I think the real issue is that Steam didn't go Super Sayain 2.
Valve is going to be sitting in the throne of games just you wait
Indie and mobile games are becoming huge because they tailor to what consumers want. Consoles are struggling because they're out of touch with consumers. No one wanted Kenect or PlayStation Move yet they thought they could force that shit down people's throats. Wiiu isn't as bad because tablets are becoming popular but still no one really asked for it.
PS4 will probably bomb imo, which makes me sad as a Sony fan, no one really wanted or asked for a social media button and I doubt it will hardly be used unless the player is forced to (which I fear it will). I doubt the next Xbox will be any better.
[QUOTE=Whomobile;39906832]Indie and mobile games are becoming huge because they tailor to what consumers want. Consoles are struggling because they're out of touch with consumers. No one wanted Kenect or PlayStation Move yet they thought they could force that shit down people's throats. Wiiu isn't as bad because tablets are becoming popular but still no one really asked for it.
PS4 will probably bomb imo, which makes me sad as a Sony fan, no one really wanted or asked for a social media button and I doubt it will hardly be used unless the player is forced to (which I fear it will). I doubt the next Xbox will be any better.[/QUOTE]
It doesn't really matter if people asked for it though. I would rather see something innovative that nobody has thought of before than the companies always staying safe and sticking with the same things over and over.
I want future consoles to be more than just PCs with controllers.
I really want to see portable gaming take over, the Vita and 3DS have tones of potential but are getting ignored by game developers simply because of the stigma mobile games seem to have. Even dumb little features like streetpass are great fun and encourage me to bring my 3DS everywhere. Indie games could really flourish on both consoles. for example, I purchased Gunman Clive for $2 and I had about a week and a bit of fun with it, which for two dollars I feel is a great deal.
[QUOTE=HybridTheroy;39904046]Yeah, but not a crash...[/QUOTE]
oh yea for sure. i mean i even stated i didn't think something as dramatic as the 80's game industry crash would happen. i'm just saying these companies are having some serious trouble and if they don't quickly change their tactics then there may be a pretty big shift in the gaming industry.
[editline]14th March 2013[/editline]
but this might just be wishful thinking because i actually genuinely hope companies like ea and activision become marginalized and replaced by other companies.
that or they change their selling tactics(slower game releases, less dlc, etc.)
Star Citizen... and Planetary Annihilation... Thats what I'm holding out for. People like those in those two companies are going to show the [I]world[/I] that you don't need to be EA or Activision to put out fantastic stuff.
[QUOTE=RichyZ;39906168]everyone already has a wii, check the wiiu sales now[/QUOTE]
You mean the only console of the new generation that's even released yet and which has very few games released at the moment? The sales will pick up once the main stay Nintendo games get released. Everyone I know that hasn't bought a WiiU yet but plans on it is waiting for those games to be released.
I don't really think its crashing, rather there is a shift in dominant forces. But yes, I hope publishers wake the fuck up and stop pressuring developers into releasing mediocre or problem riddled games.
It's not crashing, it's gaining momentum. Game sales are up every year and more and more companies and independents are breaking into the scene thanks to social media and kickstarter being capable of generating nearly-free marketing hype.
The worst that's going to happen is a couple major publishers go down and have to close developer studios, but even then they will get picked up by other companies.
[QUOTE=HybridTheroy;39904046]Yeah, but not a crash...[/QUOTE]
Actually, that's not entirely impossible, as far as I know.
[QUOTE=proch;39910629]Actually, that's not entirely impossible, as far as I know.[/QUOTE]
I think it's safe to say it's virtually impossible for the video game industry to crash any time soon.
The social button on the ps4 controller is almost exactly like shift-tab in steam, upload screenshots, chat with friends/invite them to join, etc..
I don't really see how this would ruin your gaming experience.
This video is a huge pile of bullshit. The industry is far from dying. There are tons of really promising games coming out and being announced all the time.
I have more games in my Steam library than I could play in a lifetime. And there are amazing games coming out like GTA V, Watchdogs, Planetary Annihilation, Deep Down, Bioshock, Arma 3 and tons of indie games.
That FIFA trick is unforgivable
I thought my faith was shaken after SimCity, but now?
Now my faith is non-existent.
I do eventually want to get a job and spend my hard earned money supporting the franchises I enjoy, but if gaffs like this continue, I'm never [I]buying[/I] another game from EA ever again.
[QUOTE=infl8able;39932175]I'm never [I]buying[/I] another game from EA ever again.[/QUOTE]
SimCity 5 had been the only exception to me claiming to do the same that I had ever considered. Then they went and fucked up so badly that it's honestly amazing. Guess that settles that for me.
