[QUOTE=Fizzspazz;50927053]Angry joe sucks[/QUOTE]
Again...care to elaborate?!?
[QUOTE=haloguy234;50926316]Raging Rojan isn't that bad.[/QUOTE]
Eh I'm half and half on Butthurt Bob, he can be annoying, but I sometimes agree with his opinions.
[sp]I haven't seen the vid yet I just wanted to add on to this.[/sp]
You can hear the disappointment in his voice as he talks about No Man's Sky. I think one of the best parts in his reviews is that he brings a level of emotion and passion that very few do, even if its presented in anger, childlike glee, or bitterness. When he gets sad or pissed off about a game, it's very genuine. Godzilla: The Game, Rome: II, Ride to Hell, Star Trek Pexels, and this video are proof of that, as the shitty quality of these games from his favorite franchises rear their ugly heads.
[QUOTE=Inplabth;50927173]Coming at NMS without any of the hype after two years of deliberately ignoring it I'm really enjoying the game. I can see how people would be sorely disappointed after what was promised, and anyone looking for a game beyond exploration isn't going to find anything substantial, least of all $60 substantial. I like it just for the wonder of exploring. I've found more interesting planets and species than I can count in my very short time playing and it never feels like anything is heavily recycled. That said if you're only interested in exploring space, space engine is free.[/QUOTE]
So basically it's a great $60 if your standards are super low.
[QUOTE=Magikoopa24;50927020]I think I'm weird here, but I wouldn't say that Sean Murray was "lying" at any point- I am sure most of the things he talked about are in development of some sort, and in a year we'll be seeing them back. Unfortunately for consumers and for Hello Games, it seems Sony rushed them to have a product before the big bash of Fall Games, as well as have the price be around a standard AAA release, leading to the problems today. Now, this doesn't excuse the state the game released in- nor does it excuse the price. But I think I can feel bad for Hello Games, who I honestly think wanted to release this game under Early Access for about half the price it released in.[/QUOTE]
I personally can't feel bad for a company that has not only lied but has seemingly gone as dark as possible to avoid the criticisms and concerns of their players.
Have they even officially said anything about the multiplayer aspect?
All this talk about "lies" and "going dark" just makes me shake my head.
Did Sean lie? Yes to some extent. Not in any malicious way, but in a way that most game devs do. They promise and talk about features that they'd love to be in the game (and may even be in early stages), but when you have to meet a deadline, cuts have to be made, and visions have to be destroyed. I'm certain the NMS we got was not the NMS that Sean and his team wanted, but rather, the NMS they had to settle with. This becomes clear with Sean trying to manage expectations near release ("NMS isn't multiplayer, it may not be the game you think it is"), whereas someone like Peter Molyneaux would still be saying his game gives you everything you've ever imagined up until release. And no, Sony imposing deadlines doesn't make them "evil" or "the bad guy", a game has to come out at some point. Lest we get another Duke Nukem Forever situation.
Are they "going dark?" Guys, it's only been a week since the game released, and in that week, they've pushed out one major update and many testing updates. Many people are treating this like it's been months since the game has released. Tell me that they've "gone dark" after a month of absolutely no communication from Sean and/or his team. I'll agree then. For now, I'm sure they're just trying to focus on fixing their rather broken initial release as much as possible before addressing the community on its reception.
As for what I think of NMS, it's alright. It's not amazing/shit, but it clearly needs more than just its repetitive core loop. While I'm sure it COULD get better with updates, I'm not expecting much improvement to be honest. I feel like the game would've been better received if Hello Games didn't go with the Sony marketing push and instead just released it quietly on Steam. Maybe even as an early access game.
5-7/10 is a very fair score for it, I feel. It's just alright.
It's upsetting that there's countless accounts of false information being released prior to release and some people still feel the need to defend it. All the while blaming Sony with no hints whatsoever of them being in anyway involved and yet still parroting the "small indie team" excuse.
