• Digital 3D Art v9
    6,260 replies, posted
[QUOTE=TonyP;38185304]That's really pretty. How come this thread is 99% guns, it would be interesting to see you guys branch out some more, you can make amazing guns, how about a computer or car or skeleton or bike or something with a similar level of detail? Variety is important to keep things fun.[/QUOTE] Guns are great for modelling practice, but it's mostly Juinez that posts guns :v:
I've spoken to a lot of recruiters from the big VFX companies in London, and they all say they're pretty tired of seeing two things on showreels: guns and fantasy creatures. This is probably because they're all post production houses for film and TV, so CG guns aren't used as much as in video games and most of them work on photorealistic projects, so fantasy creatures aren't as relevant. It's probably different if you're applying to work for a video game company though, so I wouldn't worry too much. But they say originality is always best.
My college tutor says the worst thing to ever see in a portfolio is a weapon, even fantasy ones - they're just overdone and boring. People want something you've thought up originally, used concept art or something, not a tacticool AK47 w/ ACOG sight.
Are there any VFX based courses in Scotland? All I've found is digital media, no actual VFX based courses. Seeing 'Life Drawing 1' in the module list kills me a little inside. I can't draw for shit.
[QUOTE=Acezorz;38192029] But they say originality is always best.[/QUOTE] How original..
[QUOTE=ZombieDawgs;38192648]My college tutor says the worst thing to ever see in a portfolio is a weapon, even fantasy ones - they're just overdone and boring. People want something you've thought up originally, used concept art or something, not a tacticool AK47 w/ ACOG sight.[/QUOTE] But what if you work with games ? I mean, I know that not all games are about war or anything that uses weapons, but it should be ok considering you work with games, shouldn't it ?
I create props, like what you see Ajacks make.
[QUOTE=ferdam;38193357]But what if you work with games ? I mean, I know that not all games are about war or anything that uses weapons, but it should be ok considering you work with games, shouldn't it ?[/QUOTE] Put it like this, when you send an application to a company and you've sent them say an AK-47, they're going to be comparing with the the hundreds of other guns that applicants have sent in. It can get really tedious looking at guns unless you're some kind of gun nut. But if you send them something different that's done well, chances are they're probably going to appreciate it more after spending hours flicking through guns. Demonstrating hard edge modelling is great, but after speaking to recruiters, I've heard that guns are a bad idea.
[QUOTE=Wickerman123;38192907]I can't draw for shit.[/QUOTE] maybe that's why there's a life drawing module
[QUOTE=Acezorz;38194069]Put it like this, when you send an application to a company and you've sent them say an AK-47, they're going to be comparing with the the hundreds of other guns that applicants have sent in. It can get really tedious looking at guns unless you're some kind of gun nut. But if you send them something different that's done well, chances are they're probably going to appreciate it more after spending hours flicking through guns. Demonstrating hard edge modelling is great, but after speaking to recruiters, I've heard that guns are a bad idea.[/QUOTE] Makes sense and it might be a useful information to remember futurely. Thanks.
I just recently started modeling, here's a scene I threw together using knowledge from tutorials I've watched: [IMG]https://dl.dropbox.com/u/19589844/Renders/windowlight-fragments-2.png[/IMG] and a stupid little test model: [IMG]https://dl.dropbox.com/u/19589844/Renders/wut2.png[/IMG]
I think a key to a good portfolio is a lot of varied work. Anyone can spend two weeks on a highpoly weapon or car and create something that looks good, but in a game or VFX company they are going to need someone who can produce quantity with quality. Now that I'm living on my own I need a little more cash so I decided to update my arab city line with new versions of each product, updated with all the new assets I've been creating for my Slum product along with some of the assets I've developed for my upcoming entirely new arab city line that will hopefully be the end all product for the next year or so. Until I launch that I'm going to just spend a few days updating and relaunching some new versions. It's a pretty drastic upgrade, especially with the new foliage variety. Also ignore the lack of an interior being rendered on the car, have to sort that little bug out. [IMG]http://i14.photobucket.com/albums/a345/ajackss/render-11.jpg?t=1351290003[/IMG] Not bad for revisiting base assets created in 2008. You should see the original renders of my arab cities, they were awful. In fact, take a gander at this scanlined beauty. [img_thumb]http://i14.photobucket.com/albums/a345/ajackss/02copy.jpg[/img_thumb] Also, a humble beginning, here is my oldest render (hosted on myspace of all places) of my very first attempt to model a building, and the start of my arab city 'legacy'. [img_thumb]http://a4.ec-images.myspacecdn.com/images01/75/85a088fce05ab66e78a255bd8faec6bf/l.jpg[/img_thumb]
[QUOTE=Ajacks;38198544]I think a key to a good portfolio is a lot of varied work. Anyone can spend two weeks on a highpoly weapon or car and create something that looks good, but in a game or VFX company they are going to need someone who can produce quantity with quality.[/QUOTE] Or just create a small game, ahhh see what I did there! Ideally, the best possible thing you can do that will get you a job in major game companies which Ajacks hasn't done so himself yet, Is to model a Budgerigar.
