• APB Review with 10 minutes of gameplay footage
    58 replies, posted
[QUOTE=black_steam;22519302]qouted for truth[/QUOTE] Are you fucking dense? It's [I]right above you[/I] for Christ's sake. [QUOTE=placeboing;22519434]The release is not a different game. With the current Beta, they are applying the updates as soon as they make them. Just watch the game's development on the forums as written by staff members, you'll see that the current state of the Beta is the current state of the game.[/QUOTE] The release will most definitely be a different game, I guarantee it. Not only did we not have access to all the final content in the beta in the first place, but the devs have already posted future patch notes that will be implemented in retail: [quote=APB Dev] The closed beta is coming to an end, but the we've still got plenty of changes planned. Here's what you can expect to be implemented before the key to the city event and apb's release day. Check out [URL="http://eu.beta.apb.com/forums/showthread.php?t=114161"]jericho's post[/URL] to read more about some of the upcoming changes! [B]general[/B] [LIST] [*][B]the affects have been reduced of the following upgrade types: Damping, short sighted, eagle eyes, savage, rifling, spray & pray, fast regen, monolith, survivor, take a knee, energizer.[/B] [*][B]open 3-slot weapons, open 4-slot vehicles and tier 3 upgrades can now be unlocked through organisation and contact progression.[/B] [*][B]clan world monthly league winners will get 3-slot preset weapons & vehicles and a choice of tier 2 upgrades.[/B] [*][B]clan world weekly league winners will get 2-slot preset weapons & vehicles and a choice of tier 1 upgrades.[/B] [*][B]clan world daily league winners will get 1-slot preset weapons & vehicles.[/B] [*][B]individual world monthly league winners will get top-end 3-slot preset weapons & vehicles and a choice of tier 3 upgrades.[/B] [*][B]individual world weekly league winner will get 3-slot preset weapons & vehicles and a choice of tier 2 upgrades.[/B] [*][B]individual world daily league winners will get 2-slot preset weapons & vehicles and a choice of tier 1 upgrades.[/B] [*][B]character upgrade slots and the character upgrades are no longer unlocked through roles. They can be unlocked through normal contact and organisation progression.[/B] [/LIST] [LIST] [*]a client hang that could occur when selecting a district has now been resolved. [*]a number of translation bugs have been fixed. [*]various server and client crashes have now been fixed. [*]a server issue resulting in players being disconnected briefly for running over pedestrians has been resolved. [*]players no longer become stuck when using their inventory in the vicinity of a contact. [*]an issue where post processing effects flicker on and off has been resolved. [*]players no longer receive system mails instead of league mails. [*]performance improvements have been made to the 'quick capture' feature. [*]a rare crash that occurs when destroying multiple vehicles has been fixed. [*]players can now replay the tutorial videos. [*]an 'out of memory' crash will no longer occur when running apb in windows xp compatibility mode. [*]previewing items in the marketplace no longer results in a hang. [*]character names are now checked against a profanity checklist. [*]improvements to the client and server performance have been made. [/LIST] [B]audio[/B] [LIST] [*]push-to-talk voip now correctly functions after changing district while in a group. [*]an issue where players lost voip functionality has been fixed. [*]loss of clan voip no longer occurs. [*]an issue where group voip volume decreased over distance has been resolved. [/LIST] [B]living city[/B] [LIST] [*]pedestrians no longer intersect staircases when fleeing [*]a rare occurrence that resulted in vehicle collision boxes being incorrectly positioned has been resolved. [/LIST] [B]vehicles[/B] [LIST] [*]an issue with a player's vehicles not being rendered has now been resolved. [*]the nitro upgrade now works on preset vehicles. [/LIST] [B]items[/B] [LIST] [*]rocket and grenade launcher projectiles no longer bounce upwards through the player when fired directly downwards at the ground. [*]the clip size of the nfas has been reduced. [*]the maximum range of the nfas has been reduced. [*]the movement penalty of the obir has been increased [*]the damage of the obir has been reduced. [*]manufacturing costs have now been removed. [*]pressing the fire button whilst reloading the