[QUOTE=Wickerman123;37855094]Is mise seumas, ciamar a tha sibh in duigh?
Boom. Bet you don't know what language that is! :)[/QUOTE]
Ní go díreach deacair a figiúr amach. :)
[QUOTE=nVidia;37855727]Just doin' some SSS.[/QUOTE]
Beautiful, and would be completely stunning if you rendered out the animation. ;)
[QUOTE=Jeggis;37858718]Ní go díreach deacair a figiúr amach. :)
Beautiful, and would be completely stunning if you rendered out the animation. ;)[/QUOTE]
Is that a challenge? : )
[QUOTE=Jeggis;37858718]Ní go díreach deacair a figiúr amach. :)
Beautiful, and would be completely stunning if you rendered out the animation. ;)[/QUOTE]
Aww damn you got me.. Also, I don't actually speak it, just know the basics haha
text text smiley face
Was so happy with the outcome of yesterdays model from my 100 day projects, so i wanted to post it here
[IMG]http://1.bp.blogspot.com/-pD1Blp_TJi0/UGibcYnFJUI/AAAAAAAAAIc/J7si7a_9tyk/s1600/dag11.png[/IMG]
Just noticed the distance between the keys are a bit uneven
[QUOTE=Lazore;37867470]Was so happy with the outcome of yesterdays model from my 100 day projects, so i wanted to post it here
[IMG]http://1.bp.blogspot.com/-pD1Blp_TJi0/UGibcYnFJUI/AAAAAAAAAIc/J7si7a_9tyk/s1600/dag11.png[/IMG][/QUOTE]
Looking really good except for the main body edges.
Might call this done now. It isn't perfect, but it is the best I've done yet.
[thumb]http://img.photobucket.com/albums/v450/Wlassakbro/3D/Tommy_FinalMaybe.png[/thumb]
(Bad render is bad. I'll redo it later.)
White weapon on white background
gg
[QUOTE=nVidia;37841278]Yes, that actually crossed my mind (no pun intended).
But I didn't try it, since it looks that much better I'll try that.
[editline]29th September 2012[/editline]
[t]https://dl.dropbox.com/u/3975474/AXE_fix.jpg[/t]
I fixed it, and here is before / after.[/QUOTE]
How do you make it so the edge of the texture is sort of stretches out to prevent other colours from leaking into it? I once found a Photoshop action that would do it for me, but I lost it.
[QUOTE=Zyx;37869211]How do you make it so the edge of the texture is sort of stretches out to prevent other colours from leaking into it? I once found a Photoshop action that would do it for me, but I lost it.[/QUOTE]
Padding in baking + simple painted background in Photoshop. If you don't bake anything you could just duplicate the whole thing, put it behind the original and blur it.
Not completely happy with the engines
[img]http://www.leet.cc/ships_013.png[/img]
edit: since the old host is down:
[img]http://i.imgur.com/DIhBX.png[/img]
They look a bit modern compared to the rest of the vessel. Are you basing it on something or just modeling as you go?
Pretty much making it as I go. And you're right, it's those holes on the side, make them look too modern. I'll mess with them in some other way too.
pling what do you want the finished piece to be like? is it going to be high poly and in what style most importantly i guess
New Supra Mayro Kratt coming soon
[IMG]http://i46.tinypic.com/20rjn9c.png[/IMG]
[IMG]http://i47.tinypic.com/20k3ez9.png[/IMG]
[IMG]http://i.imgur.com/0tys6.png[/IMG]
New characters
Super original modal do not steal pls
[img]http://puu.sh/1aC2I[/img]
i can see where it tiles 0/10
[editline]2nd October 2012[/editline]
worst oildrum in history of oildrums
That's uh, an artistic choice...
0/10 would not bang
Not red 0/10 would not shoot
Hey guys.
[img]http://i.imgur.com/h5RvI.png[/img]
[QUOTE=cocknugget;37884383]0/10 would not bang[/QUOTE]
its funny because you can bang oil drums by hitting them
[QUOTE=Tinter;37887385]Hey guys.
[img]http://i.imgur.com/h5RvI.png[/img][/QUOTE]
Are you trying to show off a particular piece of geometry, or...?
[QUOTE=Killerjc;37887402]its funny because you can bang oil drums by hitting them[/QUOTE]
same with ur mom lol!!!!!!!!
[QUOTE=~ZOMG;37887419]Are you trying to show off a particular piece of geometry, or...?[/QUOTE]
I just thought it looked horrible, the way that I had that ridge cut into the model, but maybe not?
I am finally learning Maya in a school class. Our first assignment is to make [url=http://i.imgur.com/UFJbr.jpg]this flare gun[/url].
[img]http://i.imgur.com/RCdNe.jpg[/img][img]http://i.imgur.com/AY6oS.jpg[/img]
[QUOTE=Tinter;37887385]Hey guys.
[img]http://i.imgur.com/h5RvI.png[/img][/QUOTE]
Since you're probably not going for lowpoly I'd add some loops to clean up the topology. At the moment it looks pretty messy.
Auugh my teacher is telling me to connect all my intersecting meshes, including cylinders :I
Started a leopard shark today, pretty happy with how far i got in a short amount of time.
[IMG]http://i.imgur.com/M9Uwc.png[/IMG]
Any comments or critiques?
The way it subdivides look really nice. I can't see anything wrong with it at this point. Good work!
Also, I decided to switch my major from business/marketing to media studies so I can do more 3D work!
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