• Digital 3D Art v9
    6,260 replies, posted
[QUOTE=woolio1;36999413]If you get a wallace, could you print one for me? I've always wanted a 3D printer.[/QUOTE] Sure thing. I have no idea how soon I can get it though, so hang tight :v:
[QUOTE=woolio1;36999434]I read a post on Reddit talking about how gun control may soon be impossible if everyone can go around printing firearms. Now, a lot of that's hyperbole, but there's a hint of truth.[/QUOTE] But, there's also something awesome in that truth. 3D printing of weapons will give the military a great advantage in term of weapon designs.. Every part can be printed, which would make developing prototypes far easier then actually forging them.
No free man shall be debarred of the right to print arms.
I'm sure he just printed the AR lower, the upper and barrel still have to be machined metal. Still awesome.
Well it is possible to 3D print with metal now, I'm just not sure how big of a resolution you can achieve, I remember reading about a super detailed car radiator that was 3d printed and would be impossible to re-create using standard techniques, can't find a link though.. There we go. [URL]http://withinlab.com/case-studies/index11.php[/URL]
[QUOTE=woolio1;36999434]I read a post on Reddit talking about how gun control may soon be impossible if everyone can go around printing firearms. Now, a lot of that's hyperbole, but there's a hint of truth.[/QUOTE] but it's also incredibly cheap to make unserialized parts with a block of wood and a lathe, but that hasn't ever gone rampant. 3d printing is incredibly unlikely to cause problems like that.
[img]http://i14.photobucket.com/albums/a345/ajackss/render-10.jpg?t=1343671813[/img] Because you guys love toys so much, I threw together an mp40 design. Now bare in mind it is meant to be a toy, so the front site would have been about as breakable as can be. For being a circular gun at least it feels like the Mp40. It'd be interesting to do all the main WWII guns as good as they can be done in this process.
[QUOTE=Ajacks;37005048][img]http://i14.photobucket.com/albums/a345/ajackss/render-10.jpg?t=1343671813[/img] Because you guys love toys so much, I threw together an mp40 design. Now bare in mind it is meant to be a toy, so the front site would have been about as breakable as can be. For being a circular gun at least it feels like the Mp40. It'd be interesting to do all the main WWII guns as good as they can be done in this process.[/QUOTE] we need an FPS game that has all the players using these and shouting "bang" BANG! argh!" unconvicingly at each other
css mod perhaps?
Remaking (or improving) a model that I made a few months ago. Right now I'm making the high poly for it. After that I'll reorganize the UV and create a new texture for it. [img]http://img43.imageshack.us/img43/7639/coltc.png[/img] I can't decide whether I should model this bit: [img]http://img571.imageshack.us/img571/6720/thisthingr.png[/img] on the low poly or let the normal map do all the work.
normals unless you want to have a really detailed player model
The area above the mag release looks like it's got some dodgey geometry.
