I always model when high. I find that when my seat is lower it is harder to use my keyboard.
[QUOTE=Canary;37640410]I want to try modelling on magic mushrooms, I've hacked someones PSP in what seemed like to time at all and nearly finished GTA until I got to a chase scene and eventually the shrooms wore off and I realized i'd been chasing closely behind the AI for god knows how long around a small town.
But pretty much on shrooms you do things and it seems like no effort or time at all..[/QUOTE]
shrooms would be pretty cool. psychedelics in general would be interesting to do modeling on because of just how different your perception would be. i figure one could make some neat shit tripping. i honestly figure i'm good enough at modeling that i could do it on moderate dose of acid. probably like 3 hits. might try that sometime!
the great thing about weed is that it gives me a lot of motivation and encouragement in addition to a different line of thought.
[IMG]http://i.imgur.com/2mR8F.png[/IMG]
[QUOTE=ben_lind;37642275][IMG]http://i.imgur.com/2mR8F.png[/IMG][/QUOTE]
i dunno what's worse modeling a longboard with cad or the spelling
[QUOTE=Eeshton;37634792][img]http://puu.sh/14fBk[/img]
first texture :D
the metal isnt bleeding, in tf2, it's stabbed into someone's back[/QUOTE]
Why is it bleeding [I]through[/I] the metal?
yeah it makes it look like rust that's red lol. blood spots on the top part of the metal cylinder and a bit on the spike would be cool!
[editline]12th September 2012[/editline]
[img]http://25.media.tumblr.com/tumblr_ma8x0dUZk11qk6eteo1_400.gif[/img]
fixed
[QUOTE=DOG-GY;37642048]shrooms would be pretty cool. psychedelics in general would be interesting to do modeling on because of just how different your perception would be. i figure one could make some neat shit tripping. i honestly figure i'm good enough at modeling that i could do it on moderate dose of acid. probably like 3 hits. might try that sometime!
the great thing about weed is that it gives me a lot of motivation and encouragement in addition to a different line of thought.[/QUOTE]
Please post results.
[QUOTE=PLing;37642406]Why is it bleeding [I]through[/I] the metal?[/QUOTE]
stabbed the hole in the metal and it seeped through :D
Anywhere to look for good solid tutorials on different poly modeling like cars, guns, buildings etc, would help a lot.
[QUOTE=IrregularToasty;37639376]So, coming from someone that's never modeled in anything but Cinema4D, how hard would it be to transition over to Blender? I'm aiming to model primarily for games, but I really want to avoid any potential legal issues as I don't own a proper copy of C4D (yet). I've heard a lot of conflicting opinions regarding C4D vs. Blender so I figured I'd ask you fine folks since y'all seem to know a hell of a lot more about 3D art then I do.[/QUOTE]
As far as I've seen of C4D, it's good for animations, but bad for just about everything else (compared to other software).
[url=http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro]This[/url] is a great place to start, but keep in mind some parts of it are dated to older versions of Blender.
You could just fork over $10/7€ on CGCookie and have access to all their content for a month, if you have a fast connection and one day of free time I advise you to download it all (for the whole month you can download anything from BlenderCookie, MaxCookie, etc), that's what I do at least, buy a 1 month subscription every 6 months and update my collection :v: (and the Blender tutorials are really good too, haven't seen most of the others but I guess they must be good as well)
Made a quick 3d model of my phone:
[img]http://filesmelt.com/dl/SG302_Big.gif[/img]
(Might take a few seconds to load)
Some UV-issues, and I couldn't be bothered finishing the backside.
That's pretty cool man, wireframe?
[QUOTE=kingkingbill;37648107]That's pretty cool man, wireframe?[/QUOTE]
Was kinda hoping no one would ask. :P
[IMG]http://filesmelt.com/dl/SG3_Wire.jpg[/IMG]
Front facing camera is a mess, but at least it's only quads.
Edit:
Also, a little E3D-render:
[url=http://www.youtube.com/watch?v=AJvVAPKpGVg&hd=1][img]http://img856.imageshack.us/img856/8252/sg3wall02.jpg[/img][/url]
(Click image for video clip)
Aha it's not that bad :D I have made worse.... Much worse...