jg-840 no longer causes the incorrect firing animation. [/LIST] [B]customization[/B] [LIST] [*]the maximum number of outfits available in the player's inventory and the wardrobe editor are now the same value. [*]purchased symbols that resided on the second page of the symbol editor can no longer be edited. [*]players can no longer save songs that exceed the memory allowance. [*]vehicles in the garage editor are no longer displayed in low quality. [*]closing the garage and wardrobe editors will now warn you that you will lose any unsaved edits. [*]vehicle customisations that are loading no longer result in a silver vehicle model being shown. [*]the 'reset shape' or 'change decal' functions in the persona editor no longer results in the symbols becoming transparent. [*]a player's character no longer displays as a default model when spawning into a district. [/LIST] [B]gameplay[/B] [LIST] [*]player will no longer fire in wrong direction if crouched beside a vehicle. [*]the speed of progression has now been changed [*]manufacturing requirements have been removed from the fashionista and tuner roles. [/LIST] [B]interface[/B] [LIST] [*]a crash no longer occurs when using the in-game browser. [*]typing a '<' into the clan management page no longer results in it being displayed twice. [*]contact descriptions now display correctly for all organisations. [*]mission timers no longer remain on the players screen. [*]the organisation and contact standing bars no longer become stuck in a looping animation. [*]the contact level is correctly displayed in the progression window. [/LIST] [B]mail[/B] [LIST] [*]in-game realtime worlds mails no longer show the incorrect faction logo. [*]in-game realtime worlds mails no longer has truncated item descriptions. [/LIST] [/quote] [QUOTE=Fawkbawkz;22518786]Do you also find lectures on physics exciting? Or a drawn out explanation on the intricacies of the inner workings in modern-day vacuum cleaners?[/QUOTE] Yeah, actually, because I enjoy forms of mental stimuli other than video games and arguing on internet forums.
[QUOTE=placeboing;22519434]The retail is not a different game. With the current Beta, they are applying the updates quickly after making them. Just watch the game's development on the forums as written by staff members, you'll see that the current state of the Beta is basically the current state of the game.[/QUOTE] playing in the ptw i've noticed some differences.
[QUOTE=Supacasey;22519552]Are you fucking dense? It's [I]right above you[/I] for Christ's sake. [/QUOTE] Why so butthurt fanboy?
[QUOTE=black_steam;22519700]Why so butthurt fanboy?[/QUOTE] You, sir, are proof that join date means absolutely nothing.
Realtime worlds, stick to crackdown, you guys did a damn good job on that game.
It's very simple. If you have good people([I][B]3 [/B]+ you[/I]) with you, then this game is loads of fun. APB is like any other MP game except objectives are far away([I]sometimes very close... random FTW[/I]) and unbalanced matches([I]They MIGHT fix it.. I doubt it though[/I])
and here you see the physics ingame... and they are fuckin horrible
ITT: Denial of wanna-be GTA mmo
Ehh, i had fun. That's all that matters to me. [editline]07:21PM[/editline] [QUOTE=DeandreT;22520558]ITT: Denial of wanna-be GTA mmo[/QUOTE] this is farrrrrrrrrrrrrrrrrrrr from gta. The only relation the games show are guns, open city, and the ability to highjack.
I have a feeling that SAMP with friends and assloads of people is more fun that this.
[QUOTE=Supacasey;22519552] Yeah, actually, because I enjoy forms of mental stimuli other than video games and arguing on internet forums.[/QUOTE] Ok, then you understand you're a dull person that enjoys dull things. Therefore, your opinion on things that are fun for the normal person is irrelevant. Thanks for the chat, you can go.
Its like GTA3:MP.
I had some fun in the beta, with the exception that I couldn't turn graphics down so I got eyeraped with bloom which resulted in a lowered FPS. It was pretty repetitive, but I didn't really expect anything else other than a mediocre TPS thing. The only real problem was the vehicle driving and unbalanced weapons. Customization is fun.
[QUOTE=Fawkbawkz;22521411]Ok, then you understand you're a dull person that enjoys dull things. Therefore, your opinion on things that are fun for the normal person is irrelevant. Thanks for the chat, you can go.[/QUOTE] I think I'll stay and continue to voice my opinion for anyone that wants a valid one.
