Fallout 4: Capital Wasteland - Wasteland Survival guide - Pre Alpha Footage
58 replies, posted
Maybe I just have bad taste but fallout 3 was one of my favorites out of the entire series.
[QUOTE=mecaguy03;53054442]Maybe I just have bad taste but fallout 3 was one of my favorites out of the entire series.[/QUOTE]
I agree, but I think it's because 3 was the first one I played. I had played it for 300 hours or so before I played New Vegas. New Vegas was more or less the same game with a different map and story. Sure, it had new features, but it wasn't significant enough to make me play it for 300 hours.
[QUOTE=RenegadeCop;53053553]"Make sure the first 30 minutes are good for that E3 presentation"[/QUOTE]
Nowadays they will be forced to make first 2 hours good so that it won't be refunded after on Steam.
Fallout 3 had the best mood/atmosphere imo and I dunno I thought the city setting was actually awesome.
[QUOTE=TestECull;53053293]Mmm.
* Pipe Weapons in general. Not only do these things not really fit the lore...mostly in how they're found in places sealed since pre-war times...but most of them just flat out wouldn't work properly.
* Bolt action rifle suddenly has the bolt on the wrong side?!
* Gauss Rifle looking NOTHING like any other Gauss Rifle in the entire series? I mean, shit, the one in 3 was a damn good homage to the ones in the 2D games, and yet they pull this shit? I mean, I do like that the Gauss Rifle has a magazine and doesn't dump all of its loaded ammo in one go, but the unfinished junk drawer contraption we get in FO4 is NOTHING like the polished, professionally made specialty military weapons we get in every other entry to the series.
* The 10mm pistol is a meathook abortion for sure. It does not resemble the N99 in anything more than a superficial manner.
* The AER9 and AEP7 platforms are distinct. Similar, but distinct. They are NOT interchangeable and you cannot turn an AEP7 into an AER9 and vice versa by simply swapping barrels and stocks at a rusty-ass workbench in the middle of Bumfuck, Massachusetts. They don't even share ammo types, the AEP family uses Small Energy Cells while the AER family uses MicroFusion Cells.
* Similarly, the Plasma Pistol and Plasma Rifle are seperate platforms that cannot, in lore, be swapped back and forth by a waster with some duct tape and a common screwdriver. Even more damning in thsi regard is the fact that the plasma pistol and the plasma rifle aren't even superficially similar like the AEP7 and AER9 are. And, again, the ammo continuity is off base. PP uses SECs, PR uses MFCs, and nowhere before FO4 are fusion cartridges ever mentioned.
* Where the fuck are the SECs that have fuelled small energy weapons for the entire fucking series?!
* Where's the DSK501? It's completely absent. You loot a sniper rifle in FO3 or FNV it's the DSK501, as it should be. Loot one in FO4 and it's just billybob's left handed deer rifle.
* The Laser Gatling is nothing like what it was in the other games, bulky, obnoxiously oversized, just generally looks like a pain in the dick to carry. And why fuel it with fusion cores again?
* Plasma Caster, anyone? Laser RCW? Service Rifle? CAR? Bethesda broke their own fucking lore by omitting the Chinese Assault Rifle, which is about as iconic as Fallout weaponry gets(When you say 'Fallout weaponry' there's a 50-50 chance my mind's eye displays a T-51b soldier carrying a Fat Man or a Vault Dweller in their armored jumpsuit with a CAR on their back).
* And what of the R91 Backtalker? They had no problem flooding DC with them but when we come to boston we get that water cooled LMG that calls itself an assault rifle instead?!
* 10mm SMG? Where are you? Ok I hated this thing in 3 and NV because it was weak per-shot and inaccurate as hell, but it's an icon of the series as well, and IIRC has been in every major game except 4. In 4 we're expected to make do with an automatic receiver for the 10mm pistol, which itself isn't even lore friendly.