[QUOTE=kingkingbill;37648136]Aha it's not that bad :D I have made worse.... Much worse...[/QUOTE]
I wasn't too picky with the edgeflow on this one. Just needed a working model with textures I could import into Element3D, and render it within AE. :)
Btw, I just noticed the ngon on the top left. Meh...
[IMG]http://gyazo.com/a0b4f3d5a3db2bff0156cfe3e89bcd0a.png[/IMG]
counter strike for kids
I'm going to Luton University tomorrow for Train2Game GameJam with Microsoft to create a video game in two days to be put on Windows 8 Market Place...I hope we have good coders and I so wish It was with Epic games or Crytek like the Make something unreal they held last year.
Seriously the coder assigned to our team struggled to do anything with a pre made sidescroller and a lot of people strugle to even install Windows 8!
Our game designer is good though but he came up with a simple bug squishing game knowing the coder was in experienced and the coder failed to even do anything with that after I had made a title screen some levels and one insect to use.
speaking of which if anyone is going to global game jam in georgia this year i'll be there on a team. dunno when or where it'll be going on this time since georgia doesn't seem to have anything decided yet but last year it was at SCAD Atlanta.
-snip-
Finished the HK G3.
Next up: Bipod, Scope and maybe a strap, as well as welding seams for detail. That should turn it into a HK G3-SG1 :P
[thumb]https://dl.dropbox.com/sh/j9r5v01jyuio85g/L03vUvLb2W/g3_13_09_2012.jpg[/thumb]
Closeups in my [url=https://www.dropbox.com/sh/j9r5v01jyuio85g/ERlwfsirwz]Dropbox[/url]
Looks really good, wires?
[IMG]http://i.imgur.com/Avct7.png?1[/IMG]
I made a head, and honestly, it's the first I'm actually proud of. How is it?
His jawline wraps around the back of his head
[editline]13th September 2012[/editline]
I must say the individual features look nice, but the proportions are messed up, especially the ear. Better than I could do though.
[QUOTE=Yogkog;37657134]His jawline wraps around the back of his head
[editline]13th September 2012[/editline]
I must say the individual features look nice, but the proportions are messed up, especially the ear. Better than I could do though.[/QUOTE]
Thanks for the crits! Luckily, Sculptris is mercifully easy when it comes to moving stuff around and tweaking stuff.
[QUOTE=Captain_Crazy;37657331]Thanks for the crits! Luckily, Sculptris is mercifully easy when it comes to moving stuff around and tweaking stuff.[/QUOTE]
i thought you were going for a cartoon look
[QUOTE=Pac_187;37655390]Finished the HK G3.
Next up: Bipod, Scope and maybe a strap, as well as welding seams for detail. That should turn it into a HK G3-SG1 :P
[thumb]https://dl.dropbox.com/sh/j9r5v01jyuio85g/L03vUvLb2W/g3_13_09_2012.jpg[/thumb]
Closeups in my [url=https://www.dropbox.com/sh/j9r5v01jyuio85g/ERlwfsirwz]Dropbox[/url][/QUOTE]
I've fired, disassembled, cleaned and scrubbed each part of this weapon countless times, and let me tell you, this looks spot on! Great work! And the close-ups are sexy as hell! Planning on texturing it?
tried again, this time i tried to make it in the style of cocknugget's cars, sorted the uv but i'm bad at texturing in photoshop [IMG]http://gyazo.com/e689ebffc639b5a0f061f6bf1d7a1750.png[/IMG]
[QUOTE=Segura;37660931]tried again, this time i tried to make it in the style of cocknugget's cars, sorted the uv but i'm bad at texturing in photoshop [IMG]http://gyazo.com/e689ebffc639b5a0f061f6bf1d7a1750.png[/IMG][/QUOTE]
That looks good, How many ploys in total?
[QUOTE=kingkingbill;37661638]That looks good, How many ploys in total?[/QUOTE]
399, could probably go to 6 instead of 8 polys on the wheels
edit: 374 actually, had stuff hidden, plus i just added some stuff to it, so im guessing it was around 340 or something
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