• Army sprite sheet thread v3!
    2,001 replies, posted
than ks for the help
Meh.
[QUOTE=mars7a;20390364]Done with the first pose of blob king, it's not going to be much more poses since the blob king doesn't move nor attack. Here's all I have right now. Tiny Blob (New): [IMG]http://imgkk.com/i/7T8Q0L.png[/IMG] Blob: [IMG]http://imgkk.com/i/qjWsSa.png[/IMG] Blob King (New): [IMG]http://imgkk.com/i/ZNSjRs.png[/IMG] Is realistic more liked in this forum, cause I love the style I'm going with, it's not really real looking but it's so great.[/QUOTE] No, keep going! It's awesome
I agree. And another addition to the russkie 36th batallion: SU-100. It's not done yet, but I'm just curious about what else I could add to it. You guys got any ideas? Awesome sovjet WWII vehicles and stuff? [URL="http://f.imagehost.org/view/0306/Russkie_Army_36"][IMG]http://f.imagehost.org/0306/Russkie_Army_36.png[/IMG][/URL] Since last time I faded the colors some so they don't look so strong, aswell as adding shades to objects that sticks out from the tank, such as fuel barrels, support plates on the KV-1 and 2, handles and stuff. Tell me what you think. Also when I'm done with the SU-100 I'm thinking about starting on the german side of the army. I'll probably go with the PzKpfw IV first.
[img]http://www.cubeupload.com/files/ee6e00nazi.png[/img] Changed the Mobile artillery, added a gunner to the Half-track, added a mortar and sandbags. C&C? And Satyria, I like your style, your tanks are very realistic.
[QUOTE=SpartanApples;20401146][IMG]http://www.cubeupload.com/files/ee6e00nazi.png[/IMG] Changed the Mobile artillery, added a gunner to the Half-track, added a mortar and sandbags. C&C? And Satyria, I like your style, your tanks are very realistic.[/QUOTE] My STYLE even. I'm flattered. Anyway I got some ideas on what you can do to bring some depth into your tank. I finally figured it out.
I want to make some sort of infected/ goo zombies, but I want to be different from evil muffin and livewire. Anyone have any advice or ideas that I could use?
[URL=http://www.cubeupload.com][IMG]http://www.cubeupload.com/files/e73000giantinfectionrobo.png[/IMG][/URL] [B]FUCK YOU ALL! I HAVE A GIANT PISSED OF GREEN BLOB KING THING![/B] [editline]08:41PM[/editline] FFF looks jpeg'd... meh...
[QUOTE=Evil-Muffin;20401878] FFF looks jpeg'd... meh...[/QUOTE] It looks fine to me.
[QUOTE=ManningQB18;20401870]I want to make some sort of infected/ goo zombies, but I want to be different from evil muffin and livewire. Anyone have any advice or ideas that I could use?[/QUOTE] my advice is doodle, on paint or on paper, your choice. Once you have a basic monster thing, choose a colour for it, and expand the army from that. Most basic Infection armies have a heart/Brain/Leader, Basic Minions, a spawner of some kind, and some other special abilitied monsters. [editline]08:54PM[/editline] [QUOTE=Satyria;20402128]It looks fine to me.[/QUOTE] Probably firefox is messing with my screen D:
[QUOTE=Evil-Muffin;20402130] Probably firefox is messing with my screen D:[/QUOTE] But I have Firefox. It could also be your screen. On my alternative computer, the pics I post here looks anti-aliased and the colors are very, very strong for some reason. Wat.
It doesn't look any different on my IE, so it must be my screen+Firefox
[img]http://www.cubeupload.com/files/6f8600nazi.png[/img] Prototype amphibious car, the Schwimmwagen.
Dude, WTF? Swimcar? You would call it Der Schwimmende Wagen.
Do you guys like my Avatar? Advice please
[QUOTE=Maximo13;20403081]Dude, WTF? Swimcar? You would call it Der Schwimmende Wagen.[/QUOTE] [img]http://www.cubeupload.com/files/917c00schwimmwagen.jpg[/img] The Schwimmwagen could reach speeds of 50mph on land and 6mph on water. Fast huh?