What has Sean Murray done to earn your unconditioned trust other than promising things that don't even exist?
I like AJ's reviews, been subscribed to him a while now, but the constant yelling in this one got way obnoxious very quickly and came over as really childish and not in an entertaining way.
He needs to tone that down next time.
[QUOTE=Rahu X;50927682]This becomes clear with Sean trying to manage expectations near release ("NMS isn't multiplayer, it may not be the game you think it is"), whereas someone like Peter Molyneaux would still be saying his game gives you everything you've ever imagined up until release.[/QUOTE]
Lol, he literally went to TV shows and interviews and talked about multiplayer, and then "denied" it [U]a week[/U] before release in a single [B][U]tweet[/U][/B].
So essentially this game appeals somewhat to people satisfied with Elite Dangerous and Space Engine exploration. Its also like space engine where people enjoy taking pictures of places they visited to show off.
This is absolutely saddening watching this review, especially the snippets of just straight up lies that Sean spouts about the game.
Did he mean to release it as an Early Access game?
[QUOTE=JeanLuc761;50926044]For how pissed he was, I was expecting far worse than a 5/10.[/QUOTE]
It's almost like number rating are stupid and arbitrary and add to value to the actual critique.
[QUOTE=Toyokunari;50928388]So essentially this game appeals somewhat to people satisfied with Elite Dangerous and Space Engine exploration. Its also like space engine where people enjoy taking pictures of places they visited to show off.[/QUOTE]
yeah like space engine it's basically a wallpaper generator
Pretty glad that it turned out refunding this game was the right choice
[QUOTE=Toyokunari;50928388]So essentially this game appeals somewhat to people satisfied with Elite Dangerous and Space Engine exploration. Its also like space engine where people enjoy taking pictures of places they visited to show off.[/QUOTE]
From what I heard, it doesn't even do that very well. Apparently there's not as much creature and planet variety as promised, and it doesn't take very long until the procedural generation starts showing its patterns and everything starts looking very samey and lego'd together. And you can't even just relax and enjoy what's there because your "wanderlust zen mode" is gonna be constantly disrupted by nagging life support, that I assume you replenish by going back to the harvest & craft grind that's been described as tedious in itself.
[QUOTE=Marik Bentusi;50929111]From what I heard, it doesn't even do that very well. Apparently there's not as much creature and planet variety as promised, and it doesn't take very long until the procedural generation starts showing its patterns and everything starts looking very samey and lego'd together. And you can't even just relax and enjoy what's there because your "wanderlust zen mode" is gonna be constantly disrupted by nagging life support, that I assume you replenish by going back to the harvest & craft grind that's been described as tedious in itself.[/QUOTE]
I love exploring in space engine, this did not give the same feeling.
[QUOTE=Marik Bentusi;50929111]From what I heard, it doesn't even do that very well. Apparently there's not as much creature and planet variety as promised, and it doesn't take very long until the procedural generation starts showing its patterns and everything starts looking very samey and lego'd together. And you can't even just relax and enjoy what's there because your "wanderlust zen mode" is gonna be constantly disrupted by nagging life support, that I assume you replenish by going back to the harvest & craft grind that's been described as tedious in itself.[/QUOTE]
The game feels like it underwent absolutely no play testing. If you want to upgrade your life support so it doesn't nag you as often you can build an upgrade for it, but that upgrade occupies an inventory slot. So it's a choice between more inventory space or having lots of upgrades.
Most people will always want more inventory space, and to me that's where the game seriously falls apart. You can't build any cool or interesting looking mods and upgrades early game because inventory is too valuable. It requires you to just grind and grind shooting lasers at rocks until you finally get more inventory space. But then you get more, and there's more material types you need to craft certain items or upgrades and they're rare. So at that point you still don't want to use any slots for upgrades otherwise you can't carry your important basic stuff, small quantities of rare materials for selling or saving for future use, nothing like that.
The games serious major flaw is the god awful inventory. It's a pile of garbage.
