• Digital 3D Art v9
    6,260 replies, posted
[QUOTE=Floreum;38111597]Don't suppose anyone would know a great voxel modeling software? I've checked out Qubicle ([url]http://www.qubicle-constructor.com[/url] if you never heard of it), but the basic version is too limited. I don't suppose there'd a Maya plugin for this effect? Looking for that Ace of Spades or 3D Dot Game Heroes kind of look. Not that smooth kind that you see in 3D-coat or the CryEngine[/QUOTE] google search m8 [url]http://www.creativecrash.com/maya/downloads/scripts-plugins/polygon/c/voxelizer[/url]
That's pretty cool actually. :3 [IMG]http://www.niggaupload.com/images/Ubd1o.png[/IMG]
Any idea how you'd achieve that in Maya?
[QUOTE=ZombieDawgs;38115391]Any idea how you'd achieve that in Maya?[/QUOTE] lol maya
put ur thumb up ur arse because LOL maya [editline]20th October 2012[/editline] you'll have to recreate the shader yourself as maya doesn't have a built in toon/cel/ink shader of any kind it seems. there's tutorials for making the shader itself. if you get it working then it shouldn't be too hard to render it to be pixelated
[img]https://dl.dropbox.com/u/45707598/cupandbowl.png[/img] First proper render, looks really nice I think. Gonna learn animating too soon.
I've been forced to use Maya for over a month now, and I can now finally say, completely unbiased, that the modelling workflow in Maya is absolutely atrocious. The inter-face is horrid, the way you select stuff and do such basic things is a complete laugh. I mean, I know where everything is now. I know where I need to go to do what. But 3DS Max is still 10.000 times faster than Maya.
Yeah, when I took an animation class, we spent the entire year on 3ds max, and then our final project had to be done in maya. No one did well.
maya is honestly not a modeling program my school uses and teaches it though every computer has a copy of 3ds max. students literally have to ask professors to teach max if they have time, and they will very rarely run a 3ds max workshop. it's fuckin bullshit, especially for us game design majors who actually need to learn max as it's the most used in our industry. using maya to model is a waste of time imo, when the returns from max are such greater. you have to think of it this way: 3ds max was created with the intent to be a modeling and rendering program. it's modeling centric, and that's why it's so good. [editline]20th October 2012[/editline] also a lot of the professors are max users, but have to teach maya instead because that's the curriculum.
[QUOTE=DOG-GY;38115840]maya is honestly not a modeling program my school uses and teaches it though every computer has a copy of 3ds max. students literally have to ask professors to teach max if they have time, and they will very rarely run a 3ds max workshop. it's fuckin bullshit, especially for us game design majors who actually need to learn max as it's the most used in our industry. using maya to model is a waste of time imo, when the returns from max are such greater. you have to think of it this way: 3ds max was created with the intent to be a modeling and rendering program. it's modeling centric, and that's why it's so good. [editline]20th October 2012[/editline] also a lot of the professors are max users, but have to teach maya instead because that's the curriculum.[/QUOTE] We are being taught maya, but I prefer blender. The teacher says I can use whatever I want as long as I hand in whatever the assignment was. he just cant help me if I run into a bump when doing my work.
I'm going to look into transferring my entire scene to Max, model it there, and then transfer it back. I'm sick and tired of trying to model in Maya. Every time I hit a road-block that could be easily fixed in Max, but takes 2 hours of work-around in Maya because it doesn't have the tools for it. Once my animation classes start, I'd be more than happy to look into Maya because I hear it's strong in animating. But for modelling... Uegh, I'd rather use Paint to make photo-realistic paintings.
imo it's hard to take blender seriously because it's just not industry standard. while it may have the same features as industry standard software, and may have features that some don't, it doesn't really fit into any of the pipelines studios use. Anything developed in blender would need to be checked for consistency with other assets, and that makes it difficult to use professionally. Especially with normal maps because you can not assure that it is synced to [I]anything[/I]. The good thing about using industry standard software is that engines get tailored to them, and the software devs tailor their modeling apps to the needs of game devs
To those that rated my stupid reply stupid, these reaction seem to agree. Come at me brah, COME AT ME!
I'll be honest, I use Maya and I only use it for basic modelling, which includes the use of, maybe, 20 features. I tried Max a while ago, and while it might be more powerful, I'll always prefer Maya, although I can't really justify it.