And that's just off the top of my head. There's more but I have to fuck off to work in ten minutes so I can't spend much time browsing the Wiki comparing FO4 and FNV/FO3/FO2/FO1 gameplay articles on the weaponry therein.[/QUOTE]
a lot of what you're saying is just nitpicky as hell, and not even valid criticisms really. Sure the missing weapons are annoying, but nothing is "lore-breaking" in what you're saying. I thought the pipe weapons were a neat idea, but that they weren't fleshed out enough to work well. I'd love to see more improvised weapons like the ones in metro in the fallout universe.
As far as lore breaking goes, this entry in the series seems to have an extreme case of short term memory. I will concede to you that the gattling laser is dumb as hell, but the worst offender is definitely power armor. They even said in Fallout 3/NV that the power armor suits can last for centuries with their fuel source, but ingame they eat fuel up like it's nothing.
[QUOTE=space1;53055365]a lot of what you're saying is just nitpicky as hell, and not even valid criticisms really. Sure the missing weapons are annoying, but nothing is "lore-breaking" in what you're saying. I thought the pipe weapons were a neat idea, but that they weren't fleshed out enough to work well. I'd love to see more improvised weapons like the ones in metro in the fallout universe.
As far as lore breaking goes, this entry in the series seems to have an extreme case of short term memory. I will concede to you that the gattling laser is dumb as hell, but the worst offender is definitely power armor. They even said in Fallout 3/NV that the power armor suits can last for centuries with their fuel source, but ingame they eat fuel up like it's nothing.[/QUOTE]
Probably no explanation from bethesda, but it could be that the fusion cores/power armor power packs are running for centuries, but they are running out. Fallout 4 does take place 120 years after Fallout 1. Plus the fusion cores in 4 are said to have commercial use and are seen powering generators and such so they would be low on power.
[QUOTE=RenegadeCop;53053553]"Make sure the first 30 minutes are good for that E3 presentation"[/QUOTE]
Man, no kidding. The game is absolutely gorgeous until you kill the deathclaw in Concord. After that it's still pretty, but not as much. The world feels dead again.
[QUOTE=MrJazzy;53055028]Fallout 3 had the best mood/atmosphere imo and I dunno I thought the city setting was actually awesome.[/QUOTE]
Its pretty hard for me to choose personally, All of the first person releases have areas with fantastic atmosphere. Even Fallout 4 with The Glowing Sea.
New Vegas had the Sierra Madre which was very Silent Hill esque, it was like The Zone with a life of its own at times.
[editline]16th January 2018[/editline]
Just think, if we get a Fallout 4 spinoff sometime in the next year we could have a tale of four wastelands :v:
[QUOTE=TheBorealis;53055408]Probably no explanation from bethesda, but it could be that the fusion cores/power armor power packs are running for centuries, but they are running out. Fallout 4 does take place 120 years after Fallout 1. Plus the fusion cores in 4 are said to have commercial use and are seen powering generators and such so they would be low on power.[/QUOTE]
I think Bethesda retconning mechanics lore for gameplay is excusable, but IIRC, power armor fusion packs were supposed to last >1000 years.
[QUOTE=DChapsfield;53055803]I think Bethesda retconning mechanics lore for gameplay is excusable, but IIRC, power armor fusion packs were supposed to last >1000 years.[/QUOTE]
The T-45d canonically runs on small energy cells, the downside being that the suits consumed way too many SECs to be logistically viable. So there's that
is there any mods that actually fix the "when freedom calls" quest and power armor in general? and by fix i mean make it so you don't fight a fucking death claw with a minigun while wearing power armor 20 minutes into the game.
when they were showing off the power armor i was excited, i thought it was going to be something you end up with late game. but the game gives you a suit and a minigun right off the bat and ruins the value of the power armor and the minigun in my mind.
