[QUOTE=nVidia;38471973]Yes, particles.
It would be nice to model for once. >:[/QUOTE]
I think it's because you recently let us all jerk of to the amazing fume FX stuff you've been showing recently :P
Haven't really seen many models from you lately.
And, I redid the shader of my Cola bottle to test if my overclock worked. :)
Overclocked my AMD Fx-8150 from 3.6GHz to run at native turbo feature speed at 4.2GHz, success :)
[IMG]http://i59.photobucket.com/albums/g316/dominoegnallange/bottle.jpg[/IMG]
I've been modelling for 1year and half, learned stuff on my own, so i consider myself as an amateur modeller.
I'm modelling a BMW E36 Sedan (not M3, not a specific version, pretty generic) for a game/simulator called Rigs of Rods. Done in Blender 2.49b. Here's some ingame pics.
[IMG]https://dl.dropbox.com/u/42990436/Screens/BMW%20E36%20M3%20Remake/RoR_2012_11_11_20_27_43_980.png[/IMG]
[IMG]https://dl.dropbox.com/u/42990436/Screens/BMW%20E36%20M3%20Remake/RoR_2012_11_11_20_27_04_637.png[/IMG]
Some older pics of the car smashed (That's not Pre-modelled damage, RoR is based on Softbody Physic, and the physical structure works as boundary box, if the box gets deformed the mesh gets deformed too - AKA Flexbody)
[IMG]https://dl.dropbox.com/u/42990436/Screens/BMW%20E36%20M3%20Remake/RoR_2012_11_05_17_11_37_775.png[/IMG]
Is that the Killing Floor MP5?
Anyway I don't care how useless weapons are portfolio wise they look fucking slick.
[QUOTE=Juniez;38444061]highpoly usually
edit
[img]http://media.moddb.com/images/members/1/96/95390/bm_udk_props2.jpg[/img]
made some props
probably going to redo the benches but i am struck with the lazies
edit 2: fixed up some scaling stuff[/QUOTE]
Congrats, you made a much better lobby than the BM:S team did in like 7 years
Im a bit of a amateur but have a snack on me, done in maya.
[img]http://i.imgur.com/FCYOK.jpg[/img]
[QUOTE=Nadeox1;38473218]I've been modelling for 1year and half, learned stuff on my own, so i consider myself as an amateur modeller.
I'm modelling a BMW E36 Sedan (not M3, not a specific version, pretty generic) for a game/simulator called Rigs of Rods. Done in Blender 2.49b. Here's some ingame pics.
[IMG]https://dl.dropbox.com/u/42990436/Screens/BMW%20E36%20M3%20Remake/RoR_2012_11_11_20_27_43_980.png[/IMG]
[IMG]https://dl.dropbox.com/u/42990436/Screens/BMW%20E36%20M3%20Remake/RoR_2012_11_11_20_27_04_637.png[/IMG]
Some older pics of the car smashed (That's not Pre-modelled damage, RoR is based on Softbody Physic, and the physical structure works as boundary box, if the box gets deformed the mesh gets deformed too - AKA Flexbody)
[IMG]https://dl.dropbox.com/u/42990436/Screens/BMW%20E36%20M3%20Remake/RoR_2012_11_05_17_11_37_775.png[/IMG][/QUOTE]
Pretty nice. I'm modelling a car at work atm. as well. Are you planning on adding axles and an interior by the way?
Also...why do you guys still use 2.49b? Scripts not compatible with 2.5+?
texture finished
[img]http://media.moddb.com/images/members/1/96/95390/ks23_tex_resize.jpg[/img]
lowpoly wip
[img]http://media.moddb.com/images/members/1/96/95390/hobobike.jpg[/img]
something like 6800 tris
So, when you guys work in maya, do you ever just keep smoothing on? Or is that like forbidden from a professional perspective.
[QUOTE=normandy;38491391]So, when you guys work in maya, do you ever just keep smoothing on? Or is that like forbidden from a professional perspective.[/QUOTE]
I turn it off and on, depending whats in the scene and if it's lagging the hell out of my computer or not. If you're just moving things around or like animating you should keep it off.
That reminds me, I never posted my finished Ray Gun.
[img]http://img715.imageshack.us/img715/6789/gradethis.png[/img]
[img]http://img51.imageshack.us/img51/4598/favoritec.png[/img]
Bonus, extra large render I did cause I was bored.
[URL=http://img87.imageshack.us/img87/3279/bamx.png]Linky[/URL]
So I was working on something and it became really shitty.
