There's DUMB, and then there's this guy:
[url]http://facepunch.com/showthread.php?t=1383655[/url]
he really is on an entirely different level of stupid. This was his original account: [url]http://facepunch.com/showthread.php?t=1381834[/url]
[editline]13th April 2014[/editline]
I'm genuinely curious how much longer he's gonna keep up this act for. Sooner or later he's gonna give up and fall back to a "HAHA I TROLL U" routine.
ha, i got this rust kiddie rate spamming dumb on any post i make.
[QUOTE=postal;44539563]There's DUMB, and then there's this guy:
[url]http://facepunch.com/showthread.php?t=1383655[/url]
he really is on an entirely different level of stupid. This was his original account: [url]http://facepunch.com/showthread.php?t=1381834[/url]
[editline]13th April 2014[/editline]
I'm genuinely curious how much longer he's gonna keep up this act for. Sooner or later he's gonna give up and fall back to a "HAHA I TROLL U" routine.[/QUOTE]
Ah, this saga. I really hope he keeps going. This is too good.
[url]http://facepunch.com/showthread.php?t=1383655&p=44545469&viewfull=1#post44545469[/url]
Yeah I'm now in touch with the real meowmixer and we're just gonna start fucking with his profile and blaming it on this guy.
What happened there and why do I not have permission to view it?
RC I guess?
If one of the gold members wants to screenshot the whole thing go for it. If i did it I'd have to remove all the ip's from the posts and I really cba right now.
lum1naire you're on point to give us a screenshot.
[url]http://i.imgur.com/ZPmsyfO.jpg[/url]
linked because long, enjoy blue members
Wait, how could you view it?
we have a spy in our midst.
commence the purge.
[QUOTE=SexualShark;44546252]we have a spy in our midst.
commence the purge.[/QUOTE]
[I]Spy[/I] you say?
[QUOTE=carpediembr;44542458]I like how it is Alpha, but they are already developing for consoles...[/QUOTE]
I don't even know what to say.
[QUOTE=MeowMixer;44547696]well time for a vm and vpn :D
catch me if you can owait you haven't caught my other account yet.[/QUOTE]
now hes finally going the "lolol i troll u catch me if u can" route that all liars and trolls do
amazing
Are mods really able to remove things from a user's event log, or was postal just messing with that guy?
[QUOTE=Kirbunny431;44548381]Are mods really able to remove things from a user's event log, or was postal just messing with that guy?[/QUOTE]
Mods can do silent bans, which don't show up on the event log
don't know if they can remove events or not though
[QUOTE=Orbneko;44545794][url]http://i.imgur.com/ZPmsyfO.jpg[/url]
linked because long, enjoy blue members[/QUOTE]
Thanks and all, but what kind of witchcraft is this?
[QUOTE=Parkinsons;44566356]If your parents weren't imbecile and told you about such thing as a school you wouldn't be like your parents.
From the moment you came to this thread it has been only insults. But ok.
[B]You little inbred little fuck.[/B] You should pay more attention reading even tho you never attended a decent school. Now it seems I am having a conversation with a mental midget with the IQ of a fence post. Did you eat a brain tumor for breakfast? Either that or your ignorance is encyclopedic.
How do you think I came here in the first place and started a fucking thread about my gameplay experience in the official servers? Do you think steam is now giving away access to games?
Fucking holy molly. A wit with dunces, and a dunce with wits.[/QUOTE]
Oh ho ho
Sooooorry! Forgive the huge quote, but I actually want to keep this as insurance from the original thread being deleted, because it's useful for kinda-standard replies to common dumbness in the Rust subforum. Also, you can feel free to steal and remix it as penance for my putting a wall of text in the thread, in your dealings with the idiots. Please don't quote the wall 'o spam itself in replies. Excerpt it if you're replying to a specific piece or w/e. I don't want the mods hurting me. :v:
[quote=elixwhitetail;44566294]I hope you appreciate this post and read it thoroughly, because I could've replied with "hey, dipshit, go suck some dick" and just been abusive and insulting, but instead I have taken the time to answer you in detail in what I hope is an accessible and informative way. Thank you.
[QUOTE=Parkinsons;44565759]Predatory marketing. LOL.
How about rust development team started from the wrong side on purpose?
VAC doesnt prevent cheating at all, but at some point one or another eager player gets banned and decides to buy copy of rust again... on another steam account and maybe even a few times. Now that's an income.
However, then they shouldn't be talking about things like "faith", "we're working hard", because I don't think they are doing their best.
Question is how can player successfully test the product and help it to develop when the game is completely unplayable and developers are focused on other type of things?[/QUOTE]
You understand nothing about the development process. I'm sorry. Your priorities are completely out of order. Allow me to explain why Rust is not running strong, developed anti-cheat, because what you just said is just ridiculous.
