Advanced advances in Call of Duty: Advanced Warfare for the advanced systems
50 replies, posted
[QUOTE=mecaguy03;46540884]Fuck CoD, if you want a modern military game ArmA 3 does pretty well.[/QUOTE]
CoD is fast-paced shooter action.
the ArmA series is a semi-realistic military sandbox.
[QUOTE=MuffinZerg;46541446]Didn't you just describe every single player fps ever?
You can say that HL2 is about navigating a linear map while fighting off incoming enemies.
I don't know what you expect. You should treat COD just like you treat movies with Jason Statham. It's just fun, sometimes funny because of how ridicolous it is. But that's what it is, action packed pseudo-military threater.
It sells because the formula is very good, you can't miss with a linear tacticool military action.
They aren't making CODs to meet a yearly schedule or anything, they make it because cods sell. Cods sell because cods are fun.[/QUOTE]
Bull fucking shit.
And Jason Statham has been in good films too, it just takes the right director.
it's terrible that this game, visually, is gorgeous. then it turns out to be yet another gutless cod.
[QUOTE=Bat-shit;46544373]Bull fucking shit.
And Jason Statham has been in good films too, it just takes the right director.[/QUOTE]
He's right though, and Call of Duty can be also good with the right developers.
[QUOTE=RichyZ;46544520]first person platforming isnt fun[/QUOTE]
death race is a great game mode I beg to differ
[QUOTE=MuffinZerg;46541446]Didn't you just describe every single player fps ever?
You can say that HL2 is about navigating a linear map while fighting off incoming enemies.
I don't know what you expect. You should treat COD just like you treat movies with Jason Statham. It's just fun, sometimes funny because of how ridicolous it is. But that's what it is, action packed pseudo-military threater.
It sells because the formula is very good, you can't miss with a linear tacticool military action.
They aren't making CODs to meet a yearly schedule or anything, they make it because cods sell. Cods sell because cods are fun.[/QUOTE]
There's a difference between Half-Life and Call of Duty, beyond base gameplay mechanics. Half-Life is what I'd call a narrative linearity; the game has only one path for you to go, but you go at your own pace, there's sometimes nooks and crannies to find things in, and the developers actually have to develop the map design to accentuate for those who explore or get lost a lot by lighting up places and drawing player attention there. Effectively, the game and story advance one way every time, but you feel like a being in the world. Every once in a while, something may pop up like a vehicle or such to hold your attention, but these are uncommon or actually have entire segments of the game dedicated to them in a way that (usually) feels semi-natural.
Call of Duty and the modern Battlefield campaigns are, alternatively, the movie or cinematic linearity. One way, one path, maybe easter eggs or pointless collectables for achievements occasionally but that's it. The game has only one route for you to go, and any attempts to break off from their scripted series of circumstances leads to either the game breaking horribly by not expecting you straying off, or instantly killing you / punishing you for trying to disobey their script. You feel more like an actor in a movie, going down the set orders and script and killing everything with hyper-intense action to make you seem like a badass, and every once in a while a new gimmick or vehicle or such is thrown into the mix to keep your attention instead of boring you with just shooting over and over. But those gimmicks are usually a couple minutes, or in some cases literally a one-use thing for the hell of it (strobe light in Ghosts, i'm looking at you).
Neither are inherently better or worse than the other. Narrative linearity takes a different style of design and approach compared to cinematic linearity. What makes the cinematic linearity more criticized is that everything is doing it nowadays and it gets dull when every year there's several games that are effectively Michael Bay movies embodied as video games. Simultaneously some people just prefer the stop-and-pop popcorn style of the military shooter genre because they want to keep things simple, and find themselves not really getting into games like Half-Life for one reason or another.
[QUOTE=Novangel;46544986]He's right though, and Call of Duty can be also good with the right developers.[/QUOTE]
May be. He ain't right about Jason Statham though, he basically implied that every movie he's been in has sucked. :( Not true.
However the problems I saw with COD:AW was the technical issues, as demonstrated in the video.
Like, the god-awful detection when playing around the enemy armored car, the scripted helicopter pilot shooting "blindly" behind his seat.. Just terrible.
I love it when people make videos like this, both because it brings out the people who take this stuff as "Wow this is literally the end of COD look at this shit", and because if these are the worst bugs they can find, it's basically showing off how technically good the game is
[QUOTE=karimatrix;46540367]Oh god, when he jumps on a car and get noticed at last.[/QUOTE]
They were obviously just pretending not to see him, knowing that he'd eventually get bored and stand directly in front of their dshk so they can shoot him to pieces
This is next gen AI, it knows what its doing
Wow. I beat the campaign but I didn't know you could go in an enemy helicopter. It looks scripted, but it isn't. Bravo, Advanced Warfare.
