[QUOTE=Sheogorath;38311540]It's a Menger sponge!
[img]http://i.imgur.com/YdKZ0.jpg[/img][/QUOTE]
I remember seeing that before, like a year back or something.
[QUOTE=PLing;38352577]I remember seeing that before, like a year back or something.[/QUOTE]
I remember playing on a map like that in gmod once.
I hope Octane gets updated to use opencl.
lots of progress on the trainstation
[img]http://img39.imageshack.us/img39/9416/59698402.jpg[/img]
[img]http://img534.imageshack.us/img534/7352/85798315.jpg[/img]
[img]http://img845.imageshack.us/img845/2334/61371647.jpg[/img]
[img]http://img201.imageshack.us/img201/7015/21822601.jpg[/img]
[img]http://img853.imageshack.us/img853/5878/82064360.jpg[/img]
I ask this every few weeks, can anyone help me with texturing? They always turn out like crap whenever I make a texture and I have no idea where to start.
Also nice work Logithx
[QUOTE=PLing;38352577]I remember seeing that before, like a year back or something.[/QUOTE]
I made the scene and rendered it too within a couple of days before posting, if that's what you mean. It's not exactly an original idea, so it's possible someone here has done it way before me.
[QUOTE=Juniez;38349924]doodled around with this today
[img]http://media.moddb.com/images/members/1/96/95390/mac-10.png[/img]
probably never going to finish it[/QUOTE]
No need to, I already did this
[IMG]http://chrisijzerman.net/images/Images/Mac-10/3.png[/IMG]
[t]https://dl.dropbox.com/u/33549121/revolvertestrender.png[/t]
Not finished yet obviously, just wanted to give 3ds' renderer a whirl.
Swoooooochhh!
[URL="http://nukeaduke.com/img/SS2560.jpg"][IMG]http://nukeaduke.com/img/renders/SSS.jpg[/IMG][/URL]
[URL="http://nukeaduke.com/img/SS2560.jpg"]http://nukeaduke.com/img/SS2560.jpg[/URL]
Modeled in Maya rendered in Modo.
I fucking love Tintin.
Trying to restrain from showing stuff that looks like every other bit of sandy drab stuff I've shown before but about midway through updating a successful product of mine. The picture on the right is a shot of the same area, on the left is the updated area, my new foliage is really going a long way, I'm very pleased with it. It's a bitch to work with though since it's pretty hard on the system. It's a heavy WIP as you can see by all the surrounding buildings and stuff but I'm going to feather this city out instead of having a simple city tile. The city will still tile if needed but I figure having a more organic shape in the presentation will give it more life. I plan on making a series of new street props to accent the upgrades along with two new civilian vehicles like an SUV and a big cargo truck. It's very rewarding to take an old product (although I'm not happy with the structures anymore I want to utilize the product as best I can until my next line comes out) and giving it a totally new life. This is going to hopefully give me a nice bump in the market since this update will give me the best looking arab product period.
[img_thumb]http://i14.photobucket.com/albums/a345/ajackss/getting_there.jpg?t=1352331401[/img_thumb]
(Also ditching those stupid duplicated parking signs, I don't think Arab's really obey traffic laws from my experience with Arab students at my university.)
[editline]7th November 2012[/editline]
Also Logithx are those in engine shots? If so, from what engine? and what are you remaking the station for?
[QUOTE=Ajacks;38362268]
Also Logithx are those in engine shots? If so, from what engine? and what are you remaking the station for?[/QUOTE]
Yea I answered this earlier, it's from the Unreal Engine 3 (a.k.a [URL="http://www.youtube.com/watch?v=hmT9N5dUqcM"]Unreal Development Kit[/URL]). It's an environment piece for my folio.
There's nothing like poly-modeling a oddly shaped cartoon head for an hour and a half straight, making good progress, then Maya suddenly crashing and the only thing saved is your background planes.
increment on save, set a backup every one minute, save constantly. every month make a backup of all your files to an external location (or even better, two separate backups)
this how i avoid ever losing work
Edit: DOG-GY beat me to it.