When you build a game such as Rust, you are, to a large extent, building the laws of the universe from the ground up. Unity is a game construction system, and so it does provide developers with certain tools and capabilities that they don't have to create for themselves, and this is what makes it popular and flexible. However, it only provides tools up to a certain point, just as how LEGO would give you the building blocks and instructions on how to build the model or scene displayed on the front of the box, plus a few suggested alternative designs you could build using the same parts. Beyond that, it gives the developer the freedom, but also the responsibility, to create their own things and solve their own problems.
The devs have been building this game from these simple beginnings for over a year, and the game has made tremendous progress from the very early, very ugly, very laggy days in the Unity Webplayer. Very early on, there was a bug where the road on the map didn't follow the terrain properly and floated above the dirt surface. Walking on the road would take you up with it off the ground. If you crouched while you were standing on a lifted piece of road, you would fall through the road onto the ground. This would then send you into space from physics collisions. That doesn't happen anymore. I'd estimate at least 100 more of those kind of bugs have been found, isolated, and fixed since then, but I don't have any way of knowing how many were fixed before they were even accidentally included in a patch.
When you're making lots of changes to all of the different systems of the game to fix bugs created, the game's logic can change in important ways in [B]hundreds[/B] of places with one single change in one spot to make what seems to be a "harmless" correction for a simple-to-fix bug, like opening a door makes the physics cut right through your hitbox and execute you on the spot so let's make the physics no-collide during opening. All of a sudden bullets can sometimes pass through a door that the server thinks is 5% wedged open due to lost packets from general Internet lag. Ooooooops.
Now, adding to and upgrading the base systems of the game, such as the UI, inventory, weapons and items handling, the entire item database and item creation system, building parts, dynamic terrain generation, this will create changes in many different levels of the game's design, from the UI to the combat code to client-server synchronization so that everything's kept in check and the netcode itself to tune talking to the Internet efficiently for the traffic type that Rust's going to be spitting out when it's running. Except for the stuff that is basically already finished for 6 months until it's time to upgrade it to catch up to all the other new stuff, that's basically [B]every piece of the game[/B].
Remember how changes can cause unexpected bugs, and realize that humans do make mistakes sometimes. This is going to create a lot of opportunities for hackers to exploit the combat system or get wallhacks/ESP/speedhacks and flying. This is obviously a problem.
There are several layers of solutions, but the first layer of defense is VAC. VAC works, but VAC only works on certain things and it only works so fast. VAC is not perfect. Valve also can't detect cheats it doesn't know how to find, and the most pernicuous private pay hacks utilize the same types of tricks VAC itself uses to minimize their detection footprint from it. I've heard of some pay hacks that never store any actual hacking code or data as files on your hard drive. The "hack" you download is actually just a DRMed-up loader that dials home, proves you're paying your subscription and you really are you, and then streams the cheats in and keeps them only in RAM, deleting them if it predicts or detects VAC beginning to look for it with the ability of just streaming the same cheats back in as soon as it's safe. This keeps the cheats up to date because they're on the server, and it also keeps the files out of the hands of do-gooders who would try and turn them in, unless they're also skilled enough to capture the cheats themselves in memory (the [I]really[/I] elite pay hacks detect the presence of debuggers that could attempt to capture and dump them, or being run inside of a virtual machine which is completely capable of preserving data in the VM, and refuse to run!).
The above sophistication means garry's own anticheat measures have been quickly circumvented, [I]as he expected them to[/I]. Cheatpunch was a basic statistics logger that also had convenient basic anticheat functionality. When he announced it, he acknowledged that it was fairly simple and that hackers would probably find a way around it, but in the mean time he'd banned several thousand cheaters from Rust permanently, unless the servers were running with Cheatpunch disabled. The cat and mouse game continues.
You say that they aren't doing their best. Well, let's talk about what they're facing. They've got a game that is changing under the hood on a frequent basis, and an entire army of people with money on the line attacking their code with cheats and hacks and the occasional packet flood.
Writing a proper anti-cheat solution requires three tent poles. The first tent pole is server-side validation. The second is client-side paranoia. The third is the security of the data channel between the two in both directions.
[B]Server-side validation[/B]: This basically does not exist in Rust, in general. I believe there is some SSV going on, but only a limited amount. I'm not the devs, I don't know for sure, this is just my understanding of the situation. The reason why it isn't implemented yet is twofold. First, adding all of that validation and keeping it up to date with client changes for [I]every single patch[/I] would slow down the rate of patches by a lot. Second, there would be a fairly significant performance impact on the server, one that's fairly unacceptable for the benefits given at the moment. So, at the moment, there isn't much validation on the server for the sake of efficiency.
But it's something the devs are aware of.
