• CS:GO - Making the Short
    47 replies, posted
[QUOTE=Clavus;37378263]I wonder how much such a mocap setup costs in total.[/QUOTE] There is Kinect software for that.
[QUOTE=Killuah;37387135]There is Kinect software for that.[/QUOTE] Kinect seems to be a nice solution for an animator on a budget, but it probably can't compete with professional tools. [QUOTE=Aurora93;37379499]it's a cameraless sensor-driven mocap system [img]http://i.imgur.com/dglwL.png[/img] those are the sensors [editline]23rd August 2012[/editline] [url]http://www.xsens.com/[/url][/QUOTE] A kit with 6 sensors costs 13900 euros. Ouch. And that's without suits :v:
[QUOTE=The_J_Hat;37387015]Was the conductor Mike Moransky? I always figured him for a younger guy.[/QUOTE] It's Morasky, not Moransky btw
Holy shit I know that valve puts "Valve Studio Orchestra" as the artist of their music but I didn't expect it to be a real orchestra, always thought they made their music digitally :v:
They used to, but I think they had an orchestra for TF2.
[QUOTE=Mister Royzo;37379814]Whoa that's awesome. Affordable too! I mean, if you do animation a lot $550 must be a negotiable investment for ultra smooth and convincing character movements.[/QUOTE] $550 just for a tight suit to hold the sensors that cost over $1,000 each.
[QUOTE=koeniginator;37379121]Any HL3 hints in it?[/QUOTE] Actually, yes. @ 0:23 to the right of the guys desktop you can see the launch HL3 icon.
[QUOTE=Aurora93;37379906]receivers are at least $2000 but yeah[/QUOTE] Hah. Yeah I should've read better. It seemed too good to be true anyway.
[QUOTE=MILKE;37388143]Actually, yes. @ 0:23 to the right of the guys desktop you can see the launch HL3 icon.[/QUOTE] That's a half life 2 icon.
Now I'd like to see the making of the making of the trailer.
For some reason I kept thinking that they animated everything by hand and I was completely stumped on how they could be that good.
It looks like they get the basic movements from the motion capture, then tweak the animations for the actual video, i think they do it mostly by hand in the TF2 videos though.
[QUOTE=DeEz;37389068]For some reason I kept thinking that they animated everything by hand and I was completely stumped on how they could be that good.[/QUOTE] before l4d i don't think they used mocap
[QUOTE=DeEz;37389068]For some reason I kept thinking that they animated everything by hand and I was completely stumped on how they could be that good.[/QUOTE] I'm pretty sure all of TF2's animations are done by hand. Including the ones in the "Meet the" videos.
All that work and some of the in-game animations are [url=http://www.youtube.com/watch?v=-24ZIhNpQlI]less than impressive[/url].
they don't use mocap for hand animations lol
[QUOTE=Aurora93;37398495]they don't use mocap for hand animations lol[/QUOTE] lol that's exactly what i suggested
Can't you do Mocap with a track IR? That's only 200 dollars.
Sorry, you need to Log In to post a reply to this thread.