[QUOTE=Pat.Lithium;53056290]is there any mods that actually fix the "when freedom calls" quest and power armor in general? and by fix i mean make it so you don't fight a fucking death claw with a minigun while wearing power armor 20 minutes into the game.
when they were showing off the power armor i was excited, i thought it was going to be something you end up with late game. but the game gives you a suit and a minigun right off the bat and ruins the value of the power armor and the minigun in my mind.[/QUOTE]
I didn't have that issue, personally. But then, my first playthrough was on Survival, where I quickly learned that power armor doesn't protect you from Deathclaws when you're that low level - the fucker one-hit killed me the first time through.
So the second time through, I tried to snipe the damn thing from the rooftop. Ended up using all the minigun ammo, as well as virtually all of the ammo I had for my laser musket and my pipe pistol I had at the time.
:v:
[QUOTE=Pat.Lithium;53056290]is there any mods that actually fix the "when freedom calls" quest and power armor in general? and by fix i mean make it so you don't fight a fucking death claw with a minigun while wearing power armor 20 minutes into the game.
when they were showing off the power armor i was excited, i thought it was going to be something you end up with late game. but the game gives you a suit and a minigun right off the bat and ruins the value of the power armor and the minigun in my mind.[/QUOTE]
You can always not go to Concord and never meet Preston or the Minutemen.
Actually makes the game a lot better IMO, you won't get a set of power armour and lethal minigun so early, you won't get absurdly handed the top dog position of a faction within an hour of starting the bloody game, you won't have to deal with the boring settlement system and Preston incessantly bothering you about settlements you need to protect, you can still do the main quest if you want to and if you decide to do the Nuka-World DLC you won't have to deal with an invincible, pissed-off Preston trying to kill you as soon as he sees you.
[QUOTE=TacticalBacon;53056416]You can always not go to Concord and never meet Preston or the Minutemen.
Actually makes the game a lot better IMO, you won't get a set of power armour and lethal minigun so early, you won't get absurdly handed the top dog position of a faction within an hour of starting the bloody game, you won't have to deal with the boring settlement system and Preston incessantly bothering you about settlements you need to protect, you can still do the main quest if you want to and if you decide to do the Nuka-World DLC you won't have to deal with an invincible, pissed-off Preston trying to kill you as soon as he sees you.[/QUOTE]
I actually just did that myself on new playthrough. The main issue is how you're forced down the road to get into Concord or even pass near it. The entire early game is E3 presentation.
[QUOTE=Peon Greenjoy;53056419]I actually just did that myself on new playthrough. The main issue is how you're forced down the road to get into Concord or even pass near it. The entire early game is E3 presentation.[/QUOTE]
Personally I just walked due south of the Red Rocket where you get Dogmeat, wound up at Walden Pond without triggering the investigate Concord objective at all and started having fun exploring.
I wish there was a mod that reworks early game completely and offers more branching choices.
When New Vegas first released I honestly hated it. I was too young to understand how much better just about every aspect of the game was and the only thing I thought about was my nostalgia for the third game. The setting was a lot better and that’s really it.
[QUOTE=SuperDuprKyle;53056490]When New Vegas first released I honestly hated it. I was too young to understand how much better just about every aspect of the game was and the only thing I thought about was my nostalgia for the third game. The setting was a lot better and that’s really it.[/QUOTE]
i was the exact opposite, i played so much Fo3 that my mind was utterly blown when i saw there was a wHOLE NEW JUMP ANIMATION OMG GOTY
and also you got to use a laser tommy gun which again was extremely impressive to 12 year old me
[QUOTE=RenegadeCop;53053553]"Make sure the first 30 minutes are good for that E3 presentation"[/QUOTE]
I really think FO4 was tangibly damaged by them appearing at E3. Like everyone was jazzed Bethesda got their own E3 showing but it's so fucking obvious they blew their load on the first 30 minutes to an hour to get all the iconic Fallouty stuff in for that E3 presentation
Like any sense of pacing gameplay and scaling things up proportionally over time just got fucked in the ass
In Fallout 1 you didn't even see [i]a[/i] Deathclaw until halfway through the game and it was a major deal, power armor only came like 75 percent through it, New Vegas you could find Deathclaws quickly sure but you'd g3t fucking creamed in half a second
Even Fallout 3 was better paced
Bethesda fucked up Early to Late game progression. You don't start super weak or anything, it feels really hold my hand type of thing, too streamlined. They shafted themselves by making the world really large and city area itself even larger without having proper engine tools to handle it. I'd rather have a game world size similar to Oblivion or Fallout 3 and have it much more dense and populated with interesting choices. It's not like the modding tools don't allow you to create new lands, so that's never an issue as proven by all upcoming mods.