Wow, I am not german, but can speak it, and this shows that Nazis sucked at it... [editline]11:41PM[/editline] [img]http://img43.imageshack.us/img43/8909/boxarmy.png[/img] The first troops from my modular robot army! They can combine and do multiple things together. Each can resist three shots, but are pretty slow.
Avatar Advice Please I need to look stylish in Facepunch, and if there is a huge error, tell me!
[QUOTE=Satyria;20400687]I agree. And another addition to the russkie 36th batallion: SU-100. It's not done yet, but I'm just curious about what else I could add to it. You guys got any ideas? Awesome sovjet WWII vehicles and stuff? [URL="http://f.imagehost.org/view/0306/Russkie_Army_36"][IMG]http://f.imagehost.org/0306/Russkie_Army_36.png[/IMG][/URL] Since last time I faded the colors some so they don't look so strong, aswell as adding shades to objects that sticks out from the tank, such as fuel barrels, support plates on the KV-1 and 2, handles and stuff. Tell me what you think. Also when I'm done with the SU-100 I'm thinking about starting on the german side of the army. I'll probably go with the PzKpfw IV first.[/QUOTE] Those are great! Only thing I could contribute would be work on the wheels a bit. The tracks are good, but the wheels that go in the center on some look more like slanted squares.
Holy shit those are awesome.
[QUOTE=Mbbird;20405194]Those are great! Only thing I could contribute would be work on the wheels a bit. The tracks are good, but the wheels that go in the center on some look more like slanted squares.[/QUOTE] Hmm... I see what you mean, Sir (I take it for granted you mean the KV-1 chassis). It's as far as I dared to go - size wise and inner detail-wise. The wheels match that of the reference tank. I could try to experiment some further before really deciding. Here's a small update: [URL="http://i.imagehost.org/view/0042/Russkie_Army_36"][IMG]http://i.imagehost.org/0042/Russkie_Army_36.png[/IMG][/URL] Now bare in mind, the leaning wheel stuck to the SU-100 is really just experimental. I myself think that it could pass, but any further improvement on such a radical 3D effect would be impossible. Unless... Hmm. I just came up with something. Notice the depth on the radios on the radiomen. See it?
Right, so back with another outlined, undersized, hard to make out attempt at a sprite. [img]http://imgkk.com/i/F_T2yQ.bmp[/img] Based on and inspired by the EDF from Red Faction Guerrilla. [editline]08:17PM[/editline] [img]http://imgkk.com/i/oy3TL1.png[/img] Update, troops a bit more detailed, conversion to black background, and a WIP scout car.
[QUOTE=DragonSpawn777;20407172]Right, so back with another outlined, undersized, hard to make out attempt at a sprite. [IMG]http://imgkk.com/i/F_T2yQ.bmp[/IMG] Based on and inspired by the EDF from Red Faction Guerrilla. [editline]08:17PM[/editline] [IMG]http://imgkk.com/i/oy3TL1.png[/IMG] Update, troops a bit more detailed, conversion to black background, and a WIP scout car.[/QUOTE] I'm making the Red Faction Guerrillas :v:.
New avatar. :downs:
Needs :smug:. [editline]06:41AM[/editline] [QUOTE=A Zombie;20408393]I'm making the Red Faction Guerrillas :v:.[/QUOTE] I smell a war coming on...
I knew I forgot some face..
First sprites ever: [img]http://www.cubeupload.com/files/b89800untitled.png[/img] Are they too big?
Yeah, the troops are. Side note: Your style is weird. :v:
I'll completely redo them...... the only thing I like is the tree For the style, I never did somethin glike this and suck at digital drawing...... Drawing with hand I am really good, but I need to practice here..
Nothing wrong with the syle, it just.. Different. :v: Btw, Keep the infantry around 20 pixels high, that's about normal sized, you also needs to work on shading more, don't just slap gradients on. [editline]04:18PM[/editline] Btw X2: Anyone need a PW avatar? I'm getting better now, so I can acualy draw something without my hand going shitbat-seizure-style on my mouse. And, guess what? I'm bored again and too lazy for a match. :smug:
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