• The Facepunch Graphic Design Thread v2
    888 replies, posted
[QUOTE=dgg;39800029]I never got around to showing off that Energy Drink I made back in autumn now did I? Well, I'm going to re-print the label for Intelligence since it was wrongly named, so for now the name is just photoshopped in on the product photo. [cans] Click the image to get a link to the profile manual and see the labels in clean formats as well.[/QUOTE]I think the description text on the side of the cans could still use some work. There's several grammar problems (plus a random underscore in Intelligence's), and the concave center of the double diamond shapes don't line up with the logos' left points from the front of the cans.
[QUOTE=Rusty100;39807828]you can disagree but it still looks like a default windows font like ariel or calibri and very ameteurish also as for the flare, i don't think that's really an objective thing right here - there's literally nothing interesting about them and literally nothing jumps out at you. at all. disagree all you want - but they're too basic and not interesting. [editline]6th March 2013[/editline] that and they don't look like a drink - they look like deodorant[/QUOTE] I agree with Rusty on the "Energy Drink" font, conflicts with the intense nature of the other font. In terms of "flare," I like the idea of what you are going for, but I feel it is too minimal. The title is too small in the whole scheme, I feel there is too much "white space" (black in this case). You probably aren't working on it anymore, but I would be interested to see the cans with the shapes coloured instead of the title text, or possibly have the font a lot bigger and wrapping around the can. Utilizing more of the canvas.
[QUOTE=Rusty100;39807828]you can disagree but it still looks like a default windows font like ariel or calibri and very ameteurish also as for the flare, i don't think that's really an objective thing right here - there's literally nothing interesting about them and literally nothing jumps out at you. at all. disagree all you want - but they're too basic and not interesting. [editline]6th March 2013[/editline] that and they don't look like a drink - they look like deodorant[/QUOTE] I actually managed to missread that as you meant the main text with the name was the poor one, so I was going to get into a hissyfit calling it similar to ariel or calibri. Then I read again and I understood what you meant and it all made sense now. Yeah, it's a basic sans-serif font, as is stated in the profile manual it's Droid Sans, it's the universal font used for all informative text for the brand, I kept it simple because it's information describing the text and shouldn't steal attention from the logo symbol and name. I can totally understand your point of view now though and I don't really disagree with it, I just believe it shouldn't be flashy in the first place. Well I think they have plenty of flare and interest in their expression, this is a subjective thing. Personally I think the bright colours and slogan takes a lot of attention, coupled together with the graphic symbol behind them that represents the attributes it synergizes well and creates a professional but "cool" look. Personally I think it's quite powerful. The target audience is E-sport gamers that doesn't want Alienware crap or crappy references and bright colours on their products. I wanted it to blend in with the otherwise black matte equipment and possible neon-colour lights that can be found on all of their equipment. I don't think it looks like a deoderant, but I am going to bend the top inwards as well, wrapping the paper around the energy cans was a hasty job and I never got around to fixing that, I think that will change the look of it. But if you think it's because of the design itself then our viewpoints on what a deoderant looks like will just clash, but it is of course a problem that you think it looks like a deoderant in the first place which is something I should have worked on further to avoid in a "real situation". [QUOTE=4444;39809784]I think the description text on the side of the cans could still use some work. There's several grammar problems (plus a random underscore in Intelligence's), and the concave center of the double diamond shapes don't line up with the logos' left points from the front of the cans.[/QUOTE] There are no random underscore as far as I can see, could you point it out for me? The alignment I haven't actually noticed, now that I see how close the tip of the symbols are to the middle of the double-diamond that is definitely something I want to fix. As for grammar problems it's none that I can recognize but I don't doubt their existence. [QUOTE=Smeetin;39813777]I agree with Rusty on the "Energy Drink" font, conflicts with the intense nature of the other font. In terms of "flare," I like the idea of what you are going for, but I feel it is too minimal. The title is too small in the whole scheme, I feel there is too much "white space" (black in this case). You probably aren't working on it anymore, but I would be interested to see the cans with the shapes coloured instead of the title text, or possibly have the font a lot bigger and wrapping around the can. Utilizing more of the canvas.[/QUOTE] I feel like those suggestions would all require a completely different target demographic which would require a complete rebranding. The amount of whitespace is as described in reply to Rusty because it's supposed to fit in with the dominant amount of matte black in professional computer equipment. Basically I wanted it to blend in, not stand out, which is of course an unusual approach in most design tasks as almost everyone wants to stand out through their visuals, so I absolutely see where you (and everyone else) are coming from with the suggestions and I do not inherently disagree, I just disagree in terms of what I wanted with the design. I highly appreciate all the feedback.