It just felt like Bethesda forgot that the concept of pacing in video game exists.
After the first few hours of the game you've pretty much seen and done everything it has to offer (which is pretty bad for an RPG). You had already experienced the late game content you would normally see in a FO game and most of the quests and weapons have little to no variety and are just boring for the most part, so there really isn't very much to look forward to.
[QUOTE=TheBorealis;53053307]There's actually an unfinished chinese assault rifle in the files, the water cooled assault rifle in game is named "machine gun" in the files, guess they ran out of time.
Also good list but there's two things, some stuff like the laser and plasma weapons being the same was probably for weapon modding, and when they made F4 they did a big overhaul of the artstyle and they probably went a bit flexible with the lore, like the new pip-boy in F4, the 10mm pistol, vault jumpsuits and such.
edit: also they may have not wanted just to remake previous weapons in higher res and wanted to make some new stuff.[/QUOTE]
I hate the overhauled art style.
[QUOTE=SuperDuprKyle;53056490]When New Vegas first released I honestly hated it. I was too young to understand how much better just about every aspect of the game was and the only thing I thought about was my nostalgia for the third game. The setting was a lot better and that’s really it.[/QUOTE]
I was the same way. Fallout 3 came out in the perfect time imo, introduced Fallout to a whole new generation who hadn't played the originals or didn't even know they existed. I was a freshman in high school, never played a Bethesda game, and never heard of Fallout prior. All those things combined turned into me absolutely loving the game and dumping embarrassing amounts of hours into it. But as I got older and saw how well other RPGs handled stories Fo3 started to look like a farce, especially after playing the originals and New Vegas. It was a caricature of a Fallout game, Bethesda hit all the checkmarks in regards to the looks and what you would see in a Fallout game, but that's where they kind of gave up. Its why I can't ever play it again because everything is so empty, aside from a few quests, nothing is calling me back to go through all the boring, vapid shit. Fo3 will always have a special place in my heart but man do I think its a stinker now.
I got Fallout 3 in the lunchbox from Circuit City during their going out of business sale. I loved FO3 so much. New Vegas I didn't care for so much because I rushed to get to Vegas and was destroyed by teleporting/invisible deathclaws and said no thanks.
I'll need to try it again at some point.
[QUOTE=T553412;53056200]The T-45d canonically runs on small energy cells, the downside being that the suits consumed way too many SECs to be logistically viable. So there's that[/QUOTE]
Only the first wave of T-45d units deployed to Anchorage ran on small energy cells. Either way, SECs no longer exist either, just 'energy cells.'
But also, T-45d suits were supposed to require the Recon underarmor to use at all, but it's not necessary in 3 or New Vegas.
I gotta say, i'm fine with retcons if it leads to more interesting gameplay. And power armor finally looks, sounds, and feels like it should in Fallout 4, so, i don't mind. I think if they hadn't introduced the new power armor system but had still changed the power sources, it would have been arbitrary and annoying.
[QUOTE=SunsetTable;53056699]I hate the overhauled art style.[/QUOTE]
I think it's fine, kind of like csgo where it's like 75% realistic 25% stylized. Also someone on the fallout section I think said that character faces look like the talking heads from the original games so that's nice if it's intentional.
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