The esoteric fact of the week subplot is really ramping up
[QUOTE=d00msdaydan;49801907]The esoteric fact of the week subplot is really ramping up[/QUOTE]
I can't wait for Woolie to text Liam the fact before he even arrives.
It's weird now to think back to when Woolie was just the punchline to jokes and not a huge member of the team
[QUOTE=DudeGuyKT;49802969]It's weird now to think back to when Woolie was just the punchline to jokes and not a huge member of the team[/QUOTE]
That's how it starts. Once they start making fun of Billy...
then it will have begun.
[QUOTE=New Cidem;49803327]That's how it starts. Once they start making fun of Billy...
then it will have begun.[/QUOTE]
Billy was there all along, didn't you notice?
*shop in billy into every flashback moment, even when he's in the izuna drop and shit car pic*
[media]https://twitter.com/WoolieWoolz/status/702380651396403201[/media]
The guy who fixed it is a god because he made it sound to levels of classic TBF, aka pre-actual good mics
[QUOTE=Ithon;49803407]Billy was there all along, didn't you notice?
*shop in billy into every flashback moment, even when he's in the izuna drop and shit car pic*[/QUOTE]
Of course, but you know what else?
[sp]Woolie was there the entire time.
so was Leslie.[/sp]
[QUOTE=Skyward;49799729]I honestly never care if they play poorly. It's [I]never [/I]bothered me.
I don't watch these guys for top-level plays, I watch them for the commentary.[/QUOTE]
I don't want top level play, but it'd be nice if Pat took 5 seconds to assess the situation before making his guys run into shitty cover or making them change positions for no reason.
Oh my god, X-COM 2 is to Pat like Bloodborne was to Woolie.
He did surprisingly well on that last mission, I honestly can't blame him for not prioritizing kills over civilian saves (any remaining civs get saved as soon as you kill the last enemy on the map. the game never tells you this.) and Liam is catching on to half-cover being a terrible idea
[media]https://www.youtube.com/watch?v=M5MXBENn8mA[/media]
Commander Pat continues his suicide campaign with Vice-Commander Liam and captured alien sympathizer Woolie.
[editline]24th February 2016[/editline]
Also, anyone waiting for more Final Fantasy, [sp]a new part finally went up on Vessel.[/sp]
I can't believe friends is spelled incorrectly in the thumbnail.
[QUOTE=latin_geek;49808590]He did surprisingly well on that last mission, I honestly can't blame him for not prioritizing kills over civilian saves (any remaining civs get saved as soon as you kill the last enemy on the map. the game never tells you this.) and Liam is catching on to half-cover being a terrible idea[/QUOTE]
Also iirc the aliens will only ever deliberately kill one civilian
honestly I feel like they're gonna have to restart the campaign soon.
[QUOTE=Blooper Reel;49809820]Also iirc the aliens will only ever deliberately kill one civilian[/QUOTE]
Each pod will take a shot at civilians until one is killed, it is possible for them to miss, a pod also will only shoot at a civ if they can see one. It is entirely possible to have a round where no civs are shot at, or one where all the shots miss. Aliens will also prioritise killing XCOM over killing civs if they can see both, but they'll shoot civs if they can't get a good shot on your soldiers.
[QUOTE=Janus Vesta;49810478]Each pod will take a shot at civilians until one is killed, it is possible for them to miss, a pod also will only shoot at a civ if they can see one.[B] It is entirely possible to have a round where no civs are shot at,[/B] or one where all the shots miss. Aliens will also prioritise killing XCOM over killing civs if they can see both, but they'll shoot civs if they can't get a good shot on your soldiers.[/QUOTE]
Is that really possible in XCOM2? In the first game yeah, it took the aliens a couple of turns to find the civvies and you had enough time to send out your units and bait the pods towards you, but in 2 I always had them shoot a civvie on their very first turn before I could even get to them, on every terror mission.
[QUOTE=Crimor;49810069]honestly I feel like they're gonna have to restart the campaign soon.[/QUOTE]
Restart? This is nuzlocke, my friend, it ends when the game says its over. They hopefully will stream a "normal" version of the game, though.
[QUOTE=Thunderbolt;49810527]Is that really possible in XCOM2? In the first game yeah, it took the aliens a couple of turns to find the civvies and you had enough time to send out your units and bait the pods towards you, but in 2 I always had them shoot a civvie on their very first turn before I could even get to them, on every terror mission.[/QUOTE]
Yes in XCOM 2. If there are no civilians in range or sight of any of the pods they won't shoot at anyone, because they have no one to shoot at. It's not a common thing to happen but it can. In EU the aliens just didn't become active for the first few turns, in 2 they're always active and all the rules for moving and attacking apply.
-snip-
[media]http://www.youtube.com/watch?v=S5fatagkvZY[/media]
Now, the the Wolf Force lp is over, we now have more room for NBA! Also I think FFX is coming back on Monday.
[QUOTE=Captain;49813167][media]http://www.youtube.com/watch?v=S5fatagkvZY[/media]
Now, the the Wolf Force lp is over, we now have more room for NBA! Also I think FFX is coming back on Monday.[/QUOTE]
Seems they didn't have any footage until after Magfest, because both it and NBA are the start of new sessions. Fun stuff!
When are they gonna play RE Outbreak though :vs:
RE Gaiden when?
As much as the LP was relaxing, boy is RE0 the most boring RE
[QUOTE=K4ZMA;49816173]As much as the LP was relaxing, boy is RE0 the most boring RE[/QUOTE]
It feels like nothing even happened.
[QUOTE=Pine Cone;49816591]It feels like nothing even happened.[/QUOTE]
Thats the rule almost all prequel/filler games/movies have to adhere to.
Don't do anything that might contradict or affect the main thing.
Even though in truth, they set things up so that sequels in the same places make no sense. Also what possible logic did the people making the elevator have behind basically creating a teleportation device? Children could see how impossible that transition could be
[QUOTE=Zeos;49818131]Even though in truth, they set things up so that sequels in the same places make no sense. Also what possible logic did the people making the elevator have behind basically creating a teleportation device? Children could see how impossible that transition could be[/QUOTE]
I didn't notice it until they pointed it out.
Granted, I wasn't paying attention for that entire game, either, but still :downs:
I honestly didn't pay much attention to RE0. I just turned the videos on so I could listen to Mat and Pat while doing other stuff.
Sorry, you need to Log In to post a reply to this thread.