too much text not enough 'yes you are right let me fix it'
[QUOTE=dgg;39761286]Most graphic design studios tends to be small groups of ~5 people as well because graphic designers tend to make their own studios. But in the end, if your goal is to get into a studio, then you just work hard on that.[/QUOTE] sorry but that's just not true, in the UK at least - which i believe is one of the biggest creative hubs in europe, possibly even the world. maybe that's how it is norway but here there are plenty of large design studios that deal in graphic design, and the jobs aren't so terribly difficult to come by (like Smeetin seems to suggest). the studios my friends and i worked on during our placement year very rarely had less than 10 people, normally averaging at 20-30 and some as large as 50+ per office (and that's no including overseas branches. and these were all design companies, not companies that we worked in the design section of. i think getting into a studio for the first few years of your career is a great idea, it offers you a chance to work with other design professionals (which, if you haven't taken any industry time out of uni for you'll really miss), network (like dgg said, very important) and just generally learn about the design process and client handling. starting out as a freelancer can be very difficult as you're usually lacking contacts, clients, skill and experience... all of which you need to do good design. personally my rough plan (although who knows what's going to happen) is to work in design studios for a few years once i graduate and build a name for myself, at which point i could hope to go freelance and make a very reasonable living from it. it's much easier to start out as a junior designer for a studio and work up to middleweight and then leave to go freelance than it is to start as a freelancer from the very beginning. unless you're extremely skilled, well connected and (usually) have a distinct style of your own. [editline]6th March 2013[/editline] [QUOTE=dgg;39756748]Taste and preferences has a lot to do with this career and as such, you can't be taught to be good at it, you can just be taught how to do it and what you need to think about when you're doing it. What you will not learn is how to be actually good, you will learn the things needed to get good, and they will give lots of constructive feedback (although this can vary greatly depending on the teacher) that you can take to heart to improve, but they will never be able to make you good just by teaching you what they can. If you study because you want to have the resource of teachers being able to help you improve instead of teaching you to be good, then you will get a lot out of a college education. If you however study with the intent of becoming good because you will be teached, only working during the school hours and not actively working on improving outside of when school is, then you won't get that much out of it and should consider just watching tutorials and reading up on shit on the net instead (which you should either way of course as that is also a part of actively working on your own). When it comes to job possibilities afterwards having an education really doesn't mean much at all. If you have the interest to get good, then you can be self-taught and be a way more interesting candidate for a job than any ex-student with a bachelor or master degree, because what matters is how good you are, are you creative and make great stuff? Have a good portfolio = Get a job if you don't give up on getting one. Oh I almost forgot, even above a good portfolio when it comes to getting a job is a good network.[/QUOTE] however, this is all spot on and solid advice for you Tacooo. i'd also add that although your portfolio is obviously a very important factor in getting a job, just as important (or even more so imo) is your attitude. to an extent, skills can be taught. if you're obviously no good at using Ps/Ai you're unlikely to get much of a look as a potential candidate BUT even if your skills are a little lacking, if your personality says "i am a creative, i am a designer, i have fantastic ideas and i'm great to be around" then that's going to help a heck of a lot more than having a smashing portfolio and the personality of a peanut. employers are not only looking for technical skill but your drive towards your work, whether you enjoy it or not and whether you're somebody they'd want to work with, so keep that in mind too! [editline]6th March 2013[/editline] and just for the record i'm a fourth year graphic design student in the UK, which means two years of tuition, one year out in the industry and now i'm back for my final year - due to graduate in june!