[QUOTE=Dr. Evilcop;36996068]I have absolutely no clue :v: Could you tell me more about it?[/QUOTE] Well I only really know how 3d printing plastics work with the melting method but as far as I know it's pretty much the same preparationprocess for other materials as well. They just use different kind of printing techniques. Some melt the material, some use liquids, some have powder as support material etc. Different materials will ofcourse have different characteristics. Some can't be printed as thin as others, some are more durable and so on. You have to make sure your mesh is nonmanifold, has no intersections and enough space between different parts etc. Zbrush dynamesh is just crazy good for that since it just combines everything and makes it solid. I've fixed a model manually too but it was a real pain in the ass. Maybe the free Meshlab could be an alternative if you don't have Zbrush. Depending on the accuracy of the printer and the size of the finished product you'll be able to calculate how thin you can make each part. If it goes lower it'll either break, get ignored completely or get messed up. 3d printing is not really that cheap at least with the one we have at school. Making solid models is ofcourse most expensive but you can also make them hollow or have a sort of structural "net" built inside them. Thing is you don't just need the ABS plastic but another material that supports the plastic so it won't collapse. Both materials cost approximately the same as far as I remember. Around 250€/dm^3. That's a 1 liter solid model but still not something you want to waste. This is the bus from our animation getting printed. [URL="http://dl.dropbox.com/u/2344342/Bus_print.mp4"]http://dl.dropbox.com/u/2344342/Bus_print.mp4[/URL] The white is ABS plastic and the darker stuff is the support material keeping it from collapsing. Setting everything up correctly doesn't mean everything has to go smoothly though. Printers are evil. This model was nonmanifold and correctly set up like our other models before but something went wrong and the stupid printer cut the bus in half so around ~80-100€ was wasted. Here are some models that we printed successfully. These models aren't mine but I helped with the processing of a couple of them. [t]http://dl.dropbox.com/u/2344342/DSC_9418.jpg[/t] [t]http://dl.dropbox.com/u/2344342/DSC_9424.jpg[/t] [t]http://dl.dropbox.com/u/2344342/DSC_9423.jpg[/t] [t]http://dl.dropbox.com/u/2344342/DSC_9431.jpg[/t] [t]http://dl.dropbox.com/u/2344342/DSC_9436.jpg[/t] Don't know about the guns but high tech criminals will find ways to use anything to their benefits. [URL="http://www.solidgadget.com/2012/07/hacker-uses-3d-printed-key-to-open-handcuffs/"]http://www.solidgadget.com/2012/07/hacker-uses-3d-printed-key-to-open-handcuffs/[/URL]
can you apply texture maps and normals to them :V
[QUOTE=Eeshton;37010844]can you apply texture maps and normals to them :V[/QUOTE] [img]http://upload.wikimedia.org/wikipedia/commons/thumb/9/9e/CHISEL.JPG/220px-CHISEL.JPG[/img] Also, [video=youtube;7CLfNIZ4LNo]http://www.youtube.com/watch?v=7CLfNIZ4LNo[/video] [video=youtube;nWlbqEhx9xs]http://www.youtube.com/watch?v=nWlbqEhx9xs[/video]
got a folder named "obj export" and all the files are stp..................... now i have to make sure the converter i just downloaded can convert it into a format i can edit without errors.
I really want to see 3d printing become the norm, that way I don't have to pay for small minatures to put on my desk :eng101:
this is gonna be a long 2 days
[QUOTE=Quinnjdq;37011865]I really want to see 3d printing become the norm, that way I don't have to pay for small minatures to put on my desk :eng101:[/QUOTE] It will, once things like Arduino microcontrollers get cheaper and people can build 3D printers out of really cheap parts, once the technology is refined, and once it isn't so expensive to be so precise. I give it ten years.
I know I'm a bit late on this, but I'm incredibly excited to see that Video Copilot finally released [URL="https://www.videocopilot.net/products/element/"]Element 3D[/URL]. This is going to make rendering for simple projects and text logos so much faster, not to mention that it can all be done in after effects as long as you've got a model. [URL="http://www.videocopilot.net/help/element/tutorial/basic/the_render_engine/"]It renders with an OpenGL[/URL] engine that is similar to a video game's visual engine on steroids (because they don't need real-time rendering, just something that you can work with). So, rendering a scene with this does about 5 frames a second, as opposed to a frame every 5 seconds. I've been waiting for something like this for a long time. Now I can hopefully avoid doing text logos within After Effects like this :v: [thumb]https://dl.dropbox.com/u/17239680/Work/Overdone%20Productions/Overdone.jpg[/thumb] I've posted it on an early version of this thread, it's just a bunch of 2D layers. Does look cool though. [editline]31st July 2012[/editline] Also, I don't post in here often because I do compositing for videos and such as opposed to the actual models. Just wanted to compliment on nVidia's models, they are honestly some of the highest quality I've seen on here (I say some of because I've seen some utterly [I]amazing[/I] work here).