I'm confused, what exactly was wrong with the Sims 3? It was a solid sims game and even the expansions are pretty good. Has solid 10 million so far.
Or what was wrong with the new Need for Speed (which was the best Need for Speed since the original Most Wanted) which was one of the most fun games I played last year.
Or what about SSX, which was a solid fun game but no one actually went out and paid their money for?
Or that pretty much every year, Fifa sells more copies than the previous
Or what about the 12 million copies of diablo 3 which were sold in 7 months (which is more than pretty much every single PC game, including Half Life 2).
Or the fact that Nintendo pretty much owns the top 10 most sold games ever and have 10 billion dollars sat in the bank.
Or the fact that Nintendo was so successful because they used their dominant position in the market to screw over other developers and ruined the console indie developer market for 20 years.
Or that games now are easier to develop than ever, and because of that we're getting a lot of shit from everyone, not just big companies but right down to single man dev teams, who we support for some reason through Kickstarter with false promises.
Or that generally, retro games suck compared to now. Sure you look at them with nostalgia goggles but they really well and truly sucked and there has always been shit games. I sit there with my Amiga or Commodore 64 playing some homebrew games and they 95% of the time suck. There has never been a better time to be a gamer than now, and developers are just giving people what the people want. I don't know if you know this but the online community and people who watch this video are small percentage of game players, especially when it comes down things like Fifa and Madden.
People like EA and Activision won't ever go and I don't want them too. It'd be a huge loss for the gamers even if you don't realise it now. I mean would the gaming industry be better if Mass Effect 3 was never launched? No cause we still got a pretty well made game out of it.
Also I want my SSX sequel.
[QUOTE=HybridTheroy;39903842]Well all that chart tells me is that zynga is dying
and i would love to see that company crash and burn
[/QUOTE]
Holy hell, I really want too that unsavory, disgusting shit that everyone calls Zynga dies in retch.
[QUOTE=HoodedSniper;39905035]And? The point was the guy was saying these games didnt have hype.
When they did, a shitload of hype.[/QUOTE]
in fact, they failed mostly because they were overhyped, IMO.
[QUOTE=icemaz;39932471]I'm confused, what exactly was wrong with the Sims 3? It was a solid sims game and even the expansions are pretty good. Has solid 10 million so far.
Or what was wrong with the new Need for Speed (which was the best Need for Speed since the original Most Wanted) which was one of the most fun games I played last year.
Or what about SSX, which was a solid fun game but no one actually went out and paid their money for?
Or that pretty much every year, Fifa sells more copies than the previous
Or what about the 12 million copies of diablo 3 which were sold in 7 months (which is more than pretty much every single PC game, including Half Life 2).
Or the fact that Nintendo pretty much owns the top 10 most sold games ever and have 10 billion dollars sat in the bank.
Or the fact that Nintendo was so successful because they used their dominant position in the market to screw over other developers and ruined the console indie developer market for 20 years.
Or that games now are easier to develop than ever, and because of that we're getting a lot of shit from everyone, not just big companies but right down to single man dev teams, who we support for some reason through Kickstarter with false promises.
Or that generally, retro games suck compared to now. Sure you look at them with nostalgia goggles but they really well and truly sucked and there has always been shit games. I sit there with my Amiga or Commodore 64 playing some homebrew games and they 95% of the time suck. There has never been a better time to be a gamer than now, and developers are just giving people what the people want. I don't know if you know this but the online community and people who watch this video are small percentage of game players, especially when it comes down things like Fifa and Madden.
People like EA and Activision won't ever go and I don't want them too. It'd be a huge loss for the gamers even if you don't realise it now. I mean would the gaming industry be better if Mass Effect 3 was never launched? No cause we still got a pretty well made game out of it.
Also I want my SSX sequel.[/QUOTE]
I don't think the core problem is "games aren't as good as they were", because as you say retro games are usually awful compared to what we have today. Instead, I think the issue is that the current games aren't as good as they could be, or as good as the marketing blurb had us believe. Secondly, I don't think the mass of disgruntled gamers like us (or indeed most game journalists writing about this) can be considered part of the mainstream gamer audience anymore. It's true, the big publishers/developers are making the games the masses want, but we're not part of that group, so that's why we're taking these things so hard.
[QUOTE=icemaz;39932471]I'm confused, what exactly was wrong with the Sims 3? It was a solid sims game and even the expansions are pretty good. Has solid 10 million so far.