[QUOTE=Rusty100;39818950]too much text not enough 'yes you are right let me fix it'[/QUOTE] I'm sorry I didn't know design only had rights and wrongs and nothing else, let me fix that. [QUOTE=Autumn;39819595]sorry but that's just not true, in the UK at least - which i believe is one of the biggest creative hubs in europe, possibly even the world. maybe that's how it is norway but here there are plenty of large design studios that deal in graphic design, and the jobs aren't so terribly difficult to come by (like Smeetin seems to suggest). the studios my friends and i worked on during our placement year very rarely had less than 10 people, normally averaging at 20-30 and some as large as 50+ per office (and that's no including overseas branches. and these were all design companies, not companies that we worked in the design section of.[/QUOTE] Big difference in how it is in Norway compared to UK then, but I haven't done so much research about the matter, we have a handful of companies with many people in them whereas the rest is just a lot of small businesses for the most part. But Norway is a small as fuck country after all, good to have some corrections. [QUOTE=Autumn;39819595]I'd also add that although your portfolio is obviously a very important factor in getting a job, just as important (or even more so imo) is your attitude. to an extent, skills can be taught. if you're obviously no good at using Ps/Ai you're unlikely to get much of a look as a potential candidate BUT even if your skills are a little lacking, if your personality says "i am a creative, i am a designer, i have fantastic ideas and i'm great to be around" then that's going to help a heck of a lot more than having a smashing portfolio and the personality of a peanut. employers are not only looking for technical skill but your drive towards your work, whether you enjoy it or not and whether you're somebody they'd want to work with, so keep that in mind too! and just for the record i'm a fourth year graphic design student in the UK, which means two years of tuition, one year out in the industry and now i'm back for my final year - due to graduate in june![/QUOTE] I can't remember who made it, but some guy doing well as a graphic designer made a version of that whole intersecting circles for graphic designers which consisted of Attitude, Time and Skill. You can be an asshole, but if you deliver on time and your work is good they'll forgive you. You can be a bit late, but if they like you a lot and your work is good they'll forgive you. You can be bad, but if they like you a lot and you deliver on time they'll forgive you. I thought that was pretty good and there is definitely a lot of truth in it, just that it isn't that simple and straightforward of course. Optimally you should of course be good at all 3, but I'd put my money on attitude and good work over delivering on time.
[QUOTE=dgg;39818061]There are no random underscore as far as I can see, could you point it out for me?[/QUOTE]Sure. [t]http://i46.tinypic.com/43hty.png[/t]
It's a reference to de_dust, one of the most-played maps in Counter-Strike.
[QUOTE=Mordi;39821999]It's a reference to de_dust, one of the most-played maps in Counter-Strike.[/QUOTE] You know, it's funny, because I forgot that was a joke myself.
Trying to get my avatar from getting that white background even if the source image is transparent. Nevermind, it was Facepunch's image thing that was resizing my pictures and losing the alpha channel so I had to resize it to 60x60px
thought this would be a fun excercise [t]https://dl.dropbox.com/u/1482927/mgs1.png[/t][t]https://dl.dropbox.com/u/1482927/mgs2.png[/t][t]https://dl.dropbox.com/u/1482927/mgs3.png[/t][t]https://dl.dropbox.com/u/1482927/mgs4.png[/t] things i should change?
looking good rusty some elements might seem a bit to close together/to the edges (specifically #4), thats just me though it seems alright either way you should do more graphics stuff, i reckon you could make something of it [editline]11th March 2013[/editline] i just started uni again, hopefully i can post some stuff soon
i like them, though i kind of think a horizontal layout for the text would be better
the font for 2 & 3 is way better than the 1 & 4 ones
[QUOTE=Eltro102;39879048]the font for 2 & 3 is way better than the 1 & 4 ones[/QUOTE] those are the original logos. On the first one that logo doesnt really work that well since its more than just plain text, so it should have a spotlight of its own. The second and third one are ok, I dont know if you added the colors but it would be interesting to have seen a different color in every case, some kind of theme going on there. Overall I dont know how much youve worked on the drawings or if they were already on the internet, but I feel all you did was just add a logo and a drawing
[QUOTE=D3TBS;39879462]those are the original logos. On the first one that logo doesnt really work that well since its more than just plain text, so it should have a spotlight of its own. The second and third one are ok, I dont know if you added the colors but it would be interesting to have seen a different color in every case, some kind of theme going on there. Overall I dont know how much youve worked on the drawings or if they were already on the internet, but I feel all you did was just add a logo and a drawing[/QUOTE] Those are all official art for [url=http://thejadednetwork.com/gallery/artbook/Yoji-Shinkawa/The-Art-of-Metal-Gear-Solid/3]MGS[/url].
Yeah then there isnt a lot to it.
Some stuff I've been working on. Some of these might seem too bright since the Mac I do most of my work on makes things appear darker and higher contrast for printing purposes. Illlustration of Johannes Brahms for a future poster layout [img]http://behance.vo.llnwd.net/profiles17/2200309/projects/7562881/9b72365de97e9808a2f0432341850370.png[/img] DriWater logo for fictional self-filling water bottle [img]http://behance.vo.llnwd.net/profiles17/2200309/projects/7090745/afa3a5e8b074d62b691d7296e5f00dbb.png[/img] Art deco style golem from Guild Wars 2 [img]http://behance.vo.llnwd.net/profiles17/2200309/projects/7562779/60819a9b3566847ecbc40aa878a584e5.png[/img]
[QUOTE=D3TBS;39879462] I feel all you did was just add a logo and a drawing[/QUOTE] welcome to the majority of design also yeh i know theres not a lot to them but i still edited it together because i want a nice looking collection, i dont claim any originality [editline]12th March 2013[/editline] i just organised official art into a nice looking cover
nice stuff Meller, the only thing i have to say is about the DriWater, because of the shape and positioning of (what i assume is) the water droplet between the green leaves, it looks more like a flame/candle above the i than a water drop
I don't think gradients that bold look good on the last one
[QUOTE=Eltro102;39888046]I don't think gradients that bold look good on the last one[/QUOTE] Well part of it is going with the classic Art Deco style (with more modern colors obviously) Another part is separating it from the background more. However I do plan on desaturating the purple structure. [editline]12th March 2013[/editline] [QUOTE=Autumn;39885290]nice stuff Meller, the only thing i have to say is about the DriWater, because of the shape and positioning of (what i assume is) the water droplet between the green leaves, it looks more like a flame/candle above the i than a water drop[/QUOTE] Oh wow I never even caught that somehow. It seems really glaringly obvious now though.