Save like every minute or so. I'm so used to spamming the save shortcut I save just in case even if I haven't done anything.
Isn't there an autobackup feature in Maya though?
I have compulsive save syndrome, every minor movement I do ends up being saved - but it feels so good and I have no idea why.
If you feel like you're not going to remember saving often, take a break from your 3D program and play through Stalker: SoC on hardest difficulty.
[QUOTE=ZombieDawgs;38367788]I have compulsive save syndrome, every minor movement I do ends up being saved - but it feels so good and I have no idea why.[/QUOTE]
It's quite useful to save compulsively, unless you suddenly realise maybe you approached the "problem" the wrong way and want to undo up to a certain point, and then you realise you can't quite get there and you already saved over the previous work :v:
[QUOTE=DeanWinchester;38368925]It's quite useful to save compulsively, unless you suddenly realise maybe you approached the "problem" the wrong way and want to undo up to a certain point, and then you realise you can't quite get there and you already saved over the previous work :v:[/QUOTE]
That's why you have iterative saves. :3
I have Max set to autosave every 3 minutes with 20 autoback files, that way if something gets corrupted I can easily go back far enough to find a non-corrupt version. I also save every 30 minutes or so onto a remote server. I got really tired of losing models, not lost a thing in almost two years now.
Ill bet saving files has become a dopamine reward for a lot of people
[editline]8th November 2012[/editline]
save files, get high
[t]https://dl.dropbox.com/u/3975474/bowl1.jpg[/t]
I made a bowl using cloth simulation + zrush. :eng101:
[IMG]http://i.imgur.com/aeKqe.jpg[/IMG]
Anyone know what's going on there?
[QUOTE=kirby2112;38374585][IMG]http://i.imgur.com/aeKqe.jpg[/IMG]
Anyone know what's going on there?[/QUOTE]
If I had to guess, it looks like the bullet is casting a shadow but the shell is not.
[QUOTE=Dippeggs;38374731]If I had to guess, it looks like the bullet is casting a shadow but the shell is not.[/QUOTE]
Any idea what might have caused that? I mean, it's supposed to cast shadows from all geometry.
[QUOTE=kirby2112;38375739]Any idea what might have caused that? I mean, it's supposed to cast shadows from all geometry.[/QUOTE]
Not totally sure, but you probably accidently click a box somewhere disabling shadows for that mesh. If it still does is just copy that other model.
[IMG]http://i.imgur.com/hKbd7.jpg[/IMG]
It's like a line where shadows refuse to show themselves. What.
[editline]8th November 2012[/editline]
[IMG]http://i.imgur.com/qZI56.jpg[/IMG]
whhhaaaaatttt is going on. The one on the far left [B]is[/B] touching the plane, but the shadow is fleeing or something, and I've got no fucking clue what's wrong with the middle one.
[QUOTE=kirby2112;38375848][IMG]http://i.imgur.com/hKbd7.jpg[/IMG]
It's like a line where shadows refuse to show themselves. What.[/QUOTE]
Weird. I'm not sure what's going on there. Try rendering without the bullet, or is that part of the model?
[editline]8th November 2012[/editline]
Lol what the hell. Try replacing the light/ a different light.
[QUOTE=Dippeggs;38375915]Weird. I'm not sure what's going on there. Try rendering without the bullet, or is that part of the model?
[editline]8th November 2012[/editline]
Lol what the hell. Try replacing the light/ a different light.[/QUOTE]
I'll try without the projectile, but I dunno...
[editline]8th November 2012[/editline]
Nope, no change.
[editline]8th November 2012[/editline]
Trying a different light.
[editline]8th November 2012[/editline]
[IMG]http://i.imgur.com/9cOIS.jpg[/IMG]
LADSALSDGFJKDSFLKJ What is going on!?
Are you sure they're not floating above the plane? Also what program are you using?
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