audio and video) - Interview 9 – July 22, 2015 – IGN First No Man’s Sky How No Man’s Sky Infinite Universe Actually Works [url]https://youtu.be/ueBCC1PCf84[/url][/quote] Also check out the subreddit's [url=https://www.reddit.com/r/NoMansSkyTheGame/wiki/archive]information archives[/url] and [url=https://www.reddit.com/r/NoMansSkyTheGame/wiki/faq]FAQ[/url] We should also be getting a video or maybe a couple from the NewYorker TechFest in the next few days. People that were there said that sean explained the generation again. P.S. don't know why this is dumbed, haha, i'm just providing information
[QUOTE=PelPix123;48828529] If the differing colors of plants in No Man's Sky made sense visually or were part of some sort of art direction that'd be fine and they wouldn't need to be scientifically accurate, but the colors don't really even mesh together well either so it doesn't even make sense as an art direction. It doesn't really make sense from any angle, artistic or scientific.[/QUOTE] You're really full of yourself, you know that?
[QUOTE=PelPix123;48828529]The fact that fungi come in a lot of colors is not generally a good point, since most fungi aren't radiotrophic. The ones that are generally use melanin, which is a very broad-spectrum pigment--and that's a very viable evolutionary strategy. The point is that if radiotrophic life has been around for long enough, eventually the lifeforms that use inefficient methods of radiotrophy along inefficient bands will die off or become niche survivors. This is not a rule of Earth biology. This is not even a rule of biology. This is a function of the most basic laws concerning electromagnetism. Even if life is composed of elements we haven't even heard of arranged in patterns we can't imagine, the rule still holds. The reason H.G. Wells made it red was because it fit with the palettes of Mars and Earth and he thought it made sense visually, which it does. If the differing colors of plants in No Man's Sky made sense visually or were part of some sort of art direction that'd be fine and they wouldn't need to be scientifically accurate, but the colors don't really even mesh together well either so it doesn't even make sense as an art direction. It doesn't really make sense from any angle, artistic or scientific.[/QUOTE] You're complaining about all of this yet have no problem with the fact that they created their own table of elements completely filled with things that defy what we know and understand. Also, artistic direction? These are randomly generated procedural worlds. They didn't create these worlds at all, they just set some basic rules and let it be generated. There is no art direction. "Even if life is composed of elements we haven't even heard of arranged in patterns we can't imagine, the rule still holds." You literally said patterns we can't imagine, wouldn't that imply that scientifically speaking, red grass and green trees is unimaginable and being possible since it employs things that are.....unimaginable? There's just nothing we've seen yet that showed a viable situation where such a thing is possible. Doesn't mean that it never can be at all, just means that it's so unlikely that it's in the realm of impossibility. Doubly so if we only employ thinking based of just observation.
Seems kind of silly to complain about heterogeneous plant colors in a game with impossible space flight
[QUOTE=PelPix123;48828529]The fact that fungi come in a lot of colors is not generally a good point, since most fungi aren't radiotrophic. The ones that are generally use melanin, which is a very broad-spectrum pigment--and that's a very viable evolutionary strategy. The point is that if radiotrophic life has been around for long enough, eventually the lifeforms that use inefficient methods of radiotrophy along inefficient bands will die off or become niche survivors. This is not a rule of Earth biology. This is not even a rule of biology. This is a function of the most basic laws concerning electromagnetism. Even if life is composed of elements we haven't even heard of arranged in patterns we can't imagine, the rule still holds. The reason H.G. Wells made it red was because it fit with the palettes of Mars and Earth and he thought it made sense visually, which it does. If the differing colors of plants in No Man's Sky made sense visually or were part of some sort of art direction that'd be fine and they wouldn't need to be scientifically accurate, but the colors don't really even mesh together well either so it doesn't even make sense as an art direction. It doesn't really make sense from any angle, artistic or scientific.[/QUOTE] [media]http://www.youtube.com/watch?v=IRsPheErBj8[/media]
[QUOTE=PelPix123;48828529]The fact that fungi come in a lot of colors is not generally a good point, since most fungi aren't radiotrophic. The ones that are generally use melanin, which is a very broad-spectrum pigment--and that's a very viable evolutionary strategy. The point is that if radiotrophic life has been around for long enough, eventually the lifeforms that use inefficient methods of radiotrophy along inefficient bands will die off or become niche survivors. This is not a rule of Earth biology. This is not even a rule of biology. This is a function of the most basic laws concerning electromagnetism. Even if life is composed of elements we haven't even heard of arranged in patterns we can't imagine, the rule still holds. The reason H.G. Wells made it red was because it fit with the palettes of Mars and Earth and he thought it made sense visually, which it does. If the differing colors of plants in No Man's Sky made sense visually or were part of some sort of art direction that'd be fine and they wouldn't need to be scientifically accurate, but the colors don't really even mesh together well either so it doesn't even make sense as an art direction. It doesn't really make sense from any angle, artistic or scientific.[/QUOTE] can we just stop and imagine for a sec that maybe the star that is near a planet that harbors red grass and green leaves on trees is a special kind of star and we are just viewing the planet in a crucial stage of its stellar evolution
I guess what I dislike is that he showed us the world, but he didn't show us any gameplay. he just walked around and named things. Is this the entire thing? "exploring" worlds? Because I'd prefer some kind of objective to the game
[QUOTE=PelPix123;48830239]In order for it to be possible, everything we understand about electromagnetism would have to be wrong down to the most essential interactions. I'm not talking just the models we use, but even further: a large chunk of our observations. That would actually be really fascinating. In order for stuff like this to be possible, it'd require a change in electromagnetic physics big enough to be comparable to thermal energy moving from a cold object into a warm object. A planet with a simple atmosphere and a black body sun having vastly different colors of foliage would invalidate even our most basic observations about math and physics. Not just our models, but the very observations on which we base the models. It'd be like a heavy object falling faster than a light object. If I landed on a planet and saw two different prolific colors of foliage, I'd shit my fucking pants. It'd be one of the most incredible discoveries ever made.[/QUOTE] I think i'd shit my brains if we could travel the entire galaxy in a reliable fashion. You see what i'm getting at?