[/quote]
It's brought up as people use it as the picture perfect game of DLC + expansion packs gone crazy, with 18 expansion packs avaliable and two more coming (All the stuff packs for example, Ikea stuff, Katy Perry's Sweet Treats are usually used) and ontop of that an online store.
[QUOTE=icemaz;39932471]
Or what about SSX, which was a solid fun game but no one actually went out and paid their money for?
[/quote]
Now this game I've noticed you love dearly, and as someone who likes the game (heck, I'm sure I played it online with you) I'll put in my two cents why I think it didn't do well and generally why I ended up a bit disappointed by it.
The major flaw was it didn't seem to be the SSX we knew and loved off the bat, prime example being the [url=https://www.youtube.com/watch?v=VhkDL6gWUa8]E3 reveal trailer[/url]
Compare even the [url=https://www.youtube.com/watch?v=wvizmCS8kAY]2011 E3 trailer[/url] to a [url=https://www.youtube.com/watch?v=iso7y5olPVs]tricky advert[/url] or the [url=https://www.youtube.com/watch?v=qx7MtNtPwjQ]SSX 3 E3 advert[/url]
I felt that they had a good idea at heart and you can tell they wanted to make it fresh but to me the end result for the most part wasn't really an SSX game, most fans wanted a Tricky/SSX 3 game but was shown a survival game, using real locations as opposed to the fictional tracks of the last game I wouldn't be suprised if a lot of fans of the previous games thought that it would end up as a completely different game just using the SSX name and just dropped any sort of interest then and there (I know that was the apparant opinion of my friends, even the one who introduced me to the series)
As of the game itself the flaw comes from that they put their pure focus on having the tracks have a theme of wilderness, survival and generally feeling alone when going down some of the most dangerous drops in the world, which sounds like an awesome idea but the problem comes from that is that it conflicted with what the game was mostly known for, which is a dazzling and extremely exaggerated display of snowboarding.
You're performing these impossible tricks on impossible and surreal courses and you're sitting there playing the game going "holy fuck this is awesome oh jesus is this course a fucking pinball machine oh god oh man and look at his afro holy shit" which while still happened in some courses in SSX (2012), namely the Deadly Decent courses but some had so much potential but ended up being disappointing in the end (I mean volcano snowboarding could have been SO much fun), and it's not like they haven't done this approach before, peak 2/3 in SSX3 did the "survive vs the mountain" amazingly and it manage to keep the spectatorship and the 'shock and awe' factor that the SSX series is known for and the 2012 game is completely missing, even on Mt Eddie which aimed to relive the past games but ended up giving the mountain a rather eeire feel to it instead in my opinion.
For the record, in the default game there are 9 mountain ranges, 28 mountains, 65 tracks and 159 drops and I'll be honest there doesn't feel nor do I recall having that much choice. I mean only a select few that comes to mind as remotely memberable with the main ones being the deadly decents as they managed to get that "oh fuck oh god this is mad", the other courses sorta just fell flat with the exception of a select few which ended up being overplayed (as in the only ones worth playing as well) online because they had nothing unique or special about them, a good example being the Abandoned Power Plant in Sibera which could have had SO much potential as a course but instead ended up being a shitty small size with it just being a reason for a few ramps and ended up being copy and pasted twice on the track anyway.
I'm going to cut it here as I'm going off topic and have written way too much.
[I]In short:[/I]
Advertising could have been better and It didn't live up to the SSX name or it's own potential as a unique SSX; a classic case of it's a good game by itself, but the previous (Tricky + 3) are better.
[U]Ontopic Time:[/U]
I don't think it's gonna crash as it's secured itself as a popular mainstream industry, it'd be like saying the film industry is going to crash. But I wouldn't be surprised if something major ends up happening with the new generation as the last generation has cemented itself for so long now, and appealed to everyone and their grandma (who has no idea what a new generation is, bless her) that I'm really interested to see how this new generation will turn out.
[QUOTE=Pie_Tony;39934073]It's brought up as people use it as the picture perfect game of DLC + expansion packs gone crazy, with 18 expansion packs avaliable and two more coming (All the stuff packs for example, Ikea stuff, Katy Perry's Sweet Treats are usually used) and ontop of that an online store.[/quote]
But that's why I think it works. If you buy just the base game for Sims 3 then you still get a solid and full experience of a game. If at some point you feel like you want x, then you can buy that expansion. I don't think you're meant to buy every single one, but mix and match so in the end you get this game with everything that you want in. Mostly they all have a lot of content in, and when it comes to the the Katy Perry stuff you don't actually get anything gameplay wise out of it, it's just stupid ass furniture so just cosmetic. With the recent University Life one you get this new university place, leading to better jobs and a different kind of sim experience if you choose too, but its only there if you want it to be. You just gotta pay your money for it.