[B]Client-side paranoia[/B]: Because there's not much, if any, SSV, the client is the trusted authority on what your character is doing. This means Rust is reeeeeeeaaaaaaally hackable. Like, way too easily. But it's because server-side is too much work for too little gain right now, so it's going to have to do for the time being. Rust now has some client-side validation, but it used to be possible to just use Cheat Engine to fly and noclip around. You did risk getting manually banned, however, and many did.
Client-side defenses against the sophisticated kind of hacks we're dealing with are not very easy to make, especially when things are changing constantly under the hood. Client-side anti-cheat is basically twofold. First, it's making sure that you just don't somehow manage to do something really weird (like fly), and if you somehow do, that it doesn't just send that to the server, but it clamps down on you and stops you from moving or something. This prevents the server from getting bad data in the first place, but it's not perfect so stuff can still get through. Not all anti-cheat is going to do this, but it should to be particularly strong. Second, you need to defend against injections on the client for aimbots, ESP, overlays, that sort of thing. This requires knowing how the attackers are coming in, and with the DRMed streaming cheats, this can be a big problem.
[B]Data channel security[/B] is just an extra step of encrypting stuff so it's harder to snoop and pull apart by hackers and cheats. However, adding encryption to something that's so early like this is a good way of making [I]encrypted[/I] bugs, and your life more difficult, so it's also easier to leave turned off until later, like server-side validation.
Every new patch would require all of these anti-cheat components to be updated and bugtested themselves, [B]after[/B] the actual game content (new models, functions, etc.) has been tested and finalized for the patch. In effect, every patch would require two full patch stages, the patch itself and then the patch to the security software to defend the up-to-date game code from attacks and to also not incorrectly detect the new changes themselves as "hacker"-caused corruption and issue invalid bans.
Do you want the game to be finished before 2020, or do you want it to be sort of hacker-resistant on the same Rust map we're still on by 2020, ready to begin adding new weapon models to replace the pipe shotgun?
You may want to check on [URL="http://facepunch.com/fp_rules.php"]the rules[/URL] about warez, because it's really easy to get permabanned for talking about it if you're not careful. :v:[/quote]
[QUOTE=Parkinsons;44566356]Such a waste of your typing talent or copy-paste. I ain't going to read that. Smells boring and even more arguing. That would be reading Terms of Service of every single game I installed.
So yeah.. dipshit, go suck some dick if you think you gonna scare me with bans. I'm abandoning this lol game, remember?[/QUOTE]
Rust subforum, everybody. In what I assure you is completely unrelated news, I'd like to announce that I've come to change my stance on eugenics and am now enthusiatically in favour of it. Also, heil herr postal and all that. Time to learn German and exercise that sieg'ing arm so I can keep it up in the air long and strong.
Should had shadow banned him.
...
garry ?
[url]http://facepunch.com/showthread.php?t=1379940[/url]
few weeks later:
[url]http://facepunch.com/showthread.php?t=1387329[/url]
beautiful.
I hope he finds the Refugee Camp
[QUOTE=Twosheds;44621483]Post's 2 and 3... delicious! Hoping it keeps me filled up till lunch![/QUOTE]
What does this even mean
[QUOTE=Snickerdoodle;44622132]What does this even mean[/QUOTE]
It means that he thinks of himself as le epick trole and those posted the second and third post are his food.
Here's another "rust is dying!11!" thread.
[url]http://facepunch.com/showthread.php?t=1387987[/url]
(realized this was posted earlier in the thread, but oh well)
[QUOTE=Sgt. Lumpy;44705898][QUOTE=DronezAU;43212386]Hi, i do realize this is Alpha and everything is going to get changed in one way or another but I'm asking if the gear will be remodeled and recoloured at a later date?[/QUOTE]
You could try reading today's devblog post and get your answers there. short answer , yes.[/QUOTE]
This is a reply to a thread OP from December. Yeah, OP, you fuckwit, why couldn't you read a devblog that wouldn't be published for 18 weeks before posting?
[URL="http://facepunch.com/showthread.php?t=1391063"]I thought this "my brother did it" VAC ban thread was going to be typical.[/URL]
The Rust subforum keeps finding new ways of making me lose faith in the future of our species.
[url]http://www.tumblr.com/blog/skidbans[/url]
Good idea or bad idea, I started this thing on the off chance that it'd be somewhat entertaining.
Give out [url]http://skidbans.tumblr.com/[/url] to others, that's your internal dashboard link to it and prompts for a login.
I am proud to report that I finally got the postal model printed and I will post pictures of it tomorrow
[QUOTE=Orbneko;44545794][url]http://i.imgur.com/ZPmsyfO.jpg[/url]
linked because long, enjoy blue members[/QUOTE]
This guy is back again on a new account, fucking hell he made no attempts to hide it lol.
[url]http://facepunch.com/showthread.php?t=1391138[/url]
His master plan this time? Calling himself gay. yeah that'll convince me... I'm gonna see how many times I can get him to insult himself before he gives up again.
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