[QUOTE=Marik Bentusi;50929111]From what I heard, it doesn't even do that very well. Apparently there's not as much creature and planet variety as promised, and it doesn't take very long until the procedural generation starts showing its patterns and everything starts looking very samey and lego'd together. And you can't even just relax and enjoy what's there because your "wanderlust zen mode" is gonna be constantly disrupted by nagging life support, that I assume you replenish by going back to the harvest & craft grind that's been described as tedious in itself.[/QUOTE]
From what I see, it appears that the variety is actually pretty good at times, but there was also the expectation that things would get crazier and weirder as we approached the center. Currently it looks like the generation is exactly the same everywhere, which certainly does dull the feeling of variety.
[QUOTE=Sherow_Xx;50929456]From what I see, it appears that the variety is actually pretty good at times, but there was also the expectation that things would get crazier and weirder as we approached the center. Currently it looks like the generation is exactly the same everywhere, which certainly does dull the feeling of variety.[/QUOTE]
even the [sp]new game plus[/sp] planets and everything are exactly the same. theres no progression. you just get more and more of the same junk to fill up your ship.
You can tell Sean Murray and the devs really wanted this to be a passion project, but in the end it was overhyped by Sony and they grossly mishandled people's expectations ontop of being so dark about it all that no one realized just how much promised was completely absent or even removed until release.
I'm sure the flood and data loss has something to do with some of this, the final product looks almost heavily redone from the ground up compared to what was shown early on.
I can't imagine working your ass off to get to the center, all for it to zoom out of your reach and reset. What a load of shit.
woah joe what are you pulse driving us into the planet!!?? what the fuck!
[QUOTE=RikohZX;50929608]You can tell Sean Murray and the devs really wanted this to be a passion project, [B]but in the end it was overhyped by Sony and they grossly mishandled people's expectations[/B] ontop of being so dark about it all that no one realized just how much promised was completely absent or even removed until release.
I'm sure the flood and data loss has something to do with some of this, the final product looks almost heavily redone from the ground up compared to what was shown early on.[/QUOTE]
People always say this but it was the interviews with Sean Murray that fuelled the hype, not the trailers that showed the same gameplay over and over.
[QUOTE=Janus Vesta;50930631]People always say this but it was the interviews with Sean Murray that fuelled the hype, not the trailers that showed the same gameplay over and over.[/QUOTE]
Plus there's absolutely no excuse for what Sean was saying. Defenders claim that Sony forced them to cut content to meet a deadline, but the fact remains that just a few months prior to release Sean was saying all sorts of shit that simply was not true. The last few months in any game development cycle is mostly bug fixing and last minute polish. By that point a game is basically finished. Which means there's no way that stuff existed in the game at that time. Sony pushing them had nothing to do with it. There's no way the game had everything we were promised and in the last few months were scrapped. No fucking way. Sean simply lied.
The only thing the game did right was "if you can see it you can go to it". That's it. That's the only thing going for it.
[QUOTE=haloguy234;50930853]Plus there's absolutely no excuse for what Sean was saying. Defenders claim that Sony forced them to cut content to meet a deadline, but the fact remains that just a few months prior to release Sean was saying all sorts of shit that simply was not true. The last few months in any game development cycle is mostly bug fixing and last minute polish. By that point a game is basically finished. Which means there's no way that stuff existed in the game at that time. Sony pushing them had nothing to do with it. There's no way the game had everything we were promised and in the last few months were scrapped. No fucking way. Sean simply lied.
The only thing the game did right was "if you can see it you can go to it". That's it. That's the only thing going for it.[/QUOTE]
I never got that. Sony forced them to cut content to meet a deadline, by allowing them to delay the game for 2 months? :huh:
Can you find planets discovered by other players still?
The fact that solar systems aren't even accurately simulated (like Sean Murray said they would be) is enough bs for me to not be interested in the game. I've watched hours of gameplay of people playing this game and I perplexes me how they decided to arrange the planets in each "solar system" They're all pretty much adjacent to each other and don't seam to revolve around anything, like a star.