Done improving my old model. [img]http://img201.imageshack.us/img201/3245/colth.png[/img] [img_thumb]http://img440.imageshack.us/img440/1341/coltunloaded.png[/img_thumb] Might have to brighten up the metal, though. Here are a few shots of the original. [img_thumb]http://img703.imageshack.us/img703/4650/colt1911colab1.png[/img_thumb][img_thumb]http://img407.imageshack.us/img407/3201/colt1911colab2.png[/img_thumb]
Yeah that is improved. Also, a sneak peek into my current project, my first udk environment. [img_thumb]http://www.leet.cc/hangar_006b.png[/img_thumb]
[QUOTE=Saccn;37021906]Done improving my old model. [IMG]http://img201.imageshack.us/img201/3245/colth.png[/IMG] [img_thumb]http://img440.imageshack.us/img440/1341/coltunloaded.png[/img_thumb] Might have to brighten up the metal, though. Here are a few shots of the original. [img_thumb]http://img703.imageshack.us/img703/4650/colt1911colab1.png[/img_thumb][img_thumb]http://img407.imageshack.us/img407/3201/colt1911colab2.png[/img_thumb][/QUOTE] Actually I think the metal looks too plastic somehow.. Maybe try to put a blue tint in the specular if you can? I tried mixing the picture around in photoshop, but I couldn't get it right....
Double post because of content. I've now made Paul's model :) [IMG]https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc6/277806_325836414176642_2116989911_o.jpg[/IMG] It's using Mental Ray SSS Fast skin as material with some tweaks. Next step is to import him into Mudbox and pack him with muscle, because he has super strength. And when he uses his super strength, the body parts that explode with power (like his legs) morphs huge muscles :)
[QUOTE=Domino;37024906]Actually I think the metal looks too plastic somehow.. Maybe try to put a blue tint in the specular if you can? I tried mixing the picture around in photoshop, but I couldn't get it right....[/QUOTE] He should slap some color in the specular, worked for me :v [IMG]http://chrisijzerman.net/images/Images/colt1911a1/2.jpg[/IMG]
[QUOTE=Saccn;37021906]Done improving my old model. [IMG]http://img201.imageshack.us/img201/3245/colth.png[/IMG] [img_thumb]http://img440.imageshack.us/img440/1341/coltunloaded.png[/img_thumb] Might have to brighten up the metal, though. Here are a few shots of the original. [img_thumb]http://img703.imageshack.us/img703/4650/colt1911colab1.png[/img_thumb][img_thumb]http://img407.imageshack.us/img407/3201/colt1911colab2.png[/img_thumb][/QUOTE] the only problem with this is that i think it looks like it's made out of plastic, like it's a toy gun
it's all in the specular. really people should observe the specularity of real world stuff more, it's super easy to break down once you understand it and you can even photo reference specular textures if you know how to light it also im getting no sleep, crunching all night on this 3d thing
[img]http://img13.imageshack.us/img13/2115/colt3.png[/img] Better now?
yeah definitely [editline]1st August 2012[/editline] [QUOTE=cocknugget;37029998]He should slap some color in the specular, worked for me :v [IMG]http://chrisijzerman.net/images/Images/colt1911a1/2.jpg[/IMG][/QUOTE] considering this looks really good, do you have any tips for meEeeeeEE texture wise [t]https://dl.dropbox.com/u/1482927/berettaafter%20SMOOTH.jpg[/t] [t]https://dl.dropbox.com/u/1482927/tmpafter.jpg[/t]
it's amazing how much difference turning off quadratic texture filtering makes, always wondered why my textures were blurring so much in maya. been working on my reel, added some improvements on my guitar. before: [img]https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/467741_10151454379090177_924822130_o.jpg[/img] after: [img]https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-ash4/334238_10151983627720177_634319449_o.jpg[/img]
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