• Army sprite sheet thread v3!
    2,001 replies, posted
That's definately starting to look good, I suggest you don't use the spinning blades, rotating objects ar eimpossible to make look good.
[QUOTE=Pocket Medic;20448666]That's definately starting to look good, I suggest you don't use the spinning blades, rotating objects ar eimpossible to make look good.[/QUOTE] ok, so I should just use one helicopter for ground and air?
Yeah, most people do. If you want, you can have a picture with the chopper blades folded up. That would look pretty good.
[QUOTE=Pocket Medic;20448691]Yeah, most people do. If you want, you can have a picture with the chopper blades folded up. That would look pretty good.[/QUOTE] Yay for great advice from an expert! :D Ok, I'll give it a go [editline]11:43AM[/editline] [URL=http://img7.imageshack.us/i/unfinishedspritesheet.png/][IMG]http://img7.imageshack.us/img7/6791/unfinishedspritesheet.png[/IMG][/URL] It looks alright.
can someone lend me a template for like humanoid sprites.
[img]http://filesmelt.com/dl/Rusky21.png[/img] Latest Russian Sprite sheet Got tank riders and commissar poses, as well as lowered weapons. Going to do some Ingenery now, then I can join Civ3 - Tech :buddy:
[QUOTE=Yuskolov123;20449135]*Image* Latest Russian Sprite sheet Got tank riders and commissar poses, as well as lowered weapons. Going to do some Ingenery now, then I can join Civ3 - Tech :buddy:[/QUOTE] Looks great Yusk :D
Yusk, place them RIGHT next to the Germans. Also you need some planes; diving bombers etc.
:ussr: That, sir, is fucking beautiful.
D: i guess no one can help me then?
With?
I'll make one.
Just keep trying to make a humanoid until you get a good looking one. :v:
Another update on my ''Terminator Army'' :-). [img]http://filesmelt.com/dl/Terminator2.png[/img]
[QUOTE=PvtVain;20449180]D: i guess no one can help me then?[/QUOTE] You got post 1000 D:
They look kinda off.
Any tips?
I dont really know why, they just look off. I'll take a longer look and tell you when I see why.
[QUOTE=gekkebori;20449219]Any tips?[/QUOTE] Try moving the gun a bit more to the center of the body, then position the arms to fit perfectly onto it.
Oh Okay, but what do you exactly mean with ''look off '' ?
Update: [URL=http://img132.imageshack.us/i/unfinishedspritesheetq.png/][IMG]http://img132.imageshack.us/img132/4996/unfinishedspritesheetq.png[/IMG][/URL] I added an explosion (from free army sprites thread) and Pocketmedics dog which I recoloured. Hope that's ok with you Medic :D
Wait, what? I didn't know my dogs were free :saddowns:
[QUOTE=WolfeClaw;20449208]You got post 1000 D:[/QUOTE] meh the 1K poster xD
[QUOTE=Pocket Medic;20449289]Wait, what? I didn't know my dogs were free :saddowns:[/QUOTE] You said they were free :O If they aren't I'll remove, it's up to you, I don't mind :)
[img]http://pix.motivatedphotos.com/2009/11/11/633935248306095075-GravityCat-t2.jpg[/img] Gravity Cat not amused >:(
And this is relevant, how? :v:
[QUOTE=gekkebori;20449323][img]http://pix.motivatedphotos.com/2009/11/11/633935248306095075-GravityCat-t2.jpg[/img] Gravity Cat not amused >:([/QUOTE] Oh shit...
[img]http://filesmelt.com/dl/Terminator3.png[/img] I made the weapons little closer.
When did I say they were free ..?
[QUOTE=gekkebori;20449339][img]http://filesmelt.com/dl/Terminator3.png[/img] I made the weapons little closer.[/QUOTE] Looking good, can you make one of the guys hands hold onto the end of the weapon? It'd look alot better [editline]12:46PM[/editline] [QUOTE=Pocket Medic;20449348]When did I say they were free ..?[/QUOTE] Sec, I'll check back.
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