[QUOTE=Canary;38198809] Ideally, the best possible thing you can do that will get you a job in major game companies which [B]Ajacks hasn't done so himself yet[/B], Is to model a Budgerigar.[/QUOTE] Challenge Excepted. I have now just been hired by all studios, everywhere. Mission complete. [IMG]http://i14.photobucket.com/albums/a345/ajackss/birdy.jpg?t=1351295418[/IMG] On a serious note I've never modeled an animal before, twas fun. Now back to work...
Wireframe please.
[QUOTE=Tinter;38200656]Wireframe please.[/QUOTE] [img_thumb]http://i14.photobucket.com/albums/a345/ajackss/diffusers.jpg?t=1351296681[/img_thumb] It got the job done for a joke.
[QUOTE=Ajacks;38200779][img_thumb]http://i14.photobucket.com/albums/a345/ajackss/diffusers.jpg?t=1351296681[/img_thumb] It got the job done for a joke.[/QUOTE] Holy shit I thought you had just photoshopped it on top of the picture as a joke but you actually modeled it :v:
[QUOTE=Ajacks;38200382]Challenge Excepted. I have now just been hired by all studios, everywhere. Mission complete. [IMG]http://i14.photobucket.com/albums/a345/ajackss/birdy.jpg?t=1351295418[/IMG] On a serious note I've never modeled an animal before, twas fun. Now back to work...[/QUOTE] car suspension doesn't even sag 2/10
[QUOTE=ChestyMcGee;38201152]car suspension doesn't even sag 2/10[/QUOTE] Hollow bones duh.
The only thing I've made is a pigeon which I animated and then I made an exploding feathers puff particle effect all within 3Ds max, I was impressed.
hi guys check out this NOT WEAPON i doodled up [img]http://media.moddb.com/images/members/1/96/95390/pres_0001.png[/img]
the fuck is it almost looks like a car part but then again it kinda looks like a space ship
We need more notguns here.
[QUOTE=Ajacks;38200382]Challenge Excepted. I have now just been hired by all studios, everywhere. Mission complete. [IMG]http://i14.photobucket.com/albums/a345/ajackss/birdy.jpg?t=1351295418[/IMG] On a serious note I've never modeled an animal before, twas fun. Now back to work...[/QUOTE] Is he related? [img]http://www.seriouseats.com/images/20090414-potd.jpg[/img]
[QUOTE=Juniez;38204238]hi guys check out this NOT WEAPON i doodled up [img]http://media.moddb.com/images/members/1/96/95390/pres_0001.png[/img][/QUOTE] Looks like a drone.
[QUOTE=Juniez;38204238]hi guys check out this NOT WEAPON i doodled up [img]http://media.moddb.com/images/members/1/96/95390/pres_0001.png[/img][/QUOTE] if people can't work out what you've made then it is officially bad design 101: make it read [editline]27th October 2012[/editline] but i'm guessing a drone
The lack of small details, and size of the tubes make it look like it's pretty small, like dog sized. To me, it looks like some sort of deep sea exploration robot.
3dsmax? Make sure they are in a 'normal bump' thing.
First time actually making a texture + bumpmap from a photograph, then unwrapping an object and then doing stuff and then ending up with this: [img]http://puu.sh/1jjAr[/img]
[QUOTE=paul simon;38208654]First time actually making a texture + bumpmap from a photograph, then unwrapping an object and then doing stuff and then ending up with this: [img]http://puu.sh/1jjAr[/img][/QUOTE] Most sexylicious box ever.
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