I have disliked every piece of autodesk software that I have ever used.
[QUOTE=DOG-GY;38115998]imo it's hard to take blender seriously because it's just not industry standard. while it may have the same features as industry standard software, and may have features that some don't, it doesn't really fit into any of the pipelines studios use. Anything developed in blender would need to be checked for consistency with other assets, and that makes it difficult to use professionally. Especially with normal maps because you can not assure that it is synced to [I]anything[/I]. The good thing about using industry standard software is that engines get tailored to them, and the software devs tailor their modeling apps to the needs of game devs[/QUOTE] I use blender because it's free. Also it's not Maya
its strange though, almost all of the post production companies for film and tv use maya for modelling. [editline]20th October 2012[/editline] i've never used max, was also taught modelling in maya but i've heard that max is definitely better for it
[QUOTE=Fatfatfatty;38116292]I use blender because it's free. Also it's not Maya[/QUOTE] lol 3d modeling program
For some reason even though I've made an account on P3D I used the confirmation email, it tells me that my account info or password is invalid. And when I try to change it it still does this. Does anyone else have this problem?
[QUOTE=Acezorz;38116344]its strange though, almost all of the post production companies for film and tv use maya for modelling. [editline]20th October 2012[/editline] i've never used max, was also taught modelling in maya but i've heard that max is definitely better for it[/QUOTE] Both tools can get the job done, but each are generally better suited for a certain field. 3ds Max is better for games and Maya is better for films. At least that's what I believe. Personally, I wish Autodesk sorta combined the two, combining the best of both in one program. Or maybe better is to somehow get the two programs to work seamlessly together.
The thing I see with maya is that you're really not in it until the final stages of modelling, at least for organic things anyway. Zbrush - Topogun - Maya to UV - Photoshop Hardsurface on the other hand I do not know about since I've never tried 3ds, but I might look into it eventually.
Wow I just watched the basic 3ds Max tutorials for the first time, I learned it as fast as I learned scientific notation, in about a few minutes. [editline]20th October 2012[/editline] [QUOTE=alien_guy;38116158]I have disliked every piece of autodesk software that I have ever used.[/QUOTE] For what reason? The price? It's free if you register under student. [editline]20th October 2012[/editline] And it's legal.
[QUOTE=andololol;38116903]It's free if you register under student. [editline]20th October 2012[/editline] And it's legal.[/QUOTE] It's not legal to use your student license for commercial stuff, as far as I know.
[QUOTE=clb;38116973]It's not legal to use your student license for commercial stuff, as far as I know.[/QUOTE] I know, you would have to buy it if you want to use it for commercial, I use many things for private anyway. I don't like breaking the law.
Takes ages to load most of their programs, the ui is very clusterfuck. And the CAD programs are extremely annoying to use.
[QUOTE=kaine123;38116610]For some reason even though I've made an account on P3D I used the confirmation email, it tells me that my account info or password is invalid. And when I try to change it it still does this. Does anyone else have this problem?[/QUOTE] I didn't, did you opt into the beta thingy?
[QUOTE=alien_guy;38117089]Takes ages to load most of their programs, the ui is very clusterfuck. And the CAD programs are extremely annoying to use.[/QUOTE] What computer do you have? 3DS Max loads in like 10-30 seconds for me. The UI seems very easy to me, even since I only started using it a day ago, but I don't know about CAD.
[QUOTE=kaine123;38107319][IMG]http://i.imgur.com/7obCJ.png[/IMG] My first actual model. It's a Remington Mark 3 flaregun. What do you guys suggest I make next?[/QUOTE] [t]http://i.imgur.com/yK0Dh.jpg[/t] Bigger render The bottom part of the barrel I'm trying to fix atm.
[QUOTE=andololol;38117631]What computer do you have? 3DS Max loads in like 10-30 seconds for me. The UI seems very easy to me, even since I only started using it a day ago, but I don't know about CAD.[/QUOTE] 3DS Max takes minutes to start up on one of my friends laptop. It's a quite good laptop, so it shouldn't really be that slow.
It literally takes 10 seconds for me and I have a relatively mid range rig.
Sorry, you need to Log In to post a reply to this thread.