The thing is, that's basically the whole game. Each new system you "warp" to is essentially just hitting the randomize button on the system layout and configuration. It also stores your new position in the galaxy. Then when you travel to a planet, it basically LODs the fuck out of it to keep the game from crashing (even though it crashes all the time anyway...) When you break it down, the game really is just a big illusion. Once you see past that, it becomes extremely shallow.
[QUOTE=ThePanther;50935092]The fact that solar systems aren't even accurately simulated (like Sean Murray said they would be) is enough bs for me to not be interested in the game. I've watched hours of gameplay of people playing this game and I perplexes me how they decided to arrange the planets in each "solar system" They're all pretty much adjacent to each other and don't seam to revolve around anything, like a star.
The thing is, that's basically the whole game. Each new system you "warp" to is essentially just hitting the randomize button on the system layout and configuration. It also stores your new position in the galaxy. Then when you travel to a planet, it basically LODs the fuck out of it to keep the game from crashing (even though it crashes all the time anyway...) When you break it down, the game really is just a big illusion. Once you see past that, it becomes extremely shallow.[/QUOTE]
I was surprised to learn that there's no physical stars. That would've been the very first thing to completely blow the illusion of a galaxy for me: so your planetary systems are apparently just big "maps", complete with skyboxes with an image of a star, that's great.
Like, I get it, even with the small scale "planets" like in the game ("planet-sized planets!", yeah sure, your planets aren't big enough to support the atmosphere, but okay) the stars would have to be fucking enormous, but come on. Don't advertise the game as an authentic (not realistic) representation of anything then.
[QUOTE=gudman;50935240]I was surprised to learn that there's no physical stars. That would've been the very first thing to completely blow the illusion of a galaxy for me: so your planetary systems are apparently just big "maps", complete with skyboxes with an image of a star, that's great.
Like, I get it, even with the small scale "planets" like in the game ("planet-sized planets!", yeah sure, your planets aren't big enough to support the atmosphere, but okay) the stars would have to be fucking enormous, but come on. Don't advertise the game as an authentic (not realistic) representation of anything then.[/QUOTE]
Wait, the stars aren't physical objects?
So I can't do my favorite pass-time in Freelancer, of seeing how close to the corona of a star I can get before exploding?
0/10 do not want. :v:
[QUOTE=ThePanther;50935092]The fact that solar systems aren't even accurately simulated (like Sean Murray said they would be) is enough bs for me to not be interested in the game. I've watched hours of gameplay of people playing this game and I perplexes me how they decided to arrange the planets in each "solar system" They're all pretty much adjacent to each other and don't seam to revolve around anything, like a star.
The thing is, that's basically the whole game. Each new system you "warp" to is essentially just hitting the randomize button on the system layout and configuration. It also stores your new position in the galaxy. Then when you travel to a planet, it basically LODs the fuck out of it to keep the game from crashing (even though it crashes all the time anyway...) When you break it down, the game really is just a big illusion. Once you see past that, it becomes extremely shallow.[/QUOTE]
Funny thing about illusions in games. To steer a bit off-topic, but the first time ripping into Fall of Cybertron, the characters themselves consist of two separate models; the robot mode and the alt mode. When you hit the "Transform" button, the character does this complicated animation to make you think its shifting its body parts to the designated form, but in reality all its doing is throwing smoke over your eyes as the transformation sequence hides the models as they disappear for a split second before appearing again in any form that its was changing into. Take out the animation and all they're doing is this corkscrew maneuver in mid-air. The twist about this is that disregarding the fact that I'm ripping into the game, when playing the game, the animation hides all this so well that many people aren't bothered by it, and its because the developers at High Moon never put their attention to it and focused on the meat of the game rather than a gimmick that could be easily found.
Sorry, you need to Log In to post a reply to this thread.