[QUOTE=proboardslol;48830287]I guess what I dislike is that he showed us the world, but he didn't show us any gameplay. he just walked around and named things. Is this the entire thing? "exploring" worlds? Because I'd prefer some kind of objective to the game[/QUOTE] The late show told him not to kill anything before going on anyway [editline]5th October 2015[/editline] [QUOTE=PelPix123;48830239]In order for it to be possible, everything we understand about electromagnetism would have to be wrong down to the most essential interactions. I'm not talking just the models we use, but even further: a large chunk of our observations. That would actually be really fascinating. In order for stuff like this to be possible, it'd require a change in electromagnetic physics big enough to be comparable to thermal energy moving from a cold object into a warm object. A planet with a simple atmosphere and a black body sun having vastly different colors of foliage would invalidate even our most basic observations about math and physics. Not just our models, but the very observations on which we base the models. It'd be like a heavy object falling faster than a light object. If I landed on a planet and saw two different prolific colors of foliage, I'd shit my fucking pants. It'd be one of the most incredible discoveries ever made.[/QUOTE] It's not like [i]going faster than the speed of light[/i] doesn't break any basic (as fuck) laws of physics either. But it's all fun. Don't be such a stick in the mud.
[QUOTE=proboardslol;48830287]Because I'd prefer some kind of objective to the game[/QUOTE] The only thing that we know is "get to the center". That's quite literally all they have said in terms of overall objective. There won't ever be any pointers or markers or whatever telling you where to go, it's basically all up to the player. There will be markers on POI's, which we've seen already, but aside from that... [QUOTE=PelPix123;48820363]Yes, but it's a [I]science[/I] fiction game. The colors of plants tend to group along certain wavelengths, leading to a homogeneous color for plants across an entire planet. This would hold true even on other planets and even if the plants had totally different mechanisms for using solar energy. It's universally true.[/QUOTE] In our own universe anyways, which is kind of difficult to wrap ones head around, given that certain things are constant, much like what you're talking about. Besides, Sean has said "... we have arguments about this all the time, when we're choosing these rules, we're choosing gameplay always over what's scientifically true ...". He says that in regards to the procedural ruleset, like what a planets water would do to it's atmosphere, it's foliage, etc.
[QUOTE=PelPix123;48828529]The fact that fungi come in a lot of colors is not generally a good point, since most fungi aren't radiotrophic. The ones that are generally use melanin, which is a very broad-spectrum pigment--and that's a very viable evolutionary strategy. The point is that if radiotrophic life has been around for long enough, eventually the lifeforms that use inefficient methods of radiotrophy along inefficient bands will die off or become niche survivors. This is not a rule of Earth biology. This is not even a rule of biology. This is a function of the most basic laws concerning electromagnetism. Even if life is composed of elements we haven't even heard of arranged in patterns we can't imagine, the rule still holds. The reason H.G. Wells made it red was because it fit with the palettes of Mars and Earth and he thought it made sense visually, which it does. If the differing colors of plants in No Man's Sky made sense visually or were part of some sort of art direction that'd be fine and they wouldn't need to be scientifically accurate, but the colors don't really even mesh together well either so it doesn't even make sense as an art direction. It doesn't really make sense from any angle, artistic or scientific.[/QUOTE] You are seriously debating the color of alien life based on Earth life... First off, its a video game, second, who cares. :v: Also, YOUR AVATAR IS A CAT PERSON.