[QUOTE=Thomo_UK;46544256]CoD is fast-paced shooter action.
the ArmA series is a semi-realistic military sandbox.[/QUOTE]
It doesn't get much more realistic than ArmA, I wouldn't just call it semi-realistic.
I mean, relative to other games.
Hey gangsters, what's the first song played in the video?
[QUOTE=kill all nerd;46554739]Hey gangsters, what's the first song played in the video?[/QUOTE]
"Time to Know ~ Be Waltz" from the soundtrack to the Cowboy Bebop movie
[media]http://www.youtube.com/watch?v=PneJzBpki-U[/media]
Deliberately sequence-breaking and blaming developers as a result got old a long time ago
Plus, call me a cynic but seems like some people will only ever be satisfied if Call of Duty became a card game or something, and even then a few people would say it's still the same old thing...
[QUOTE=ChestyMcGee;46541121]
- trying to stand inside character models
- deliberately blocking ai
- trying to go platforming in sections of the level not meant to be traversed
- not following orders/doing what the game is telling you to do
- going in the opposite direction to the game's progress
is deliberately breaking the game. if you do that stuff then of course you're going to see the seams and you're going to rip those seams apart. it's unrepresentative and pointless for anything other than comedy. at least in birgirpall's videos like this, they're literally entitled "we broke the game" because that's what they're doing
[/QUOTE]
but all this stuff is super super basic. the moment you don't play the game exactly as it was intended, it breaks. try any of that shit in a multitude of other games and it won't break. there are plenty of games where the ai dynamically reacts to you and isn't completely scripted and breaks when you don't follow the linear path. there's a difference between a linear game and a game so linear that it breaks when you try to do literally anything other than exactly what you're supposed to.
[editline]24th November 2014[/editline]
try comparing the ai in this game to the ai in fear. which was release in 2005. nearly a decade ago.
they would react to whatever you did. they would climb over obstacles to get to you. throw stuff over to create their own cover. retreat to cover when their numbers dwindle. accurately asses that you're trying to flank them. never just 'not see you'. they would spread out when they spot you to give them an advantage. and heaps more i'm sure i'm forgetting. there was no way to 'break' them. you couldn't just not shoot at them and win. and i feel like that's true of most games. cod being the exception. i think that people should keep pointing that out, because it's the laziest of the lazy.
I mean yeah clearly this guy was deliberately fucking around trying to get funny things to happen but I played through AW and I wasn't deliberately doing things like this and I still managed to get fuckups.
Like there's a part where you're supposed to get in a boat, but an enemy blew up the boat while I was getting in to it and I ended up in a perpetually violently exploding boat that was very aggressively launching itself to the bottom of the little river I was in before it rocketed up in to the sky and killed me instantly.
The game's AI is also super bad like there were numerous times where I was forced to re-start a section because the game's AI allies would just stroll in front of me while I was shooting the enemies and get themselves killed, and then I got a game over because FRIENDLY FIRE WILL NOT BE TOLERATED SOLDIER OORAH MARINES OSCAR MIKE.
There were also numerous times that the game's AI would block my progress because the geniuses at Sledgehammer decided that the player should not be able to pass through human AI characters freely. A character would yell RAMIREZ GO DO THIS and they'd be standing in the way of whatever I was doing and I wouldn't be able to actually do it.
The game's MP is fun sorta but the single-player campaign is a fucking mess even if you aren't actively trying to break it. Even then though, the multiplayer is still hugely skewed in the favor of people that play more often because it gives higher-level players guns that just work better, which has always been a problem in COD games.
AW is the best Call of Duty game but that isn't really saying much.
Off topic, but I wish people who make these kinds of videos would list the music they use in the description or something.
[QUOTE=Greenen72;46551080]I love it when people make videos like this, both because it brings out the people who take this stuff as "Wow this is literally the end of COD look at this shit", and because if these are the worst bugs they can find, it's basically showing off how technically good the game is[/QUOTE]
Uhh no.
It looks good, great even, jetpacks and manly men with AR's, but it's shallow as fuuuuck
How can it be "technically good" when the SP-portion alone is a piece of shit, as seemingly evident?
Awful detection and irks, notably the sneaking part around the armored vehicle? It certainly shows.
i wanna see a far cry 4 version if this
its full of funny bugs and ai
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