[QUOTE=Supacasey;22519552]The release will most definitely be a different game, I guarantee it. Not only did we not have access to all the final content in the beta in the first place, but the devs have already posted future patch notes that will be implemented in retail:[/QUOTE] Isn't all of that already implemented in the PTW? edit: Even in what you quoted, they say "Here's what you can expect to be implemented [b]before the key to the city event[/b] and apb's release day". That means we are currently playing WITH ALL OF THOSE CHANGES, correct? And that is what the person in the video review is playing on, I assume, since he says the release is "in two weeks" if I remember correctly. Either way, that is exactly how my game plays right now. [QUOTE=mysteryman;22519569]playing in the ptw i've noticed some differences.[/QUOTE] Yeah, that's what I'm talking about. The PTW is almost as shitty as the Beta, so I guess I just end up calling them both the "beta".
Only a few things have been implemented in the PTW. I haven't seen any differences between beta and PTW myself.
This would be a good game if it wasn't 50 bucks and pay to play
[QUOTE=Supacasey;22521838]Only a few things have been implemented in the PTW. I haven't seen any differences between beta and PTW myself.[/QUOTE] So what things from the list you posted will be implemented in the retail game, that aren't implemented in the PTW, and will change the game greatly enough to make it a "different game"? I already know the final game will have chaos districts, I'm not talking about that. I'm talking about changes to standard gameplay, like what you listed, that will make it play like a quality game, but that aren't already implemented in the PTW. Because it kinda seems like you're just trying to defend the game here. Believe me, I so badly wanted this game to be good. I was hyped for over a year before its release. But after many hours in the Beta and PTW, I have simply accepted that at this point, it is a shitty game. Maybe a year from now it will be fun.
[QUOTE=placeboing;22521888]So what things from the list you posted will be implemented in the retail game, that aren't implemented in the PTW, and will change the game greatly enough to make it a "different game"? I already know the final game will have chaos districts, I'm not talking about that. I'm talking about changes to standard gameplay, like what you listed, that will make it play like a quality game. But that aren't already implemented in the PTW. Because it kinda seems like you're just trying to defend the game here. Believe me, I so badly wanted this game to be good. I was hyped for over a year before its release. But after many hours in the Beta and PTW, I have simply accepted that at this point, it is a shitty game. Maybe a year from now it will be fun.[/QUOTE] I really can't tell you what, if anything at all, has been implemented in the PTW so far. The devs never said. I know the upgrade balancing hasn't as I've still seen people running around with un-nerfed upgrades.
They did do most of the bolded changes though - league members no longer get upgrades that other players can't. Everyone is able to get all upgrades, and they are unlocked easier. I guess they might not have nerfed the upgrades themselves, though, but IMO that is a change that doesn't affect the core gameplay experience at all enough to make it a quality game.
[QUOTE=placeboing;22522149]They did do most of the bolded changes though - league members no longer get upgrades that other players can't. Everyone is able to get all upgrades, and they are unlocked easier. I guess they might not have nerfed the upgrades themselves, though, but IMO that is a change that doesn't affect the core gameplay experience at all enough to make it a quality game.[/QUOTE] How do you know they did any of that league stuff, the leagues have been down the entirety of the PTW...
Ah, well I'm just saying that no longer do idiots get the weapons for being in a league. I didn't notice leagues were down since I never took part in them. I guess its just as bad when you have to grind to get the weapons anyway, though.
Hah. I bet he jacks off to his character a lot.
Merely watching a scantily-clad black hooker maraud through the streets is enough to turn me off from this game.
[QUOTE=Fawkbawkz;22521411]Ok, then you understand you're a dull person that enjoys dull things. Therefore, your opinion on things that are fun for the normal person is irrelevant. Thanks for the chat, you can go.[/QUOTE] Wow, you're being a dick.
[QUOTE=Supacasey;22519780]You, sir, are proof that join date means absolutely nothing.[/QUOTE] Only huge nerds care about join date.
[QUOTE=black_steam;22526565]Only huge nerds care about join date.[/QUOTE] Quoted for truth
I still have a feeling this game might be some fun. Gonna wait some weeks after release and see if they've fixed some issues and stuff.
Once it's released I'm going to wait a few months until they've fixed everything (or maybe released a huge update or something) like the above person said. It has a lot of potential, as of now it's only beta so you can't expect it to be too great right now. They're still making the game so by the time it's released it's going to be very different.
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