[QUOTE=PelPix123;48819349]Green trees and red grass? That's...not really how it works.[/QUOTE] [QUOTE=PelPix123;48820363]Yes, but it's a [I]science[/I] fiction game. The colors of plants tend to group along certain wavelengths, leading to a homogeneous color for plants across an entire planet. This would hold true even on other planets and even if the plants had totally different mechanisms for using solar energy. It's universally true. [editline]3rd October 2015[/editline] If they want to keep it accurate and still keep variety up, they should have a visor that the player wears that can tune into different bands on the EM spectrum, and then widen their algorithm to generate objects with primaries outside visible light. Then you could get some seriously freaky shit and it'd all be totally accurate.[/QUOTE] Are you actually talking about the [B]REALISM[/B] about a [B]SCIENCE FICTION GAME[/B] that's about interstellar travel and laser cannons and robot police Are you the type of guy who goes to a superman/transformers/matrix/deadpool/disney film and goes "PSSHH, yeah right, I don't believe that" over some really inane and dull thing oh my god you are so that guy [editline]5th October 2015[/editline] im literally dying right now do you not understand that science fiction is still fiction either? If it was based on science fact it wouldn't be called science fiction. [editline]5th October 2015[/editline] how would you even know that plants would be a same color like you claim it is we don't even know if there is life on other planets, how are you actually saying this as fact [editline]5th October 2015[/editline] I don't even know what to say I mean how can you even say this and not laugh at yourself
[QUOTE=PelPix123;48819349]Green trees and red grass? That's...not really how it works.[/QUOTE] I never fucking get on Facepunch and this shit made me want to put my brain into a blender what the fuck.
[QUOTE=PelPix123;48830239]In order for it to be possible, everything we understand about electromagnetism would have to be wrong down to the most essential interactions. I'm not talking just the models we use, but even further: a large chunk of our observations. That would actually be really fascinating. In order for stuff like this to be possible, it'd require a change in electromagnetic physics big enough to be comparable to thermal energy moving from a cold object into a warm object. A planet with a simple atmosphere and a black body sun having vastly different colors of foliage would invalidate even our most basic observations about math and physics. Not just our models, but the very observations on which we base the models. It'd be like a heavy object falling faster than a light object. If I landed on a planet and saw two different prolific colors of foliage, I'd shit my fucking pants. It'd be one of the most incredible discoveries ever made.[/QUOTE] Jesus. Fucking. Christ. It's a video game. Who fucking cares whether or not it follows the rules of electromagnetism or radiotrophics or whatever. It's. A. Game. Don't get your panties in a twist over it. It's okay for fictional things to go against the laws of reality.
[QUOTE=PelPix123;48830239]In order for it to be possible, everything we understand about electromagnetism would have to be wrong down to the most essential interactions. I'm not talking just the models we use, but even further: a large chunk of our observations. That would actually be really fascinating. In order for stuff like this to be possible, it'd require a change in electromagnetic physics big enough to be comparable to thermal energy moving from a cold object into a warm object. A planet with a simple atmosphere and a black body sun having vastly different colors of foliage would invalidate even our most basic observations about math and physics. Not just our models, but the very observations on which we base the models. It'd be like a heavy object falling faster than a light object. If I landed on a planet and saw two different prolific colors of foliage, I'd shit my fucking pants. It'd be one of the most incredible discoveries ever made.[/QUOTE] start a science show on youtube, i'll sub immediately
[QUOTE=Chaotic Lord;48830929]Jesus. Fucking. Christ. It's a video game. Who fucking cares whether or not it follows the rules of electromagnetism or radiotrophics or whatever. It's. A. Game. Don't get your panties in a twist over it. It's okay for fictional things to go against the laws of reality.[/QUOTE] imagine watching science fiction a movie and someone goes "in order for this to even be possible" suddenly
The planets are also super close together, which Sean Murray directly admitted was to look prettier. Science fiction is a type of fantasy genre, and the grass is red because of magic.
[QUOTE=PelPix123;48830239]In order for it to be possible, everything we understand about electromagnetism would have to be wrong down to the most essential interactions. I'm not talking just the models we use, but even further: a large chunk of our observations. That would actually be really fascinating. In order for stuff like this to be possible, it'd require a change in electromagnetic physics big enough to be comparable to thermal energy moving from a cold object into a warm object. A planet with a simple atmosphere and a black body sun having vastly different colors of foliage would invalidate even our most basic observations about math and physics. Not just our models, but the very observations on which we base the models. It'd be like a heavy object falling faster than a light object. If I landed on a planet and saw two different prolific colors of foliage, I'd shit my fucking pants. It'd be one of the most incredible discoveries ever made.[/QUOTE] What is wrong with you? What made you think No Man's Sky was a realistic representation of plant life? Why are you so autistically stuck at trying to argue the same exact point over and over again even though it's not something we or the game give a shit about?
The hunt for the Cobert System is on once this is released.
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