[IMG]http://i.imgur.com/hinu9.png[/IMG]
[B][U]LITERALLY.[/U][/B]
I've been doing some interior work lately. This project is a music production studio, which a friend of mine wanted me to make. He also wanted it to have sort of a "lounge."
[IMG]http://i1164.photobucket.com/albums/q570/manimation/manimationFacepunch/Studio1.png[/IMG]
[IMG]http://i1164.photobucket.com/albums/q570/manimation/manimationFacepunch/Studiohjoslashrnenaeligrt.png[/IMG]
[IMG]http://i1164.photobucket.com/albums/q570/manimation/manimationFacepunch/Lounge4.png[/IMG]
[IMG]http://i1164.photobucket.com/albums/q570/manimation/manimationFacepunch/Lounge6.png[/IMG]
Because lens effects in 3ds Max is always funny:
[IMG]http://i1164.photobucket.com/albums/q570/manimation/manimationFacepunch/Woooaaaahhaaairrbruuushh.png[/IMG]
[QUOTE=manimation;38495213]
[IMG]http://i1164.photobucket.com/albums/q570/manimation/manimationFacepunch/Woooaaaahhaaairrbruuushh.png[/IMG][/QUOTE]
That chair looks like a deathtrap
[IMG]http://i.imgur.com/wwyPM.png[/IMG]
[QUOTE=Domino;38472540]I think it's because you recently let us all jerk of to the amazing fume FX stuff you've been showing recently :P
Haven't really seen many models from you lately.
And, I redid the shader of my Cola bottle to test if my overclock worked. :)
Overclocked my AMD Fx-8150 from 3.6GHz to run at native turbo feature speed at 4.2GHz, success :)
[IMG]http://i59.photobucket.com/albums/g316/dominoegnallange/bottle.jpg[/IMG][/QUOTE]
my eyes
Oh boy this thread is about to end and I didn't even notice until now.
But threads lock at 10 000 post now, right?
[t]http://dl.dropbox.com/u/9133125/AlienHead2.png[/t]
Sculpted in ZBrush 4
Retopo in Topogun 2
Textures Painted in Mudbox 2013
Materials and final render in Modo 601
I know I jump software a lot but I work with what I'm most comfortable with :v:
[QUOTE=DOG-GY;38497089]my eyes[/QUOTE]
yeah, I think my ultrabooks screen is a little to saturated..
Didn't look bad on it.. :-/
Fucking Dell computers.... They don't know how to calibrate their screens, so I'll fix it myself.
[QUOTE=Domino;38510049]yeah, I think my ultrabooks screen is a little to saturated..
Didn't look bad on it.. :-/
Fucking Dell computers.... They don't know how to calibrate their screens, so I'll fix it myself.[/QUOTE]
not my point. let me make u a photoshop 2 illustrate
[img]http://filesmelt.com/dl/realism2.jpg[/img]
just like irl
[T]http://i50.tinypic.com/xaozsm.jpg[/T]
Made some kind of laser shotgun thing. Started mainly as an experiment with Loft nurbs in C4D.
No texture (yet) because I'm awful at them.
[QUOTE=DOG-GY;38520927]not my point. let me make u a photoshop 2 illustrate
[img]http://filesmelt.com/dl/realism2.jpg[/img][/QUOTE]
Couldn't agree more...
I don't understand the fascination at impersonating imperfections found in photographs that achieve only one thing, making said photographs look bad.
They look bad if you are bad and make them badly.
[QUOTE=manimation;38495213]I've been doing some interior work lately. This project is a music production studio, which a friend of mine wanted me to make. He also wanted it to have sort of a "lounge."
[IMG]http://i1164.photobucket.com/albums/q570/manimation/manimationFacepunch/Studio1.png[/IMG][/QUOTE]
Is that v-ray? If not, how the hell did you make it look so damn perfect in mental ray
Mental Ray isn't bad, it's a really good renderer. It's probably just hard to work with, but produces very accurate renders with as good quality as Vray in my opinion.
[img]http://puu.sh/1s3py[/img]
Model/bake by Drew Watts.
The material definition is spot on. Seriously that looks awesome.
[QUOTE=Recurracy;38529967]Is that v-ray? If not, how the hell did you make it look so damn perfect in mental ray[/QUOTE]
It's Vray, and a lot of Photoshop.. lol.
[QUOTE=fewes;38531990][img]http://puu.sh/1s3py[/img]
Model/bake by Drew Watts.[/QUOTE]
Is it for Ivan's Secrets?
Now I gotta go bug him about it...
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