getting back into non-client practice logos [img]https://dl.dropbox.com/u/47807909/ShareX/2013-03/2013-03-13_20-47-15.png[/img] (the idea is that it's supposed to say "j.a.c.k.") [editline]13th March 2013[/editline] i feel like it's missing something or i shouldn't have used that "zero kerning" trend
[QUOTE=Aurora93;39906432]getting back into non-client practice logos [img]https://dl.dropbox.com/u/47807909/ShareX/2013-03/2013-03-13_20-47-15.png[/img] (the idea is that it's supposed to say "j.a.c.k.") [editline]13th March 2013[/editline] i feel like it's missing something or i shouldn't have used that "zero kerning" trend[/QUOTE] Well, you are missing a dot. But it won't make it look better. There are just odd shapes all over the place, caused not only by the zero kerning, but the dots are too big, and then the k being connected is just odd.
-snip wrong thread, I still don't know how I'm managing to fuck up this much.-
[img]http://filesmelt.com/dl/15-03-2013_St_Patricks_Day_Lille.jpg[/img] [img]http://filesmelt.com/dl/Ladies_Night_Lille1.jpg[/img] I didn't draw the lady but I did make her tits look slightly larger. these are posters for a school-bar that opens on fridays and thursdays. cc very welcome
[QUOTE=Smeetin;39912438]Well, you are missing a dot. But it won't make it look better.[/QUOTE] how the fuck did i miss that [editline]14th March 2013[/editline] i should really remember to stop trying to do that zero-kerning thing
[img]http://behance.vo.llnwd.net/profiles17/2200309/projects/7620315/004cca87325fd5345957524792646232.png[/img] An illustration for a magazine spread I'm going to do, and the assignment was to create a fake promotion for someone. My friend here makes electronic music so I figured he'd be a good subject. "NGD" is the album name after one of his tracks. I already don't like it between those black lines so I'm probably getting rid of that.
[QUOTE=Aurora93;39914514]how the fuck did i miss that [editline]14th March 2013[/editline] i should really remember to stop trying to do that zero-kerning thing[/QUOTE] Don't worry about it, you tried it, you learned something, can't ask for much more. You have to be pretty damn aware of a lot of stuff if you want to REALLY successfully do zero kerning. I've tried it, didn't work haha. The thing is, font is a thing that has already been designed, and it has been carefully designed to be comfortably readable, so changing things to it becomes very tricky, very interesting too, but very tricky. Some of the other zero kerning logos I have seen, use subtle tricks of contrast or line work to let the shapes of the original letters either stick out or to be formed by the viewers brain "accidentally." I feel like font is kind of the "jeans" if you will of design. Font pretty much goes with everything because the brain sub-consciously accepts it as "necessary". The brain accepts it, doesn't think too much about it, and then moves on to the rest of the design. So, if you add something to this "blank canvas" of font, the brain picks it up pretty quick and focuses on it instead of the font. Take the Fed Ex logo as an example of decent "zero kerning" logo. They use the kerning of the font to produce an effect of an arrow, yet leave the font shapes pretty much intact. Take this stuff with a grain of salt though, I may have experience, but I'm still no master. These are essentially my hypotheses.
finished those covers, here they are if anyone wants to print em [t]https://dl.dropbox.com/u/1482927/Covers/mgs1.jpg[/t] [t]https://dl.dropbox.com/u/1482927/Covers/mgs2.jpg[/t] [t]https://dl.dropbox.com/u/1482927/Covers/mgs3.jpg[/t] [t]https://dl.dropbox.com/u/1482927/Covers/mgs4.jpg[/t] [editline]18th March 2013[/editline] i'll do one for rising if i can find any good pics wait whoa jpeg really fucked up the gradients
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