[QUOTE=Pie_Tony;39934073]Long SSX bit[/QUOTE]
I know it had a fair amount of problems, and some things you didn't touch on were the fact the game is easy as hell and feels like its impossible to fall off the board. It feels too fluid and forgiving with jumping and movements. Grinding is also too easy with you just needing to land on the rail and you apparently have some of the worlds strongest magnets on the bottom of the board which glide you towards the rails. The multiplayer is lacking its vs mode (kinda added in a Free update) and yeah the tracks are incredibly samey and with only idk 5 or so drops being really great and memorable and the rest being just good or below.
But it was probably the most fun I had in ages, the game was insane and it worked perfectly as a re-boot to the SSX franchise. Remember there hadn't been a snowboarding game in 3-4 years as they just weren't selling and EA took a risk with releasing this. If you go back and play the original SSX it suffers from dull tracks, bad controls and a not very refined experience. But tricky is one of the best games of all time to me. It's gameplay is challenging, the tracks memorable and the soundtrack also fantastic. I think the reason I love the new SSX so much (which I would give a 8/10) is because it's the game which most deserves a sequel, to really do it justice. They have this great graphics and physics engine, which runs solid 60fps on the consoles. Now make it more replayable, tougher and fun.
Also EA did ruin it by not advertising it at all barely, and in development it did take some radical changes to its style. But I loved it for its potential and it was a good reboot.
[QUOTE=icemaz;39934254]SSX bit[/QUOTE]
I think if they were to combine what they refined well in the reboot (Engine and Deadly Descent tracks), take what players loved in Tricky (Surreal Levels) and SSX 3 (Customisation + Track Types possibly) into the sequal, instant winner there.
Hell, all they'd have to do is make a HD collection of Tricky + 3 with the new engine they'd have an instant success right there.
ps4 games would not be bound to a console, more likely are for them to bind to your playstation account.
[QUOTE=HybridTheroy;39904681]I dont see the hate on Black Ops 2. It's very fun as a mindless action popcorn flick, which is what it's meant for. Modern Warfare is also a very good game. Modern Warfare 2 and 3 aren't rehashes of bad games. They continue the story and add features, just some of them along with other decisions were horrible. Also, other than for technical things, I enjoyed World at War.[/QUOTE]
2 days late, but yeah
we don't say "THE MOVIE INDUSTRY IS DYYYYYYYING" because of b-movies like hobo with a shotgun or machete or dredd 3d or something, it's just awesome mind-numbing violence. it isn't so terrible that it's offensive, it's "funny-offensive." there are rooms for both serious badass games like the witcher and baulder's gate, and we have room for hilarious badass action games like call of duty and metal gear rising. neither of those are inherently bad
[QUOTE=Scot;39902922]Remember the huge hype for games like Halo 3 and GTA IV? You never see that any more.[/QUOTE]
I'm never excited for [b]any[/b] games anymore. It sucks.
[QUOTE=HTS CONNER;39936067]I'm never excited for [b]any[/b] games anymore. It sucks.[/QUOTE]
Let's see if this will change when HL3 is announced.
By the time the gaming industry crashes and revies, Valve finally releases Half Life 3, so I'm not worried :v:
Awesome video.
[QUOTE=seroyal223;39904822]it has nothing to do with school kids though it's about general excitement levels online. People in general aren't anywhere near as excited by the AAA games coming out today compared to 5-6 years ago. Look at all the games he listed in the video:
Mass Effect 3
Assassins Creed 3
Sims 3
Sim City
Diablo 3
The Old Republic
[B]Dead Space 3[/B]
Black Ops 2
[B]These are bad games.[/B] And by bad I don't mean they're not fun at all, but they're stale rehashes of games that were genuinely fresh and exciting 5 years ago. You don't see the same level of excitement for these games in the press and online that you did back then[/QUOTE]
I was hella excited for dead space 3, and even I missed the launch date.
Even so, I love the game, Ive already played through it 3 times on all the hardest difficulties/modes and played through the dlc twice under similar circumstances.
Dead space 3 may be a 'rehash' or whatever, but it still maintains that addicting game play I fell in love with back in Dead Space 1, so what if it isn't 'sup3r sp00ki3' the game is really fun, and the new crafting stuff/new-game+ modes makes it even more replayable.
I agree alot of those games on the list were flops, but just calling every sequel a 'boring rehash' really isn't fair.
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